Okay, to clarify - the second leg does not have the 2 Against the Odds that were present in the first leg, correct?
These two:
Quote:
Presently, there are two Against the Odds at play:
- One for everyone, starting in the back of the line up
- One for any player rolling with Duplicity or Allure as you navigate around the gaggle of the slower races playing as roadblocks.
Also, I need to roll d3 Chaos since I succeeded in during the first leg, right?
From "Racing for the Love of It":
Quote:
If you succeed, you win the race. You gain D3 Chaos. Any mortals or undead aren't badly hurt (if at all) and their rides can likely hit the streets again in a few nights to a week.
And finally, why is driving in the heavy traffic gives Upper Hand and not Against the Odds?
Quote:
Perkele, Thessa, driving with Duplicity or Allure against the heavier traffic deals an Upper Hand.
Ah, also about this -
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on your approach that you realize that the hearse is skimming along air itself, making seemingly impossible weaves through the heavier traffic to close the distance. The effect of powerful sorcery to be sure.
What does this look like? Does the car glides on air, few inches above ground (in which case how does that help it get around heavy traffic?) or is downright flying, like above other cars or squeezing through on its side, that sort of thing?
Last edited April 21, 2026 11:15 am