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Apr 17, 2026 2:58 pm
Ah, darn it. That was close. The cursed 1!
Apr 18, 2026 11:37 am
Come to think of it, there was a reroll mechanic, right? For extra added Chaos, I believe. Can I do that?
Last edited April 18, 2026 11:37 am
Apr 18, 2026 2:30 pm
Yep! It's actually the right time to do it because I was just about to narrate our outcomes. So anyone here that wants to do it for more Chaos, should! I'll give folks a few hours (as I have to run errands anyhow).

It's referred to as Get the Blood Running.
Quote:
After a Stat Check or Observation Check, but before the GM narrates the outcome, you may re-roll any number of dice used in the Check. For each die re-rolled this way, you gain one Chaos. Regardless of outcome, the new results stand. You can never Get The Blood Running to re-roll a re-rolled die. Sometimes, you’re just unlucky.
Sidebar says:
Spooky Behaviour When you Get The
Blood Running, you exert your undead physiology and
psychology to improve a situation. Describe how things become chaotic and messy for you and the people around you, and
perhaps even what this rise in Chaos means for the city. This effect might be supernatural, or it might be just sheer willpower and grit.
Apr 18, 2026 6:26 pm
Well, I'll reroll one dice then - the one that came up as 1. Edit: there we go! A 6!

I'm not sure how much the "Spooky Behaviour" bit would be applicable since I'm in a car by myself.. Any ideas?
Last edited April 18, 2026 6:27 pm

Rolls

Get The Blood Running (rerolling one dice) - (1d6)

(6) = 6

Apr 19, 2026 12:48 am
It could be the very last bit about sheer determination and grit.

That said maybe a slow down of time, hyper reflexes, knocking right up against another cat and reaching out to rip a side mirror off.
Apr 21, 2026 11:13 am
Okay, to clarify - the second leg does not have the 2 Against the Odds that were present in the first leg, correct?

These two:
Quote:
Presently, there are two Against the Odds at play:
- One for everyone, starting in the back of the line up
- One for any player rolling with Duplicity or Allure as you navigate around the gaggle of the slower races playing as roadblocks.

Also, I need to roll d3 Chaos since I succeeded in during the first leg, right?

From "Racing for the Love of It":
Quote:
If you succeed, you win the race. You gain D3 Chaos. Any mortals or undead aren't badly hurt (if at all) and their rides can likely hit the streets again in a few nights to a week.

And finally, why is driving in the heavy traffic gives Upper Hand and not Against the Odds?
Quote:
Perkele, Thessa, driving with Duplicity or Allure against the heavier traffic deals an Upper Hand.
Ah, also about this -
Quote:
on your approach that you realize that the hearse is skimming along air itself, making seemingly impossible weaves through the heavier traffic to close the distance. The effect of powerful sorcery to be sure.
What does this look like? Does the car glides on air, few inches above ground (in which case how does that help it get around heavy traffic?) or is downright flying, like above other cars or squeezing through on its side, that sort of thing?
Last edited April 21, 2026 11:15 am
Apr 21, 2026 9:42 pm
Quote:
Okay, to clarify - the second leg does not have the 2 Against the Odds that were present in the first leg, correct?
Yep! Second leg does not have the x2 AtO's y'all encountered.
Quote:
Also, I need to roll d3 Chaos since I succeeded in during the first leg, right?
Right.
Quote:
And finally, why is driving in the heavy traffic gives Upper Hand and not Against the Odds?
The framing here with the heavy traffic is about damage sustained to your ride, which I would think Duplicity (dex) and Allure (keeping your cool in my mind or similar coloring) would excel at. This is also coupled with, in my mind, the approaches the top racers are taking to the race; while I do not roll for them and they are not officially given Savagery, Duplicity and Allure stats, I have in my mind decided what they are racing with. To me, it is enough that one of the top racers is racing with Savagery, but since I can't place them AtO as I'm not rolling for them, I'll give Upper Hands to you.
Quote:
What does this look like? Does the car glides on air, few inches above ground (in which case how does that help it get around heavy traffic?) or is downright flying, like above other cars or squeezing through on its side, that sort of thing?
It effectively appears to be down right flying, the effect partially obfuscated by the hearse's previously mentioned underglow and by it only being a few inches off the ground.
Apr 22, 2026 6:30 am
Oh, boy. A lot of Chaos piling up for Thessa! Sitting at 7 now, and I think now there's another +1d3 for the second leg..

I was thinking maybe the turn was near a gas station and the truck goes right into there was a massive explosion or something. Seems appropriate for such amounts of Chaos gathered during the race. And then it's a face-off between the front-runners as they are dragging themselves to the finish line.

Edit: upon thinking on it and rereading the race rules, I think that Thessa probably chose to take a back position to "play" with the semi (which I think might qualify for indulging a Passion, the "Hold My Beer" one, as she took on a dangerous stunt/challenge without much reward, just for adrenaline kick). So she sacrificed winning for a chance at doing something crazy.
Last edited April 22, 2026 7:26 am
Apr 29, 2026 1:15 pm
So the top 4 are #1 Perkele #2 Thessa #3 Black Driver & Ally? Is that the order?
Apr 30, 2026 6:43 pm
Yeah, let's go with that. And we'll have Wrencher finish a few beats behind. Y'all arrive at the finish line, no mysterious semi-truck, no calls of the police sirens. What do you do? There's no crowd to greet you. Only a little drone flitting above, the same from the start of the race.
May 1, 2026 10:29 am
We arrive at some church, right? Is it like a roadside building, on the outskirts of the city or..? What's the vibe like?

I guess we should start with the winner and go down in order from there?
Also what other drivers we encounter at this point?
* There is the Black Driver (that's the hearse magician, right? yep, "Last but not least is a rider clad all in black, helmed with their heavily tinted visor brought all the way down. No one knows who this rider is, but they've been decimating the competition these last few races in their clearly supped up black hearse with the green under glow. Some call them the Black Rider, others the Reaper."),
* Wrencher ("Wrencher, a Dead his forties who leans coolly against his red '70s Mustang Boss 429" - had to reread who that was),
* Echo ("younger Dead by the name of Echo who works both the crowd and last minute checks on her engine for her gunmetal Silverado"),
* pink haired driver who Perkele run off the road,
* the semi-truck madman,
* orange Hyundai with two people in it that contemplated shooting Elly

Are these all or have I missed someone?
May 1, 2026 3:29 pm
I have a question about Passion indulgence. Do you gain 1d3 Pulse and 1 Chaos and then have to also pick a prompt (some of which seem to carry extra 1 Chaos) or are prompts just suggestions on how to make a "goddamn mess"?
Last edited May 1, 2026 3:30 pm

KCCInactive for 1 months

May 12, 2026 3:08 pm
I fear PBP gaming might not have stuck for our GM! I’ll catch you all in the next game! Really interesting game and concept here. With all the love VtM gets on this site, I think the rulebook is worth a second look!

Thanks for the game folks! Add me back if our GM returns! Bye!
May 12, 2026 3:16 pm
Hopefully that's a temporary absence. @haditbeenwater You heard anything about Flux? Just busy IRL or? All good I hope? And what about the second player he invited, ClericalError87? I forgot if he said if you guys were an IRL group or discord band or what..

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