Character Creation

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Jul 9, 2025 9:09 pm
Where it all starts.
Jul 10, 2025 12:59 pm
Greetings, one and all! My PC is a Male Human named Stroud Waywatcher. Using The Young Woodsman Playbook. Standing by to see how our GM wants to handle things here online. Working on a Character Sheet template, that I will post here. If others would like to use it.
Last edited July 10, 2025 1:11 pm
Jul 10, 2025 1:14 pm
Hi all! I haven't chosen a playbook yet, though I do know I would rather use the Lifepath system of choosing a playbook and generating my story that way, as opposed to rolling for stats, etc. Among playbooks, I think I will be either the Witch's Prentice or the Self-Taught Mage.
Last edited July 10, 2025 1:14 pm
Jul 10, 2025 1:27 pm
I'd be interested in playing either the Village Hero or the Would-be Knight.
Jul 10, 2025 1:51 pm
For some reason items on the same line have lost their spacing from one another. Copy & Paste it to your PC's Character Sheet area to see if it is corrected. Never mind, just checked. You'll need to space things out yourself. Using the Character Sheet in the Core Rules as an example.

Beyond the Wall Character Sheet
=====================================
Name: Alignment:
Player: Experience:
Class: Base Attack Bonus:
Level: Initiative:
======================================
Ability Scores Effects
Strength: melee to hit & melee damage
Dexterity: ranged to hit, armor class & initiative
Constitution: hit points per level
Intelligence: languages known
Wisdom: save vs mind control
Charisma: max # of allies
=======================================
Saving Throws
Poison:
Breath Weapon:
Polymorph:
Spell
Magic Item
========================================
Armor Class: Fortune Points: Hit Points:Max /Current
=================================================================================
Skills:


=======================================
Class Abilities



=======================================
Weapons
to hit damage
to hit damage
to hit damage

=======================================
Equipment




=======================================
History and Notes
Last edited July 10, 2025 2:12 pm
Jul 10, 2025 3:30 pm
Alright, looks like almost all have joined up. Welcome everyone, here's hoping for an enjoyable game!

In my experience, it can get pretty muddled and confusing if everyone rolls on all 7 tables at the same time. Might be different in pbp, but my suggestion is that we take character creation in a few stages, such as:

1. Everyone picks their character playbook
2. Everyone rolls on the first 3 tables (childhood). We see what common connections can be drawn between the characters, if they might be related, might have befriended the same NPC, and so forth.
3. Everyone who wants can add a notable location and an NPC to the village. If this location or person is connected to something you rolled on the childhood tables, great! But it's not strictly necessary.
4. Everyone rolls on table 4-7 (more class specific stuff). Same as above.
5. Again, everyone can add another location/NPC if they want.
6. Finishing touches (Traits, equipment, alignment, all that stuff)

Does this seem good to everyone? Any other suggestions?

And thank you @wulfnor for providing a character sheet.
Jul 10, 2025 3:42 pm
wulfnor says:
Greetings, one and all! My PC is a Male Human named Stroud Waywatcher. Using The Young Woodsman Playbook. Standing by to see how our GM wants to handle things here online. Working on a Character Sheet template, that I will post here. If others would like to use it.
Drgwen says:
Hi all! I haven't chosen a playbook yet, though I do know I would rather use the Lifepath system of choosing a playbook and generating my story that way, as opposed to rolling for stats, etc. Among playbooks, I think I will be either the Witch's Prentice or the Self-Taught Mage.
Dmbrainiac says:
I'd be interested in playing either the Village Hero or the Would-be Knight.
Seems like we have a good spread of different potential playbooks, all of those sound great!

I'd also like for everyone to pick a number, from 1 to 6, and not the same as any other player. This is just for one of the later parts of character creation, the sixth table to be specific.
Jul 10, 2025 6:02 pm
Hi everyone and thanks for the invite.

As mentioned in the recruitment thread, I would be interested in either the Student of the Dark Arts or the Local Performer, assuming some one picks the Witch's Prentice, if no one does, the Prentice would be my pick.

Rolls

Seating Arrangement Number - (d6)

(5) = 5

Jul 10, 2025 6:07 pm
I’ll pick number 4.
Jul 10, 2025 6:11 pm
I guess I’ll take 3 then! And I can go with the self-taught mage so someone else can be the witch’s prentice if they want.
Jul 10, 2025 6:15 pm
I don't mind you calling dibs on the prentice as I have played that playbook before.
Jul 10, 2025 6:22 pm
Oh ok then. I’ll take the Witch’s Prentice then!! Thanks!
Jul 10, 2025 8:46 pm
Sorry, RL has reared its ugly head. A situation has arisen that is going to suck up any spare Time and Energy that I have. Best of luck with the game1
Last edited July 11, 2025 12:41 am

Rolls

Childhood Roll #1 - (1d12)

(5) = 5

Childhood Roll #2 - (1d8)

(6) = 6

Childhood Roll #3 - (1d8)

(5) = 5

What sort of woodsman are you - (1d6)

(5) = 5

What is your hidden talent? - (1d6)

(6) = 6

How are you uesful to the village? Player 3 helps - (1d6)

(3) = 3

What did you find in the woods that no one knows - (1d6)

(1) = 1

Jul 10, 2025 9:25 pm
Alright, guess I will lock in the Student of the Dark Arts then.

What did your parents do in the village? What did you learn from them?
Your family worked a small farm outside the village.+2 Con, +1 Wis, +1 Cha, Skill: Farming

How did you distinguish yourself as a child?
No secret escaped you. +2 Int, +1 Dex

The other player characters were your best friends. Who else in the village befriended you while you were growing up?
Laboring with the blacksmith took your mind off your troubles.+2 Str, +1 Cha
Last edited July 10, 2025 9:27 pm

Rolls

Childhood Roll 1 - (d12)

(4) = 4

Childhood Roll 2 - (d8)

(4) = 4

Childhood Roll 3 - (d8)

(1) = 1

Jul 10, 2025 10:49 pm
I’m still locking in a playbook. I’ve long waited to play (or run) this game, so my ideas are many.

