Our Story Begins...

load previous
Jul 19, 2026 2:38 am
https://files.idyllic.app/files/static/3478842RangerRanger Zugor heads out to track.

Rolls

+0 WIS, +2 Track - (1d20+2)

(17) + 2 = 19

Jul 19, 2026 6:39 am
Zuger finds wolf tracks. He deduces that this one was a lone Wolf. He knows a lone wolf would not attack a caravan alone. But he almost misses the second set of tracks a little further into the wood. Dire Wolf. These tracks are fresh and this second set of prints makes him nervous being about alone. On his return, he hides his own tracks.
Jul 19, 2026 7:25 am
https://files.idyllic.app/files/static/3478842RangerRanger Zugor return with bit of worry on him. "I tracked what is coming for us & it is a deadly Dire Wolf."

He lets that sink in before continuing, "We need to keep a hard guard make sure we don't loose any horses or mules.", "But we really need to do is gang up and kill it which very hard to do as it is already hunting us."
Last edited July 19, 2026 7:25 am
Jul 19, 2026 2:15 pm
Iron-eye is a bit surprised.
Barnaby grunts.
"Odd that a Dire Wolf is active in the daylight. We need to take precautions as you say. Reinhardt! Where is he? I need him at the front and Zugor take up the rear, Geros I need you on the left flank and Wilfred...on the right flank with Barnaby. Now let's move out!" says Iron-eye.
Jul 20, 2026 11:47 am
Geros trusts Zugor in his assessment, and corroborates his findings once he is shown the tracks. The rogue raises an eyebrow when Reinhardt is mentioned, but silently takes his position as instructed.
Jul 22, 2026 6:17 pm
The attack you anticipated did not appear. The night passes uneventful.
Jul 22, 2026 6:19 pm
Day 3
The sky has turned the color of a bruised plum, threatening a heavy, premature snow. The trail dips sharply into a sweeping, wind-scoured basin. Below you sits Frisia. Its low, timber longhouses hug the earth, buried under thick mounds of green sod to keep out the killing frost. Plumes of grey hearth-smoke rise from the settlement, promising warmth, hot broth, and stone walls. Behind the town, the ancient, impenetrable canopy of the Damfrat begins—the true territory of the goblin clans.

Smelling the settlement and sensing the approach of a storm, the draft animals bolt as they approach the final steep descent into Frisia!
OOC:
Charisma (Attribute Check) for empathy/animal handling, or a Dexterity Check to physically leap and grab the leading horse's reins.

Remember that Prime Attributes check at 12 or more on a D20, Secondary Attributes check at 18 or more on a D20.
Jul 22, 2026 9:57 pm
I have been mostly silent and contemplative for the second and third days, hoofing it alongside everyone else and taking in our surroundings. However, when the steers start to bolt I spring into action, moving swiftly to grab their harness and rein them in.

Rolls

Dex (Prime) check to rein in the horses - (1d20)

(7) = 7

Jul 22, 2026 10:36 pm
https://files.idyllic.app/files/static/3478842RangerRanger Zugor tries to bring his donkey aside the horses to calm them but really fails at this. He might be a good woodsman but he certainly isn't a horseman. LOL. A good horseman certainly would be caught dead on a mere donkey. Yee Haw...

With his mere level 1 HP, he isn't daring enough to leap over which he probably had better chances at.
Last edited July 23, 2026 12:03 am

Rolls

Charisma (Attribute Check) for empathy/animal handling DC 18 - (1d20-1)

(9) - 1 = 8

Jul 22, 2026 11:20 pm
Reinhardt? Geros?
Jul 24, 2026 2:33 pm
Geros jumps up when the animals bolt, then does his best to keep them under control and avoid the wagon he is driving to fall down. "What's got into them?" he yells while manipulating the reins to the best of his skill.

Rolls

DEX attribute check vs 12 - (1d20+2)

(9) + 2 = 11

Jul 25, 2026 2:32 am
Old Barnaby’s Yells at Geros, "Don't yank the bit! Whistle low and blindfold the lead mare with your cloak."
OOC:
Geros is the closest and Barnaby's advice is a +2 to the die roll, allowing Geros to succeed.
Geros stops yanking on the reins and begins to whistle softly and blindfolds the lead mare. The horses calm once again, Iron-eye gives an approving nod.
Jul 25, 2026 3:06 am
The chill of the Graffenvold clings stubbornly to the morning air as the caravan rounds the final bend in the south road. Dew still glistens upon the grasses and wagon ruts sparkle with last night's rain. Ahead, rising above freshly cut fields and timber lots, stands the frontier village of Frisia.

