Chapter 3.5: The Temple of Merikka

Nov 2, 2025 6:14 am
Myrtha is improvising a plan as first Lyrel then the others climb down the rope. "Let’s all get against the wall. Chase can check from the main door corner, see what else can be seen from there. Maybe Ember could check the other corner, see if another entrance is apparent… the rest of us stay put and then we decide which way to go. What do you think?"

"There's also that small building against the wall," Aanbo observes as he anchors the rope for the others to clamber down. Finally, it's just him and Ember still atop the wall. She gestures to him; he's a little skeptical, but she insists, so he passes her the rope. He needn't have worried; while Ember's not as strong as Myrtha, a life of balcony break-ins, narrow escapes, and always having to prove herself on the street has honed the young woman's athleticism to a high degree. Once Aanbo has made the descent, Ember tosses the rope down as there's nothing to tie it to. Then she slowly lets herself down, hangs from her hands, finds a foothold, and begins crawling down the wall as sure as an insect.

Once she's down on the ground, Ember and Chase nod wordlessly to each other and begin moving off toward the different parts of the compound.
https://i.imgur.com/2QQsJ2R.png
(each square is 10' on a side)
Nov 2, 2025 6:17 am
OOC:
@mathias0077 @WhtKnt - I'm a little unclear on the directions these two are going; if Chase is going to the Temple's main entrance and then back to the building against the wall, he's going east and then doubling back to go north. Which direction is Ember going?
Nov 2, 2025 6:27 am
Outside the wall, not far away, Morton and Arya are just coming up the hill and discovering Ember's tracks that came before them.
Nov 2, 2025 11:02 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp"A good thing they were cover up their tracks." as he takes note of the way they traveled. "Shouldn't take us long to discover where they have went."
Last edited November 2, 2025 11:02 am
Nov 2, 2025 11:46 am
spaceseeker19 says:
OOC:
@mathias0077 @WhtKnt - I'm a little unclear on the directions these two are going; if Chase is going to the Temple's main entrance and then back to the building against the wall, he's going east and then doubling back to go north. Which direction is Ember going?
I guess Ember can check the front and I will check the others.
Nov 2, 2025 4:48 pm
OOC:
Sounds good to me!
Nov 3, 2025 1:21 am
Chase heads north, moving quietly.

Ember slinks east, moving like a ghost.

But at nearly the same time, dark shapes slink around the corners of the Temple. With the flickering torchlight augmenting the light of the moon, the heroes can clearly see that they are large canines: wolves or wolf-like dogs. The one to the north growls, having detected the party. Larger shapes behind the canines are starting to come around the corners, too...
[ +- ] The Temple Courtyard
OOC:
Everyone, please roll initiative for your PCs (I'll roll for Arya).


23 - Ember (5/12)
18 - Wolves
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9)
15 - Aanbo (19/27)
14 - Myrtha (29/30)
14 - Arya (1/19)
13- Lyrel (7/13)
5 - Watch
4 - Eugenios (8/8)

Rolls

Arya initiative - (1d20+1)

(13) + 1 = 14

Wolves initiative - (1d20+2)

(16) + 2 = 18

Others' initiative - (1d20)

(5) = 5

Nov 3, 2025 2:18 am
Ember freezes, her muscles tensing.

Rolls

Initiative - (1d20+3)

(20) + 3 = 23

Nov 3, 2025 2:59 am
Quote:
Everyone, please roll initiative for your PCs
Morton has a nice high 15. :) LOL nothing compared Ember but I did edge out Arya. Still I'm wolf bait.
Last edited November 3, 2025 3:01 am

Rolls

INIT - (1d20+2)

(13) + 2 = 15

Nov 3, 2025 4:00 am
OOC:
Catching up…
Ferranzo lands uneasily and stays close to the wall.
Last edited November 3, 2025 4:46 am

Rolls

STR (Athletics) with advantage - (2d20h1-1)

(83) - 1 = 7

Initiative - (1d20+2)

(14) + 2 = 16

Nov 3, 2025 7:53 am
Lyrel sends a blue bolt towards the first wolf she sees, but misjudge its movement and it leaps over the spot she thought it would be in, leaving frost on the ground.
[ +- ] 0: Ray of Frost
Last edited November 3, 2025 7:55 am

Rolls

Ray of Frost - (1d20+5, 1d8)

1d20+5 : (3) + 5 = 8

1d8 : (6) = 6

Initiative - (1d20+4)

(9) + 4 = 13

Nov 3, 2025 10:22 am
Bringing his gaze back to the interior of the temple wall, Eugenios curiosity is peaked at the shear size of the animals coming around the corner . . .
OOC:
It appears Eugenios was very distracted.
Last edited November 3, 2025 10:22 am

Rolls

Initiative - (1d20+1)

(3) + 1 = 4

Nov 3, 2025 10:56 am
Chase freezes as soon as he sees eye glow he knows he doesn't have the time to unshoulder his bow so he will slowly pull his sword.

Rolls

initiative - (1d20+3)

(13) + 3 = 16

Nov 3, 2025 6:01 pm
Myrtha descended into the courtyard, landing with a heavier thud than she would have liked. She silently hoped Morton and Arya were safe, but soon focused her mind on more pressing matters. Soon, the approaching of apparently hostile animals was all she could think of.

Rolls

Athletics (advantage) - (2d20H1+5)

(413) + 5 = 18

Initiative - (1d20+2)

(12) + 2 = 14

Nov 3, 2025 7:56 pm
Aanbo re-coils the rope and stashes it in his pack, in case it becomes useful later.

Rolls

Initiative - (1d20+2)

(13) + 2 = 15

Nov 3, 2025 11:26 pm
The wolves are beginning to rush toward the party.
OOC:
You each can post your round one turns now; Ember will resolve first, then the wolves, then Ferranzo and Chase will act simultaneously. Morton and Arya hear the commotion on the other side of the wall; they have to decide on a way to get inside (trying the front gates or climbing over).
https://i.imgur.com/76TJjAo.png

23 - Ember (5/12)
18 - Wolves
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9)
15 - Aanbo (19/27)
14 - Myrtha (29/30)
14 - Arya (1/19)
13- Lyrel (7/13)
5 - Watch
4 - Eugenios (8/8)
Nov 3, 2025 11:30 pm
Ember readies for an attack, preparing to stab when one gets close.

Rolls

Rapier to hit - (1d20+5)

(14) + 5 = 19

Rapier damage - (1d8+3)

(1) + 3 = 4

Nov 4, 2025 3:40 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp upon hearing the commotion and not really know where the gate is, Morton elects to the climbable wall.

