First landing

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Jul 25, 2025 3:24 am
Daedale watches the glowing card with quiet fascination, their eyes narrowing the way one studies a sprouting seedling after weeks of patient waiting. They shift slightly, adjusting their journal, then speak in a tone that is both soft and assured.

"That’s lovely. Yours sounds like weaving stars into thread."They turn the pen in their fingers, thoughtful. "Mine is more like tending a garden. I don’t pull or shape so much as listen. Nudge. I make space for the right things to grow, and clear the rot before it spreads. Magic doesn’t always answer me, but sometimes it remembers."

They smile faintly, not quite at Vethalia, more at the idea itself.
Jul 25, 2025 8:33 am
Daedale and Vethalia notice a shift in the background magic as The Independent lifts off. As a discrete background note, that changes tone.

https://i.imgur.com/xmATn0p.png
Talin explores the ship and finds that a lart part of the ship is devoted to the engine room and the elements that makes it fly (blue). Taking the captains warning about the Mechs domain, Talin havent looked beyond the small window in the door.
OOC:
You can if you want, but I wont force the introduction of the last NPC
The crew quarters and gally is housed in the rear of the ship (green)
Then there is a large cargo space, with an opening ramp in the rear, and the option to open the floor to hoist cargo or creatures up. (pink)
Above deck is the bridge (red) is the bridge where the captain is captaining the ship
Jul 25, 2025 6:55 pm
Once they depart, Torrek will walk the ship and learn the layout, as well as introduce himself to anyone he hasn't met. He will assist if he can, and otherwise he is content to sit quietly and enjoy the view.

Mech

runekyndig Inactive for 1 months

Jul 26, 2025 6:27 pm
https://i.imgur.com/w92adCs.pngThe moment you step belowdecks, the temperature shifts—warmer, humid, and tinged with the tang of cobber, ozone and hot oil. You follow the narrow corridor as it opens into a low-ceilinged chamber filled with pulsing light and the deep hum of arcane machinery.
Gleaming brass pipes weave through the walls like veins. 3 huge green crystals pulse in glass and brass housings, feeding power into larger sockets embedded in the hull. A towering central array of cables and rotating glyph-plates pulses slowly, like a beating heart.
And then—

OI! DON’T TOUCH THAT!

A metallic voice barks from the far side of the room, and a figure rolls into view with a hiss of pneumatics and squeaking wheels.
He’s made of steel, brass, and stubbornness, with a wide leather apron smeared with ash and grease. His eyes glow a soft blue—bright with purpose. From the waist down, nothing remains—just a custom-crafted chair with light wooden wheels, reinforced with an ironband and a hand-crank mechanism he maneuvers with practiced ease.
OOC:
He is a clank
A half-tightened valve spins behind him and vents a burst of magical steam. He doesn't flinch.
Crystal feedback loop’ll fry yer eyebrows off if ye so much as look at it funny He mutters, rolling up beside a humming pillar of quartz. He flicks a lever, adjusts a dial, and nods at the resulting tone shift. Better.

Then he turns his head, eyes narrowing. You lot the new crew?
He doesn't wait for an answer.
Name’s Mech. The captain owns the Independent, but its my ship. I keep her in the sky. If you are down here, you do as I say. I don't care what other ships you have flown on, this have all been optimized to my specs.

A long beat. Then he smiles.
Welcome aboard.
Mech
Jul 26, 2025 11:04 pm
Talin takes in the new environment with a bit of wonder.

"Nope, it's my first time on an airship. Most of my flying has been on my own." He looks at the pipes and crystals. "Let me know if there's anything I can help with. I'm pretty good with my hands, but I don't know what" He gestures broadly. "any of this does."
Jul 27, 2025 1:29 am
A wide goblin grin spreads across Vethalia's face. "I love this place!"

Captain Freeman

runekyndig Inactive for 1 months

Jul 27, 2025 10:23 am
You have left the town behind and from the airship, you can look down at the wilderness. You spot deer and wild oxen roaming around. The only megafauna you have seen so fare is a big harry mammut.

Captain Freeman
All right crew, I promised you a briefing about our mission.
A wizard, have offered a substantial amount of money for the head of a "Magnatite beast" and I believe that such a creature is roming around in an old ruin, otherwise claimed by the wilderness. This is where we are going.

He shows you all a drawning of the beast
https://i.imgur.com/vnNN5qN.png
This is what we know:
It has the ability to pull metalic items to its head and sling them away. This makes it to dangerous fly over. So you will be set down near the ruin, and then make your way on foot.
Its between 2-3 meters over its shoulders, walk of 4 legs, has a tail and its long neck. About 7 meters long in total from head to tail.
I am confident that you can bring down this beast, if you scope it out, make a plan and work together. The head is important, the rest is dinner.

