Day 3
The sky has turned the color of a bruised plum, threatening a heavy, premature snow. The trail dips sharply into a sweeping, wind-scoured basin. Below you sits Frisia. Its low, timber longhouses hug the earth, buried under thick mounds of green sod to keep out the killing frost. Plumes of grey hearth-smoke rise from the settlement, promising warmth, hot broth, and stone walls. Behind the town, the ancient, impenetrable canopy of the Damfrat begins—the true territory of the goblin clans.
Smelling the settlement and sensing the approach of a storm, the draft animals bolt as they approach the final steep descent into Frisia!
OOC:
Charisma (Attribute Check) for empathy/animal handling, or a Dexterity Check to physically leap and grab the leading horse's reins.
Remember that Prime Attributes check at 12 or more on a D20, Secondary Attributes check at 18 or more on a D20.