He immediately scuttles up the wall with thoughts to deal with the situation and/or aid Arya to come up as well.
Last edited November 4, 2025 3:41 am

Rolls

Athletics - (1d20+1)

(15) + 1 = 16

Nov 4, 2025 4:46 am
Nervous yet determined, Ferranzo throws a Sleep spell, targeting the center of the pack.
Nov 4, 2025 6:23 am
WhtKnt says:
Ember readies for an attack, preparing to stab when one gets close.
OOC:
@WhtKnt - Ember can used a ranged weapon, or she can move closer and Ready her rapier attack. But if she stays where she is and Readies her rapier, nothing will happen this round, as there's no way the wolf will reach her this round on its own (even if it Dashes). Every square is 10', so at the start of the round they are 115' apart. Do you want to wait a round for it to get to her, or do you want to do something else?
rpgventurer says:
Nervous yet determined, Ferranzo throws a Sleep spell, targeting the center of the pack.
OOC:
@rpgventurer - I just want to confirm this action. There isn't a pack that Ferranzo can see - just one wolf and one figure behind the wolf. At the start of the round, the wolf is 115' away from Ferranzo - just outside the range of Sleep. But the wolves (one he can see, and one clear on the other side of the building that only Ember can see) act before Ferranzo, and they will presumably move closer on their turn. But Ferranzo acts before the figures behind the wolves. This means that Ferranzo could be casting Sleep on just one wolf. Is that what you want?

Rolls

Secret Roll

Secret Roll

Nov 4, 2025 10:54 am
Chase seeing the distance between he and the wolf will jam his sword in the ground unshoulder his bow nock arrow and release at the wolf.

Rolls

to hit, damage - (1d20+7, 1d8+3piercing)

1d20+7 : (8) + 7 = 15

1d8+3piercing : (1) + 3 = 4

Nov 4, 2025 4:26 pm
Still under the impression that the group is sneaking about, Aanbo whispers as loudly as he dares, "Help Chase!"

Meanwhile, the monk moves across to support Ember, positioning himself in front of the rogue if he can and preparing to Dodge any incoming attacks. Aanbo believes this should allow Ember to use her ranged weapons, but then considers the question of whether or not she even has anything of that nature.

He shakes his head clear of such intrusive thoughts. The enemy is coming!
OOC:
Taking the Dodge action. While the wolf won't get in melee range this round, I'm going to assume there's a ranged attack from behind.
Nov 4, 2025 4:38 pm
Myrtha rushed next to Chase, dropping her spear to the ground, while retrieving her longbow and shooting at the closest wolf. As soon as she loosed her arrow, she dropped her bow and grabbed her spear, in anticipation of the canine's charge.

Rolls

Longbow to hit - (1d20+4)

(13) + 4 = 17

Longbow damage - (1d8+2)

(4) + 2 = 6

Nov 4, 2025 5:31 pm
OOC:
Cancel the Sleep, please.
Ferranzo stops before the final syllable of his spell is uttered. Wait… wolves travel in packs. I only see one.

Instead, he’ll wait for three or more wolves to show up together. Meanwhile, he’ll encourage Aanbo. "Stand firm. You got this."
OOC:
Bardic Inspiration as a bonus action.
Nov 4, 2025 5:36 pm
Ember will close the distance by 20 feet, which should put her in range of the wolf's movement. If not, she will stay at that position and be ready for an attack for the next round.
Nov 5, 2025 2:31 pm
Round One
(this is followed by round two)

Ember moves toward the Temple's entrance and prepares to attack Wolf 2, should it come into her reach.

Their claws scritching on the flagstones, the two wolves dash toward the heroes at full speed...but they do not quite reach them.

Thinking that spells aren't needed for such small numbers, Ferranzo gives encouragement to Aanbo: "Stand firm. You got this."
Aanbo has a d6 Bardic Inspiration die.

Chase plunges his sword into a crack between flagstones so that it stands there, quivering, while he quickly grabs an arrow, nocks, draws, and looses as the snarling wolf is almost upon him!
Wolf 1 takes 4 piercing damage!

Hearing the noise of the wolves and the heroes, Morton assesses his options, and decides that going over the wall is the fastest way to rejoin the others. Finding imperfections, cracks, and joins in the granite blocks, Morton clambers up the wall. He pulls himself up onto the top of the wall just above Lyrel and can see the situation.

"Help Chase!" Aanbo hisses to the others, moving toward Ember as she moves toward Wolf 2.

With no healing prayers remaining, Arya follows Morton's lead and swiftly mounts the wall next to him.

Myrtha covers the distance between her and Chase easily, loosing an arrow as she jogs, and drops her bow to switch to her spear. The shaft sinks deep into the animal.
Wolf 1 takes 6 piercing damage!

Lyrel recalls one of the earliest spells she learned, an arcane incantation to draw the heat from the air itself, and flings that effect toward the wolf...but her calculations of trajectory didn't include Myrtha stepping in the way, so the wizard jerks the spell to the side rather than risk harming her burly companion. A patch of wall on the Temple forms ice.

The first watchman runs around the corner, but rather than approaching the intruders, he runs to the low building and bangs on the door with his spear. "Awake! Arise! The murderers are here!"
The second watchman runs around the corner (like Wolf 2, only seen by Ember and Aanbo) and slows warily, recognizing that it is just him and his wolf against two of the infamous kidnapper/killers. "HELP! THE KILLERS ARE WITHIN THE GATE!"
[ +- ] The Temple courtyard after the watch moves
OOC:
@Mathfuric - please take Eugenios' turn now. Everyone can also post their round two turns now (although you can wait to see what happens with the opponents first if your PC is later in the initiative).
Eugenios starts muttering arcane words quietly as a slim, shimmering layer of frost builds upon his extended hand. Then, with a quick flick of the wrist, the now-glowing frost hand shoots out towards the wolf approaching Ember.
Wolf 2 takes 2 necrotic damage!

23 - Ember (5/12)
18 - Wolf1 (-10), Wolf 2 (-2)
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9) 20' up on the wall
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (1/19) 20' up on the wall
13- Lyrel (7/13)
5 - Watch
4 - Eugenios (8/8)

Rolls

Arya STR (Athletics) - (1d20+3)

(17) + 3 = 20

Nov 5, 2025 3:05 pm
Ember waits for the wolf to close before stabbing at it.