In the running: The Nobleman’s Wild Daughter, The New Watchman, The Last of a Fallen House, The Heir to a Legend, The Novice Templar, The Knightless Squire, The Failed Ranger, The Reaver’s Descendant, The Horned King’s Blood. Maybe The Devout Acolyte, or even The Retired Veteran.

Will decide soon!

Number: Looks like 1 and 6 are left, so… 1.
Last edited July 10, 2025 10:49 pm

Rolls

1=1, 2=6 - (1d2)

(1) = 1

Jul 10, 2025 11:09 pm
OK rolling for Childhood!

What did your parents do in the village? What did you learn from them?
Your father was a local merchant. You learned to name your price and charm your customers. +2 Cha, +1 Int, +1 Dex, Skill: Haggling

How did you distinguish yourself as a child?
No secret escaped you. +2 Int, +1 Dex

The other player characters were your best friends. Who else in the village befriended you while you were growing up?
You went camping with the hunters. +2 Con, +1 Int

Stats thus far:
STR 8 DEX 10 CON 10 INT 14 WIS 10 CHA 10 Skill: Haggling

The witch chose you to be her apprentice and you began your training. You become a level 1 Mage. You gain the class abilities Sense Magic and Spell Casting, the skill Herbalism, and the cantrip Hexing.
Last edited July 10, 2025 11:13 pm

Rolls

What did your parents do in the village? What did you learn from them? - (1d12)

(12) = 12

How did you distinguish yourself as a child? - (1d8)

(4) = 4

Who else in the village befriended you while you were growing up? - (1d8)

(3) = 3

Jul 11, 2025 7:41 am
wulfnor says:
Sorry, RL has reared its ugly head. A situation has arisen that is going to suck up any spare Time and Energy that I have. Best of luck with the game1
Sorry to hear that, hope everything works out for you. I'm sure we'll run into each other in some other game down the line. Take care!


I have a few other interested in the game, I'll throw them an invite and see if they still want to join.
Jul 11, 2025 8:27 am
So far, this is the order we've got:

1 (Harrigan) > 3 (DrGwen) > 4 (Dmbrainiac) > 5 (Aline)

Will update when/if we get an additional player.
Jul 11, 2025 9:17 am
Since we're getting started rolling on the tables, here's how I've usually done rerolls in the past.

Everyone gets one free reroll (and can pick which of the two results they want) and one veto (ignore what you rolled and pick any result on the table). This way, if you get one result you really don't want, you can spend the reroll to get something else. And if there's one specific result that's essential to how you envision the character, that's what the veto is for.

Does that sound good to everyone?
Jul 11, 2025 10:30 am
Sounds good. I'll go with the Village Hero. Here are my childhood rolls:

What did your parents do in the village? What did you learn from them?

You are an orphan. Things were hard for you. (+2 Wis, +2 Con, +1 Int)

How did you distinguish yourself as a child?

No secret escaped you. (+2 Int, +1 Dex)

The other player characters were your best friends. Who else in the village befriended you while you were growing up?

The grizzled mercenary who settled in town taught you a thing or two. (+1 Dex, +1 Con, +1 Wis)

Stats so far: Str 10, Dex 10, Con 13, Int 11, Wis 11, Cha 8
Last edited July 11, 2025 10:35 am

Rolls

Childhood Table 1 - (d12)

(1) = 1

Childhood Table 2 - (d8)

(4) = 4

Childhood Table 3 - (d8)

(8) = 8

Jul 11, 2025 10:34 am
Lots of people investigating secrets around here.
Synaptic says:
Does that sound good to everyone?
Sounds good.
Last edited July 11, 2025 10:44 am
Jul 11, 2025 2:54 pm
Aline says:
Lots of people investigating secrets around here.

Indeed! A buncha nosy detectives, the lot of you, it seems.
Jul 11, 2025 2:59 pm
If it is okay with everyone, I would like to play The Local Performer. I will post again later with the first part of my character creation.

Side note: I am new to Beyond the Wall. I have the book and am revisiting it, but I have never played in a Beyond the Wall game.
Jul 11, 2025 3:53 pm
Nobody has claimed that playbook, so go right ahead.

No worries about being new to it, this is meant to be a newbie-friendly game. This is my first game on pbp, so we'll work it out as we go!
Jul 11, 2025 9:09 pm
Alrighty, I read the pertinent pages in the rulebook and now am ready to roll.

I am going with The Local Performer playbook. I used a random table book to come up with my character's name. Thalen Corwyn.

Now to roll childhood stuff...

What did your parents do in the village? What did you learn from them?
Your father or mother kept the old stories. Your head is filled with them. [+2 Int, +1 Cha, +1 Wis, Skill: Folklore]

How did you distinguish yourself as a child?
Your empathy made you a sought after confidant. [+2 Wis, +1 Con]

Who else in the village befriended you while you were growing up? [I didn't like this one so I took my reroll]
Laboring with the blacksmith took your mind off your troubles. [+2 Str, +1 Cha]

I am thinking that I am more of a story telling or writer rather than a musician. Like Homer of old. I gather stories and tell them in grand, theatrical fashion.
Last edited July 11, 2025 9:14 pm

Rolls

Childhood 1 - (1d12)

(9) = 9

Childhood 2 - (1d8)

(5) = 5

Childhood 3 - (1d8)

(3) = 3

Childhood 3 Reroll - (1d8)

(1) = 1

Jul 11, 2025 10:08 pm
I'd like to play the Assistant Beastkeeper. I'll make my first rolls later this evening.

As for a number... I'll take 6.
Jul 11, 2025 10:20 pm
Also, a while back I very briefly ran a BtW game on here. I made a char sheet for it, built on the chasis of the OSE sheet in the repository. Here it is.
[ +- ] Beyond the Wall
Last edited July 12, 2025 9:34 pm
Jul 11, 2025 10:38 pm
Alright, welcome to Dante and Tim! Seeing the other playbooks, I’ve narrowed my choice to The Failed Ranger, The Knightless Squire, The Retired Veteran, or the Novice Templar.

