OOC:
are you refering to these that does different kind of
elemental damage? If they did some
force or
bludgeoning damage then we could talk about it, but as I read them, they would not push over a wall
[ +- ] BOLT BEACON
Level 1 Splendor Spell
Recall Cost: 1
Make a Spellcast Roll against a target
within Far range. On a success, spend
a Hope to send a bolt of shimmering
light toward them, dealing d8+2 magic
damage using your Proficiency. The
target becomes temporarily Vulnerable
and glows brightly until this condition
is cleared.
[ +- ] BOOK OF TYFAR
Level 1 Codex Grimoire
Recall Cost: 2
Wild Flame: Make a Spellcast Roll
against up to three adversaries within
Melee range. Targets you succeed
against take 2d6 magic damage and
must mark a Stress as flames erupt
from your hand.
Magic Hand: You conjure a magical
hand with the same size and strength
as your own within Far range.
Mysterious Mist: Make a Spellcast
Roll (13) to cast a temporary thick
fog that gathers in a stationary area
within Very Close range. The fog heavily
obscures this area and everything in it.