Rolls

Rapier to hit - (1d20+5)

(9) + 5 = 14

Rapier damage - (1d8+3)

(2) + 3 = 5

Nov 5, 2025 3:45 pm
"Try not to kill anyone," says Aanbo while he still has a chance. He readies his quarterstaff and moves forward to support Ember, and attempts to knock down the charging wolf.
OOC:
Movement: 30-35 feet up to be with Ember, assuming the wolf is going to close the remaining distance.
Action: Two-handed Quarterstaff vs Wolf2, non-lethal damage.
Bonus Action: Unarmed strike vs Wolf2, non-lethal damage.

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (7) + 4 = 11

1d8+2 : (2) + 2 = 4

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (9) + 4 = 13

1d4+2 : (1) + 2 = 3

Nov 6, 2025 12:06 am
Ferranzo insults Wolf 1. "Wow. Look how shabby your coat is. And you fight like a pup. No wonder you’re not a pack leader!"
OOC:
Casting Viscous Mockery
Last edited November 6, 2025 1:57 am
Nov 6, 2025 12:28 am
OOC:
Dose anyone have hold portal? Keep them from coming out of the small building.
Nov 6, 2025 12:59 am
Eugenios waits and watches the action happening below removing his hat as he does so, placing it into a pocket within the folds of his long jacket. His prep of a spell is interrupted by the sounds of something scrambling up the wall, but a quick glance shows the shadows as humanoid. The Gnome moves his attention back to the priority problem being the wolves and guards.

He starts muttering arcane words quietly as a slim, shimmering layer of frost builds upon his extended hand, with a quick flick of the wrist the now glowing frost hand shoots out towards the wolf engaging Ember . . .
OOC:
Action: Cast Chill touch at Wolf 2

Rolls

Chill Touch - Attack - (1d20+6)

(15) + 6 = 21

Chill Touch - Damage - (1d8)

(2) = 2

Nov 8, 2025 2:23 pm
Round two
(this is preceded by round one, followed by round three)

Ember grips her rapier tightly, preparing to meet the rushing wolf.

Meanwhile, around the corner on the west side of the compound, Wolf 1 charges at the heroes...opting to leap at Myrtha. The warrior woman easily sidesteps the canine, shoving its body aside with her hip as it leaps.

Wolf2, meanwhile, has covered the distance to Ember in two bounds. As it leaps at her, Ember's rapier sinks into its flesh.
Wolf2 takes 5 piercing damage.
Ember takes 5 piercing damage and collapses, dying!

"Wow!" Unaware of this drama happening out of his sight, Ferranzo calls out, mocking Wolf1. "Look how shabby your coat is. And you fight like a pup. No wonder you’re not a pack leader!"
Wolf1 takes 1 psychic damage and dies of shame!

With the immediate danger of the wolf out of the way, Chase relaxes a bit and tries to set the record straight. "We are not murders good sir. We are sent to root out the corruption in Orlane coming from this temple." Watch 1 shakes his head and barks a laugh. "Root out the corruption? I've got to admit, when we called you murderers, I never thought you'd be dumb enough to come back and kill again. This makes it so much easier!"

Behind Chase, up on the wall, Morton calls out: "A wolf took Ember down!" So saying, he opens himself up to the power of the Fiend once more, letting the hellfire rip through him and generate a concussive blast that narrowly misses Wolf2.

Aanbo steps protectively up to Ember's side, hoping to distract the wolf from savaging the young woman's body. His initial strike with the staff does little damage but does get its attention; his follow-up kick to the head snaps its jaws together.
Wolf2 takes 3 bludgeoning damage!
[ +- ] The Temple Courtyard, middle of round 2
(Myrtha's turn will go here)

Not liking the sound of Watch1's banter, Arya hustles north on the top of the wall. "Easier? Easier?!" She calls upon Pelor, who sends a gleaming, glittering column of radiance down at the watchman. "What about this is easy for you?"
Watch1 takes 2 radiant damage!

Lyrel murmurs the long-practiced arcane words. Extending her hand, a beam of bluish-white lances out toward Watch1...but the distance is too great, and the beam fades before it can reach the villain.

"We show that you attacked the Temple, we're heroes and you're monsters," Watch1 snarls, jogging around the corner and flinging his spear up at Arya on the wall. The spear takes Arya in the neck.
Arya takes 4 piercing damage and falls backwards off the wall, dying!
Arya plummets to the ground, failing her first death save!

Watch2 sets his spear grimly as he watches Aanbo beat his wolf.

The door opens and three more watchmen emerge, carrying a spear in each hand. "You should have seen it - I just got knocked one of them off the wall!" Watch1 boasts. Watch3 hands him a spear. "I'll believe it when I see it, Parl." Watch 4 and Watch 5 Dash to get further out the door, preparing to throw spears at Chase and Myrtha next round. "Careful - it looks like they brought their whole gang!"

The water in the air condenses on Eugenios' skin as he continues chanting the arcane syllables. That water then freezes, forming another 'glove' of transparent ice, which flies off toward Wolf2.
Wolf2 takes 5 necrotic damage and dies!
[ +- ] Temple Courtyard, end of round two

23 - Ember (0/12) Dying
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9) 20' up on the wall
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (0/19) Dying one failure
13- Lyrel (7/13)
5 - Watch 1 (-2), Watch 2, Watch 3, Watch 4, Watch 5
4 - Eugenios (8/8)

Rolls

Wolf1 targer (1 - Chase, 2 - Myrtha) - (1d2)

(2) = 2

Wolf1 attack on Myrtha AC16, piercing damage - (1d20+4, 2d4+2)

1d20+4 : (2) + 4 = 6

2d4+2 : (42) + 2 = 8

Wolf2 attack on Ember AC14, piercing damage - (1d20+4, 2d4+2)

1d20+4 : (16) + 4 = 20

2d4+2 : (21) + 2 = 5

Wolf1 WIS save DC13, psychic damage - (1d20+1, 1d4)

1d20+1 : (7) + 1 = 8

1d4 : (1) = 1

Nov 8, 2025 4:28 pm
Lyrel fires off another blast of cold
OOC:
round 2, still useless in this encounter
Last edited November 8, 2025 4:28 pm

Rolls

Ray of Frost @wolf2 - (1d20+5, 1d8)

1d20+5 : (4) + 5 = 9

1d8 : (6) = 6

Nov 8, 2025 4:36 pm
Chase will look at the watchman and hold fire"We are not murders good sir. We are sent to root out the corruption in Orlane coming from this temple."

