RP - Act I: Futures edge

Apr 28, 2026 9:01 am
OOC:
So we begin! As noted before: the Act I will also perform a role of some kind of "tutorial to the system" - so it may be a little "linear" (what I normally don't like, as I like to stray from the path:) ) but I hope it will by "fast fun" for you all!

Please read the red text above first!

Map of what you currently see below, you are at the "Start" text position.
https://i.imgur.com/LIbzsF2.png
You hacked the lifts—froze them mid-shaft at a narrow maintenance tier, a forgotten slice of the station’s guts. You cut the primary power to this sector of the hostile installation, drowning the corridors in a dim haze broken only by the pulse of crimson emergency lights.

From that cramped service space, you climbed a fragile ladder bolted into a suffocating shaft, then crawled through the ventilation ducts. One of you carved a perfect circle in the plating with a laser blade—clean, silent, professional.

And at last, you dropped down without a sound into the main corridor.

Your eyes fell upon the first *real* obstacle standing between you and success: the blast doors leading into the detention block.

A few of you smiled. Maybe someone even thought:
"Ha! At this rate, we’ll wrap this job up before dinner."

After all - your plan was flawless.
Right?

…Not quite.

BEEP… BEEP…

The sound cuts through the silence.

One of the very lifts you used moments ago is about to stop on your level. In a fraction of a second, its doors will slide open…

Is it just some unlucky crew member carrying a self-heating meal for the prison guards?
—or—
Has the masking virus you slipped into the station’s intranet fifteen minutes ago already failed… without you even realizing it?

One thing is certain: the clock has started ticking.

And in mere moments, your presence may be known to the utterly ruthless soldiers of Serin-ru. And they… do not appreciate anyone interfering with their procedures.

What do you do? You have only seconds to act.
OOC:
For clarity: you’re standing in front of a blast door. To your left is a terminal. Corridors stretch east and west, but after a dozen steps they vanish into darkness. To the south, you see the elevator doors—about to open.

**What I’m looking for in your first "ideal" post:**
Your characters’ immediate reactions to the sudden shift—what do they do? Each of you can act independently (as long as you don’t scatter completely at this stage). What do they think about the mission now? What do they feel, knowing the elevator is about to open?

That said—treat this as inspiration, not a constraint. Write what you feel. I just need to know whether your characters act(or just wait), and what they do in these final seconds before the doors open.
Apr 29, 2026 4:50 am
Mobius pulls his gun and points to the right (if facing the elevator) before ducking out of sight.

He knew this job was bad news. Yeah, let's sneak onto a space station that just so happens to have a conspicuously unguarded docking bay, sneak about until we already the Serin-Ru knee breakers! Smart, Mobius, real smart. Let's see how lucky you really are.

He looks at the Cielo, Dash, and Dr. Sims to make sure they're following.
Apr 29, 2026 8:28 am
Cielo looks towards Mobius and notices his movement — and before he even realizes it himself, he starts to follow Mobius, almost instinctively.

Cielo knows how to act in a time of peril from his past experiences. In a split second he thinks, "Oh god, of course Mobius is testing his luck again." As he follows, he looks back at Dash and Dr. Sims — with a look of urgency in his eyes.

Cielo's heart and experience tells him that splitting off will bring devastating consequences already, so he hopes his fellow crews understand that too and beckons them to follow.
Last edited April 29, 2026 8:31 am
Apr 29, 2026 9:23 pm
If Mobius ducks behind one corner, Dash ducks behind the opposite one, nods, and pulls out his pistol. Part of him knows accessing the terminal might bring about some quick, clever solution, but if he’s honest with himself Dash is itching for some action.
Apr 30, 2026 2:03 am
Dr. Sims had been quietly following behind the others pleased that his hack had worked. So when the warning sounded in the corridor, he froze.

No. That can’t be right.

He turned just in time to see the others already moving for cover. "Oh, that’s not good," he muttered under his breath, hurrying after them.

Colin slipped in behind Dash and drew his pistol. "I really thought that would have worked," he murmured, more to himself than anyone else.
May 4, 2026 9:12 am
OOC:
Sorry, for a little delay, but the weekend was budy - as usually but this time it overlapped with bigger holidays in my country. Anyway I'm back on GP and probably will be able to post daily.

