Chapter 1: Liberty

Dec 23, 2025 3:42 am
Evening Plans — Dr. Trah Noh

Dr. Trah Noh listens to the exchanges by Chaala, Wilber and Bohdie without interrupting, hands folded neatly at her midsection as the last of the weapons are secured and the armory cycle completes. When there is a natural pause, she turns slightly so she can address the group without raising her voice.

"Very well," she says evenly. "If the Red Howl House is our first stop, that gives us a solid anchor for the evening."

She glances briefly toward Bohdie and Wilbur, acknowledging their interest, then back to Chaala.

"Chaala—earlier you mentioned wanting to see more than one facet of local culture. After the Red Howl, would you suggest something higher-end? Somewhere quieter? Glasswake Reserve or the Northline Cellar, perhaps?"

Her tone remains neutral—seeking expertise, not consensus.

"I would personally prefer a venue where conversation is possible," she continues. "The Clearwake Lounge comes to mind. A quieter environment, potentially frequented by pilots or off-duty crews. That sort of space tends to be… informational, if one listens carefully."

She adjusts her glasses, the gesture habitual and precise.

"My preference would be Red Howl House first, then one additional stop. Two locations is sufficient. We should plan to depart to end our evening no later than zero-one-hundred—leaving a full hour before close reduces unnecessary complications."

Her gaze shifts deliberately.

"Virel, do you have any recommendations or cautions regarding the districts near the starport?"

Then to Ruiha, her expression attentive but respectful.

"And Ruiha—what are your thoughts? Atmosphere, food, or anything you would prefer to avoid?"

Finally, she turns to Dr. Shone.

"Doctor—any objections, preferences, or medical considerations we should factor in?"

She gives a small, polite nod to the group.

"I am not attempting to dictate the evening. I am attempting to ensure it remains… productive, safe, and enjoyable."

She waits, clearly expecting answers.
Dec 23, 2025 6:13 am
Bohdie speaks his mind. "Personally, I’d prefer to knock off around ‘Zero-Zero’. But I will stay if necessary. Also, we should ‘buddy-up’. Nobody should wander alone. This isn’t so much a problem if we remain in one group, but if anyone splits off to go elsewhere or back to base early, they should not go alone. Thus if no one wishes to return at ‘Zero-Zero’, then I will remain until then."

Bohdie takes a swig of water and continues. "I am content with Dr. Trah Noh’s suggestions for itinerary. I’d also suggest a few things. First, make sure you eat before and while ingesting spirit alcohols. Protein-rich foods, cheeses, breads, berries, citrus fruits - whole fruit, not juice. These will help slow the actions of the alcohol. And second, don’t get carried away with anything. Oh, and if you can’t remember how many drinks you’ve had, it’s time to stop and consider an RTB (return to base)."
Dec 23, 2025 7:21 pm
Wilbur thinks for a moment before answering Gansay.

"Depends on what we’re looking at tomorrow. If we’re running ops, I’m cutting it at twenty-three hundred — no point dragging my boots for nothing. I’ll be up at oh-five-thirty either way. If we’re off, I can push to oh-one-hundred."

He turns toward Tsoukfaeks, tone steady but not formal.

"Tsoukfaeks, what’s the plan for tomorrow? You’ve got the board."
OOC:
The 24‑hour clock is easy for me — in France everyone has used it since the 80s. Although you wouldn’t say ‘oh‑five‑hundred’; you’d just say ‘five hours’ or ‘fifteen hours thirty’. And if you want to use ‘half’ or ‘quarter’, you switch back to the 12‑hour clock: ‘three hours and a half’ or ‘fifteen hours thirty’, depending on what you prefer. I transliterated this from French.
Last edited December 23, 2025 7:38 pm
Dec 23, 2025 10:19 pm
Tsoukfaeks

Tsoukfaeks looks over at Wilber, then lets her gaze sweep the rest of the team. Her tone is even, businesslike—this is not a briefing yet, just orientation.

