Off the Rails

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Laser Drone

nezzeraj Inactive for 18 days

Jan 3, 2026 1:09 am
Cicada makes it to the exterior of the train, but trips a defensive sensor on the way! A sired begins blaring and the interior lights flash three times. A panel in the floor of the car opens and a small laser drone flies out after Cicada!
Laser Drone
OOC:
The drone activates but won't get a turn until next round.
Jan 4, 2026 3:49 pm
Revenant clutched the containment cell for stability as the train roared forward around him. His body smoldered from his contact with the Radioactivist. the hand he'd pushed the molten man with showing skeletal fingers, scalded pink skin on his bare chest where he'd first tackled the man, and one fang showing from where his lip had curled back on contact when he'd been pushed back. He looked more perturbed than in pain.

"...Hrmn...an embodiment of nuclear decay. Avatar of quantum forces, an elemental created on scientific principle..." he growled to himself, bony fingers pushing him forward. A leap brought him up to the top hatch of the car which he opened, the wind howling over the surface of the train blowing his long black hair back.

"You know nothing of decay, Radioactivist!" he shouted, roaring to be heard over the wind, black smoke boiling out of his body. Seeing an aerial drone detaching from the exterior of the train, he reached out towards it. The smoke swirled out in elongated, howling faces with long, grasping fingers, ritual markings glowing red across his body before one of those twisting shades moved to sweep the Radioactivist away, pouncing him as Mimic tried to throw him free.
OOC:
Hungry Shadows uses the Max Die as an attack vs the Drone, but Revenant takes his Min die as Infernal Damage. Now that I'm in Yellow, taking Infernal damage triggers Rite of Flagellation, I also inflict that same amount of damage on another target - in this case, the Radioactivist. Now, I want to point out the wording, "inflict". It is not an Attack action, indeed the ability Energy Redirection under the Elementalist Archetype does not have the "Attack" icon. This should not trigger his damaging passive.
Last edited January 4, 2026 3:55 pm

Rolls

Hungry Shadows using Fallen Divinity & Vessel of Xal'zoa - (1d12, 1d8, 1d6)

1d12 : (9) = 9

1d8 : (1) = 1

1d6 : (2) = 2

Jan 4, 2026 3:51 pm
OOC:
Portents of Doom triggers, whenever I roll a 1 on one or more dice, I may reroll those dice
OOC:
Whenever I roll a 1 or more, Portents of Doom triggers a second time
OOC:
So, Attack the Drone with 9 Infernal Damage, and 2 Infernal Damage myself, and inflict 2 Infernal Damage to Radioactivist. You may, of course, apply the Hinder from the train where you wish.
Last edited January 4, 2026 3:54 pm

Rolls

Portents of Doom - (1d8)

(1) = 1

Portents of Doom - (1d8)

(7) = 7

Jan 5, 2026 5:56 am
OOC:
The drone is only d8 so its immediately knocked out. Radioactivist also fails and is out of the scene. Narrate the results as you wish! Everyone is free to move to the next train car.

Rolls

Radioactivist save - (1d4)

(2) = 2

Jan 6, 2026 2:14 am
With the loss of her door melting friend Radiant Shield is going to join Cicada on the outside.

"Is windy, let us move quickly. My hair will be a mess."

Radiant Shield allows herself to be buffeted by the wind as she pulls herself along the top of the train car. Facing forward and towards her target.
OOC:
My understanding is thay Car 8 is cleared so Im attempting to overcome Car 7?
Minor Twist activated.
Last edited January 6, 2026 2:15 am

Rolls

Vitality, Conviction, Green - (1d10, 1d10, 1d6)

1d10 : (1) = 1

1d10 : (7) = 7

1d6 : (4) = 4

Jan 6, 2026 12:24 pm
OOC:
Getting to car 7 is no problem, the challenge is for getting past it. So if you want your roll to be climbing along the top to get past car 7 then yeah we can go with that! I'll have a post up tomorrow with your twist and pushing the game along.
Jan 7, 2026 10:03 am
Mimic feels the wind whipping at her hair and cloak, and is glad that she has the black stillness covering her face.

Using the others to break some of the wind, the slight woman slinks up the train and slips down into the next car in seconds. Her powers to pass through walls had been a source of envy for other heroes, though she doubted any of those assembled here would have trouble gaining access.