It strikes me we might need some additional fighting power, and I like to fill holes with my characters — thus these choices. Any thoughts from the GM or other players regarding the best or most interesting fit?
Jul 11, 2025 10:51 pm
I would vote for the knightless squire, because that character would fit in well with all of us young villagers
Last edited July 11, 2025 10:52 pm
Jul 11, 2025 11:31 pm
I've got thoughts in mind to make them all fit in, but yeah, the Knightless Squire (or the Would-Be Knight) would both provide some nice muscle and fit right in. I think I'll drop the veteran idea -- there's one in DMB's background, but we can NPC them.

The Ranger and the Templar could both be aimed at the village (in different ways) because of the terror loosed by the witch...
Last edited July 11, 2025 11:31 pm
Jul 12, 2025 1:02 am
Ok. Here come the first 3 rolls...

What did your parents do in the village? What did you learn from them?
I worked the loom, cutting and twisting as the Fates.

How did you distinguish yourself as a child?
I solved everyone's problems and never mentioned my own.

The other PCs were your best friends. Who else in the village befriended you while you were growing up?
The fishermen took a liking to me, and I swapped stories with them.
Last edited July 12, 2025 1:05 am

Rolls

What was your childhood like? - (1d12)

(8) = 8

How did you distinguish yourself as a child? - (1d8)

(7) = 7

Who else befriended you while you grew up? - (1d8)

(2) = 2

Jul 12, 2025 10:26 am
Harrigan says:
Alright, welcome to Dante and Tim! Seeing the other playbooks, I’ve narrowed my choice to The Failed Ranger, The Knightless Squire, The Retired Veteran, or the Novice Templar.

It strikes me we might need some additional fighting power, and I like to fill holes with my characters — thus these choices. Any thoughts from the GM or other players regarding the best or most interesting fit?
Harrigan says:
I've got thoughts in mind to make them all fit in, but yeah, the Knightless Squire (or the Would-Be Knight) would both provide some nice muscle and fit right in. I think I'll drop the veteran idea -- there's one in DMB's background, but we can NPC them.

The Ranger and the Templar could both be aimed at the village (in different ways) because of the terror loosed by the witch...
All of those would work great. I agree with Tim that the Squire and Knight would probably fit in easiest with the other characters. The ranger and templar on the other hand could provide an additional angle for introducing/expanding on the main threat. So it's really just up to your preference, I'd be happy with any of them.
Jul 12, 2025 10:29 am
dante_dark says:

I am thinking that I am more of a story telling or writer rather than a musician. Like Homer of old. I gather stories and tell them in grand, theatrical fashion.
That sounds excellent, and I might find some use for that! *furiously takes notes*
Jul 12, 2025 10:30 am
timplausible says:
Also, a while back I very briefly ran a BtW game on here. I made a char sheet for it, built on the chasis of the OSE sheet in the repository. Here it is.
[ +- ] Beyond the Wall
That looks great, much better than what I could have cobbled together.
Jul 12, 2025 10:42 am
Then we have our "seating arrangement" finished! When we roll on the sixth table later, just use this in place of the "friend to your right". So for DrGwen, Dmbrainiac is the friend to your right. For Tim, it's Harrigan, and so forth.

1 (Harrigan) > 2 (Dante_dark) > 3 (DrGwen) > 4 (Dmbrainiac) > 5 (Aline) > 6 (Timplausible) >

Obviously, if two people want to trade places, that's completely fine.
Jul 12, 2025 12:47 pm
Got it. Rolling with the Would-Be Knight to keep things simple and not introduce nobles nearby and the like. We’re all just from the village! Thanks for allowing us to tune results, by the way, and to Tim for the great sheet.

What did your parents do in the village? What did you learn from them?

My parents were fishermen and I grew up by the river.
How did you distinguish yourself as a child?

I was the toughest kid around.
The other PCs were your best friends. Who else in the village befriended you while you were growing up?

I’m about to marry into the Miller family.
Last edited July 12, 2025 12:52 pm

Rolls

What did your parents do in the village? - (1d12)

(3) = 3

How did you distinguish yourself as a child? - (1d8)

(3) = 3

Who in the village befriended you while you were growing up? - (1d8)

(5) = 5

Jul 12, 2025 3:01 pm
Aline and I both worked with the blacksmith as children. I'm not sure if you'd like this, but I propose the name Harl for our blacksmith.
Jul 12, 2025 3:08 pm
Sounds good, Harrigan! Then we've got all 6 playbooks selected and the first three tables rolled on.

So far we've got a few players connected around the local fishermen and the blacksmith, as well as a a group who seem to know every little secret in the village. We've also got some inherent connections around the witch, with the Prentice and Assistant Beast Keeper, as well as possibly the Student of the Dark Arts (who I imagine the witch would at least have some rather strong opinions on!).

Feel free to lob ideas around and draw connections between your characters. Don't feel that you have to be constrained to only what you've rolled. If two players want to decide that their characters are related or have shared some particular childhood experience, go for it!

This is also where everyone who wants to can add in a location and/or an NPC to the village. How much detail you want to add in is up to you.
For an NPC, Harrigan or Tim might decide to flesh out one of the fishermen, and Dmbrainiac might go for the mercenary, for example. Feel free to give them a name, and you might describe something of their appearance, personality or what their connection to your character is. If you'd rather invent a new NPC that has nothing to do with what you rolled, do that instead!
As for locations, by default it's only assumed that the village has a local inn/tavern and of course the homes of the villagers. As above, expand on something you rolled or make something up, depending on what inspires you. The only guideline is that, if you choose to add in a more mystical or supernatural location, keep in mind the low-magic, somewhat grounded nature of the setting. While there are incredible wonders and mythical beings out in the wider world, here in the village the witch (and some of the PC's) is the only real magic most have seen. So "a magical pond with waters that can heal any wound" is too much. While something like "a long-abandoned ruin, where three of the village children claim to have once heard the entrancing songs of the fae" is more appropriate.

Once everyone's had a chance to talk it through, we'll move on to the next set of tables!
Jul 12, 2025 3:09 pm
dante_dark says:
Aline and I both worked with the blacksmith as children. I'm not sure if you'd like this, but I propose the name Harl for our blacksmith.
Beat me to it!
Jul 12, 2025 3:58 pm
dante_dark says:
Aline and I both worked with the blacksmith as children. I'm not sure if you'd like this, but I propose the name Harl for our blacksmith.
Sure thing. Anything else we want to add? I kind of imagine him as this grumpy but ultimately nice guy. Like, he complains about the kids bothering him all the time but he gets kind of depressed when they don't show up.

