Die Rolls
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Rolls
Hero's Journey(Psionics) - (1d20)
(13) = 13
people. As an action, your character can give an ally an immediate attempt to break
out of illusion or puppet at +2, and he can do this once per round until they break
free. This benefit also aids anyone under the effects of the mind walk Mega Power
Modifier.
I now have this image of the dragon slapping someone so hard they "snap out of it" in the next county.
Also sorry if this ends up not working, this will be my first time using the forum dice rollin stuff.
Rolls
Fortune & Fame 1 - (1d20)
(6) = 6
Fortune & Fame 2 - (1d20)
(11) = 11
Training - Hero’s Journey - (1d20)
(11) = 11
Underworld & Black Ops - (1d20, RA)
(3) = 3
Experience & Wisdom - (1d20, RA)
(2) = 2
Narrative Hook - (1d20)
(5) = 5
Smart and Learned - One dice to Smarts, +2 dice to any three smarts skills.
Gregarious and Resourceful - Free Charismatic and I Know A Guy edges
The Hero’s journey rolls got me
1 - Free Mr Fixit, +1 Repair dice ( Huge for the build)
2 - Gain hacking at d6, +1 when using thievery on electronic systems.
3 - Apparently he is famous now, and gains the Fame edge for free.
And finally the narrative hook is
Something to do with whatever the "True Federation" is, if the roll was even important.
These rolls ended up being killer for the build I had formulated. I will need to rework something, I think.
Fame is a weird element for him, hey, I will take it.
Rolls
Universal Credits - (4d6)
(5162) = 14
Basic additional credits in gear - (2d4)
(14) = 5
Merc additional credits in gear - (5d6)
(55364) = 23
1. Education - +3 skill points for Smarts-based skills
2. Experience & Wisdom - Gain the Elan Edge
Narrative Hook - Alistair Dunscon's "True Federation".
Rolls
Education - (1d20, RA)
(18) = 18
E&W - (1d20, RA)
(18) = 18
Narrative Hook - (1d20, RA)
(5) = 5
Undead Slayers gain two rolls on any of the following tables: Close Combat Weapons, Education, Enchanted Items & Mystic
Gadgets, Experience & Wisdom, Training, Underworld & Black Ops.
From Out of a Rift… Your hero happened to be near a Rift when it disgorged something. From that incident came a lasting effect that may have led you to Castle Refuge.
Education, 19: Pick any. I'll take:
He’s traveled far and wide, and he knows a lot about the world that could come in handy. Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Networking checks in North America.
Underworld & Black Ops, 14:
Your hero is an infiltration specialist, skilled at blending into a culture or group for undercover work. She gains a +1 to any Persuasion, Research, or Stealth rolls related to being undercover, and a +2 to any Common Knowledge rolls for disguising herself and playing the role.
Rolls
Narrative Hook - (1d20, RA)
(12) = 12
Education - (1d20, RA)
(19) = 19
Underworld and Black Ops - (1d20, RA)
(14) = 14