Rolls

Persuasion - (1d20+1)

(7) + 1 = 8

Nov 8, 2025 4:52 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp From his position, watching Morton can see all that is happening. He calls "A wolf took Ember down!" and he follows that up with the casting of Eldritch Blast at that wolf (2). He holds his viewing position and doesn't head down.
Last edited November 8, 2025 4:54 pm

Rolls

Eldritch Blast - (1d20+6, 1d10)

1d20+6 : (6) + 6 = 12

1d10 : (6) = 6

Nov 9, 2025 6:13 am
Eugenios flexes his fingers as words form on his lips and frost upon his hand, again with a flick of his wrist a slightly glowing hand of frost leaps towards those attacking Ember . . .

Rolls

Chill Touch - Attack - (1d20+6)

(16) + 6 = 22

Chill Touch - Damage - (1d8)

(5) = 5

Nov 10, 2025 6:09 am
Round two, continued...

With the immediate danger of the wolf out of the way, Chase relaxes a bit and tries to set the record straight. "We are not murders good sir. We are sent to root out the corruption in Orlane coming from this temple." Watch 1 shakes his head and barks a laugh. "Root out the corruption? I've got to admit, when we called you murderers, I never thought you'd be dumb enough to come back and kill again. This makes it so much easier!"

Behind Chase, up on the wall, Morton calls out: "A wolf took Ember down!" So saying, he opens himself up to the power of the Fiend once more, letting the hellfire rip through him and generate a concussive blast that narrowly misses Wolf2.

(@matmaisan - Myrtha's turn will go here)

Not liking the sound of Watch1's banter, Arya hustles north on the top of the wall. "Easier? Easier?!" She calls upon Pelor, who sends a gleaming, glittering column of radiance down at the watchman. "What about this is easy for you?"
Watch1 takes 2 radiant damage!

Lyrel murmurs the long-practiced arcane words. Extending her hand, a beam of bluish-white lances out toward Watch1...but the distance is too great, and the beam fades before it can reach the villain.
OOC:
@runekyndig - you missed with the attack, but I'm narrating it this way because Ray of Frost's range doesn't cover the distance between Lyrel and Watch1. If you want Lyrel to have moved closer on this turn, let me know.
"We show that you attacked the Temple, we're heroes and you're monsters," Watch1 snarls, jogging around the corner and flinging his spear up at Arya on the wall. The spear takes Arya in the neck.
Arya takes 4 piercing damage and falls backwards off the wall, dying!
Arya plummets to the ground, failing her first death save!

Watch2 sets his spear grimly as he watches Aanbo beat his wolf.

The door opens and three more watchmen emerge, carrying a spear in each hand. "You should have seen it - I just got knocked one of them off the wall!" Watch1 boasts. Watch3 hands him a spear. "I'll believe it when I see it, Parl." Watch 4 and Watch 5 Dash to get further out the door, ready to throw spears at Chase and Myrtha next round. "Careful - it looks like they brought their whole gang!"

The water in the air condenses on Eugenios' skin as he continues chanting the arcane syllables. That water then freezes, forming another 'glove' of transparent ice, which flies off toward Wolf2.
Wolf2 takes 5 necrotic damage and dies!

https://i.imgur.com/hc4L3xo.png
OOC:
Aside from Myrtha's turn, this completes round 2. Everyone can post their round three turns now. Remember that the wall on the left is 20' tall (so no one can see dying Arya except Morton), Ember is also dying, and each square on the map is 10 feet.

23 - Ember (0/9) Dying
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (14/14)
15 - Morton (9/9) 20' up on the wall
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (17/18)
14 - Arya (0/10) Dying One failed death save
13- Lyrel (3/9)
5 - Watch 1 (-2), Watch 2, Watch 3, Watch 4, Watch 5
4 - Eugenios (8/8)

Rolls

DEX save DC13 - (1d20)

(9) = 9

Sacred Flame radiant damage - (1d8)

(2) = 2

Watch1 spear attack on Arya AC16, piercing damage - (1d20+2, 1d6)

1d20+2 : (17) + 2 = 19

1d6 : (4) = 4

Falling damage - (2d6)

(51) = 6

Nov 10, 2025 4:35 pm
Aanbo uses his quarterstaff's reach to extend his range just a tiny bit, hopefully enough to thwack the torch and douse the light. Regardless of whether or not he is successful, he makes ready to defend Ember should Watch2 charge.
Nov 10, 2025 7:42 pm
"They’re scared! They’re scared! Don’t give up!" Ferranzo hopes that’s true as he encourages his new-found companions and moves closer to the group of watchmen to the north. He stops to play a quick lullaby on his flute, focusing on the area between Watch5 and Watch4 directly in front of Watch1.
OOC:
Ferranzo moves 25 feet to get the watch within range of his Sleep spell.
Last edited November 10, 2025 7:42 pm

Rolls

Sleep spell (affected HP) - (5d8)

(71584) = 25

Nov 10, 2025 8:16 pm
"Someone get to Arya! I've got this Chase!" the warrior called out as she rushed towards the group of watchmen being targeted by Ferranzo’s spell. She moved as far as possible before hurling one of Reptile’s throwing axes at watch#4.
OOC:
I’ve already rolled Myrtha’s 3rd level hp here. Should they be counted in her current max hp?

Regarding this round, Myrtha’s targeting should depend on who falls under Ferranzo’s spell.

Rolls

Handaxe to hit - (1d20+5)

(7) + 5 = 12

Handaxe damage - (1d6+3)

(4) + 3 = 7

Nov 10, 2025 9:54 pm
Chase will target watch 5 nock, draw, inhale, aim, release. "We warned you to stand down!!"
Last edited November 10, 2025 9:54 pm

Rolls

to hit, damage - (1d20+7, 1d8+3piercing)

1d20+7 : (10) + 7 = 17

1d8+3piercing : (5) + 3 = 8

Nov 11, 2025 2:21 am
Round three
(this is preceded by round two)

Ember moans softly.
Ember has one successful death save!

"They’re scared!" As Ember lays dying, Ferranzo rushes toward the group of four watchmen. "They’re scared! Don’t give up!" Arriving next to Myrtha, Ferranzo plays a little trill on his flute, which trails into a diminuendo. The music works its magic; the watchmen's eyes flutter as their heads nod. Then they drop their spears and sink to the ground.
Watch 1, Watch 3, Watch 4, and Watch 5 all fall asleep!

"Someone get to Arya!" Myrtha calls over her shoulder, then turns to her doughty fighting companion. "I've got this, Chase!" Chase, seeing that the watchmen facing him have all fallen asleep, relaxes and slides his arrow back into its quiver.