"Tomorrow is IISS day. At zero-nine-hundred, you will receive your first formal introduction to Imperial Scout Service operations in this sector. Mission types. Operational expectations. What the IISS does, what it does not do, and where Ironhand fits into that picture."


She takes a sip of her water, then continues.

"You will be briefed on the kinds of tasking you are most likely to support—survey operations, Planet side convoy security, asset protection, limited-response extractions, and contingency support. No assignments yet. This is context, not orders."


Her ears flick slightly.

"Attendance is mandatory. Be on time. You will want a clear head."


She pauses, then adds—almost casually, but not quite.

"If you intend to take liberty tonight, plan accordingly. I do not wake people up."

She gives Wilber a short nod.

"Any questions?."
Dec 24, 2025 1:14 am
Chaala listens to the options and information presented by the others.

"If our second stop is one frequented by out of town guests, I would prefer one where the guests are more likely to be the type to stray in exactly the way we're not supposed to. The people watching and listening is likely to be much more informative. If nothing stands out for that, then somewhere that has a mix that includes as many types of locals as we can catch."

"As for timing, I can be functional for briefing on just about any sleep. So long as no one's shooting at my I can deal with almost anything for a day or two. Not as much as my younger days, perhaps, but I did several days in a row when I had to back then."
Dec 24, 2025 3:11 am
Bohdie listens to everyone’s opinions and Tsoukfaeks information about the next day’s event plans. He nods. 0900. That’s not too early. Still, it’s my intention to RTB about Zero-Zero. If I can find someone to head in with me. I stand by my suggestion that no one go it alone. We may be on a safe world and Zone 3 may be the safe and secure area. Still, we should all develop the habit."
Dec 24, 2025 11:03 am
"I guess I'll head back after the first stop and go to bed early, simply because I've only been on the planet for a short time.

But I'll definitely join you for a cup of creatively mixed fruit juice with spices or whatever other non-alcoholic drinks they have here."


He raises a hand.

"So here's part of the return-early team."
Dec 24, 2025 11:22 pm
Wilbur nod
"No more questions Ma'am. So it will be twenty-three hundreds for me."
Dec 26, 2025 1:15 pm
Dominic says:
"I guess I'll head back after the first stop and go to bed early, simply because I've only been on the planet for a short time.

But I'll definitely join you for a cup of creatively mixed fruit juice with spices or whatever other non-alcoholic drinks they have here."


He raises a hand.

"So here's part of the return-early team."
OOC:
Just a Point of Fact: the last posted DTG showed the time as around 1530 hours. A half hour to freshen up after weapons turn in and the group would depart the base around 1600 hours. Which would put us at the Red Howl around 1630 or so. I point this out because JEE leaving after the first stop (Red Howl House) would likely have him RTB around 2000 or maybe 2100 if the group chooses to spend more that 3 1/2-4 hours in the one location. Which is fine, if that’s what the character wants to do. I just wanted to make sure the timeframe is understood.
Dec 26, 2025 4:23 pm
OOC:
It is. ;-)

It's an early RTB after some socializing, with enough time to consider the situation and today's impressions.

A fit guy in his mid-thirties is surely able to get more RR done - and longer, but I prefer Jeem the more cautious sort.
Dec 27, 2025 4:21 am
Virel listens, offering a slight nod at Bohdie’s recommendation to move in pairs. When he speaks, his voice is calm and unhurried.

"Starting with the Red Howl House seems agreeable," he says, then adds, glancing briefly toward Chaala, "and if we choose a second stop, one frequented by out-of-town guests may prove useful."

He lets his gaze pass over the others, gauging reactions without pressing the point. Then he turns back to Dr. Trah Noh.

"As for cautions," he continues evenly, "I would avoid venues where our presence would stand out: places that make a point of noticing who belongs or not."
Dec 29, 2025 2:37 am
Chapter 1: Liberty — Red Howl House

Liberty begins at the Starport Core.

The grav tube platforms sit beneath the main concourse—clean, brightly lit, and built for volume rather than comfort. Wide lanes funnel foot traffic toward numbered lines while overhead holos mark destinations in clean iconography rather than text. Districts, not streets.

