RP - Act I: Futures edge
Rolls
Laser Pistol - (d20-d4)
(20) - (3) = 17
Rolls
Shot - (1d20+d4)
(8) + (1) = 9
Damage - (1d6+2)
(1) + 2 = 3
Rolls
Attack roll - (d20-d4)
(16) - (1) = 15

Rolling for armor and will edit this post in the moment...
Wow... dr Sims two ones in the row for damage... let's hope the next round will be better:) Another Ordinary success, but armor absorbed everything.
Dr Sims' shot with his Stutter pistol was very well aimed again, but fine armor of solider that was most unlucky this day - to be hit first by all accurate shots - saved him again as he was truly at the brink of collapse.
Cielo's well trained habits of seasoned soldier seamed not to be overtaking his body just yet... as another of his shoot missed the target.
The series of missed shots must have given the soldiers a little encouragement and a gap of time between the next series, causing them to decide that this was the right time to act at least.
Without any visible communication - as they would share a single mind or were so well trained - R1 solider switched positions with R2, apparently giving himself time to take a second breath. (+1 step to hit R1 from now on, as now he is in cover!)
R2 taking the position of his teammeber starts to shoot almost immediately to the best visible target, across the corridor: Dash.
Almost at the same moment L1 pulled the trigger of his quantum blaster at Mobius.
Then L2 - to surprise of the adventures - made a move that only brainwashed soldiers would: jumped straight into the corridor in front of him on his belly, falling prone becoming harder to hit and much closer to each of you with his blaster ready to shoot in the moment.
Then s soldiers and next round!
Please consider new range for L2 and that he is prone now - if you choose to attack him.
And: remember I like narrative games, so you can always try to do something other than shooting i.e. using the item that person of your profession could have on them in this situation. But I will allow to "find" such item in your packets only once per act. Although the shooting right now could be quite a good option :)
Rolls
R1 armor - (d4)
(4) = 4
R2 shooting 11/5/2 at Dash (+2s due Dex res and medium range) - (d20+6d)
(8) + 6 = 14
L1 shooting 11/5/2 at Mobius (+2s due Dex res and medium range) - (d20+6d)
(15) + 6 = 21
Edit: All of the soldiers are at short range for you (20m) so -1s for shooting, but the L2 one is dashing (no pun intended... ;) ) on his belly through corridor so he has +1step to shoot so -1 +1 = 0s for shooting at him.
| Amazing | Good | Ordinary | Marginal |
| Mobious, Cielo | Mobious, Cielo, Dr Sims | Dash, Dr Sims, L1, R1, L2, R2 | Dash, L1, R1, L2, R2 |
| PC | Skill | Spc. skill | Range | Base roll | Damage |
| Dr. Sims | [Stutter pistol] - Ranged Wpns. Mod. | Pistol 14 / 7 / 3 | 6/12/30 | D20 | [d6+2s]/[d8+2s]/[d8+4s] Li |
| Dash Briscoe | Laser Pistol- Ranged Wpns. Mod. | Pistol 13/6/3 | 20/40/200 | D20 | d4+1w/d6+1w/d4m En |
| Mobius | Mass pistol - Ranged Wpns. Mod. | Pistol 13/6/3 | 2/6/12 | D20 | d6w/d6+2w/d6m En |
| Cielo Rourke | 11mm charge rifle - Ranged Wpns. Mod. | Rifle 13/6/3 | 80/160/400 | D20 | d6+1w/d6+3w/d6+1m Li |

Rolls
Laser Pistol - (D20-d4)
(5) - (1) = 4
Edit:
Map a this moment:

Next up - solders actions are coming! In next post, in the moment.
Rolls
L2 armor - (d4)
(2) = 2
After edit:
As I unfortunately forgot to include your PC's DEX Res. Mod. steps in rolls and they rolled pretty bad... it means that all shots are missed! :)
L2 tries to take his revenge on Dash that hurt him a moment ago, but misses... just enough to make Dash tense a little while quantum energy burns a nice hole in the wall next to him, but not enough to cause him any harm.
R2 taking the team's doctor - Dr Sims - at his viewfinder: misses badly, striking the door that separates the team from their destination rather nowhere close to his initial aim. Maybe because of the groans of pain from R1 being too distracting for "forced" (rather than "trained") soldier ?
L1 came closest to hitting his target - Mobius - but his gambler's instincts saved him once again as he ducked behind cover at the last second.
Rolls
R1 collecting himself(desperate try of first Aid) TN7 - (d20+d6)
(14) + (4) = 18
L2 attack at Dash TN11/5/2 (short range -1s) - (d20-d4)
(17) - (4) = 13
R2 attack at dr Sims TN11/5/2 (medium range +1S) - (d20+d4)
(18) + (3) = 21
L1 shot at Mobius TN11/5/2 (medium range +1S) - (d20+d4)
(7) + (4) = 11
Rolls
Action Check - (1d20-1d4)
(19) - (1) = 18
Rolls
Action Check - (1d20-1d4)
(11) - (3) = 8
Also: -d4 for action check was only due that you surprised them a little and were ready for them just as they left the lift - on the first round. So from now on please roll just d20 for action check. In Dr Sims and Mobius case: ignoring d4 fortunately doesn't change anything:)

Now we are waiting for Dash and Cielo Action checks (with d20 only) @KingHarkinian,@Quark_Venture
Rolls
Action Check - (d20)
(14) = 14
"I got ya covered, Doc. Work a miracle for us." he says, nodding his head towards the door terminal.
Rolls
Action Roll - (d20)
(17) = 17
| Amazing | Good | Ordinary | Marginal |
| Dr Sims, L1, R1, L2, R2 | Dash, Cielo, Mobious |
But our Doctor has two! And is first this round: @dabaggins . Then s soldiers will act.
Let me know if the movement is his only action or if he can attempt something with the terminal. If he can let me know what to roll.
- you can move and take action in the same phase! :) but
- according to how much you would move there will be penalties to your action roll (very logical in my opinion), look at the table:

- so if cover the distance associated with Walk: no penalties in the same round
- running will add +2 steps penalty and so on,
- let's assume that all of your PCs have those, same movement rates:
| Sprint | Run | Walk |
| 20 | 12 | 4 |
So answering your question:
- therminal is certainly less then 4m from Dr. Sims so he can move to it and act with no penalties
- this terminal can be Computer Science -> Hacking or Technical Science -> Repair
- so Hacking in your PC case,