Morton trusts that the others will take care of the sleeping guards, and he moves to check on Arya and help her if she somehow miraculously survived the spear through the neck and the fall off the wall. Out of desperation, Morton climbs down the wall again. He arrives at the bottom of the wall without taking his eyes off of Mother Arkon, who is lying terribly still far away from him.

Aanbo lashes out with his staff, smashing the top of the torch. Fragments of burning wood and pitch fall to the flagstones, the flames guttering and dying. Aanbo waits in the dim light for Watch 2 to come to him.

Myrtha nods to Chase and walks toward the sleeping guards. As she walks, Myrtha pulls the coil of rope from the side of her pack and begins measuring out lengths to cut to tie up the watchmen before they can wake.

Arya's heart struggles to keep beating. She has one success and one failure.
Arya succeeds on her second death save!

Watching the lone guard, Watch 2, warily, Lyrel sprints toward Aanbo, arriving by the dwarf's side. She is relieved to see that Ember is still breathing...barely.

Watch 2 approaches Aanbo warily, spear ready and slowly enough that he has only made it as far as the base of the steps up to the front entrance by the end of his turn.

Eugenios sprints after Lyrel toward the dying Ember, but his shorter strides do not cover the full distance to his companions.

https://i.imgur.com/gjiIKFk.png
Remember that every square is 10'.
23 - Ember (0/12) Dying one success
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9)
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (0/19) Dying one success, one failure
13- Lyrel (7/13)
5 - Watch 1 (-2, asleep), Watch 2, Watch 3 (asleep), Watch 4 (asleep), Watch 5 (asleep)
4 - Eugenios (8/8)

Rolls

Arya death save DC10 - (1d20)

(17) = 17

Nov 11, 2025 6:39 am
Ember moans softly.

Rolls

Death save (DC 10) - (1d20)

(19) = 19

Nov 11, 2025 6:59 am
Lyrel runs to Ember and Aanbo. She is ready to launch a frost ray if watcher 2 comes to close

Rolls

Ready action: Ray of Frost - (1d20+5, 1d8)

1d20+5 : (7) + 5 = 12

1d8 : (7) = 7

Nov 11, 2025 11:06 am
@spaceseeker19 If Chase sees the watchman go down before he loosed he would not have fired. We are not murders. He would not have known what Ferranzo was doing playing his flute.
Nov 11, 2025 11:21 am
Watches intently as the guards fall to the ground asleep, making a mental note of the Bards efficiency with the spell. The Gnome casually makes his way off the wall and follows Lyrel, but his focus more on helping the downed Ember than engaging the watch.
OOC:
Will use all movement to reach Ember.
Added a medicine check just in case, but pretty sure Eugenios can’t make it to Ember.
Last edited November 11, 2025 11:25 am

Rolls

Acrobatics (advantage) climb down - (2d20H1+1)

(1815) + 1 = 19

Medicine (if required to stabilise Ember) - (1d20+1)

(15) + 1 = 16

Nov 11, 2025 12:56 pm
Seeing the guardsmen fall to the ground, Myrtha stays her axe throw.
OOC:
Seeing as Ferranzo’s action happens before Myrtha’s in the initiative order, Myrtha would not hurl the axe, if it could be avoided. She would rush to the fallen guardsmen, kick away their spears and if no other immediate threat is present, use rope to tie them up while they sleep. She would think to store the men in the small building, if it is cleared.
Nov 11, 2025 3:00 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp With little choice in his mind, he quickly will decend off the wall and run to Arya's aid.
Nov 11, 2025 7:54 pm
mathias0077 says:
If Chase sees the watchman go down before he loosed he would not have fired. We are not murders. He would not have known what Ferranzo was doing playing his flute.
OOC:
@mathias0077 - Good. I thought it was a little strange that you had Chase attack after the Sleep spell was cast. but then you didn't know that these guys are not particularly tough.

Tell me what Chase did instead, then.
Mathfuric says:
The Gnome casually makes his way off the wall...
OOC:
@Mathfuric - Eugenios was already on the ground, but even Dashing he will not make it to Ember's side this round (remember that these are 10' squares, not 5'). We can keep the medicine check roll for next round if you like, or you can choose to do something other than Dash if you'd rather.
WanderOne says:
With little choice in his mind, he quickly will descend off the wall and run to Arya's aid.
OOC:
@WanderOne - Anyone climbing up or down the wall without someone on top anchoring a rope needs to roll a STR (Athletics) check. Please roll that skill check if you want him to climb down.
matmaisan says:
She would...use rope to tie them up while they sleep.
OOC:
@matmaisan - let's say she's incredibly good with knots, so she can tie up one person each round: both cutting off a section of rope (bonus action) and tying up the person (action) in 6 seconds. Do you want to tie just their hands (3 feet of rope) or hog-tie their hands and feet (6 feet of rope)?
runekyndig says:
Lyrel runs to Ember and Aanbo. She is ready to launch a frost ray if watcher 2 comes too close
OOC:
@runekyndig - Lyrel's full move will take her around the corner, but it won't reach Ember and Aanbo without a Dash. Do you want her to run most of the way and Ready the spell, or do you want to use your Dash to get all the way by your companions?
Nov 11, 2025 7:59 pm
spaceseeker19 says:
OOC:
@runekyndig - Lyrel's full move will take her around the corner, but it won't reach Ember and Aanbo without a Dash. Do you want her to run most of the way and Ready the spell, or do you want to use your Dash to get all the way by your companions?
OOC:
I thought I had my math right - move + dash to get my companions
Nov 11, 2025 8:51 pm
Quote:
OOC:
@WanderOne - Anyone climbing up or down the wall without someone on top anchoring a rope needs to roll a STR (Athletics) check. Please roll that skill check if you want him to climb down.
Simple Morton has a good 15 for needed athletic check.
Last edited November 11, 2025 8:53 pm

Rolls

Athletics check - (1d29+1)

(25) + 1 = 26

Redo Athletics check - (1d20+1)

(14) + 1 = 15

Nov 11, 2025 10:08 pm
spaceseeker19 says:
Mathfuric says:
The Gnome casually makes his way off the wall...
OOC:
@Mathfuric - Eugenios was already on the ground, but even Dashing he will not make it to Ember's side this round. We can keep the medicine check roll for next round if you like.
OOC:
Sounds an excellent plan 👍🏻
Nov 11, 2025 10:16 pm
Chase seeing the watchmen hit the ground will with Myrtha and help her tie up the sleepers.
Nov 12, 2025 4:48 am
Round three has been updated; you can all post your round four turns now.