"That was easy! Good work, team. Let’s keep things moving." she says, despite not being the first to move about the next car. Instead, she watches from the shadows… should there be any!
Jan 8, 2026 10:57 am
As you jump to the next car, red lights along the edge of the roof top flash three times. There might be a sound as well but its impossible to tell over the rush of wind whipping by. Panels slide open and automated laser turrets rise up and train their double-barrels on the heroes. They grow red with menace.
OOC:
Overcoming Car 7 on the outside is just a single Overcome success. Minor twists will be Hindered -1 from the instability of being on top of a fast-moving train, major twists will be taking damage equal to the Min die from a laser turret.
Jan 8, 2026 7:16 pm
OOC:
We no longer have the -2 from Radioactivist?
Jan 9, 2026 2:20 am
OOC:
Correct, he got thrown from the train and is out of the scene.
Jan 10, 2026 11:00 am
"This we can handle!" Mimic sneers, supposing that automated lasers were less fuss than a super villain. You didn’t feel as bad throwing them off a train, either!

She runs to the first turret she can reach, and tries to jam her fist inside the firing nozzle. She’d done this trick a thousand times; shapeshift her body to destroy something from within!

"Boom!" she quips, as she expands her hand into a massive rock!

Rolls

Shapeshifting - (1d10)

(10) = 10

Quality - (1d4)

(2) = 2

Green Zone - (1d10)

(8) = 8

Jan 10, 2026 10:17 pm
Cicada followed Mimic along the top of the train, but he was more focused on avoiding any damage than on causing any himself. flipping to avoid any sort of tracking, and jumping to avoid any incoming fire. He wasn't sure if it would work, but he hoped it at least looked cool.

Rolls

STATUS DICE - GREEN - (d6)

(4) = 4

Leaping - (d10)

(8) = 8

Acrobatics - (d10)

(3) = 3

Jan 12, 2026 10:34 am
The laser turret explodes in a shower of sparks and metal.

The Cicada dodges, ducks, dives, dips, and dodges some more, and it would have looked cool if Mimic had not destroyed the turret so quickly that all of the acrobatics was for naught. The way is open to train car 6. From your vantage on top, you can see the large structure of the G.L.O.B.A.L. Launch Facility a few miles straight ahead.
Jan 12, 2026 5:03 pm
Mimic waves the others on, as she shakes loose her hand and returns it to its natural shape!

"Move, move!" she cried, over the whipping wind! She’s tempted to try the comms again, to relay their progress back to HQ.

No time!… her mind screams, and she dashes for car number 6!
Jan 14, 2026 11:22 am
"Thank you for clearing way."

Radiant Shield will run forward along the top of the train not bothering to try and dodge the turret fire after all these mere lasers can hardly scratch her. After all her instincts tell her that if she simply moves ahead she will find success. Success this case in making it to car 5 while taking a simple laser shot.

"See, just scratch. Not bother me."
Last edited January 14, 2026 11:24 am

Rolls

Vitality, Insight, Green Die - (1d10, 1d8, 1d6)

1d10 : (3) = 3

1d8 : (2) = 2

1d6 : (3) = 3

Jan 15, 2026 1:31 pm
OOC:
Radiant Shield makes it and takes 2 damage from the major twist. Maybe @Celestine can weigh in, but I think it only takes one person to overcome an obstacle, so you could each take one train and everyone would be at train 4? That's fast haha.
Jan 16, 2026 1:16 am
OOC:
Yup, each Overcome action clears out a box. The real limiting factor is likely to be our ability to move; without a Mobility power generally you can only move to an adjacent Location each turn, and we can only clear the Challenge in a Location we're in. Fortunately, I think we're all equipped with something to keep us moving up the train, so we should be able to keep this party rolling.

Could I get an update on the Scene Tracker? I'm not quite sure where we are turn-wise, but I'm pretty confident that condition should be up to Yellow now
Revenant put his head into the wind, his small mask serving to shield his eyes even as the wind cut through is cheeks and comically flapped his lips around. Black smoke still streamed off of his body, unable to properly shield him from the sun at the near-sonic speeds the maglev was traveling. Still, he pushed to catch up to the rest of the group, the punishment his body had taken from engaging the Radioactivist in hand-to-hand combat slowly clearing up, fading from raw pink back to its cool blue shades.
OOC:
Just going to Boost myself with Restless Spirit and try to Recover with the Min Die. That 9 damage on Turn 1 was a lot

Rolls

Restless Spirit: Vampiric Potence, Vessel of Xal'zoa, Status - (1d10, 1d8, 1d6)

1d10 : (1) = 1

1d8 : (1) = 1

1d6 : (1) = 1

Jan 16, 2026 1:17 am
OOC:
Well, holy crow. Portents of Doom triggers on my whole check

Okay, gain 2 HP and a +1 Boost Undying Tenacity
Last edited January 16, 2026 1:21 am

Rolls

Portents of Doom - (1d10, 1d8, 1d6)

1d10 : (3) = 3

1d8 : (2) = 2

1d6 : (5) = 5

Jan 16, 2026 7:38 am
OOC:
Lol that was the worst roll I've seen in a while. For scene tracker, you were the last person to act in that round, so we just finished round 3, marking the last green box. We will be in yellow after next round. I'll have a post up tonight after a nap.

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