Character Creation
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Jul 11, 2025 10:34 am
Lots of people investigating secrets around here.
Sounds good.
Synaptic says:
Does that sound good to everyone?Last edited July 11, 2025 10:44 am
Jul 11, 2025 2:54 pm
Aline says:
Lots of people investigating secrets around here.Jul 11, 2025 2:59 pm
If it is okay with everyone, I would like to play The Local Performer. I will post again later with the first part of my character creation.
Side note: I am new to Beyond the Wall. I have the book and am revisiting it, but I have never played in a Beyond the Wall game.
Side note: I am new to Beyond the Wall. I have the book and am revisiting it, but I have never played in a Beyond the Wall game.
Jul 11, 2025 3:53 pm
Nobody has claimed that playbook, so go right ahead.
No worries about being new to it, this is meant to be a newbie-friendly game. This is my first game on pbp, so we'll work it out as we go!
No worries about being new to it, this is meant to be a newbie-friendly game. This is my first game on pbp, so we'll work it out as we go!
Jul 11, 2025 9:09 pm
Alrighty, I read the pertinent pages in the rulebook and now am ready to roll.
I am going with The Local Performer playbook. I used a random table book to come up with my character's name. Thalen Corwyn.
Now to roll childhood stuff...
What did your parents do in the village? What did you learn from them?
Your father or mother kept the old stories. Your head is filled with them. [+2 Int, +1 Cha, +1 Wis, Skill: Folklore]
How did you distinguish yourself as a child?
Your empathy made you a sought after confidant. [+2 Wis, +1 Con]
Who else in the village befriended you while you were growing up? [I didn't like this one so I took my reroll]
Laboring with the blacksmith took your mind off your troubles. [+2 Str, +1 Cha]
I am thinking that I am more of a story telling or writer rather than a musician. Like Homer of old. I gather stories and tell them in grand, theatrical fashion.
I am going with The Local Performer playbook. I used a random table book to come up with my character's name. Thalen Corwyn.
Now to roll childhood stuff...
What did your parents do in the village? What did you learn from them?
Your father or mother kept the old stories. Your head is filled with them. [+2 Int, +1 Cha, +1 Wis, Skill: Folklore]
How did you distinguish yourself as a child?
Your empathy made you a sought after confidant. [+2 Wis, +1 Con]
Who else in the village befriended you while you were growing up? [I didn't like this one so I took my reroll]
Laboring with the blacksmith took your mind off your troubles. [+2 Str, +1 Cha]
I am thinking that I am more of a story telling or writer rather than a musician. Like Homer of old. I gather stories and tell them in grand, theatrical fashion.
Last edited July 11, 2025 9:14 pm
Rolls
Childhood 1 - (1d12)
(9) = 9
Childhood 2 - (1d8)
(5) = 5
Childhood 3 - (1d8)
(3) = 3
Childhood 3 Reroll - (1d8)
(1) = 1
Jul 11, 2025 10:08 pm
I'd like to play the Assistant Beastkeeper. I'll make my first rolls later this evening.
As for a number... I'll take 6.
As for a number... I'll take 6.
Jul 11, 2025 10:20 pm
Also, a while back I very briefly ran a BtW game on here. I made a char sheet for it, built on the chasis of the OSE sheet in the repository. Here it is.
Fortune: 3
Combat
Coins
[ +- ] Beyond the Wall
Create character
Character SummaryName:
Playbook:
Alignment:
Playbook:
Alignment:
Class:
Level:
Experience:
Level:
Experience:
Ability Scores
Ability check: Roll under or equal on 1d20
Modifier | Effects | |
STR: | Melee attacks/damage | |
DEX: | Missile attacks, AC | |
CON: | Hit points | |
INT: | Add'l Languages | |
WIS: | Saves vs charm/fear/control | |
CHA: | # Retainers |
Ability check: Roll under or equal on 1d20
Saving Throws
WIS modifier to saves vs charm/fear/control:
Saving throw: Roll over or equal on 1d20
Poison: | | |
Breath Weapon: | | |
Polymorph: | | |
Spell: | | |
Magic Item: |
WIS modifier to saves vs charm/fear/control:
Saving throw: Roll over or equal on 1d20
Fortune: 3
Combat
HP: | / |
Armor Class (AC): 10
Base Attack Bonus: 0
Base Attack Bonus: 0
Melee Attacks
Weapon | Misc. Mod | Attack Roll | Damage |
Weapon | 1d4 | ||
Weapon | 1d4 |
Ranged Attacks
Weapon | Misc. Mod | Attack Roll | Damage |
Weapon | 0 | 1d4 | |
Weapon | 0 | 1d4 |
Coins
gold | silvers | coppers |
Inventory
List your stuff here
Abilities
Skills
Skill list goes here
Languages
Languages list goes here
Last edited July 12, 2025 9:34 pm
Jul 11, 2025 10:38 pm
Alright, welcome to Dante and Tim! Seeing the other playbooks, I’ve narrowed my choice to The Failed Ranger, The Knightless Squire, The Retired Veteran, or the Novice Templar.