As all of you took cover I will presume your intention will be to attack whoever is coming from the elevator. If I'm right: please all of you roll "Action check" (initiative in this system). This will determine how soon each of you will be able to go and even how many action to take.
BUT as you all decided to take cover, and Serin-Ru soldiers will not immediately see you -> I will rule that you all roll your Action Check with: d20-d4 (so positive step for you)

Either way: we are going into our first "Action Rounds"! And will move according to the result of yours and Serin-Ru rolls.

Of course you can do with your action whatever you will feel appropriate - don't feel obligated to attack:) But certainly it is not a bad choice... ;)
As the last of you slips behind the corner and presses their back against the cold, unyielding metal wall, time seems to stretch—one more split second that lingers far longer than it should…

Then—hissss—

The elevator doors slide open.

Footsteps follow. Not one. Not two. Several.

Heavy boots strike the deck in perfect, measured cadence—disciplined, precise… trained. Whoever just stepped out isn’t wandering. They’re taking positions.

In the low hum of the station’s ventilators, that rhythm cuts through the silence like a metronome of impending violence. Each step lands with unsettling regularity, echoing down the corridor… syncing, almost unnaturally, with the tightening tension in your bodies.

You can feel it—tiny hairs rising along the back of your necks, as if your instincts are trying to match that same cold, mechanical tempo.

As one of you dared to peek behind the corner, they would confirm that those are indeed surge-soldiers taking their positions in front of the elevators, using the corridor walls for potential cover. Each solider wears dark red armor emblazoned with the silver slash marks of the Serin-Ru. The armor covers each soldier from head to foot, offering protection from most attacks. The surge-soldiers carry quantum blasters, heavy-looking weapons that are more powerful than pistols but not as bulky as rifles.

Luckly - due to you taking precautions and cover - they don't see you... yet. And are preparing to advance further down the corridor, towards your position, with very orderly and trained manner in complete silence as they too would't want to give away their presence.
OOC:
Please all of you: roll d20-d4 and tell me how you prepare for what you are planing to do.
May 5, 2026 7:25 am
Dash will turn to Dr. Sims, and in a brisk, low tone say "We're blown. If you've got any tricks up your sleeve, now's the time."
Without waiting for a response he turns back toward the enemy, bracing for what's next. He looks across the hall to Mobius and Cielo. Wordlessly he indicates to them that it's now, or never.

Rolls

Action check - (d20-d4)

(13) - (2) = 11

May 5, 2026 8:21 am
As Cielo hears the footsteps approaching them, he has already moved his hand to his rifle. He notices Dash signalling to him and Mobius prepares for action — bloodshed, even. Cielo looks back towards Mobius, and whispers, "Listen, dude. If you've got any shenanigans to do, now might be the time. Do be careful though, luck can't take you everywhere." As he says that, he looks over to Dr. Sims and Dash, quietly indicating them to prepare.
Last edited May 5, 2026 8:21 am

Rolls

Action Check - (d20-d4)

(5) - (2) = 3

May 5, 2026 5:33 pm
OOC:
action check

Rolls

Action Check - (1d20-1d4)

(3) - (4) = -1

May 6, 2026 2:54 am
Dr. Sims looks behind himself towards the darkness. "Maybe we should hide and they open the blast doors for us."

Rolls

Action Check - (1d20-1d4)

(8) - (1) = 7

May 6, 2026 8:54 am
OOC:
Ok, so we now have all Action Checks:) Each of you have 2 actions per round of combat. A round of combat is divided into 4 phases (in order): Amazing, Good, Ordinary, Marginal. You can make one action in each phase. Short move (walk) can be a part of Attack (Unarmed, Melee, Ranged). You can spend your action on avoiding hits/doge -> that would make you harder to hit, but that's all of your action. You can move (run) at your full speed as your action. For sake of simplicity let's say that all of you have Walk 6 and Run 16m for action. The enemy is at 10-12m from you - assuming that you all stay at the corner of the corridor. Other then that you can do anything for your action that will seem reasonable in compering to those above. Remember about your "base situation die" -> for atributes or "broad skill" we will roll with +d4 (d20+d4), for speciality skill it will be just d20 (step = 0d).

