Chapter 4.1: The New Dungeon Busters start their first mission
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Mar 20, 2026 3:28 am
OOC:
11 seasons and many spin offs can’t be wrong 😂Last edited March 20, 2026 3:28 am
Mar 20, 2026 5:13 am
The evening meal is festive, with hearty welcomes from dwarf Klak and human Albertus, while Karliel demonstrates the elven side of his ancestry by playing delightful music. Rosemary has developed a close rapport with the Thornhills such that the halfling joins them in the kitchen to help bake some cakes for the newcomers. Little gnome Xana seems almost childlike, until she starts telling shockingly bawdy jokes. While friendly, Kragga and Thacogygax are less outgoing. This is because half-orc Kragga is most comfortable having in-depth conversations with a single person. Thacogygax, the enormously tall blue-skinned reptile man - something called a 'thraakon' - is aware how much he still stands out like a sore thumb and struggles with the language, so he chooses his words carefully.
Mar 20, 2026 11:54 am
For a few hours after supper, Antonius moved easily through the warmth and noise of the Inn of Eternal Rest, his manner polite and measured as he spoke with those gathered. He exchanged courteous words with Klak and Albertus, listened briefly to Karliel’s lilting music, and inclined his head in quiet amusement at Xana’s unexpectedly crude humor.
He spoke little, but listened well—offering a steady presence that drew conversation rather than demanded it. In time, he sought out Amnestria Elyphara, his tone shifting to one of genuine curiosity as he asked of her studies—how she shaped arcane energies, whether she favored structure or intuition, and what she made of magic that lingered near death and memory. When she, or any nearby, asked of his own devotion, Antonius answered simply, resting a hand over the ruby symbol of Wee Jas: "Death has always walked beside me—sometimes as warning, sometimes as mercy. I follow because I have learned to listen."
As the hour grew late, nearing the stillness of night, Antonius quietly excused himself, stepping out into the cool dark of Hochoch to find a quiet gravesite. There, beneath the dim light of the stars, he knelt in solemn prayer, murmuring rites for the dead and for those yet to fall. When he returned, the inn had softened to low voices and fading firelight, and without ceremony, he retired to his room, seeking rest for the trials yet to come.
He spoke little, but listened well—offering a steady presence that drew conversation rather than demanded it. In time, he sought out Amnestria Elyphara, his tone shifting to one of genuine curiosity as he asked of her studies—how she shaped arcane energies, whether she favored structure or intuition, and what she made of magic that lingered near death and memory. When she, or any nearby, asked of his own devotion, Antonius answered simply, resting a hand over the ruby symbol of Wee Jas: "Death has always walked beside me—sometimes as warning, sometimes as mercy. I follow because I have learned to listen."
As the hour grew late, nearing the stillness of night, Antonius quietly excused himself, stepping out into the cool dark of Hochoch to find a quiet gravesite. There, beneath the dim light of the stars, he knelt in solemn prayer, murmuring rites for the dead and for those yet to fall. When he returned, the inn had softened to low voices and fading firelight, and without ceremony, he retired to his room, seeking rest for the trials yet to come.
Mar 21, 2026 12:53 pm
After hanging out a bit and doing some dicing Dell will retire to his room because he wants to be well rested for the start of their journey. He will bid everyone he met a good evening. He is a bit restless because he just has to find Chase. He hopes he is well and they will be reunited soon.
Mar 21, 2026 1:52 pm
Sora doesn't partake of anything alcoholic and retires early to be up before everyone else arises. She performs her morning katas in her room before coming down for a small breakfast.
Mar 21, 2026 7:50 pm
The next day dawns; the adventurers emerge from their communal rooms (there are 4 beds in each of the private rooms), break their fast with the Thornhills and the other Dungeon Busters, and then bid them goodbye as Olpert escorts the six of you through the town's streets and the South Gate to the guild hall. The carpenters are already at work as you arrive, but they move to another part of the building that is coming together as Olpert enters a "room" to use as a meeting space.