It strikes me we might need some additional fighting power, and I like to fill holes with my characters — thus these choices. Any thoughts from the GM or other players regarding the best or most interesting fit?
It strikes me we might need some additional fighting power, and I like to fill holes with my characters — thus these choices. Any thoughts from the GM or other players regarding the best or most interesting fit?
Jul 11, 2025 10:51 pm
I would vote for the knightless squire, because that character would fit in well with all of us young villagers
Last edited July 11, 2025 10:52 pm
Jul 11, 2025 11:31 pm
I've got thoughts in mind to make them all fit in, but yeah, the Knightless Squire (or the Would-Be Knight) would both provide some nice muscle and fit right in. I think I'll drop the veteran idea -- there's one in DMB's background, but we can NPC them.
The Ranger and the Templar could both be aimed at the village (in different ways) because of the terror loosed by the witch...
The Ranger and the Templar could both be aimed at the village (in different ways) because of the terror loosed by the witch...
Last edited July 11, 2025 11:31 pm
Jul 12, 2025 1:02 am
Ok. Here come the first 3 rolls...
What did your parents do in the village? What did you learn from them?
I worked the loom, cutting and twisting as the Fates.
How did you distinguish yourself as a child?
I solved everyone's problems and never mentioned my own.
The other PCs were your best friends. Who else in the village befriended you while you were growing up?
The fishermen took a liking to me, and I swapped stories with them.
What did your parents do in the village? What did you learn from them?
I worked the loom, cutting and twisting as the Fates.
How did you distinguish yourself as a child?
I solved everyone's problems and never mentioned my own.
The other PCs were your best friends. Who else in the village befriended you while you were growing up?
The fishermen took a liking to me, and I swapped stories with them.
Last edited July 12, 2025 1:05 am
Rolls
What was your childhood like? - (1d12)
(8) = 8
How did you distinguish yourself as a child? - (1d8)
(7) = 7
Who else befriended you while you grew up? - (1d8)
(2) = 2
Jul 12, 2025 10:26 am
Harrigan says:
Alright, welcome to Dante and Tim! Seeing the other playbooks, I’ve narrowed my choice to The Failed Ranger, The Knightless Squire, The Retired Veteran, or the Novice Templar.It strikes me we might need some additional fighting power, and I like to fill holes with my characters — thus these choices. Any thoughts from the GM or other players regarding the best or most interesting fit?
Harrigan says:
I've got thoughts in mind to make them all fit in, but yeah, the Knightless Squire (or the Would-Be Knight) would both provide some nice muscle and fit right in. I think I'll drop the veteran idea -- there's one in DMB's background, but we can NPC them.The Ranger and the Templar could both be aimed at the village (in different ways) because of the terror loosed by the witch...
Jul 12, 2025 10:29 am
dante_dark says:
I am thinking that I am more of a story telling or writer rather than a musician. Like Homer of old. I gather stories and tell them in grand, theatrical fashion.
Jul 12, 2025 10:30 am
timplausible says:
Also, a while back I very briefly ran a BtW game on here. I made a char sheet for it, built on the chasis of the OSE sheet in the repository. Here it is.[ +- ] Beyond the Wall
Create character
Character SummaryName:
Playbook:
Alignment:
Playbook:
Alignment:
Class:
Level:
Experience:
Level:
Experience:
Ability Scores
Ability check: Roll under or equal on 1d20
Modifier | Effects | |
STR: | Melee attacks/damage | |
DEX: | Missile attacks, AC | |
CON: | Hit points | |
INT: | Add'l Languages | |
WIS: | Saves vs charm/fear/control | |
CHA: | # Retainers |
Ability check: Roll under or equal on 1d20
Saving Throws
WIS modifier to saves vs charm/fear/control:
Saving throw: Roll over or equal on 1d20
Poison: | | |
Breath Weapon: | | |
Polymorph: | | |
Spell: | | |
Magic Item: |
WIS modifier to saves vs charm/fear/control:
Saving throw: Roll over or equal on 1d20
Combat
HP: | / |
Armor Class (AC): 10
Base Attack Bonus: 0
Base Attack Bonus: 0
Melee Attacks
Weapon | Misc. Mod | Attack Roll | Damage |
Weapon | 1d4 | ||
Weapon | 1d4 |
Ranged Attacks
Weapon | Misc. Mod | Attack Roll | Damage |
Weapon | 0 | 1d4 | |
Weapon | 0 | 1d4 |
Coins
gold | silvers | coppers |
Inventory
List your stuff here
Abilities
Skills
Skill list goes here
Languages
Languages list goes here
Jul 12, 2025 10:42 am
Then we have our "seating arrangement" finished! When we roll on the sixth table later, just use this in place of the "friend to your right". So for DrGwen, Dmbrainiac is the friend to your right. For Tim, it's Harrigan, and so forth.
1 (Harrigan) > 2 (Dante_dark) > 3 (DrGwen) > 4 (Dmbrainiac) > 5 (Aline) > 6 (Timplausible) >
Obviously, if two people want to trade places, that's completely fine.