As for now we try to play according to rules: the range matters. That means if any of you will decide to range attack without moving out of behind the cover it will be:
PC Skill Spc. skill Range Roll Damage
Dr. Sims [Stutter pistol] - Ranged Wpns. Mod. Pistol 14 / 7 / 3 Medium range D20+d4 [d6+2s]/[d8+2s]/[d8+4s] Li
Dash Briscoe Laser Pistol- Ranged Wpns. Mod. Pistol 13/6/3 Short range D20-d4 d4+1w/d6+1w/d4m En
Mobius Mass pistol - Ranged Wpns. Mod. Pistol 13/6/3 Long range D20+d8 d6w/d6+2w/d6m En
Cielo Rourke 11mm charge rifle - Ranged Wpns. Mod. Rifle 13/6/3 Short range D20-d4 d6+1w/d6+3w/d6+1m Li


After rolling your to hit roll, you can edit your post and add proper damage roll - if there will be a hit:)
https://i.imgur.com/Z3IbIjM.png
Map - 6 squeres is about 10m:
https://i.imgur.com/LIbzsF2.png


The first phase each of you can act - use 1 of your actions, you can always wait with your action for the next phase:
Amazing Good Ordinary Marginal
Mobious, Cielo Dr Sims Dash, L1, R1, L2, R2

So you all go before the Surge Soldiers! :) There are 4 of them: 2 on the left and 2 on the right: L1, L2, R1, R2.

RAW it would be you should move with the order of your rolls - the lowest first, but since this is PbP - anyone can move in either order in each corresponding phase.

Please write OOC if you are planning to skip current phase!
OPENING Phase: Amazing

Mobious, Cielo do you use your action? How? RP and rolls if needed - please :) Ask anything if in doubt.

May 10, 2026 2:40 pm
Cielo moves slightly — enough to get information about the positions of the soldiers. "The ball's in our court, let's not mess this up." he mutters to himself, as he aims to attack the first soldier on the left side.
OOC:
I'm assuming the roll below is a failure, since my weapon skill score is 13/6/3? Correct me if I'm wrong though ;)
Last edited May 10, 2026 2:42 pm

Rolls

Attack roll - (d20-d4)

(17) - (2) = 15

May 11, 2026 9:12 am
OOC:
You are correct, unfortunately it's a miss :/ I imagine all of this happening in splits of secounds as all of you will be able to act before Surge Soldiers and I will try to describe it in this way. I see it as slow motion scene right now :)
It was Cielo who moved slightly, taking his charge rifle sight near his eye to have a better aim... then the action starts. All things put in its designated motions, by the will of brave fighters of each side. Time seams to freeze for the brave company of space adventures, almost as everything would be happening all at once... in fact being only slightly delayed in time by each of team members reaction time.

The trigger was pulled. The light from the barrel illuminated the darkened corridor. The bullet left it. Flying mercilessly towards the first solider to the west, as he was just about to leave his cover and start running through the corridor. But was it fired too soon? It bounces off the wall near the solider head and ricocheted towards the east elevator door.
OOC:
@Qralloq oportunity to use Mobious action in Amazing phase. Or you can pass and wait for the next one. Then Mobious, Cielo, Dr Sims can act in either order in Phase Good.
Amazing Good Ordinary Marginal
Mobious(2A), Cielo Cielo(1A), Dr Sims(2A) Dash(2A), L1, R1, L2, R2

May 11, 2026 2:30 pm
Mobius knows of they're find they're dead anyway and steps to the corner and fires, the edge of corridor hopefully blocking most of his body.