Mar 22, 2026 3:40 am
"Let me tell you about the group I'm sending you all to join." Olpert looks at the party members. He doesn't need to repeat Sora's and Dell's connections to the other heroes; everyone has heard about it last night at the very least. "Your friends Aanbo and Chase are two of our most seasoned adventurers. They're with the group I'm sending you to join, along with Myrtha and Theran. They have a few fresh recruits with them already - Morton, Jonel, and Arya - so you'll be in good company when you join up with them in the village of Orlane."
Olpert looks seriously at you. "Joseph disappeared during a previous mission, which also resulted in the demise of one of our members, Reptile. There's definitely danger in Orlane; many of the people there - including the Constable and his deputies - seem to be part of a cult that is secretly working with troglodytes to abduct people and steal their belongings. These cultists can sometimes be identified by a green spiral symbol they wear or have marked on their bodies - through tattoos or scars. The danger is spreading - bandits, troglodytes, and cult members have all approached Hochoch through the forest, trying to abduct people. So far we've managed to stop these attempts, but we have to put a permanent stop to their activities. Orlane is the farming center of this part of the world, and the residents of Hochoch, Hookhill, and many other communities in the region are going to start to starve soon if food production doesn't resume."
"I sent the seven of them to Orlane to retrieve Joseph. They're also to see what they can do to avenge Reptile and put a stop to the cult, but when they find Joseph, I'm sure they'll head to back to rest and resupply. Come to think of it, you might meet the seven of them on Cecily's Road as they're coming back here, bringing Joseph and Lyrel back with them to report. They're wise enough to not push themselves too hard. That's key to success and a long life in this profession - know your limits and take breaks. Follow their example: don't let your anger drive you to rush into danger when you're not prepared for it. Yes, the region is in danger, but doing a good thorough job, even if it takes time to rest and recover, is better than rushing and getting yourselves captured or killed; dead heroes don't help anybody, live ones do."
He sighs. "But let's focus on what's in front of you - the Dim Forest. You might have to deal with some undead in the forest, and there's still that damned owlbear hunting in the region. Stick to the road and set a watch when you camp overnight, and you should be fine until you get to Orlane. When you get there, if you don't find the other Dungeon Busters right away, look for the elves, the former adventurer Alan Clayborn, or Ramne the hermit: they're all our allies and opposed to the cult.""Are there any questions?"
Olpert looks seriously at you. "Joseph disappeared during a previous mission, which also resulted in the demise of one of our members, Reptile. There's definitely danger in Orlane; many of the people there - including the Constable and his deputies - seem to be part of a cult that is secretly working with troglodytes to abduct people and steal their belongings. These cultists can sometimes be identified by a green spiral symbol they wear or have marked on their bodies - through tattoos or scars. The danger is spreading - bandits, troglodytes, and cult members have all approached Hochoch through the forest, trying to abduct people. So far we've managed to stop these attempts, but we have to put a permanent stop to their activities. Orlane is the farming center of this part of the world, and the residents of Hochoch, Hookhill, and many other communities in the region are going to start to starve soon if food production doesn't resume."
"I sent the seven of them to Orlane to retrieve Joseph. They're also to see what they can do to avenge Reptile and put a stop to the cult, but when they find Joseph, I'm sure they'll head to back to rest and resupply. Come to think of it, you might meet the seven of them on Cecily's Road as they're coming back here, bringing Joseph and Lyrel back with them to report. They're wise enough to not push themselves too hard. That's key to success and a long life in this profession - know your limits and take breaks. Follow their example: don't let your anger drive you to rush into danger when you're not prepared for it. Yes, the region is in danger, but doing a good thorough job, even if it takes time to rest and recover, is better than rushing and getting yourselves captured or killed; dead heroes don't help anybody, live ones do."
He sighs. "But let's focus on what's in front of you - the Dim Forest. You might have to deal with some undead in the forest, and there's still that damned owlbear hunting in the region. Stick to the road and set a watch when you camp overnight, and you should be fine until you get to Orlane. When you get there, if you don't find the other Dungeon Busters right away, look for the elves, the former adventurer Alan Clayborn, or Ramne the hermit: they're all our allies and opposed to the cult."