A stout earthen embankment surrounds the settlement, crowned by a sturdy wooden palisade. Men labor along its northern face, digging what will one day become a defensive ditch, pausing only long enough to watch your caravan approach. Thin ribbons of blue-gray smoke drift lazily from dozens of chimneys into the crisp autumn sky.

Beyond the gate, modest homes of timber and whitewashed wattle stand shoulder to shoulder beside workshops and storehouses. Ox carts rumble over packed earth streets while farmers, woodsmen and traders begin another ordinary day. Children chase one another through the lanes, stopping only long enough to stare curiously at the arriving wagons.

There is nothing remarkable about Frisia.

It is simply a quiet village standing watch over the southern frontier.

The caravan enters the village without ceremony. The guards exchange familiar greetings with the gate watch while several villagers wave toward merchants they recognize. Clearly this journey has been made many times before.
The wagons slowly make their way toward a large slate-roofed building near the center of town.
Iron-eye, the caravan master, rides near the front.
Jul 25, 2026 3:06 am
As the caravan pulls into the yard behind the Bierkeller, Iron-eye swings down from his horse and begins directing the unloading.
"Barnaby, stable the teams. Lars, check the wheel on the flour wagon. Easy now... no sense breaking an axle after two hundred miles."
Barnaby merely nods.
"Aye."

Payment
Once the horses have been turned over to the stable boys, Iron-eye approaches the adventurers carrying a worn leather purse.
He counts the coins carefully into each character's hand.
"You've earned your wages."
"Three days on the road. Thirty silver apiece, as agreed."
"We'll spend today in Frisia. I leave before dawn tomorrow with the merchants for the Drazkleed. You'll remain here until we return."
"I've already arranged rooms with Ronart. Beds are paid for, so you needn't worry about lodging."
"Food and drink are your own affair."
"Enjoy yourselves while you can. Frontier roads have a habit of growing longer than expected."
He gives a slight nod before turning back toward the wagons.
Old Barnaby glances toward the characters.
"Breakfast won't wait."
Then he disappears into the stable.
Jul 25, 2026 3:10 am
The Bierkeller smells of oak smoke, fresh bread and simmering stew.
Although still morning, several local farmers are already gathered over mugs of weak ale before heading into the fields. A pair of woodsmen quietly discuss timber prices while one merchant pores over ledgers near the hearth.
Behind the bar moves a tall, gangly fellow with rolled sleeves and an easy smile.
This is Ronart Tonnahor.

Bierkeller Menu
Morning Fare
Meal Price
Fresh bread with butter 2 cp
Bread, cheese and apple 4 cp
Hot oat porridge with honey 5 cp
Fried eggs, bacon and rye bread 8 cp
Hearty woodsman's breakfast (eggs, bacon, sausage, potatoes and bread) 1 sp 5 cp

Midday & Evening Meals
Meal Price
Thick vegetable stew 6 cp
Beef and barley stew with bread 9 cp
Roast chicken with carrots and onions 1 sp 2 cp
Pork roast with cabbage and potatoes 1 sp 5 cp
Hunter's platter (venison, potatoes, mushrooms, brown bread) 1 sp 8 cp

Drinks
Drink Price
Small ale 2 cp
Large ale 4 cp
Dark stout 5 cp
Apple cider 3 cp
Mulled cider 5 cp
Goat's milk 2 cp
Herbal tea 3 cp
Spring water Free

Extras
Item Price
Fresh loaf of bread 3 cp
Wheel of local cheese 7 cp
Smoked sausage 6 cp
Honey cake 5 cp
Meat pie 8 cp
Sack lunch for travelers 1 sp
Jul 25, 2026 7:05 pm
What do you plan to do?
Jul 27, 2026 1:17 pm
Geros will enjoy his breakfast, as instructed, then tell his companions: "It seems I am the only one among us who has not got a mount. I plan to walk among this village in order to find one. Does anyone care to join me? I could certainly use some advice, as I'm not used to own any animal. Me being able to stabilize my wagon earlier was pure luck!".

Before leaving the place, he will ask the Ronart for any advice as to where he could find the best (or the cheapest) mounts in town.
Jul 28, 2026 12:40 am
OOC:
Everyone stil with us? Sibylla will be joining you as a late hire. She was waiting for the caravan to arrive to meet you at the Bierkeller.
Jul 28, 2026 3:50 am
https://files.idyllic.app/files/static/3478842RangerRanger Zugor order some thick stew and large ale to put it down & spent 10 cp.

"Let's see if we can fine you a fine mount." Zugor offers to travel with Geros.
Jul 28, 2026 7:03 am
Geros exhibits a large smile at Zugor. "I was hoping you would come along. I certainly value your advice."
load next

You do not have permission to post in this thread.