https://i.imgur.com/gjiIKFk.png
Remember that every square is 10'.
23 - Ember (0/12) Dying one success
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9)
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (0/19) Dying one success, one failure
13- Lyrel (7/13)
5 - Watch 1 (-2, asleep), Watch 2, Watch 3 (asleep), Watch 4 (asleep), Watch 5 (asleep)
4 - Eugenios (8/8)
Nov 12, 2025 6:24 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
On the ground Morton briskly rushes to completely cover the needed distance to dying Ayra while retriving his life giving healer's kit.
Nov 12, 2025 10:41 am
"Let's tie these people up and put them back in that little building along with these wolf bodies." Getting to work cutting lengths of rope and handing them to Myrtha.
Nov 12, 2025 11:06 am
Eugenios moves in to check on the fallen rouge, leaving the Monk and Flaming Haired Elf to deal with the approaching guard. Bring the girl to her side he checks her breathing and pulse, prior to searching for and dealing with any wounds. Finally the Wizard places her into a comfortable recovery position once he is satisfied she should recover.
OOC:
Use prior roll for medicine 😁
Nov 12, 2025 4:31 pm
As support draws behind him, Aanbo hustles forward to engage the watchman. He levels the business end of his staff towards the watchman's chest and says, "Surrender."
OOC:
Move 30-35 feet to get within melee range of Watch2.
Action: Ready quarterstaff attack if Watch2 does anything else besides surrender. I'll add the reaction attack roll should that occur and will apply non-lethal damage.
If, however, Watch2 decides to throw their spear at me as I approach, I'll spend my reaction to try and deflect it, then call for his surrender.
Last edited November 12, 2025 4:31 pm

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (14) + 4 = 18

1d8+2 : (8) + 2 = 10

Deflect Missiles if Watch2 throws spear - (1d10+5)

(8) + 5 = 13

Nov 12, 2025 5:50 pm
"The others might need help." Leaving the sleeping guards to his capable companions, Ferranzo runs around the corner to check the situation.
OOC:
Move plus Dash — a whopping 50 feet.
Last edited November 12, 2025 5:51 pm
Nov 13, 2025 7:01 am
Round four
(this is preceded by round three)

Ember groans and writhes as her blood leaks out onto the flagstones. She blinks, inhales a shuddering breath, and realizes that she's not going to die.
Ember wakes up with 1 HP!

Seeing that the others are set to take care of the sleeping watchmen, Ferranzo remembers Morton's yell about Ember. He turns and sprints back toward the corner where Eugenios has just gone, Dashing to actually make it around the corner to see the drama unfold.

Taking a length of rope from Myrtha, Chase moves to the sprawled form of Watch 4 and ties the man up.

Morton rushes to Arya's side, Dashing to cover the full distance.

Aanbo stares hard at the lone remaining guard, Watch 2, and extends his staff as he walks forward, demanding "Surrender." Watch 2 makes his Readied attack with his spear as soon as Aanbo gets within reach. Fast as a cobra, the monk sidesteps the stab and jabs his staff, hitting Watch 2 between the eyes before he can even blink.
Watch 2 takes 10 non-lethal bludgeoning damage and collapses, unconscious.

Arya, her limbs splayed at awkward angles, struggles to hold onto life.
Arya fails her third death save; she has one success and two failures.

Eugenios slides to a stop next to Ember, ready to treat her wounds, but is astonished to see that she is awake. The rogue smiles weakly as he helps her to her feet.

https://i.imgur.com/cnwE8gD.png
OOC:
We are out of initiative now. I still need a WIS (Medicine) check from @WanderOne and a decision from @matmaisan as to how much rope Myrtha is using, then I'll tally XP.

23 - Ember (1/12)
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9)
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (0/19) Dying one success two failures
13- Lyrel (7/13)
5 - Watch 1 (asleep), Watch 2 (unconscious), Watch 3 (asleep), Watch 4 (asleep, bound), Watch 5 (asleep)
4 - Eugenios (8/8)

Rolls

Ember death save DC10 - (1d20)

(20) = 20

Watch 2 attack on Aanbo AC15, piercing damage - (1d20+2, 1d6)

1d20+2 : (11) + 2 = 13

1d6 : (3) = 3

Arya death save DC10 - (1d20)

(5) = 5

Nov 13, 2025 7:16 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp I still need a WIS (Medicine) check from @WanderOne. GM can curse Morton later for succeeding.

Struggling Morton works hard to bring messed up Ayra around with his handy healer's kit, "Why do you have to looks so pretty. Makes too good of a target. Going to make climbing that wall a lot harder too." as he continues working to get her dear eyes open. Be so much easier if he could cast a spell to do this.

Looks like Morton is thinking that the front gate might be better as Ayra isn't going to be feeling very good when she come to. At least this time she doesn't wake up laying in the ground as Morton has her propped up. He ignores the off thoughts that try to misguide him. Seems they are always there.
Last edited November 14, 2025 6:44 am

Rolls

Medicine check - (1d20+2)

(17) + 2 = 19

Nov 13, 2025 3:51 pm
Aanbo stows his quarterstaff and slips his arms under Watch2's to drag the unconscious man's body. He heads northwest to rejoin the others. "Could someone grab his feet?" he asks as he passes those huddled around Ember.
Nov 13, 2025 5:32 pm
"I’ll do it." Ferranzo struggles but manages to grab the guard by his ankles. "Aanbo, where are we going next? Inside the temple?"
Nov 13, 2025 8:32 pm
Perhaps unwisely, Myrtha took little account of how much rope she was using to tie the watchmen properly: she was more concerned that they not escape easily from the beings, and so use enough rope to tie hands and feet firmly, before preparing to take the fallen watchmen to the smaller outbuilding.
Nov 13, 2025 8:49 pm
Ember inhales deeply, then coughs. She accepts help getting to her feet and staggers slightly. "D-did we win?" she asks weakly.
Nov 13, 2025 10:52 pm
OOC:
This assumes nothing interrupts Aanbo and friends from rejoining Myrtha and Chase...
Aanbo offers up his knotted coil of rope to supplement the capture of the guards. "If anyone else has any spare rope or cloth, we should secure these men in their shack. We should also gag them so they don't call out."
Nov 13, 2025 11:11 pm
"I also have 50 ft of rope. Lets move them all into the shack and tie them together maybe. Might save on rope."
Nov 14, 2025 6:06 am
Eugenios smiles as the young Rouge gets to her feet, "We did Lass, we are securing the guards now. Pity about the beautiful animals, they were only doing what the were trained for." The Wizard moves over to the fallen Wolf and lays a hand upon it. "I will need a hand moving this one please."
Nov 14, 2025 6:13 am
Outside the Temple complex, Morton works on Arya, breaking off the spear haft and binding the horrible wound in her neck. Then he arranges her body so that she's not so contorted, and soon enough her breathing becomes a bit more even and less labored. Satisfied that she will pull through, Morton sits back and considers: how will he rejoin the others? Are they still fighting?