As for the witch, I don't think my character gets along with her. Maybe my character was a candidate to become her apprentice, but they had a falling out.
Jul 12, 2025 4:48 pm
FYI, I named my character Beric.

So Harrigan's PC and Beric grew up around each other a lot, probably. Either they were buddies, or they butted heads a lot. Since Harrigan's PC was the tough kid, maybe he looked out for Beric and stuck up for him?

Drgwen's character and Beric obviously knew each other well, both being helpers for the witch. Drgwen' PC was a charmer and Beric was a problem solver, so they probably got along well.

A location: how about a crumbling ruin of a tower? It's ancient, and stories differ about what it was in the past. For kids it's like the Haunted house on the street. You dare each other to go in or spend the night in it. Teenagers hang out in it to drink ale the terrible alcoholic cider they fermented themselves.

An NPC: Norn, a gruff, middle-aged human man. He is big and muscular, with long gray hair and a wild beard. He has tattoos on his arms. He didn't grow up in the village, but arrived a few years ago. He works does manual labor around town. Talks very little. Rumor is that he used to be part of a mercenary company, but he won't answer questions about his past. No one goes into his house, but though the window you can see a quality greatsword hanging on the wall.
Last edited July 12, 2025 4:55 pm
Jul 12, 2025 5:05 pm
Aline says:
dante_dark says:
Aline and I both worked with the blacksmith as children. I'm not sure if you'd like this, but I propose the name Harl for our blacksmith.
Sure thing. Anything else we want to add? I kind of imagine him as this grumpy but ultimately nice guy. Like, he complains about the kids bothering him all the time but he gets kind of depressed when they don't show up.
Love it! Harl the curmudgeonly blacksmith with a heart of gold. "Where are those durn kids!"

Maybe we worked the bellows for him. Or perhaps we did simple blacksmithing work. Nothing like silversmithing or swordsmithing, but enough that we would have the blacksmithing skill?
Jul 12, 2025 8:47 pm
Well that table generally does not give skills, so I guess that would be a bit much.
Jul 12, 2025 8:58 pm
Aline says:
Well that table generally does not give skills, so I guess that would be a bit much.
I see, my first time playing Beyond the Wall. Maybe we just worked the bellows and cleaned up around the shop.
Jul 12, 2025 9:04 pm
More like gotten in the way. XD
Jul 12, 2025 11:04 pm
Alright, lots to cover, so I'll try to be methodical and clear.

I'm playing Gaelan Weir, the Would-Be Knight. I've submitted his sheet, which I will update through this process. I added a couple of other elements to Tim's awesome sheet--thanks again for providing that, man.

Gaelan was raised by fisherfolk--weirsfolk to be clear. They fish migratory species, mostly salmon, smelts and eel, at different times of the year with weirs, traps, and nets rather than hooks and lines. He's good at it, and helps his parents and brother-in-law tremendously, but he obviously dreams bigger dreams...

...especially because of all the adventurous, heroic and romantic, stories Thalen has filled his head with. Being a big kid, and tough, I think Gaelan stuck up for a lot of his friends--including Beric and our as-of-yet unnamed orphan. At some point it'll be great if someone comes to his rescue, as well.

Much to his chagrin, and despite his not knowing what that word means, Gaelan is betrothed to Theda Miller. She's a nice girl, attractive... but Gaelan doesn't know her! The Millers mill is outside of town, and Theda doesn't come in save for market days and festivals. How will he be able to marry a girl he doesn't even know?

Especially since I suspect he might be crushing on one of the girls in the friend group. They haven't been detailed yet, but I'll work with whomever required to establish a little love-triangle or quadrangle tension if people are up for it. (He wouldn't have revealed this, though. No no. He keeps that to himself, or so he thinks.)

Synaptic, you mentioned that we could get a little fast-and-loose with adding elements and connecting things together, so hoping you're okay with all this. I have further thoughts, but will hold fire until we seen the next round of rolls.

Now for locations and NPCs...

+Remote Location: Near the far crook in the river, where the weirs and traps are set furthest from the village, Gaelan has found a serene, flower and mushroom-filled glade where dandelion fluff floats and the afternoons seem to last forever. Ideal for naps, daydreams, and frolics.

+Village Location: The docks are not much to speak of. The village's few boats are tied up to a single wharf, and nets, traps, and basket weirs are piled high nearby, in various states of repair. The smell of fish, and really eel, is strong. (Sorry I cheated and added two!)

+NPC: Rolf Miller, Theda's father. Wealthy as anyone in the village, outspoken, and no fan of the witch or people who shirk responsibilities.
Last edited July 12, 2025 11:20 pm
Jul 13, 2025 3:07 am
My Witch's Prentice is named Ophira.
Ophira and Beric both work for the Witch. Can I flesh out the Witch a bit? I know she plays a role in the story we've chosen, so feel free to revise anything as needed.

The Tale of the Witch

The Witch began her life as a young noblewoman who was exiled from her kingdom for refusing to marry; indeed, she quite aggressively opposed any attempts to make her submit and show deference to men. This led to her being declared unfit to rule and exiled from the kingdom for her "selfishness." As she left, she denounced her nobility and even her name, taking the name she goes by now: Anathema (or Ana, for short).

She had all sorts of strange adventures for many years, during which she learned trades of midwifery, bee-keeping, and herbalism, among others. She took up residence in a lovely, private hollow within striking distance of civilization, setting up shop as a midwife and herbalist, selling her honey, poultices, and other treatments, and mostly serving the women of the village. As she grew older, she began to take on young people to work with and train, hoping that her wisdom and independence would not be lost to the world. Now she lives in The Witch's Hut, a sturdy wooden shack in a secluded hollow built atop short, stout stilts, to keep it dry when the rains come and the hollow's soil grows damp.