Rolls

Attack - (1d20-1d4)

(6) - (2) = 4

Damage, 1d6+2w - (1d6+2)

(6) + 2 = 8

May 12, 2026 11:59 am
OOC:
Qralloq/Mobius - as your weapon has range 2/6/12 (its strong, but short range I guess) you are shooting at Long range so with d20+d8. As I noted in my post in the table. I will roll d8 and we will see what will come, and than edit this post with results and next steps for all.
Edit: So final result will be 6+4 = 10 -> so Ordinary success, and would be d6w damage. You rolled max so the S soldier ends with:
6-1(armour roll) = 5 Wound damage and 3 Stun secondary damage
The first soldier on the right was hit by Mobius' Mass Pistol with a gut bending thud, apparently harming the man dressed in red heavily, probably even striking between his armour's stronger parts, finding the weakest spot it could on his belly. But the man is still standing.
OOC:
Amazing Good Ordinary Marginal
Mobious, Cielo Mobious(1A left), Cielo(1A left), Dr Sims(2A left) Dash, L1, R1, L2, R2
[ +- ] Enemy
We are officially in Good Phase: @Qralloq,@dabaggins,@Quark_Venture PC's can act in ANY order!

Mobious and Cielo have only 1 action left, Dr Sims 2 - but can only use one in this phase.

Your rolls if your PC won't change positions for your ranged attack with current weapon would be:
PC Roll Damage
Dr. Sims D20+d4 [d6+2s]/[d8+2s]/[d8+4s] Li
Dash Briscoe D20-d4 d4+1w/d6+1w/d4m En
Mobius D20+d8 d6w/d6+2w/d6m En
Cielo Rourke D20-d4 d6+1w/d6+3w/d6+1m Li


Of course you can do anything else too, as your action:)

Rolls

Corrected situation die for Mobius attack - (d8)

(4) = 4

S Soldier armour - (d4)

(1) = 1

May 12, 2026 11:25 pm
Dr. Sims rolls his eyes and mutters to himself, "I guess hiding is out of the question." He fires off a shot at the wounded soldier.
OOC:

This is a good hit isn't it? Therefore rolling damage based upon that. Let me know if I have this wrong.
Last edited May 12, 2026 11:29 pm

Rolls

Shot - (1d20+d4)

(2) + (2) = 4

Good damage + 2 Stun - (1d8)

(1) = 1

May 12, 2026 11:41 pm
Mobius continues to fire hoping to send the soldiers scurrying for cover.

Rolls

Attack - (1d20+1d8)

(8) + (3) = 11

Damage d6m - (1d6)

(6) = 6

May 14, 2026 9:34 am
OOC:
Yes Dr. Sims/dabaggins it is a hit and with Goog Success -> you rolled proper damage :)

For Mobius it's Ordinary Success and damage will be Wound, not Mortal - but rolls are perfectly fine. I'm assuming that you continue to fire at the same soldier.

Rolling for armor for both cases and will narrated shortly, by editing the post.
Dr Sims' folded in very good stance (especially considering his main profession), aimed at the previously wounded solider and hit him at the most desirable place: in the center of his chest - the spot that provide a best balance between probability of hitting the target and making a sever damage. His Stutter pistol makes a loud noise when the accumulated sonic energy leaves its muzzle. But the force meant to incapacitate even the most aggressive rioters... without making permanent harm to them... seems to be simply shrug off by the solider armor.

Mobius' shot comes almost immediately after, his mass pistol producing the short-lived mass singularity that teared the guts of sourge solider a moment ago. This time hitting much better reinforced part. Making a lesser effect. But combined with the previous wound it's enough to make the solider barely standing on his own feet, additionally making him wobbly by the force of the impact.
OOC:
Due to bad roll: 0s damage from Dr's hit.
Mobius hit: 2w 3s (secondary) damage
[ +- ] Enemy
Amazing Good Ordinary Marginal
Mobious, Cielo Mobious, Cielo(1A left), Dr Sims Dash(2A), Dr Sims(1A), L1, R1, L2, R2

@Quark_Venture Cielo has still one action in Good phase, then we move to Ordinary phase with 1st action for Dash and last for Dr Sims... before the soldiers go... :)

@dabaggins,@KingHarkinian you can post now too, I will try to resolve it in order after Cielo's action.

If Quark won't post until Friday evening, I will try to bot their PC this time to move the game forward. But I really hope he will be back with us until that time :)

After SS move I will add tokens and update the map.

Rolls

R1 armor - Dr Sims hit - (d4)

(3) = 3

R1 armor - Mobius hit - (d4)

(4) = 4

May 14, 2026 3:16 pm
OOC:
Assuming I can act in the next (ordinary) phase, I'll skip and refrain from any action in this phase :)
Last edited May 14, 2026 3:16 pm
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