Die Rolls

Sep 2, 2026 3:11 pm
Make your die rolls here if you like. At the least I will add some example rolls too.
Sep 2, 2026 9:40 pm
Given that the Experience and Training tables are available but almost all of the results would require some stretching for a newly hatched dragon, I'll roll on Psionics (there's a couple that will be meaningless with my planned build but we'll see how it goes).

Rolls

Hero's Journey(Psionics) - (1d20)

(13) = 13

Sep 2, 2026 9:42 pm
13: Some psionic characters become expert at breaking the influence others have on
people. As an action, your character can give an ally an immediate attempt to break
out of illusion or puppet at +2, and he can do this once per round until they break
free. This benefit also aids anyone under the effects of the mind walk Mega Power
Modifier.

I now have this image of the dragon slapping someone so hard they "snap out of it" in the next county.
Sep 2, 2026 11:35 pm
You will have to correct me if I am wrong, I am using the Tomorrow Legion Guide. It says I need to roll twice for Fortune & Fame, thrice on Hero’s Journey on any table I choose, and once on the narrative hook.

Also sorry if this ends up not working, this will be my first time using the forum dice rollin stuff.

Rolls

Fortune & Fame 1 - (1d20)

(6) = 6

Fortune & Fame 2 - (1d20)

(11) = 11

Training - Hero’s Journey - (1d20)

(11) = 11

Underworld & Black Ops - (1d20, RA)

(3) = 3

Experience & Wisdom - (1d20, RA)

(2) = 2

Narrative Hook - (1d20)

(5) = 5

Sep 2, 2026 11:52 pm
The two fame and fortunes yielded

Smart and Learned - One dice to Smarts, +2 dice to any three smarts skills.

Gregarious and Resourceful - Free Charismatic and I Know A Guy edges

The Hero’s journey rolls got me

1 - Free Mr Fixit, +1 Repair dice ( Huge for the build)

2 - Gain hacking at d6, +1 when using thievery on electronic systems.

3 - Apparently he is famous now, and gains the Fame edge for free.

And finally the narrative hook is
Something to do with whatever the "True Federation" is, if the roll was even important.

These rolls ended up being killer for the build I had formulated. I will need to rework something, I think.

Fame is a weird element for him, hey, I will take it.
Sep 3, 2026 12:21 am
I do not mind at all if you throw away the roll and choose something else if you want. :) The roll is there for surprising inspiration, but it shouldn't prevent you from playing the concept you have in mind. Just do a strikeout on the ones you are replacing and note what you're replacing it with. :)
Sep 3, 2026 1:49 am
I actually don’t mind, I can dig it. Now, if I understand this right, to finish my rolls I need to roll for wealth.

Rolls

Universal Credits - (4d6)

(5162) = 14

Basic additional credits in gear - (2d4)

(14) = 5

Merc additional credits in gear - (5d6)

(55364) = 23

Sep 3, 2026 4:27 am
Hero's Journey (2 rolls):
1. Education - +3 skill points for Smarts-based skills
2. Experience & Wisdom - Gain the Elan Edge

Narrative Hook - Alistair Dunscon's "True Federation".
Last edited September 3, 2026 4:31 am

Rolls

Education - (1d20, RA)

(18) = 18

E&W - (1d20, RA)

(18) = 18

Narrative Hook - (1d20, RA)

(5) = 5

Sep 3, 2026 8:57 am
Quote:
HERO’S JOURNEY (TWO ROLLS)
Undead Slayers gain two rolls on any of the following tables: Close Combat Weapons, Education, Enchanted Items & Mystic
Gadgets, Experience & Wisdom, Training, Underworld & Black Ops.
Narrative Hook, 12:

From Out of a Rift… Your hero happened to be near a Rift when it disgorged something. From that incident came a lasting effect that may have led you to Castle Refuge.
Education, 19: Pick any. I'll take:

He’s traveled far and wide, and he knows a lot about the world that could come in handy. Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Networking checks in North America.
OOC:
With the GMs permission, I'll adapt that to Europa instead of North America?

Underworld & Black Ops, 14:

Your hero is an infiltration specialist, skilled at blending into a culture or group for undercover work. She gains a +1 to any Persuasion, Research, or Stealth rolls related to being undercover, and a +2 to any Common Knowledge rolls for disguising herself and playing the role.
Last edited September 3, 2026 9:03 am

Rolls

Narrative Hook - (1d20, RA)

(12) = 12

Education - (1d20, RA)

(19) = 19

Underworld and Black Ops - (1d20, RA)

(14) = 14

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