So the location would be her Hut in the secluded hollow, where she lives with her cats 9that come and go of their own accord, though she knows them all by name), a pet lizard, and a family of spiders, which she claims all descended from a mother spider many, many generations ago that traveled her with her form her homeland far away.
[ +- ] The Witch's Hut?
I also think that Ophira would spend some of her free time in the flower and mushroom-filled glade that Gaelan also enjoys.
Last edited July 13, 2025 4:36 am
Jul 13, 2025 4:13 am
NPCs: Hugh and Catrin Corwyn. My character's ma and pa. They keep the old stories and know much about folklore and the region round about. They are copious readers and researchers. They have always surrounded themselves with books, scrolls, and manuscripts. If they could just read and research all day long, they would [sounds like my kind of people]. But alas, unless you work at a college in one of the big cities or are a monk, you have to do something else to make a living. So, they opened a bookshop in town. They aren't good booksellers, though, because they have extreme difficulties parting with one of the items in their collection. "What if we need it again later?"

Location: Moonspindle Books. Medium sized, cramped, cozy, and warm. A labyrinth of hastily built bookshelves. Utterly no organization, but the purveyors (Hugh and Catrin Corwyn) seem to know where each and every volume resides. Books, scrolls, tomes, manuscripts, chronicles, treatises, grimoires, codexes, folios, fables, legends, tales, sagas, lore, and yes even some old stories. Dust and cobwebs hang from every shelf. Piles of books litter the aisles and most of the front room. Several comfy chairs that have seen better days face each other; a favored spot for Hugh and Catrin. Between the chairs, a small potbellied stove radiates heat. Hugh's collection of pipes on a shelf behind the stove. A twinkle of sunlight through an open window above that. And we are pretty sure there is a cat around here somewhere.

The cats name is Marginalia (Marge for short).

Side Note: I am really enjoying this. I may be trying to run a Beyond the Wall game with my friends real soon.
Last edited July 13, 2025 4:16 am
Jul 13, 2025 11:22 am
Harrigan says:
Gaelan was raised by fisherfolk--weirsfolk to be clear. They fish migratory species, mostly salmon, smelts and eel, at different times of the year with weirs, traps, and nets rather than hooks and lines. He's good at it, and helps his parents and brother-in-law tremendously, but he obviously dreams bigger dreams...
See, this is the thing I love about rpgs, you never know what you're gonna have to look into. Next time weirfishing shows up on Trivial Pursuit-night, I'm going to excel.
Harrigan says:
Synaptic, you mentioned that we could get a little fast-and-loose with adding elements and connecting things together, so hoping you're okay with all this. I have further thoughts, but will hold fire until we seen the next round of rolls.
Absolutely, this is exactly the kind of stuff I was hoping for!
DrGwen says:
Can I flesh out the Witch a bit? I know she plays a role in the story we've chosen, so feel free to revise anything as needed.
I really like that backstory for Anathema, nothing I think I need to change. But I'll hold off and see if the other PC's connected to the witch (Tim and Aline, particularly) have other ideas or want to add something in addition to what you've written.
dante_dark says:
Moonspindle Books. Medium sized, cramped, cozy, and warm. A labyrinth of hastily built bookshelves. Utterly no organization, but the purveyors (Hugh and Catrin Corwyn) seem to know where each and every volume resides. Books, scrolls, tomes, manuscripts, chronicles, treatises, grimoires, codexes, folios, fables, legends, tales, sagas, lore, and yes even some old stories. Dust and cobwebs hang from every shelf. Piles of books litter the aisles and most of the front room. Several comfy chairs that have seen better days face each other; a favored spot for Hugh and Catrin. Between the chairs, a small potbellied stove radiates heat. Hugh's collection of pipes on a shelf behind the stove. A twinkle of sunlight through an open window above that. And we are pretty sure there is a cat around here somewhere.
I imagine the the witch might be a frequent customer of that bookstore, as well as possibly her apprentice and our resident dark sorcerer-in-training? Depending on what kind of merchant Ophira's father was, and how much he traveled, he might also have picked up books to sell and collected others in his travel that he off-loads onto them?


This is great, loving everyone's contributions so far! We'll stay at this stage for a little while longer, to give everyone a chance to chime in.
Jul 13, 2025 12:46 pm
dante_dark says:

Side Note: I am really enjoying this. I may be trying to run a Beyond the Wall game with my friends real soon.
I hope you get the chance! It's a really fun game, especially when you get a good group together that can bounce ideas off each other.
Jul 13, 2025 2:19 pm
Two quick things:

1. Love the bookstore. Gaelan can't read, though. Coming out of childhood his INT is 8 and it just fits to have him listen raptly to Thalen's stories, or someone reading to him from a book.

2. Character art. Any thoughts on trying to be consistent? Should we go for the black and white pencil look used in the book?
Jul 14, 2025 6:32 am
Thinking this might work for Gaelan.
https://i.imgur.com/PhsqmzF.jpeg
Jul 14, 2025 12:33 pm
Just getting down a few basics based on initial rolls:

My character's name is Thea Wildheart. She grew up as an orphan, never knowing who her parents were, but she always aspired to be the most famous person of the village. She chose the surname "Wildheart" for herself because she thought it sounded suitably heroic.

As a young child, she could usually be found bustling about the village, doing her best to solve mysteries and uncover secrets (often to the chagrin of the older folks who didn't want their secrets uncovered). She recruited a few like-minded kids to her sleuthing squad (including Ophira and Aline's as-of-yet-unnamed character).

When she was a little older, she befriended the grizzled Norn, who may or may not be a mercenary. Whatever the truth of his origins, he taught Thea a thing or two, and as she finished her adolescence, she stood poised to become a great warrior...
Jul 14, 2025 4:55 pm
Harrigan says:
Character art. Any thoughts on trying to be consistent? Should we go for the black and white pencil look used in the book?
Hmm, might be time to bust out
[ +- ] an Elmore classic!
Jul 14, 2025 7:06 pm
Harrigan says:
Character art. Any thoughts on trying to be consistent? Should we go for the black and white pencil look used in the book?
Harrigan says:
Thinking this might work for Gaelan.
https://i.imgur.com/PhsqmzF.jpeg
Drgwen says:
Hmm, might be time to bust out
[ +- ] an Elmore classic!
I am very fond of that artstyle, and it fits the game really well. So I certainly encourage people to go for something like that, or other images that evoke that sort of old-school, hand-drawn style of BtW. But if you can't find something like that, that also fits your idea of the character, don't stress out over it.

