Character Creation

Nov 13, 2025 8:42 pm
Each player makes a single Spriteling. These are mysterious wilderness creatures, inclined towards acting as symbiotic guardians of their biome. They have varied bodies, usually land-dwelling or amphibious (if you want limited flight, it requires having a special trait with a somewhat expensive activation cost), with fine manipulators, on average about one 'spriteling yard' tall (but exceptions in both directions may exist), and usually weighing 20-75 pounds at that size. They have been created by the elder mushroom ring with an intuitive understanding of some topics (including both mundane wisdom and some supernatural capabilities) and some vague ancestral memories that may resurface when prompted, but no experiential memories.

As a player, decide on and write down the following details in a way that would make them fit into a coherent concept:

  • What is your Spriteling like visually and anatomically. It's best if you obtain an image (or several) that can be used both for conveying the visuals and serving as a source for the PC portrait on posts (if you don't have one, find some sort of glyph that would fill the portrait slot). It's better if you decide on a text colour that represents its voice for in-character speech, one that is readable in both dark and light schemes.
  • A brief summary/description of a personality that is conducive to exploring the wilderness and setting right what went wrong, or at least doing what the elder mushroom circle wants from you.
  • Spend 100 points on Static Fortes - the more mundane traits of your PC. The default list has Fortes costing 4 points per level. You can use those, negotiate custom traits, or mix and match. A trait level of 0 is an 'untrained adventurer' - not hopeless, but nothing to write home about; a level of 3 is about twice as good as an untrained character's trait; a level 10 is about ten times as good as untrained, and is the maximum trait level you can have during character creation.
  • Spend 100 points on Dynamic Fortes - the more flexible, often supernatural traits of your PC. To use these traits, you spend Drama Charge. Unlike Static ones, these can provide benefits that are not reducible to a numeric bonus. Either choose traits that match the scope of mundane skills (if they represent mythic extension to mundane skills), or negotiate a more nuanced scope (broader, narrower, or just different) - the scope affects the cost per level.
  • Spend up to 100 points on Flaws (you don't have to spend them all). These are negative Dynamic Traits. When they make an impact on your activities, you earn Drama Charge. Their scope and cost are chosen in a similar manner to other Traits.
  • Spritelings start the campaign with no major gear, but can have some trinkets or decorations that are trivial to obtain - a wreathe of spring snowdrop flowers, a stone with a hole on a cord woven of torn bark, a pretty shell of a snail, a rodent skull. Opportunities to gather materials and craft gear will present themselves (though a PC without Survival and Crafting may take a while to do so). If you think it's important to start with some trinkets, describe them.
  • A Spriteling begins a campaign with two language slots, adjusted by the Humanities trait (or a suitable replacement trait) using decibel scaling. Each slot can be spent on fully mastering either spoken or written forms of the following languages (or two slots for both): Beak, a shrieky, medium-high-pitch tongue; Croak, a guttoral, medium-low-pitch speech; Stag, a clicky, hissy speech. Coordinate with other players (not characters) to ensure at least one spoken form is shared by all spritelings. Spritelings will also be able to communicate with the elder mushroom circle regardless of language fluency. Written language is uncommon in the setting, so it's up to you whether you want to invest in it.
  • None of the Spritelings have been given names by the elder mushroom ring, but you might have a suggestion your PC would offer to companions when the topic of names comes up. But maybe your companions will want to give you a nickname - be ready for it.
[ +- ] The default list of Static Fortes (skills)
More details on character creation (and scaling and other topics) can be found in the Dramalogs file.

Draft character write-ups and big questions warranting 'official' rulings saved for posterity are a good fit for this thread, but it's probably more convinient to do quick discussion in Discord. Drafts are, of course, not final, and are to be shown to everyone for discussion before finalisation.
[ +- ] Example character: Jade the Mushroom Spriteling
[ +- ] Example character: Autumn Grass the Straw Elephant Spriteling
Note: I do not have a pre-approved format for character sheets in mind, so am open to any suggested easily-readable format.

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