Meanwhile, inside the wall, Myrtha has cut up half of her rope for her and Chase to bind the four sleeping watchmen (Myrtha has a 25' rope now, Aanbo has a 40' knotted rope). Aanbo and Ferranzo come up to them, huffing and puffing with the dead weight of the watchman the monk knocked out cold. They carry him past the others and into the outbuilding. This turns out to be a sort of recreation/break area for the people and a set of pens/kennel for the wolves. They dump the watchman's body on the floor and grab a coat that one of them didn't take the time to don when they were called away from their game; it's clothing that they cut up to make gags for the people outside, who are magically asleep. So far, Chase and Myrtha have managed to bind them, but Ferranzo warns them that if the sleeping men are moved, they will probably awaken. So the party gags them and then picks the watchmen up; the watchmen wake up already bound and gagged. They grunt and groan, clearly terrified. But the Dungeon Busters and friends take them back inside and set them down.

https://i.imgur.com/g6n3iE8.png

The party is pretty beat up. They look at each other and wonder what to do next.
Aanbo (19/27) Bardic Inspiration
Arya (0/19) stabilized
Chase (17/17)
Ember (1/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (7/13)
Morton (9/9)
Myrtha (29/30)
Nov 14, 2025 6:45 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Seeing that Ayra isn't going to perish and not likely to wake with such damage for quite a while, Morton decides that he can't abandon her so he will have to carry her with him to the gate and see if he can enter that way. He leaves the blood caked spear behind and makes sure it is stuck in the ground in a fashion that isn't an accident to show he was there.

Morton has only hear some call for the guards and such to surrender, so Morton believes they must be inside someplace organizing. Surprised no one came to the top of the wall to aid. Surely the spied him up there with Arya. That he called for aid to Ember since his demonic attacks didn't fair well.
Last edited November 14, 2025 8:11 am
Nov 14, 2025 10:47 am
"I think we should put the watchers in the kennels and bind them shut."Going through his pack Chase will pull out a healing potion and give it to Ember."Here you go lass. Take some of this."
OOC:
I don't remember the potency of the healing potions I bought in town. I forgot to write it down.
Last edited November 14, 2025 10:49 am
Nov 14, 2025 10:49 am
As soon as the tied guardsmen are all assembled in this room, Myrtha turns to Aanbo.

"Arya's fallen on the other side, and i think I saw Morton going after her, but I ain't sure. Someone needs to see if they've made it, and if they need help getting to safety. We gotta lick our wounds a bit, decide what to do next."

She then took a few steps away from the assembled prisoners, and whispered "If we're going in the temple, we still have the surprise, right now. But if we tarry, it'll be lost. Guard watches are often rotated at dawn... too soon for comfort."
OOC:
Not meaning to exclude anyone from the talk, but in Myrtha's mind Aanbo is our senior officer, being the longest serving DungeonBuster in our band, and this place is crowded with conscious and fearful prisoners. We shouldn't discuss strategy within earshot of them —they will certainly be freed soon enough, ant the less they know about our intentions the better —, but we must decide whether to push into the Temple or not, quickly.
matmaisan sent a note to spaceseeker19
Last edited November 14, 2025 10:50 am
Nov 14, 2025 10:51 am
"We could open the gate now and let Morton and Arya in." Chase will slip out into the night and go to the gate to open and see to Morton and Arya.
Last edited November 14, 2025 10:52 am
Nov 14, 2025 4:46 pm
Aanbo walks with Myrtha and pauses in his response, giving himself a mental note to not to name any of Orlane's citizens, at least within earshot of the guards. "Agreed, we must keep moving," he whispers. "It will be risky, but perhaps we can find a spot to hide once we're in."

As Chase exits to find the wayward Dungeon Busters, Aanbo considers the small resting shack. "See if there's anything useful in here," he says, his voice a bit louder so everyone else can hear.

The monk returns his attention to Myrtha and whispers again, "I'm going to see if I can find a back door or side entrance. By the time I come back, Morton and Arya should have returned and then we can all try to get in. Through the front door if we need to."
Nov 14, 2025 5:12 pm
Having never dealt with either prisoners or trying to sneak into buildings, Ferranzo is in unfamiliar territory, both literally and figuratively. He stays silent until he thinks of something useful to do.

"I’ll watch the guards." He leans against the wall opposite the kennels, too anxious to sit.
OOC:
Alternately he can do a Help action if someone wants to investigate the building.
Last edited November 14, 2025 5:13 pm
Nov 15, 2025 6:32 pm
"No, you and your friend," Myrtha said, pointing at Eugenios, "can help me search these men. Lyrel, can you keep a watch on them and an eye out the door as well?"

She observed the prisoners with cold, clinical eyes. In part she hoped to keep these men scared, in part she wished to determine if any of them might be considered their leader.
OOC:
Adding an intimidation and insight check, just in case they are useful.
"We're looking for any amulets, or tattoos," standing taller and pointing the wicked edge of her spear, she asks the conscious men in an authoritative voice "If you have tattoos or amulets on you, now is the time to let us know. Nod vigorously if you have either of those on you..."

And with little ceremony Myrtha stepped straight towards the prisoner who, to her eyes, seemed likely to be their leader, or their senior member.
OOC:
If the insight roll does not give her any clues, Myrtha will go by apparent age, or whomever was calling out orders outside, as a proxy for authority.
She exposed his neck, looking for any necklace, and began handling him like a sack of potatoes, looking for tattoos.
OOC:
The rough handling is for show. If the individual was nodding to say he had tattoos, she will go softer and have him point with his nose to the placement of the tattoo. If he tries to resist or act courageous, she'll slap him with all her force, backhanded, and then continue to speak.
"We'll soon know how many of you are cultists, evil folk who's soul has been given over to 'Her'," she stated, emphasising the the last word with disgust. "Maybe some of you have nothing to do with this cult and their evil, my friends and I will soon find it out," she continued, encouraging her new companions to examine the prisoners as she suggested.