(I also expect that I might end up being the weak link here, if only because of the breadth of pictures I'm probably going to end up using.)
Jul 14, 2025 8:37 pm
And with that my character finally has a name. :)

Are we good to continue rolling?
Jul 15, 2025 3:32 am
I don't have drawing skills, and I couldn't find any images online that I liked, so I used AI to create my image.

This is adult Thalen.
https://i.imgur.com/6HK0hsq.png
OOC:
I really struggled with getting this image to post.
Last edited July 15, 2025 3:33 am
Jul 15, 2025 5:48 am
Love the images, all of them! So any more NPCs or locations we want to create? I am happy to generate more if needed. Like, for example,

Location: The Old Well
Just outside of the village, over the rocky ridge that stands north of town, is a secluded vale with an ancient, crumbling stone well. The remains of a wooden roof over the stone well persist, with the crossbeam and a rope tied off to a rusted iron ring affixed to the side of the well. The other end descends into darkness, far below. There's water down there, if you go deep enough, but the current rope doesn't have a bucket on the end of it any more. And folks say that something lives down there now, something old and not to be trifled with. But that might just be old husbands' tales.

NPC: Dathana Arborine
Dathana is a middle aged woman who owns and operates a small apple orchard and cider house on the edge of town. She grows apples and sells them for food, but some she keeps for herself, fermenting and distilling them into hard ciders of various sorts, making her quite popular in town. She has a partner, Charina, who raises chickens and sells eggs, as well as food chickens too. Dathana is a gregarious bartender type with a thousand stories and a penchant for gossip, whereas Charina is a quiet and unassuming woman with a way with animals and a deep wisdom, but a secret vice of sweets.

but yeah, I'm ready to roll too!
Last edited July 15, 2025 8:51 am
Jul 15, 2025 8:37 am
Great! Yes, we can move on to the final group of tables now. Time for everyone to get their class abilities.
Jul 15, 2025 9:14 am
How did you begin your studies?
Throughout your childhood you were haunted by the the ghost of a powerful magician, who shared many things with you.
+2 Wis, +1 Int, Skill: Alertness

What magics did you learn? How do you hold back the dark?
You hold authority with the living and the dead. You learned the following magics: the spell Ghostly Commandment, the ritual Staff of Might, and the cantrip Hexing.
+2 Wis

Something recently showed you just how dangerous, and how necessary, your studies are. What happened to bring you to the defense of your home? The player to your right was there with you.
Vetoing this in to a 3
While studying an old graveyard a few days’ travel from the village, you stumbled upon a family of ghouls who had made a nest of the crypt. They caught you unawares within the catacombs, but the friend to your right discovered a hidden exit, helping you escape, and gains +1 Int.
+2 Int, Spell: Magic Missile

What did you find in a hidden tomb outside the village?
Rerolling this one
Picking the 5
The high-peaked crown of a forgotten king.
+2 Cha, an iron crown
Last edited July 15, 2025 9:26 am

Rolls

Table 4 - (d6)

(6) = 6

Table 5 - (d6)

(1) = 1

Table 6 - (d6)

(1) = 1

Table 7 - (d6)

(5) = 5

Table 7 Reroll - (d6)

(3) = 3

Silver - (4d6)

(6463) = 19

Jul 15, 2025 10:22 am
How did you earn your name?

A great bear attacked at the edge of the village, but you wrestled it to the ground. (+3 Str, Animal Lore)

Where did you gain your skill at arms?

Chopping wood built your strength. (+2 Str, Your Weapon Specialization class ability is with the Axe.)

Every hero has a secret, so what’s yours? The player to your right shares your secret.

(Rerolled the same number here! XD)

Despite the awe in which your fellow villagers hold you, you lost your nerve and ran one time. (+2 Dex, Knack: Fleet)
The friend to your right (@Aline) fled danger with you and tells no one, and gains +1 Dex.

What rewards have you received from your village for your heroic acts?

Using veto to choose: The smith gave you a very well-crafted weapon. (+2 Str, a very fine weapon)
Stats now look like: Str 17, Dex 12, Con 13, Int 11, Wis 11, Cha 8
[ +- ] Character Image
Last edited July 15, 2025 11:22 am

Rolls

Fame Table 1 - (d6)

(1) = 1

Fame Table 2 - (d6)

(4) = 4

Fame Table 3 - (d6)

(2) = 2

Fame Table 4 - (d6)

(5) = 5

Reroll - (d6)

(2) = 2

Jul 15, 2025 12:36 pm
Dmbrainiac says:
(Rerolled the same number here! XD)
It seems I forgot to mention this before, but if you reroll and get the same result, you can reroll again. So that you actually get two options to choose between. So go ahead and reroll your secret, if you wish.
Jul 15, 2025 12:41 pm
You were bested by the next village’s hero last summer. (+2 Con, Knack: Weapon Specialization)

The friend to your right was there with you and took a beating from his buddies, and gains +1 Con.

Alright, I'll take weapon spec with a longbow so I have a ranged option, too. Aline gets +1 Con instead of +1 Dex.

Stats now look like: Str 17, Dex 10, Con 15, Int 11, Wis 11, Cha 8
Last edited July 15, 2025 12:44 pm

Rolls

A New Reroll - (d6)

(3) = 3

Jul 15, 2025 1:37 pm
Looks like Beric helped Lirann escape the ghouls. Awesome.

Now for Beric's remaining rolls... Going to re-roll the "bit of magic". Going to veto "something strange" into #2. So the results are:

The witch seems to enjoy making you do your least favorite chore. What is it?
Aiding her when she sees the sick.

Despite your lack of natural talent, you learned a bit of magic. What did you learn?
How to tend the garden even in the worst of times.

One day, while wandering the woods with Gaelan, you saw something very strange.
A horned rider galloped through the trees on a dark errand. You and Gaelan hid in fear. Galen gains +1 Dex.

One of the witch's beasts is now your constant companion. Who is your new best friend?
An inquisitive Raven.
Last edited July 15, 2025 1:52 pm

Rolls

Least favorite chore - (1d6)

(4) = 4

Bit of magic - (1d6)

(2) = 2

Saw something strange - (1d6)

(3) = 3

Beast friend - (1d6)

(1) = 1

Bit of magic re-roll - (1d6)

(3) = 3

Jul 15, 2025 3:25 pm
Alright, rolling time...let's go.