As the group steps onto the platform for District 3 — Entertainment Strip, wrist-comms vibrate once in brief confirmation.
Fare: 1.5 Poisha.

The debit is automatic. Ironhand accounts are already linked to local transit systems; no tickets, no turnstiles, no delays. For those watching closely, the transaction is logged twice—once locally, once mirrored through Ironhand’s internal ledger. Simple, fast, and intentionally boring.

The grav tube arrives without ceremony. Doors slide open. The car is long, open-plan, and quiet—seating along the sides, standing space down the center. Acceleration is smooth enough that motion is felt more as pressure than speed.

The first stretch carries the train directly through the Starport Core. Through the wide transparisteel panels, stacks of cargo containers slide past in orderly grids. Dock cranes move in precise choreography. Ships sit cradled in service frames, their hulls lit in bands of white and amber as crews work through refits and inspections.

The next segment transitions into the Dockyard / Industrial District. The view tightens. Heavy fabrication structures crowd closer to the line—foundries, maintenance towers, fuel processing plants. The lighting shifts cooler, harsher. Fewer passengers board here; those who do are dressed for work, not leisure.

The grav tube barely slows as it clears the industrial zone and enters District 3.

Here, the architecture opens again. Lighting warms. Color returns. Each stop is marked by a distinct audio tone and icon set rather than spoken announcements.

Stop One.
A trickle of passengers exits—locals, workers changing shifts.

Stop Two.
More movement now. Clothing trends sharper. Music leaks faintly through station walls.

Stop Three.
This is your stop.

The doors open onto the heart of the Entertainment Strip.
From the street, its jagged silhouette looms at an angle that feels deliberate—walls overlapping, surfaces layered with color that seems too vivid under the district lighting. Reds and deep ambers dominate, broken by sharp white markings that resemble scars more than decoration. The howling sigil above the entrance is not backlit; it is shadowed, visible only when the ambient light catches its edges just right.
The music reaches you before the door opens. Not loud—dense. Percussion layered over irregular rhythms, the kind that settle into your chest rather than your ears.
Inside, the space opens suddenly—and you feel it immediately.
This is not a room designed to funnel patrons or focus attention. It is wide, uneven, and deliberately communal. Sightlines overlap. Conversations bleed into one another. No single vantage point dominates, yet from nearly anywhere, someone can see you.
The air is warm and heavy with scent—heated alcohols, cooked meat, sharp spices. Light sources are indirect and uneven, throwing long shadows across bright surfaces. Colors clash by Terran standards, but the effect is intentional: movement stands out, stillness does not.

You are noticed.

Not stared at—but clocked. Ears flick. Tails shift. Short bursts of Gvegh pass between Vargr in low tones, punctuated by laughter that cuts off a second too quickly. Authority here is not posted, uniformed, or announced. It moves with confidence, with posture, with who others subtly orient toward.

Inside, the space opens wide and communal.
https://i.imgur.com/xZwAYtb.jpeg
OOC:
Apologies for the poor Aslan image, AI prompt fail after a long day
Despite the Vargr ownership, humans dominate the crowd. Ship crew cluster near the edges—utility clothing, boots scuffed, eyes scanning out of habit. Closer to the center, well-dressed locals and visitors treat the space like a controlled thrill, sampling drinks and food with the careful curiosity of people who believe themselves safe.

Two Aslan sit apart, deep in conversation with sharply dressed humans. They lean forward, voices low. Negotiation posture. Elsewhere, two Drones stand at separate points in the room, unmoving. They drink nothing. They speak to no one. They watch everything.

Only about twenty Vargr are present—but that number carries weight. This is not a casual gathering. This is a place where Vargr choose to be.

A hostess approaches—red-dyed fur along her shoulders, movements economical. She does not ask questions that matter. She leads you to a long table positioned where you can see the room without becoming its focus.
Present, but not displayed.

Drinks arrive quickly. Food follows in dense, frequent courses—meant to be consumed steadily, not savored. The music deepens. The dance floor fills and thins in cycles, bodies moving close, then separating, then reforming in new patterns.

