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Action check - (d20-d4)
(13) - (2) = 11
Action Check - (d20-d4)
(5) - (2) = 3
Action Check - (1d20-1d4)
(8) - (1) = 7
| PC | Skill | Spc. skill | Range | Roll | Damage |
| Dr. Sims | [Stutter pistol] - Ranged Wpns. Mod. | Pistol 14 / 7 / 3 | Medium range | D20+d4 | [d6+2s]/[d8+2s]/[d8+4s] Li |
| Dash Briscoe | Laser Pistol- Ranged Wpns. Mod. | Pistol 13/6/3 | Short range | D20-d4 | d4+1w/d6+1w/d4m En |
| Mobius | Mass pistol - Ranged Wpns. Mod. | Pistol 13/6/3 | Long range | D20+d8 | d6w/d6+2w/d6m En |
| Cielo Rourke | 11mm charge rifle - Ranged Wpns. Mod. | Rifle 13/6/3 | Short range | D20-d4 | d6+1w/d6+3w/d6+1m Li |


| Amazing | Good | Ordinary | Marginal |
| Mobious, Cielo | Dr Sims | Dash, L1, R1, L2, R2 |
Attack roll - (d20-d4)
(17) - (2) = 15
| Amazing | Good | Ordinary | Marginal |
| Mobious(2A), Cielo | Cielo(1A), Dr Sims(2A) | Dash(2A), L1, R1, L2, R2 |
Attack - (1d20-1d4)
(6) - (2) = 4
Damage, 1d6+2w - (1d6+2)
(6) + 2 = 8
| Amazing | Good | Ordinary | Marginal |
| Mobious, Cielo | Mobious(1A left), Cielo(1A left), Dr Sims(2A left) | Dash, L1, R1, L2, R2 |
| Enemy | L1 | L2 | R1 | R2 |
| Status | 5w 3s damage |
| PC | Roll | Damage |
| Dr. Sims | D20+d4 | [d6+2s]/[d8+2s]/[d8+4s] Li |
| Dash Briscoe | D20-d4 | d4+1w/d6+1w/d4m En |
| Mobius | D20+d8 | d6w/d6+2w/d6m En |
| Cielo Rourke | D20-d4 | d6+1w/d6+3w/d6+1m Li |
Corrected situation die for Mobius attack - (d8)
(4) = 4
S Soldier armour - (d4)
(1) = 1
Shot - (1d20+d4)
(2) + (2) = 4
Good damage + 2 Stun - (1d8)
(1) = 1
Attack - (1d20+1d8)
(8) + (3) = 11
Damage d6m - (1d6)
(6) = 6
| Enemy | L1 | L2 | R1 | R2 |
| Status | 7w 6s damage |
| Amazing | Good | Ordinary | Marginal |
| Mobious, Cielo | Mobious, Cielo(1A left), Dr Sims | Dash(2A), Dr Sims(1A), L1, R1, L2, R2 |
R1 armor - Dr Sims hit - (d4)
(3) = 3
R1 armor - Mobius hit - (d4)
(4) = 4
Laser Pistol - (d20-d4)
(20) - (3) = 17
Shot - (1d20+d4)
(8) + (1) = 9
Damage - (1d6+2)
(1) + 2 = 3
Attack roll - (d20-d4)
(16) - (1) = 15

R1 armor - (d4)
(4) = 4
R2 shooting 11/5/2 at Dash (+2s due Dex res and medium range) - (d20+6d)
(8) + 6 = 14
L1 shooting 11/5/2 at Mobius (+2s due Dex res and medium range) - (d20+6d)
(15) + 6 = 21
| Amazing | Good | Ordinary | Marginal |
| Mobious, Cielo | Mobious, Cielo, Dr Sims | Dash, Dr Sims, L1, R1, L2, R2 | Dash, L1, R1, L2, R2 |
| PC | Skill | Spc. skill | Range | Base roll | Damage |
| Dr. Sims | [Stutter pistol] - Ranged Wpns. Mod. | Pistol 14 / 7 / 3 | 6/12/30 | D20 | [d6+2s]/[d8+2s]/[d8+4s] Li |
| Dash Briscoe | Laser Pistol- Ranged Wpns. Mod. | Pistol 13/6/3 | 20/40/200 | D20 | d4+1w/d6+1w/d4m En |
| Mobius | Mass pistol - Ranged Wpns. Mod. | Pistol 13/6/3 | 2/6/12 | D20 | d6w/d6+2w/d6m En |
| Cielo Rourke | 11mm charge rifle - Ranged Wpns. Mod. | Rifle 13/6/3 | 80/160/400 | D20 | d6+1w/d6+3w/d6+1m Li |