Table 4: Whose stories held your attention the most?
Your favorite nights were spent swapping tall-tales at the inn. [+2 Cha, +1 Con, Skill: Deceit]

Table 5: What gets the best applause from your audience?
A startling performance about a great hero of old. [+2 Str, Skill: Intimidation]

Table 6: What happened to you that one night in the inn? Ophira was there when it happened [DrGwen]. I am going to use my veto for this one and choose #3
Two spies from northern conquerors paid for room and board. You were able to overhear their plans and alert your neighbors. [+2 Dex, Skill: Stealth] Ophira ran from house to house to spread the word, and gains +1 Dex

Table 7: What was the best tip you ever got?
A book of tales from faraway places [+2 Int, a heavy tome]
Last edited July 15, 2025 3:34 pm

Rolls

Table 4: Whose stories held your attention the most? - (1d6)

(2) = 2

Table 5: What gets the best applause from your audience? - (1d6)

(3) = 3

Table 6: What happened to you that one night in the inn? - (1d6)

(2) = 2

able 7: What was the best tip you ever got? - (1d6)

(3) = 3

Jul 15, 2025 3:30 pm
Rollz

What first caused the witch to choose you?
No other six-year old had his own still. I gain +3 Cha and Brewing

With what did the witch have power?
With health and body. She taught you the following magics: Healing Touch, the ritual Goodberry, and the cantrip Blessing. I gain + 2 WIS.

The witch was hard on you. How did you finally prove yourself to her? The player to your right was there with you.
One night a stranger came to rob the witch while she was in a deep trance. You caught him unawares and frightened him away, protecting your mistress. The friend to your right helped you rout the robber, and gains +1 Cha. I gain +2 Cha and Spell: Terrifying Presence

Where is the witch now?
EDIT 1: Nah, I would like to re-roll that. The first roll had the witch die.
EDIT 2: GAH! Damn dice.
There, better. She still works in the village as she always has. I gain +2 INT, 4d6 silver, and a healing potion. 11 silver.
Last edited July 15, 2025 3:38 pm

Rolls

What first caused the witch to choose you? - (1d6)

(2) = 2

With what did the witch have power? - (1d6)

(4) = 4

How did you finally prove yourself to her? The player to your right was there with you. - (1d6)

(6) = 6

Where is the witch now? - (1d6)

(3) = 3

Where is the witch now reroll - (1d6)

(3) = 3

No really - (1d6)

(1) = 1

Silver - (4d6)

(4124) = 11

Jul 15, 2025 3:42 pm
So her stats are:

Ophira
Witch's Prentice, Mage level 1
STR 8 DEX 10 CON 12 INT 16 WIS 12 CHA 15
Skills: Haggling, Brewing
Abilities: Sense magic, Spellcasting
Spells:
Cantrips: Hexing, Blessing
Spells: Healing Touch, Terrifying Presence
Rituals: Goodberry
Last edited July 15, 2025 3:42 pm
Jul 15, 2025 5:03 pm
We roll HP even for 1st level, yes?

Rolls

HP - (1d6)

(6) = 6

Jul 15, 2025 5:23 pm
OK! Ophira is all finished, I think, and submitted!

Her sheet
[ +- ] An image of Ophira
Artist is @victorria.art on Insta
Last edited July 15, 2025 5:24 pm
Jul 15, 2025 5:36 pm
Drgwen says:
We roll HP even for 1st level, yes?
Your playbook should tell you how many hit points you start with -- after all the tables, there are instructions for completing your character. I think everyone gets max HP, but I'm not certain.
Jul 15, 2025 7:26 pm
Yes, at level 1 everyone gets their full hp + Con modifier.

Really loving all the art people are using! Feel free to continue drawing connections and elaborate on the experiences your characters have shared. Anyone who wants to add on an additional NPC or location is free to do so. Other than that, all that's left is finishing up the character sheets, picking alignment and a trait if you haven't, and then we should soon be ready to start!
Jul 15, 2025 7:28 pm
Here's a list of all the traits in the game. All of them are fair game, but I've taken the liberty of crossing out a few that are extremely unlikely to be relevant in a one-shot such as this.
[ +- ] General Traits
[ +- ] Combat Traits
[ +- ] Spellcasting Traits
[ +- ] Supernatural Traits
[ +- ] Alignment Traits
Jul 15, 2025 7:36 pm
NPC: Queen Theune.
This powerful sorceress-queen ruled over this area centuries ago. More legend than than history at this point. The stories, at least the ones regarding her magical prowess, are true however. Her spirit also seems to have never left this world and is still haunting these lands today.

She has repeatedly contacted Lirann since her early childhood and taught her magic and all sorts of other secrets. She is however rather secretive about her motives and because of that, Lirann neither likes nor trusts her.
For a while now Lirann has suspected that Anathema might know what Theune is up to. But the witch is being awfully cagey about the whole situation.

Recently Theune sent Lirann on a quest to fetch her crown. This ended with Lirann and Beric, who got dragged in to this mess somehow, nearly ending as some ghouls dinner. Lirann has given her ghostly companion the cold shoulder ever since.
Jul 15, 2025 8:48 pm
Two questions...

