Oriole says, carefully maintains their expression as they reply.
"Well, the remote island should have given you a clue, but darlings, I am retired. The only things the stage holds for me anymore are predatory producers, grueling rehearsals, and selfish managers who crush any actual creativity out of you. I’m tired of it. There’s no joy in stage performance. No freedom. Unless you can convince me that your production will be different, I’m afraid you’re out of luck, and I’ll have to send you on your way in search of another star."
Oriole ponder for a moment, then presents to you a challenge. If you can perform an improvised short play to remind them of the joys of the stage, Oriole will come out of retirement "just this once." They escort you to a nearby room, a cozy theater that features five blue velvet chairs. The ornately carved wood-paneled walls evoke the feel of pre-Civil War Chelaxian opera halls. A stage flanked by colonnades is to the north, its deep-purple curtains closed and embroidered in silver with swirling constellations. A small piano has been placed in the northeast.
Oriole takes a seat in front of the stage, crossing their legs.
"Alright, here is your prompt. You are members of a family at a dinner party bickering over an inheritance. I leave the rest up to you."OOC:
Encourage your players come up with fun characters for each of their PCs to play in this improv and to plan out the details of their family and the nature of the inheritance. While they do so, Oriole (with the aid of the estate’s phantasmal minions) gathers up a collection of props and costumes for the PCs to use. The phantasmal minions also set up a table and enough chairs to seat the party on the stage.
This scene plays out over the course of eleven 5-minute rounds. During each round, every player will need to choose one of three specific skill check options to attempt to earn Victory Points for that round. A PC can opt to not take significant part that round and attempt no skill check if they wish, thereby avoiding a potential critical failure at the cost of not having a chance to earn any Victory Points for that round.
SET THE SCENE
Overcome: DC 30 Performance to introduce oneself dramatically, DC 32 Theater Lore to draw upon established tropes, or DC 34 Society to bring verisimilitude to the complexities of inheritance arguments
Oriole sits back and watches as you introduce your characters and the nature of the inheritance you're bickering over.