OOC:
At this point, everyone in the party knows all the information that was summarized six days ago when the previous party returned with Reptile's dead body.Mar 22, 2026 3:41 am
If there are no questions, the party is ready to head out, east through town and across the Realstream Bridge onto Cecily's Road toward the Dim Forest.
Mar 22, 2026 11:40 am
Listening to Olpert Dell can only think that if there was a comrade in trouble he would push himself to save them so he hopes he is safe."How many days to Orlane? I am sure I can find the groups previous camp sights. I know what Chase would look for."
Mar 22, 2026 2:59 pm
"If you leave soon, move fast, and keep to the Road, you should arrive in Orlane before sunset tomorrow."
Mar 23, 2026 1:28 am
Antonius stood with his usual composed stillness before Olpert Razorsson, one gauntleted hand resting lightly on the pommel of his warhammer. "Boss, if I may," he began evenly, "these spiral-marked cultists—have any shown signs of resisting divine influence, or reacting… poorly to consecrated ground?" His eyes narrowed slightly in thought. "And the troglodytes—are they acting as allies, or thralls? I have seen such creatures bound before by darker powers."
He paused briefly, choosing his next words with care. "One more matter—this disappearance of Joseph. Was there any indication he was taken alive with intent, or simply lost in the chaos?" Antonius inclined his head slightly. "If we are to walk into Orlane, I would prefer to understand not just what we face—but how it thinks."
He paused briefly, choosing his next words with care. "One more matter—this disappearance of Joseph. Was there any indication he was taken alive with intent, or simply lost in the chaos?" Antonius inclined his head slightly. "If we are to walk into Orlane, I would prefer to understand not just what we face—but how it thinks."
Last edited March 23, 2026 1:30 am
Mar 23, 2026 6:36 pm
Amnestria's wagon-lag had not abated by the time the group reached Hochoch, and thankfully it appeared no one expected her to be sociable. All she needed to do was present Olpert with a letter of recommendation (from her parents, of all people) and grunt her acceptance of the suggested task; the realization that more travel would be required had not yet come to her.
As the new day dawns, Amnestria slogs her way through breakfast. Her lower back still aches, and she doubts the heels of her feet will cease their screaming. She stops by the general store with what remains of her coin purse and spends a long time looking at the selection of tents, but ultimately opts for a simple bedroll to minimize weight. She also purchases a waterskin so that she won't have to rely on her companions like she did during the first journey. Finally, she buys a set of traveler's clothes for warmth and comfort rather than simple fashion.
Feeling a bit more like herself as she stands with the group of new Dungeon Busters, Amnestria listens patiently to the questions and jots the answers in her book for later reference. Her voice croaks a question, her first words since arriving in Hochoch, "When we meet with the veteran members, how should we identify ourselves so that they know we are among their ranks?"
As the new day dawns, Amnestria slogs her way through breakfast. Her lower back still aches, and she doubts the heels of her feet will cease their screaming. She stops by the general store with what remains of her coin purse and spends a long time looking at the selection of tents, but ultimately opts for a simple bedroll to minimize weight. She also purchases a waterskin so that she won't have to rely on her companions like she did during the first journey. Finally, she buys a set of traveler's clothes for warmth and comfort rather than simple fashion.
Feeling a bit more like herself as she stands with the group of new Dungeon Busters, Amnestria listens patiently to the questions and jots the answers in her book for later reference. Her voice croaks a question, her first words since arriving in Hochoch, "When we meet with the veteran members, how should we identify ourselves so that they know we are among their ranks?"
Mar 23, 2026 9:41 pm
Kazzak feels refreshed n the morning. He thinks about last night's conversations with the other Dungeon Busters -- snippets of life outside the clan and the mountains -- and notes to himself how routine his life has become and how much he wants to succeed over whatever challenges lie ahead.
He understands Olpert's advice. One task at a time, he thinks. Like mining one layer at a time. Don't go too deep too fast. Be prepared for the unknown.
He asks Olpert, "Is there a wagon or cart we can borrow for our travels? I'm an experienced driver. If we find the lost people, they might be hurt and not able to walk."