Conversations brush past you in fragments. Shipping delays. Crew gossip. Names mentioned without context. Nothing offered. Nothing hidden.

The Red Howl House does not reward curiosity.

It rewards patience.

A Vargr hostess, fur marked with red-dyed patterns along the shoulders, guides the group to a long table positioned for visibility without spotlight. Present, but not scrutinized.

Drinks arrive quickly:
• Heated Adwuj, bitter-sweet and smoky
• Transparent blue Altmac, carbonated and deceptively strong
• Light, milky Vilnaf
• Bright, aromatic non-alcoholic fruit drinks

Food follows in frequent, dense courses—grilled and fermented meats, dense starches, sharp seasonings, fruit and juice meant to be consumed steadily rather than all at once.

The mood loosens naturally. Some drift onto the dance floor; others remain seated, listening. Nearby conversations pass in fragments—shipping delays, port gossip, rumors of crews hiring elsewhere. Nothing directed, nothing concealed. The Red Howl does not ask who belongs; it only notices who disrupts the flow. You do not.
+30 minutes after arrival

A subtle shift ripples through the Vargr patrons as Tsoukfaeks enters, accompanied by a Vargr male.

Ghuegfaerrgh Oulna is immediately noticeable—not because he demands attention, but because people orient toward him without realizing it. He is missing his right eye and right ear, the scars old and clean. His remaining eye is sharp and amused. His posture is relaxed, confident, and unmistakably gregarious. you all notice that he smiles easily. Laughs often. Greets Vargr and humans alike with practiced familiarity.

Tsoufaeks introduces him;
"This is my mate Ghuegfaerrgh Oulna."
She introduces each of you in turn. If asked what does he do, his explanation is simple.

"Just an old merchant trader. Retired. Met Tsoukfaeks not long ago."

Neither he nor Tsoukfaeks elaborates. They do not correct assumptions, but they do not invite questions either. He joins the table briefly, exchanges pleasantries, then drifts—never staying long, always listening more than he speaks.
By 2200 hours, the room has thickened and the music has edged heavier. The night is clearly deepening—for others.

For your group, this is a clean breakpoint. Drinks are finished or set aside. Final glances are taken at exits, faces, and the shape of the room now committed to memory.

No incidents.
No confrontations.
No obligations incurred.

Just a solid first stop on liberty.

2200 hours.

ACTIONS?
Dec 29, 2025 4:59 am
Virel settles easily at the table. To anyone watching, he appears engaged: listening, offering the occasional remark and responding when spoken to. Nothing about his posture or expression suggests vigilance.

In reality, his attention never leaves the room.

He tracks the movement and faces. First at who is paying attention to them but then who shifts when Tsoukfaeks and then Ghuegfaerrgh Oulna enter. He watches for the subtle emotional cues and body language. He commits details to memory without appearing to look at them at all.

To the Red Howl House, he is just another offworlder enjoying a drink.

To himself, he is building a quiet map of the space and the people who shape it.
Dec 29, 2025 2:37 pm
Liberty is duty. At least when you are officially on duty and do not know the others yet. But that is precisely why you do it.

Data collection doesn't end with the debriefing after the shooting day, it just changes. The route is a first indication of the transport routes available here. Overview maps, directions, warnings, district names – they all add up to a picture that is actually a complex puzzle if you haven't had time to learn the connections beforehand.

Spaceport, industrial area – how many stops, how many connecting transport routes and shuttle services, where did more people come from at this time? Whether this is the evening rush-hour here remains to be seen.

Then there are the three stops in the residential or leisure district – the first two of which are ideal for dispersing if you need to spread out. Possible escape routes, perhaps, if you have conecting transport services here.

The colours and angles are Vargr-style. Food – adapted to humans, based on Vargr cuisine. He takes one of the fruit juices – as announced, he's giving alcohol a miss today.

