
The moment you step belowdecks, the temperature shifts—warmer, humid, and tinged with the tang of cobber, ozone and hot oil. You follow the narrow corridor as it opens into a low-ceilinged chamber filled with pulsing light and the deep hum of arcane machinery.
Gleaming brass pipes weave through the walls like veins. 3 huge green crystals pulse in glass and brass housings, feeding power into larger sockets embedded in the hull. A towering central array of cables and rotating glyph-plates pulses slowly, like a beating heart.
And then—
OI! DON’T TOUCH THAT!
A metallic voice barks from the far side of the room, and a figure rolls into view with a hiss of pneumatics and squeaking wheels.
He’s made of steel, brass, and stubbornness, with a wide leather apron smeared with ash and grease. His eyes glow a soft blue—bright with purpose. From the waist down, nothing remains—just a custom-crafted chair with light wooden wheels, reinforced with an ironband and a hand-crank mechanism he maneuvers with practiced ease.
A half-tightened valve spins behind him and vents a burst of magical steam. He doesn't flinch.
Crystal feedback loop’ll fry yer eyebrows off if ye so much as look at it funny He mutters, rolling up beside a humming pillar of quartz. He flicks a lever, adjusts a dial, and nods at the resulting tone shift.
Better.
Then he turns his head, eyes narrowing.
You lot the new crew?
He doesn't wait for an answer.
Name’s Mech. The captain owns the Independent, but its my ship. I keep her in the sky. If you are down here, you do as I say. I don't care what other ships you have flown on, this have all been optimized to my specs.
A long beat. Then he smiles.
Welcome aboard.
Mech