He understands Olpert's advice. One task at a time, he thinks. Like mining one layer at a time. Don't go too deep too fast. Be prepared for the unknown.
He asks Olpert, "Is there a wagon or cart we can borrow for our travels? I'm an experienced driver. If we find the lost people, they might be hurt and not able to walk."
Last edited March 23, 2026 9:46 pm
Mar 24, 2026 7:18 pm
Quote:
Berthold had asked: "Olpert, what can you tell us of this vanguard’s mission? What is it that your company is looking into, in Orlane?"Quote:
"Boss, if I may," Antonius asked evenly, "these spiral-marked cultists—have any shown signs of resisting divine influence, or reacting… poorly to consecrated ground?"Quote:
Antonius asked a follow-up question, eyes narrowed. "And the troglodytes—are they acting as allies, or thralls? I have seen such creatures bound before by darker powers."Quote:
Antonius chose his next words with care. "One more matter—this disappearance of Joseph. Was there any indication he was taken alive with intent, or simply lost in the chaos?" Quote:
Amnestria asks: "When we meet with the veteran members, how should we identify ourselves so that they know we are among their ranks?"Olpert rubs his neck for a moment, exhales, and then grins. "All that said, I'm still getting the sense that some of you would like to have some kind of team identification, just for a sense of camaraderie. I get it; team spirit is a good thing. So I've got some of our people working on a design; I hope to have something ready in the next few days. Hopefully we'll have pins or something by the time you all return from Orlane."
Quote:
Kazzak asks: "Is there a wagon or cart we can borrow for our travels?"Quote:
Kazzak continues, "I'm an experienced driver. If we find the lost people, they might be hurt and not able to walk." Mar 24, 2026 7:33 pm
Amnestria nods. "Your words carry wisdom, Razorson. We shall be careful when dealing with anyone in Orlane, and hopefully we will cross paths with allies before we meet any enemies."
She looks to her companions. "I am ready to depart when you are." She glances down at her new boots, which the merchant told her would be better for long travel.
She looks to her companions. "I am ready to depart when you are." She glances down at her new boots, which the merchant told her would be better for long travel.
Mar 24, 2026 8:55 pm
"We could use the wain to bring some cult members back, too. Perhaps the town clerics or wizards can use their magic to get useful information from them if we cannot."
Mar 24, 2026 10:19 pm
Dell looks at the group"Don't worry about id my brother Chase is obvious. Plus there has always been a sense between the two of when we are close to each other."
Mar 25, 2026 11:26 am
Antonius listened without interruption, his expression steady, absorbing each detail as Olpert Razorsson spoke. When the answers were done, he gave a slow, thoughtful nod. "Then the spiral is merely a sign," he said evenly, "and the will behind it lies elsewhere." His fingers tapped once, lightly, against the haft of his warhammer. "But those tunnels beneath the inn in Orlane… that is where the truth will be found. Movement, concealment, indoctrination—everything flows through them. If Joseph yet lives, it is likely he passed that way." His tone sharpened slightly—not with emotion, but with focus. "We will find those tunnels." Then, after a brief pause, his voice returned to its usual calm. "As for the Dim Forest… the dead there are a separate matter, but no less pressing. Rest denied becomes a problem that spreads." He inclined his head faintly. "I suggest we should keep to the road, deal with what rises, and press on to the inn. One step at a time, Boss—but always forward."
Last edited March 25, 2026 11:28 am
Mar 25, 2026 11:01 pm
Looking at Olpert"Should we openly enter Orlane or should we go in covertly? If they see me they will mistake me for Chase. "
Mar 26, 2026 1:44 am
Olpert responds to Dell's final question before the party leaves. "That's up for you to decide. Go in openly and the other Dungeon Busters will find you that much faster, and our allies might also see you and approach, since you so strongly resemble your brother. But then again, they might be suspicious of you; to hear the heroes who've been there tell it, everyone there is fearful and reluctant to trust. On the other hand, hiding will increase the likelihood that you escape detection by the cult. It will also make everything take longer, and make you seem more suspicious to the people that you do meet."
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