1 (Harrigan) > 2 (Dante_dark) > 3 (DrGwen) > 4 (Dmbrainiac) > 5 (Aline) > 6 (Timplausible) >
Obviously, if two people want to trade places, that's completely fine.
Jul 12, 2025 12:47 pm
Got it. Rolling with the Would-Be Knight to keep things simple and not introduce nobles nearby and the like. We’re all just from the village! Thanks for allowing us to tune results, by the way, and to Tim for the great sheet.
What did your parents do in the village? What did you learn from them?
My parents were fishermen and I grew up by the river.
How did you distinguish yourself as a child?
I was the toughest kid around.
The other PCs were your best friends. Who else in the village befriended you while you were growing up?
I’m about to marry into the Miller family.
What did your parents do in the village? What did you learn from them?
My parents were fishermen and I grew up by the river.
How did you distinguish yourself as a child?
I was the toughest kid around.
The other PCs were your best friends. Who else in the village befriended you while you were growing up?
I’m about to marry into the Miller family.
Last edited July 12, 2025 12:52 pm
Rolls
What did your parents do in the village? - (1d12)
(3) = 3
How did you distinguish yourself as a child? - (1d8)
(3) = 3
Who in the village befriended you while you were growing up? - (1d8)
(5) = 5
Jul 12, 2025 3:01 pm
Aline and I both worked with the blacksmith as children. I'm not sure if you'd like this, but I propose the name Harl for our blacksmith.
Jul 12, 2025 3:08 pm
Sounds good, Harrigan! Then we've got all 6 playbooks selected and the first three tables rolled on.
So far we've got a few players connected around the local fishermen and the blacksmith, as well as a a group who seem to know every little secret in the village. We've also got some inherent connections around the witch, with the Prentice and Assistant Beast Keeper, as well as possibly the Student of the Dark Arts (who I imagine the witch would at least have some rather strong opinions on!).
Feel free to lob ideas around and draw connections between your characters. Don't feel that you have to be constrained to only what you've rolled. If two players want to decide that their characters are related or have shared some particular childhood experience, go for it!
This is also where everyone who wants to can add in a location and/or an NPC to the village. How much detail you want to add in is up to you.
For an NPC, Harrigan or Tim might decide to flesh out one of the fishermen, and Dmbrainiac might go for the mercenary, for example. Feel free to give them a name, and you might describe something of their appearance, personality or what their connection to your character is. If you'd rather invent a new NPC that has nothing to do with what you rolled, do that instead!
As for locations, by default it's only assumed that the village has a local inn/tavern and of course the homes of the villagers. As above, expand on something you rolled or make something up, depending on what inspires you. The only guideline is that, if you choose to add in a more mystical or supernatural location, keep in mind the low-magic, somewhat grounded nature of the setting. While there are incredible wonders and mythical beings out in the wider world, here in the village the witch (and some of the PC's) is the only real magic most have seen. So "a magical pond with waters that can heal any wound" is too much. While something like "a long-abandoned ruin, where three of the village children claim to have once heard the entrancing songs of the fae" is more appropriate.
Once everyone's had a chance to talk it through, we'll move on to the next set of tables!
So far we've got a few players connected around the local fishermen and the blacksmith, as well as a a group who seem to know every little secret in the village. We've also got some inherent connections around the witch, with the Prentice and Assistant Beast Keeper, as well as possibly the Student of the Dark Arts (who I imagine the witch would at least have some rather strong opinions on!).
Feel free to lob ideas around and draw connections between your characters. Don't feel that you have to be constrained to only what you've rolled. If two players want to decide that their characters are related or have shared some particular childhood experience, go for it!
This is also where everyone who wants to can add in a location and/or an NPC to the village. How much detail you want to add in is up to you.
For an NPC, Harrigan or Tim might decide to flesh out one of the fishermen, and Dmbrainiac might go for the mercenary, for example. Feel free to give them a name, and you might describe something of their appearance, personality or what their connection to your character is. If you'd rather invent a new NPC that has nothing to do with what you rolled, do that instead!
As for locations, by default it's only assumed that the village has a local inn/tavern and of course the homes of the villagers. As above, expand on something you rolled or make something up, depending on what inspires you. The only guideline is that, if you choose to add in a more mystical or supernatural location, keep in mind the low-magic, somewhat grounded nature of the setting. While there are incredible wonders and mythical beings out in the wider world, here in the village the witch (and some of the PC's) is the only real magic most have seen. So "a magical pond with waters that can heal any wound" is too much. While something like "a long-abandoned ruin, where three of the village children claim to have once heard the entrancing songs of the fae" is more appropriate.
Once everyone's had a chance to talk it through, we'll move on to the next set of tables!
Jul 12, 2025 3:09 pm
dante_dark says:
Aline and I both worked with the blacksmith as children. I'm not sure if you'd like this, but I propose the name Harl for our blacksmith.Jul 12, 2025 3:58 pm
dante_dark says:
Aline and I both worked with the blacksmith as children. I'm not sure if you'd like this, but I propose the name Harl for our blacksmith.As for the witch, I don't think my character gets along with her. Maybe my character was a candidate to become her apprentice, but they had a falling out.
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