Laser Pistol - (D20-d4)
(5) - (1) = 4

L2 armor - (d4)
(2) = 2
R1 collecting himself(desperate try of first Aid) TN7 - (d20+d6)
(14) + (4) = 18
L2 attack at Dash TN11/5/2 (short range -1s) - (d20-d4)
(17) - (4) = 13
R2 attack at dr Sims TN11/5/2 (medium range +1S) - (d20+d4)
(18) + (3) = 21
L1 shot at Mobius TN11/5/2 (medium range +1S) - (d20+d4)
(7) + (4) = 11
Action Check - (1d20-1d4)
(19) - (1) = 18
Action Check - (1d20-1d4)
(11) - (3) = 8

Action Check - (d20)
(14) = 14
Action Roll - (d20)
(17) = 17
| Amazing | Good | Ordinary | Marginal |
| Dr Sims, L1, R1, L2, R2 | Dash, Cielo, Mobious |

| Sprint | Run | Walk |
| 20 | 12 | 4 |
Hacking - (1d20)
(11) = 11

| Amazing | Good | Ordinary | Marginal |
| Dr Sims, L1, R1, L2, R2 | Dr Sims, Dash, Cielo, Mobious |
L2 attack at Dr Sims TN11/5/2 (short range -1s, +2s due Dex res) - (d20+d4)
(7) + (2) = 9
R2 attack at dr Sims TN11/5/2 (medium range +1S, +2s due Dex res) - (d20+d8)
(14) + (3) = 17
L1 shot at Cielo TN11/5/2 (medium range +1S, +1s due Dex res) - (d20+d6)
(19) + (1) = 20
R1 collecting himself(desperate try of first Aid) TN7 - (d20+d8)
(11) + (4) = 15
L2 attack's damage (ordinary) d4+2w - (d4+2)
(4) + 2 = 6
Attack roll - (d20-d4)
(12) - (4) = 8
Damage roll - (d6+1w)
(6) + 1 = 7
Armour L2 - (D4)
(3) = 3
Damage reduction - (1d6-2)
(6) - 2 = 4
Shooting - (1d20)
(17) = 17
Laser Pistol - (d20-d4)
(11) - (2) = 9
Damage - (d6+1)
(3) + 1 = 4

L2 armor - (d4)
(2) = 2
| Amazing | Good | Ordinary | Marginal |
| Dr Sims | Dash, Cielo, Mobious, L1, R1, R2 |
Dr. Sims action check - (d20)
(7) = 7
Dash action check - (d20)
(9) = 9
Mobius action check - (d20)
(8) = 8
Cielo action check - (d20)
(8) = 8
Attack roll - (d20)
(17) = 17
Shooting +1 - (1d20+1d4)
(4) + (4) = 8
Damage roll - (1d6)
(6) = 6
Laser Pistol - (d20)
(9) = 9
Hacking - (1d20)
(17) = 17
| Amazing | Good | Ordinary | Marginal |
| Dr Sims | Dash, Cielo, Mobious, Dr Sims, L1, R2 | Dash, Cielo, Mobious |

R2 amor roll for Mobius attack - (d4)
(3) = 3
Dash missing situation dice - (d4)
(4) = 4
Dash dmg against R1 (wound) - (d4+1)
(3) + 1 = 4
R1 armor roll for Dash attack - (d4)
(3) = 3
Hacking - (1d20)
(4) = 4


| Amazing | Good | Ordinary | Marginal |
| Dr Sims | Dash, Cielo, Mobious, Dr Sims, L1, R1, L2, R2 | Dash, Cielo, Mobious |
L1 shooting at Cielo 11/5/2 (+2S - range and Cielo res) - (d20+d6)
(13) + (6) = 19
R2 Athletics 8/4/2 - did he manage to pass the door? - (d20)
(6) = 6
Base roll and damage - (1d20, 1d6)
1d20 : (3) = 3
1d6 : (3) = 3
Modifier roll plus it mint's lminus - (1d6)
(3) = 3