When Tsoukfaeks introduces her partner, he seems jovial, and Jeem greets him acordingly; asks him which name is the calling name - Ghuegfaerrgh or Oulna. This Vargr is acceptable as every other person he met here. So far, he has found the Vargr to be pack-oriented and loyal – either Oulna is a massive problem or an excellent supporter. Let's see who to talk to about this. But not here, not today, probably.
Dec 29, 2025 2:40 pm
As the time comes near, he and some of the others get restless, but for different reasons. He empties his last glass of fruit juice and nods to the others.

"It's time for me to head back. To those who want to continue, have fun. I can manage the journey alone, but is there anyone else who wants to head back soon?
Dec 30, 2025 12:13 am
I am waiting on the responses from @TiffanyKorta, @Bullseyepsa, @Packratt66 at the moment to see if their characters have anything to add or points of interest. I will say that b/c of those characters unique background there are elements of information, but I have to understand those characters point of view.
OOC:
I will provide points of information based on their skills and knowledge the character has, but there are other items that do require the player to provide direction/purpose. The post by @dabaggins,@Dominic provide the direction and/or purpose of what the character was looking for. I write this to allow other players to think of questions to ask even if the character skill base or background would not support it. Does this make sense?

Since this was asked, you all see or notice the Grav Tube is like most Starports
Note this is the map of the Pautho 'Tube'
https://i.imgur.com/MN0ytD0.jpeg

When Ghuegfaerrgh Oulna greets everyone, the Vargr responds warmly—but precisely:

"Ghar Oulna. My full name does not roll easily from human tongues."

No defensiveness. No pride. Just practicality. Most of you understand this as someone accustomed to navigating mixed-species spaces—and doing so deliberately.

All notice that;
the Red Howl Vargr Food as a Deliberate Signal
  • The food is not humanized.
  • No effort is made to soften flavors, textures, or preparation for Terran palates.
  • Raw, fermented, heavy protein dishes are presented as-is.
Everyone concludes this is branding as the Red Howl is known as the Vargr place. That’s the draw for Pautho’s young business class—controlled exposure to the "exotic" without real danger.
At 2200, the energy in the Red Howl has shifted again—denser, louder, less forgiving of fatigue.

Dr. Shone remains upright and composed, his movements still precise, his attention present. But the edge has softened. A half-beat delay when he turns. A longer pause before he speaks. Nothing dramatic—just enough to be noticeable to those who know how to look. He adjusts his jacket, exhales once through his nose, and gives the group a small, apologetic smile.

"I think I’ve reached the point where the data quality begins to degrade,"
he says mildly. "One drink past optimal, by my own assessment."

He lifts his glass slightly, then sets it down untouched.

"I’m not impaired in any meaningful sense," he continues, conversational and calm, "but I am tired, and further participation would be… professionally unwise."

A brief shrug follows—more wry than regretful.

"If no one objects, I’d prefer to return to the Ironhand facility. A quiet environment and a horizontal surface are becoming increasingly attractive."

There is no urgency in his tone. No embarrassment. Just a clear, self-aware call made by someone used to knowing his limits—and respecting them. He looks at J.E.E.M. and responds
"I will accompany you back"

Actions?
Dec 30, 2025 1:07 am
Chaala takes in the room with a smile. She broadcasts relaxed and comfortable, she conceals her understanding of Gvegh as she passes through the room, absorbing but not engaging. She settles in and orders a Vlinaf and a fruit drink. The latter is refilled periodically, while the former makes a steady but noticable decline. She eats all but the starchiest foods at an equally steady pace, those she merely samples and moves on. She makes a joke about doctors orders.

She chats amiably with the team, sharing observations on the people watching, noting what others pick up and what they miss. Noting what they see that she misses.

When Tsoufaeks introduces Ghar Oulna she greets him as befits a charismatic former officer and mate of a superior, with deference and respect. She refrains from more than the most cliche'd and well worn Gvegh phrases in doing so, pronouncing them with less growl and more imperial accent than she could manage if she chose.

When 2200 arrives she is ready to move on to another venue. The night is young and the terrain is still unscouted.
Dec 30, 2025 2:51 am
Chaala’s ease in the room does not go unnoticed—but neither does it stand out.

