Character Creation
Beyond the Wall Character Sheet
=====================================
Name: Alignment:
Player: Experience:
Class: Base Attack Bonus:
Level: Initiative:
======================================
Ability Scores Effects
Strength: melee to hit & melee damage
Dexterity: ranged to hit, armor class & initiative
Constitution: hit points per level
Intelligence: languages known
Wisdom: save vs mind control
Charisma: max # of allies
=======================================
Saving Throws
Poison:
Breath Weapon:
Polymorph:
Spell
Magic Item
========================================
Armor Class: Fortune Points: Hit Points:Max /Current
=================================================================================
Skills:
=======================================
Class Abilities
=======================================
Weapons
to hit damage
to hit damage
to hit damage
=======================================
Equipment
=======================================
History and Notes
In my experience, it can get pretty muddled and confusing if everyone rolls on all 7 tables at the same time. Might be different in pbp, but my suggestion is that we take character creation in a few stages, such as:
1. Everyone picks their character playbook
2. Everyone rolls on the first 3 tables (childhood). We see what common connections can be drawn between the characters, if they might be related, might have befriended the same NPC, and so forth.
3. Everyone who wants can add a notable location and an NPC to the village. If this location or person is connected to something you rolled on the childhood tables, great! But it's not strictly necessary.
4. Everyone rolls on table 4-7 (more class specific stuff). Same as above.
5. Again, everyone can add another location/NPC if they want.
6. Finishing touches (Traits, equipment, alignment, all that stuff)
Does this seem good to everyone? Any other suggestions?
And thank you @wulfnor for providing a character sheet.
I'd also like for everyone to pick a number, from 1 to 6, and not the same as any other player. This is just for one of the later parts of character creation, the sixth table to be specific.
As mentioned in the recruitment thread, I would be interested in either the Student of the Dark Arts or the Local Performer, assuming some one picks the Witch's Prentice, if no one does, the Prentice would be my pick.
Rolls
Seating Arrangement Number - (d6)
(5) = 5
Rolls
Childhood Roll #1 - (1d12)
(5) = 5
Childhood Roll #2 - (1d8)
(6) = 6
Childhood Roll #3 - (1d8)
(5) = 5
What sort of woodsman are you - (1d6)
(5) = 5
What is your hidden talent? - (1d6)
(6) = 6
How are you uesful to the village? Player 3 helps - (1d6)
(3) = 3
What did you find in the woods that no one knows - (1d6)
(1) = 1
What did your parents do in the village? What did you learn from them?
Your family worked a small farm outside the village.+2 Con, +1 Wis, +1 Cha, Skill: Farming
How did you distinguish yourself as a child?
No secret escaped you. +2 Int, +1 Dex
The other player characters were your best friends. Who else in the village befriended you while you were growing up?
Laboring with the blacksmith took your mind off your troubles.+2 Str, +1 Cha
Rolls
Childhood Roll 1 - (d12)
(4) = 4
Childhood Roll 2 - (d8)
(4) = 4
Childhood Roll 3 - (d8)
(1) = 1
In the running: The Nobleman’s Wild Daughter, The New Watchman, The Last of a Fallen House, The Heir to a Legend, The Novice Templar, The Knightless Squire, The Failed Ranger, The Reaver’s Descendant, The Horned King’s Blood. Maybe The Devout Acolyte, or even The Retired Veteran.
Will decide soon!
Number: Looks like 1 and 6 are left, so… 1.
Rolls
1=1, 2=6 - (1d2)
(1) = 1
What did your parents do in the village? What did you learn from them?
Your father was a local merchant. You learned to name your price and charm your customers. +2 Cha, +1 Int, +1 Dex, Skill: Haggling
How did you distinguish yourself as a child?
No secret escaped you. +2 Int, +1 Dex
The other player characters were your best friends. Who else in the village befriended you while you were growing up?
You went camping with the hunters. +2 Con, +1 Int
Stats thus far:
STR 8 DEX 10 CON 10 INT 14 WIS 10 CHA 10 Skill: Haggling
The witch chose you to be her apprentice and you began your training. You become a level 1 Mage. You gain the class abilities Sense Magic and Spell Casting, the skill Herbalism, and the cantrip Hexing.
Rolls
What did your parents do in the village? What did you learn from them? - (1d12)
(12) = 12
How did you distinguish yourself as a child? - (1d8)
(4) = 4
Who else in the village befriended you while you were growing up? - (1d8)
(3) = 3
I have a few other interested in the game, I'll throw them an invite and see if they still want to join.
1 (Harrigan) > 3 (DrGwen) > 4 (Dmbrainiac) > 5 (Aline)
Will update when/if we get an additional player.
Everyone gets one free reroll (and can pick which of the two results they want) and one veto (ignore what you rolled and pick any result on the table). This way, if you get one result you really don't want, you can spend the reroll to get something else. And if there's one specific result that's essential to how you envision the character, that's what the veto is for.
Does that sound good to everyone?
What did your parents do in the village? What did you learn from them?
You are an orphan. Things were hard for you. (+2 Wis, +2 Con, +1 Int)
How did you distinguish yourself as a child?
No secret escaped you. (+2 Int, +1 Dex)
The other player characters were your best friends. Who else in the village befriended you while you were growing up?
The grizzled mercenary who settled in town taught you a thing or two. (+1 Dex, +1 Con, +1 Wis)
Stats so far: Str 10, Dex 10, Con 13, Int 11, Wis 11, Cha 8
Rolls
Childhood Table 1 - (d12)
(1) = 1
Childhood Table 2 - (d8)
(4) = 4
Childhood Table 3 - (d8)
(8) = 8