Dec 14, 2025 7:39 pm
Okay, actually following the process this time! I got all kinds of mixed up!
Background: Academic.
Qualities: D12 Magical Lore, D8 Self Discipline.
Principle of: Mastery. You have thoroughly studied your own powers and are proud of your mastery of them. You understand a good deal about the metaphysics of your powers.
Power Source: Supernatural.
Powers: D10 Shapeshifting, D10 Suggestion, D8 Transmutation.
Yellow Abilities: Mass Modification - Boost or Hinder using Transmutation and apply that mod to multiple close targets.
Personal Upgrade - Boost yourself using Shapeshifting. Use your Max Die. This bonus is persistent and exclusive.
Archtype: Shadow.
Powers: D10 Stealth, D10 Intangibility, D6 Finesse.
Principle of: the Tactician. You are constantly assessing the situation making plans and backup plans and then reassessing the situation.
Green Abilities: Untouchable - When you would be dealt damage, roll a d4 while in the Green zone, d6 while in the yellow, or d8 while in Red. Reduce the damage you take by the value rolled. Attack another target with that roll.
Sabotage - Attack using Stealth. Remove one physical bonus or penalty, Hinder a target using your Min die, or maneuver to a new location in your environment.
Yellow Abilities: Diversion - When you would take damage, Defend against that damage by rolling your single Intangibility die.
Background: Academic.
Qualities: D12 Magical Lore, D8 Self Discipline.
Principle of: Mastery. You have thoroughly studied your own powers and are proud of your mastery of them. You understand a good deal about the metaphysics of your powers.
Power Source: Supernatural.
Powers: D10 Shapeshifting, D10 Suggestion, D8 Transmutation.
Yellow Abilities: Mass Modification - Boost or Hinder using Transmutation and apply that mod to multiple close targets.
Personal Upgrade - Boost yourself using Shapeshifting. Use your Max Die. This bonus is persistent and exclusive.
Archtype: Shadow.
Powers: D10 Stealth, D10 Intangibility, D6 Finesse.
Principle of: the Tactician. You are constantly assessing the situation making plans and backup plans and then reassessing the situation.
Green Abilities: Untouchable - When you would be dealt damage, roll a d4 while in the Green zone, d6 while in the yellow, or d8 while in Red. Reduce the damage you take by the value rolled. Attack another target with that roll.
Sabotage - Attack using Stealth. Remove one physical bonus or penalty, Hinder a target using your Min die, or maneuver to a new location in your environment.
Yellow Abilities: Diversion - When you would take damage, Defend against that damage by rolling your single Intangibility die.
Last edited December 14, 2025 9:56 pm
Rolls
Background - (2d10)
(77) = 14
Power Source - (1d10, 1d8)
1d10 : (7) = 7
1d8 : (4) = 4
Archtype - (1d10, 1d10, 1d6)
1d10 : (7) = 7
1d10 : (2) = 2
1d6 : (6) = 6
Personality - (1d10, 1d10)
1d10 : (6) = 6
1d10 : (7) = 7