He looks around at you, this is what you signed up for - this is your job.
Any questions?
Jul 27, 2025 4:49 pm
"Do you know anything about it's weaknesses? It seems like metal weapons might be less than ideal against it so how will magic fare against it?" Talin asks a little more rapidly than he intends.
"And do you know it it can sense metal?"

Captain Freeman

runekyndig Inactive for 1 months

Jul 28, 2025 3:26 pm
Mr Windborne, that is some exelent questions.
He points to the drawing again with its head full of swords.
https://i.imgur.com/vnNN5qN.png
It seems to be able to "suck up" an armory but if its luck, or it could sniff it out I don't know.
It just have been drawn to the larger concentration of metal in the ruins. But again, we know very little. Other that it have thrown blades at an airship.

The captain shrugs.
If you take your time to study it, and write up your findings, I will do my best to sell that information to the wizard. You will get the full amount from information, and your share from the head.
But know that our time is not infinite.
Captain Freeman
OOC:
This would be a great segway to introduce the concept of "clocks"
When you are dropped of, at least two or more clock will start, and this clock will advance when certant conditions are met.
A beast moving location -clock
A beast leaving ruin -clock

For instance, if you sneak into the ruin where the beast is resting. Then I would start a clock of 4 segments. You would do different things, study it, set up a trap or what ever. Each roll would advance the clock by one segment. When all segments was filled then the beast would move to another location, and any trap preparations would be wasted.
Having the beast move location would advance the beast leaving the ruin-clock. Once this happens the beast is lost in the wilderness and you would have to return to the ship as the hunt would have failed
Jul 29, 2025 1:09 am
Vethalia frowns looking at the creature, "A big bag of metal filings might be useful." She looks at the captain, "Can we circle the ruins before we touch down just to get the lay of the land?"
Jul 29, 2025 1:25 am
"Do we know anything about the ruins? Who built them and how long have they been abandoned? We might be able to find useful resources on the ground, but I wouldn't count on it."

Captain Freeman

runekyndig Inactive for 1 months

Jul 29, 2025 2:40 pm
My dear Miss Pixeldust, I count two flyers among the landing party. But as soon as we reach the drop point, I will let you borrow my spyglass.

The ruin? I don't have the details, but as I understand, it have been a military installation of some sort. A fort or academy, with some surrounding infrastructure. Something that the wild have reclaimed.



After you have settled your questions, this is what the spyglass reveals
https://i.imgur.com/Nfr8WKN.jpeg
Captain Freeman

There is some intact structures, some that have decayed, and one wooden house that seems in good condition.
Jul 29, 2025 2:56 pm
Torrek looks over his standard gear. "I might just be a liability at this rate," he observes.

"I suppose the first question is if the magnetism is automatic, or if it has to enact it somehow."
Jul 29, 2025 3:03 pm
OOC:
The ship will lower a ropeladder for you, and you will set down 4-500 meters from the ruin when you are ready

Are you ready to disembard the ship Public

No - I have more questions
Yes - lets do this!
Jul 29, 2025 3:21 pm
"Will the Indepentent just going to drop us off and take off or will she wait?" Vethalia asks.

Captain Freeman

runekyndig Inactive for 1 months

Jul 29, 2025 3:27 pm
The Independent will stay here, (at the drop off) unless the beast comes near us. If it does we will have to leave
Captain Freeman
Jul 29, 2025 6:56 pm
"When we set down, I'm thinking we should head for one of the taller towers, so we can get a better view. If I were going alone, I'd go with the covered one since it will have the shadows I need for a quick exit if the creature is closer than comfort."

Talin smiles at Torrek, "Take cheer, if I am understanding correctly, it can both attract AND repel metal so it must not be constant. I don't know that I would take comfort from that, but it is an interesting conundrum."
Jul 30, 2025 2:23 am
"I agree." Vathalia says with a nod, "The tower will give us an advantage in theory."
Jul 30, 2025 7:05 am
OOC:
@valdattaMadun,@Lemming23 are you with us?
Jul 30, 2025 1:34 pm
OOC:
Yup, still here, got back yesterday but too tired to do much then other than read. Also, my hallowed axe is a magical damage weapon - is it metal in the same way that normal physical axes are, or different?
"With two of us able to fly, we could take a scouting role, see if we can locate it, see where it's heading, etc. and see if we can learn anything else about it. The tower seems like a good base for the rest, and a defensive position if we need to fall back.
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