In the Red Howl, comfort reads as competence. Those who belong do not scan too sharply, do not lean too far forward, do not overperform curiosity. Chaala threads that line cleanly. She moves, listens, drinks, eats—never rushing, never lingering. The fruit drink is replenished without comment; the Vilnaf diminishes at a pace that marks intention rather than indulgence.

The joke about doctor’s orders earns a flick of amusement from a nearby Vargr server. Not laughter—approval.

As she circulates, it becomes clear that observation here is reciprocal. People watch each other not to challenge, but to calibrate. Who notices what. Who misses what. Who reacts late. Who never reacts at all. When Chaala shares observations with the team—openly, casually—she is not giving anything away. This is a space where surface-level awareness is expected.

What matters is what remains unspoken.

She notes that the staff intervene without intervening. A server steps between a patron and an unwanted advance by simply arriving with a tray. Another exchange is cut short by a gentle redirection—new drink, new topic, new server. No embarrassment. No escalation. The room corrects itself.

When Tsoukfaeks arrives, Chaala clocks the shift as others do—but she feels it more than she sees it. A subtle tightening. A brief reorientation of attention that passes as quickly as it appears. The same thing happens again when Ghar Oulna follows her in.

It is not fear.

It is relevance.

Chaala greets him correctly—respectful without submission, warm without intimacy. The clipped, well-worn Gvegh phrases she uses are intentionally imperfect, Imperial in cadence, softened of growl.

The choice is appreciated.

Ghar Oulna’s response is easy, genial. His remaining eye lingers on her for half a beat longer than necessary—not scrutiny, but acknowledgment. He does not press. Neither does she? This is not a place for first questions.
As the night progresses, Chaala becomes increasingly aware of the Droyne.

They are not passive. They are not detached. They are learning.

Their attention sharpens during moments of social friction that resolve cleanly—when Vargr humor defuses human awkwardness, when a boundary is set without offense, when laughter bridges what could have been tension. They tilt, pause, confer briefly in low tones, then return to watching. Not people—but outcomes.

They are studying how equilibrium is maintained.
By the time 2200 approaches, the Red Howl has shifted again. Louder. Denser. Less forgiving of fatigue. When Dr. Shone makes his calm, self-aware decision to return to the Ironhand facility, it lands naturally—another example of knowing one’s limits and acting before the room demands it.

Chaala, knows now, with quiet certainty, is this: The Red Howl is not merely a Vargr establishment. It is a convergence point. Information here does not move loudly, but it does move. Ghar Oulna is permitted to drift because he is trusted to listen. The Droyne are here because this place teaches something worth carrying forward.

The terrain remains unscouted.

Actions?
Dec 31, 2025 3:42 am
Virel limits himself to a minimal amount of drink, enough to be socially acceptable but not enough to dull awareness or draw notice. As the evening winds down, he is ready to move on and will fall in with Chaala if the group decides to visit a second establishment.

If offered Vargr food, he accepts without hesitation. He samples it with quiet interest, accustomed to unfamiliar cuisines. He eats just enough to appear engaged, giving every impression of someone comfortable in the space and at ease with its customs.
Dec 31, 2025 12:34 pm
Wilbur is overwhelmed by the new experience, yet he carries himself with quiet warmth. He looks around, smiling and nodding whenever someone meets his gaze. He drinks only non‑alcoholic beverages, save for one Vargr concoction he tries for the sake of experience. Watching how the other patrons eat, he follows their example with good heart and genuine curiosity.

When Tsoufaeks presents Ghuegfaerrgh, Wilbur rises politely and says, "Wilbur Tholinar. It is an honor to meet you." Noting their preference for privacy, he refrains from asking questions. Instead, he shares his appreciation for the Vargr cuisine, the tavern’s lively atmosphere, and the admirable sense of respect woven into their customs.

At 2200, he takes his leave—thanking the crews he has met and departing alongside his companions.
OOC:
Somewhat absent until January 9. Expect slower replies and shorter posts.
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