Chapter 1: To Look Up
Rolls
Claw Attack! - (7d10)
(9101010429) = 54
Ash
Ash stops to take stock as she removes her jacket. What is that language? Do you know old man?
Where are you? Ash is really worried now. Strange flame spirit, her ancestor spirit is not answering her. But something about this language is starting to look and sound familiar.
And then the Jock (Ulysses) goes into a fighting mode without thought. Why is she not surprised?
Let me know if I have overstepped the creative licence
Botched ansestor roll, but the language roll looks promising

Once per game session, the player of a Garou with this Background may roll his Ancestors Background (difficulty 8, or 10 if he’s trying to contact the spirit of a specific ancestor). Each success allows the character to increase any Ability by one for the purposes of a single dice pool, even if he has no dots in the Ability — and he doesn’t suffer the penalty for not having the Ability. For example, young Michel, a pure flatlander, must scale an immense cliff to come to the aid of his embattled pack. Michel has an Ancestors rating of 4 and Athletics 0. He calls on his forebears to guide him, and Michel’s player rolls four dice at difficulty 8. He scores three successes. Michel contacts his great-great-great granduncle Cragtamer, who guides him over the sheer face and over the top. Now the player has an effective Athletics rating of 3 to make his climbing roll.
If the Garou had an Athletics rating of 2, then his effective dice pool would be 5. All effects last for the rest of the scene. While it is more difficult to contact a specific ancestor, successful contact provides either useful advice or precognitive visions at the discretion of the Storyteller. Botching an Ancestors roll may indicate that the character becomes catatonic for the remainder of the scene as he’s overwhelmed by the memories of thousands of lives. Alternatively, the ancestral spirit refuses to relinquish the body. How long the ancestor stays depends on the Storyteller.
••• You put names to faces among your ancestors
Rolls
Ancestors - (3d10)
(115) = 7
Academics + PER - (0d10+3d10)
(0) + (847) = 19
"Should we..." he looks around, trying to focus on the sound of the flowing river. "... get some water to put down this fire?"
Ash
Her focus is still the larger fire spirit and the situation as a whole.
What is going on here?

Rolls
Ancestors - (5d10)
(81993) = 30
Discern language - (7d10)
(104107356) = 45
You forget things: important things like names, phone numbers, and which route to take to the caern. You often forget tasks you’ve been assigned, what day or time certain happenings are taking place, or even when you last ate. Although you don’t forget Skills, Talents, or Knowledges, in order to remember specific details about anything more significant than your own name, you need to make an Intelligence roll (difficulty is set by the Storyteller).
He looked at the others who were watching the scene. Perhaps he should tell them his thoughts?
"I think they are elementals. Someone must have conjured them. I don't think they're hostile. Fire spirits just like to burn things. I don't think they are of the Wyrm."
Well, the hostility might start once they were being attacked by the Garou he recognized as the cub he met just now. Silly cub was about to learn a hard lesson he reckoned...
The language sounds completely unintelligible but only vaguely familiar. The script, however, you are certain looks like cuneiform- it's not Sanskrit, but it's similar. You can deduce it's some form of ancient near eastern language.
You're piecing together the language and the script- you can tell this has to be Sumerian- an ancient long dead language.
Everyone can declare their actions now-- all will resolve before the fire creatures
Rolls
Stas Init - (1d10+6)
(7) + 6 = 13
Dust Eater Init - (1d0+6)
(0) + 6 = 6
Voice of Rust Init - (1d10+7)
(9) + 7 = 16
Ulyssses Init - (1d10+6)
(6) + 6 = 12
Ash Init - (1d10+6)
(6) + 6 = 12
Fire Creatures Init - (1d10+5)
(7) + 5 = 12
Dust eater corrected init - (1d10+6)
(6) + 6 = 12
Hispo-Ash

Rolls
Bite (diff5) - Attack - (7d10)
(4628376) = 36
Bite (diff5) - Damage - (7d10)
(219106810) = 46
Rolls
Attack (kick, dif 7) - (7d10)
(2649379) = 40
Damage (bludgeoning) - (9d10)
(845371345) = 40
Rolls
Bite Attack! - (9d10Damage)
(3416957210) = 47
Bite Damage (Hispo form) - (9d10)
(6266103384) = 48
Rolls
Stanisław (Staś) Mikołajczyk: Subterfuge - (2d10)
(92) = 11
Stanisław (Staś) Mikołajczyk: DEX - (2d10)
(95) = 14
Voice of Rust's kick knocks the creature back into a tree and it falls to the ground, still smoldering but immobile.
Dust Eater quickly strips down to change forms.
A bite from Ulysses disintegrates another creature, and Stas douses the one near him in dirt. As it's flames go out, it too blinks out of existence.
Only the creature attacking Dust Eater remains, and it lashes out at him.
Two additional creatures appear at the feet of the woman.
Everyone else needs to Declare actions now-- init order is everyone else, then the fire creatures, then Dust Eater.
Rolls
Fire Creature Soak vs. Voice of Rust - (1d10)
(4) = 4
Fire Creature Attack - (3d10)
(798) = 24
Fire Creature Fire Damage - (3d10)
(175) = 13
Fire Creature Extra damage for successes - (2d10)
(98) = 17
Stas Init - (1d0+6)
(0) + 6 = 6
Dust Eater Init - (1d10+6)
(9) + 6 = 15
Ulysses Init - (1d10+6)
(3) + 6 = 9
Voice of Rust Init - (1d10+7)
(3) + 7 = 10
Fire Creatures Init - (1D10+5)
(10) + 5 = 15
stas corrected init - (1d10+)
(4) = 4
stas corrected init - (1d10+)
(5) = 5
Hispo-Ash

Rolls
Aisling “Ash” Byrne: Bite (diff5) - Attack - (7d10)
(5192591) = 32
Aisling “Ash” Byrne: Bite (diff5) - Damage - (7d10)
(178101014) = 41
Sorry- for reference there are now 3 small fire guys - one attacking Dust Eater, and two recently summoned plus the fire girl
Noticing Dust Eater's clothes on the ground, Staś grabs them and tries to disappear in the middle of the chaos. One good thing about fire is that it doesn't have a solid shape, so if he were to jump on the fire, he should be able to put her out no matter how big she is. He is sure the other Garou wouldn't mind. After all, isn't keeping the pack safe the right thing to do?
"I think that one is too... big to put out." he says out loud, hoping someone will come up with a better idea, while ignoring his own observation. Judging by what the others are up to, maybe it is time he learns how this wolf business works. It looks like the go-to option to solve these sort of problems. Yet, it still feels somewhat... unnatural to not be a regular human.
Rolls
Stanisław (Staś) Mikołajczyk: STA + Stanisław (Staś) Mikołajczyk: Stealth - (3d10+3d10)
(798) + (116) = 32
Rolls
Soak [6] - (4d10)
(5811) = 15
"Come cub! Claim your deed-name!"
The Crinos theurge pointed at the larger creature.
Rolls
Attack (kick) vs little one (dif 7) - (7d10)
(3256761) = 30