1. Can we spend our money? I wanted to buy a bow and a set of leathers.

2. Are we supposed to pick a trait?
Jul 15, 2025 9:00 pm
dante_dark says:
Two questions...

1. Can we spend our money? I wanted to buy a bow and a set of leathers.

2. Are we supposed to pick a trait?
1. Sure thing, you can spend any coin you start with.

2. Yes, everyone gets a single trait at level 1. It's one of the (many) optional rules in BtW, and the one I use in almost all my games.
Jul 15, 2025 9:05 pm
Gaelan begins his quest…

Where did he practice his skill at arms?
Rolled: A real knight came to town and he rode with him for a while. +3 CHA, skill: Etiquette
Selected Instead: You spent long days riding and practicing alone. +3 CON, skill: Riding
What is his preferred fighting style?
Rolled: Relentless attacks — Battleaxe. +2 STR, Battleaxe Weapon Specialization "
When did he first draw blood? Thalen was there with him.
Rolled: A brigand was waylaying villagers on the road, but you decided to put an end to his robbery. +2 CON, Knack: Resilience.
Thalen traveled with me for two weeks, hunting the thief down (he gains +1 CON).
Now that he is ready, how will he seek his fortune?
Original Roll: He will visit distant lands and tirelessly seek adventure along the way. +2 CON, gains a lodestone.
Reroll (and Selected): You will be knighted by the King after winning the affection of the common folk. +2 CHA, has a shining helm.
Last edited July 15, 2025 10:35 pm

Rolls

Where did he practice? - (1d6)

(4) = 4

Preferred fighting style? - (1d6)

(4) = 4

First drew blood? - (1d6)

(6) = 6

How to seek fortune? - (1d6)

(6) = 6

Seek Fortune Reroll - (1d6)

(2) = 2

Jul 15, 2025 9:21 pm
Thalen's best story, and the one that brings the best crowds, is the tale of Erdric and the Mistfang.

You know of the chasm beyond our borders, a scar upon the land. When you happened to pass it in your travels, did you also take the moment to peer down into it's depths or did you shy away from the edge? Go and look and see if I'm lying. At the bottom of this deep crack is a black hole where tale says that Erdric, that great warrior of old, fell in his battle with the Mistfang. What is a mistfang, you ask? A creature long lost to time and legend. A cat with huge, long, sharp teeth; blackened claws on each paw, a mountain of strength, and it prowls through the foul dusk looking for innocents to snatch and take away to its lair. Some even say that the Mistfang creates fog and smoke so it can pounce upon its victims while they are lost and unaware. This had happened time and again, but it wasn't until the mayor's own daughter was taken that Erdric was called upon to relieve the village from this beast. Erdric strapped his armor on and took his great club. He guarded the town while they slept and under a blood red moon, he saw the Mistfang emerge from the shrouded trees. The great feline struck first, toothy maw biting and tearing and gnawing to gain purchase on Erdric's flesh. But it failed. The armor was too strong. Erdric swung his great club, but each time the Mistfang would jump out of the way. They battled all night and in the morning found themselves moving down the hill towards the canyon. Erdric knew that he could not easily win this fight. He and the Mistfang were too evenly matched. The beast would forever try to bite him, and he would forever try to club the cat to death. So he ran at the Mistfang, grabbing it around the middle, and ran for the edge. It was a moment of sublime surprise, the Mistfang cried out as Erdric held it in the air, and then they both plummeted to the bottom of the chasm. The impact left a hole, blackened from the force of their fall. Some say that Erdric saved our village that day by sacrificing his life; that he died killing the Mistfang. But others whisper that Erdric and the Mistfang continue their age-old battle beneath the earth and that sometimes you can feel the two of them grappling and wrestling. Erdric trying to hit the Mistfang with his great club, the Mistfang trying to bite Erdric.

Location: Erdric's Chasm

When Thalen was thirteen, he spent a summer traveling with The Gilded Stag Players as an actor. The troupe spent the warm months traveling from village to village, acting out plays, monologues, and songs to the gathered crowds. Talen truly was happy. The troupe, which is still in operation to this day, is led by Pharillo Quince, a flamboyant and quick-witted impresario and master of the stage. Pharillo asked Thalen to stay at the close of that summer, and the wagons of The Gilded Stag rolled once again into Thalen's home village, but Thalen felt like he could not yet leave his family for good. Pharillo gifted Thalen the heavy, gilt tome that he always carries with him. A princely gift indeed. It contains the stories that Thalen loves to perform the most, and even some blank pages at the back where he can write his own tales.

NPC: Pharillo Quince, owner and proprietor of The Gilded Stag Players
Jul 15, 2025 9:26 pm
I will take Leader of Men
Jul 15, 2025 9:32 pm
Spirit Friend for me. XD
Jul 15, 2025 9:47 pm
Oh, right. A location and NPC.

Location: The Stone Hall.
This is one of the oldest buildings in town. Its walls were made with stones from the river. It is used as both a civic hall and a place for public celebrations.

Beneath the hall is a secret cellar. It is used as a hiding place for children and other vulnerable townsfolk during dangerous events like bandit raids. A few town valuables are also stored here.

NPC: Evelyn Oakroot, the halfling baker. Evelyn arrived in town years ago, saying that she had been "seeing the world", but was now ready to settle down. She freely talks about her old home in the Eastern Shires, but she is always vague about why she left. Her sweet-breads are so delicious that some believe they are made with magical ingredients. That doesn't stop most people from eating them though. Evelyn lives alone, but likes visitors. She is cheery and friendly, with never a bad word about anyone.
Last edited July 15, 2025 9:48 pm
Jul 15, 2025 9:54 pm
Harrigan says:

When did he first draw blood? Thalen was there with him.
A brigand was waylaying villagers on the road, but you decided to put an end to his robbery. +2 CON, Knack: Resilience.
Thalen traveled with me for two weeks, hunting the thief down (he gains +1 CON).

I remember that. It rained most of the time, and several times we thought we lost the thief's trail. Sleeping on the ground was rough, but I believe we both grew up a little and became tougher. What an adventure!
Jul 16, 2025 3:08 am
I guess I'll take:
The Druidic Arts
The character receives a +2 bonus to casting rolls for cantrips and rituals when outside of a dwelling and within a forest, as well as to rolls to gather herbs, tend trees, or otherwise interact directly with woodlands.

And Ophira is Neutral, but for her that means that is the balance between stasis and change; all things change in the cycle of nature, life, and death.
Last edited July 16, 2025 3:09 am
Jul 16, 2025 4:56 am
Two quick things -- I haven't quite finalized Gaelan in terms of rerolls and choosing a table selection, but I should get that done tomorrow.

Second, where are these traits from? One of the later books?
Jul 16, 2025 6:28 am
Yep, they are from Further Afield. There might be others sprinkled in to other supplements though.
Jul 16, 2025 6:49 am
I'll take Impossible Perseverance for my trait.

Rolling for starting silver: 15

Buying leather armor for 5 silver and holding onto the remaining 10.
Last edited July 16, 2025 6:54 am

Rolls

Silver - (4d6)

(6135) = 15

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