As she continues her inspection, she talks loud enough for all the men to hear her clearly.

"You've been told plenty of lies about us. That we're cold-hearted killers. That we've come to prey on your lovely community. That we've taken your kinsfolk, and slain your dogs. Those are all lies. We are the Dungeon Busters. We work for Cecily Raptor and we've come here to investigate some mysterious and fearful rumours. Unfortunately, they've mostly been proven true. Yes, trade has died out because your neighbours have been killing travellers and traders, have been preying on nearby settlements, all to bring offerings to 'Her'. And we will soon get to the bottom of what ails your village. The cultists think that if they kill us, their little secret, their back dealings and stealing will continue to go unnoticed. But let me tell you this: if I die, heck if all my friends die, more will come. If we fail, others will uproot this evil and free your town." She sure hoped this was true. Myrtha thought that if any of them were not cultists, telling the truth and inspiring hope would probably pay dividends, given time.

"We have no love of violence, but we will kill to defend ourselves. Bertram and his buddies at the Golden Grain Inn drugged us with buteo, trying to take us unawares. We're made of stern stuff, and now Bertram's gone back to the mud. He and his torturer friend, Derek. They were put down like the animals they were. They were stealing from the travellers they killed and brutalised: both had safe boxes filled with gold. We left Lhari and Hamiff tied up and alive, just like we're going to do with you, unless you misbehave. Just like we did with your constable, though he's rotten to the core and tried to kill men who had surrendered freely to him under a banner of truce."

She paused to catch her breath. She observed their reactions and took mental count of how many of them were compromised.

"We though we might find more clues under the Golden Grain. That place was like an anthill, plenty of underground passages and hidey-holes. Carrion-eating undead and snakes down there to eat the bodies Bertram and Derek fed them regularly. And more booty. When you head down there, to make sure we're not lying, you might find the bodies of Lhari and Hamiff: they chose to gamble their lives away for a losing cause, though we had given them an opportunity to repent, and to walk in the light again. As we are giving you. If you go down those horrid, stench-ridden tunnels be careful not to be eaten by 'Her' minions. We're leaving your town now, and I suggest no one follow us: the last party who tried are rotting under the eaves of the Dim. Get your lives right while you can, because we're here to fix this problem. And the Dungeon buster's get their job done. Now, I'm going to ungag one of you, so you can speak. You yell or misbehave, and you're getting hurt, so be courteous to a lady, will you?"
Last edited November 15, 2025 7:17 pm

Rolls

Intimidation - (1d20+1)

(13) + 1 = 14

Insight - (1d20)

(12) = 12

Nov 16, 2025 10:23 am
Having seen interrogations and dealt with prisoners before, Eugenios was only wished he had brought his manacles with him this evening. He joined the very enthusiastic ‘Myrtha’, he believed her name, in searching the group of guards starting with any who nodded their head, or indicated they have a tattoo or amulet. He was rather eager to see what the symbol was and who this ‘her’ that was being mentioned was.
Nov 16, 2025 4:08 pm
Lyrel wil help Myrtha and keeps watch as requested.
OOC:
She is not trained in Intimidation or Insight, but If I can help then, here is my advantage rolls

Rolls

Help Myrtha: Insight - (1d20)

(8) = 8

Help Myrtha: Intimidation - (1d20+1)

(11) + 1 = 12

Nov 17, 2025 3:27 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp After bandaging up Ayra's horrible wound on her neck and making sure that she didn't break anything from the fall but is sure she probably going to feel that fall when she comes around, he will probably end up carrying her over his convient shoulder as she is just too heavy in armor and all to just carry her in his arms. Morton is no weakling but he sure isn't superman.

He is carrying her carefully not to disturb all the bandaging and still ends up with samples of her blood on him. Still better than having his own samples. He is careful not loose any her belongings in the process including the weapon she had out when she tumbled off the wall. She sure doesn't look as pretty bandaged up.

He leaves the part of the spear behind laying against the wall showing that he had been here as there is no way the spear could have been that way except by someone placing it. Just in case someone in the party sees it. Perhaps they will figure it out. He isn't too concerned as he heaves some and up goes Ayra on his shoulder.

He makes his way along the side of the temple toward were he suspects the gate to enter in is. Not totally sure what he is going to have to do but right now it is a lot easier than trying get unconscious Ayra up on top of that wall and back down. Worse case he simply has to hold out till she recovers enough to be conscious but that going to take possibly hours. Temple gate is much closer. He does try not to arouse any unwanted company as he moves.

Owning some rope and a grappling hook is looking a bit appealing. But for a guy that couldn't afford food, that was likely have happened, but now at least he does some coin. Just some useless thoughts as he hauls Ayra along.
Last edited November 17, 2025 3:38 am
Nov 17, 2025 5:10 pm
Chase suggests locking the bound guards in the kennels, then pulls out a potion for Ember.
mathias0077 says:
I don't remember the potency of the healing potions I bought in town. I forgot to write it down.
OOC:
The healing potion restores 2d4+2 HP. @WhtKnt should roll that when Ember drinks the potion.
After this, Chase goes out into the courtyard and unbars the gate. He opens it and peers outside, seeing Morton staggering along with his grisly burden outside. Together they carry Arya Arkon's unconscious, wounded body back inside the Temple gate, across the courtyard, and into the outbuilding with the others.

Myrtha is in the midst of her intimidating monologue when they arrive. None of the captives nodded, but on searching them, Eugenios, Ferranzo, and Myrtha discover that each of them has been branded, which has left a spiral-shaped scar similar enough to the tattoos, medallions, and the carving in the branch as to certainly not be coincidental.

The watchmen get more and more distressed, panting through their noses and groaning as Myrtha goes through the list of cultists that the heroes have killed.

It's not obvious to Myrtha which one of these watchmen is in charge, but the oldest one is clear enough: all of them are human, and one has thinning grey hair. He's the one whose gag she removes. He's clearly very frightened, but tries to cooperate with a quavering, shivering voice. "I-I-I promise to be c-c-courteous, lady." He cranes his head in a futile attempt to see the other adventurers from his position, lying on his side, hog-tied on the floor. "Everyone...W-what do you want with us?"
Nov 17, 2025 5:43 pm
Ember takes the offered potion and drinks it down, wincing at the metallic taste.

Rolls

Potion of healing - (2d4+2)

(22) + 2 = 6

Nov 17, 2025 8:44 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
As member Morton returns in with obviously bandaged fine looking Ayra over his weighted shoulder. Obviously, he is a touch stressed as she is in her heavy armor and not a minor easy load. He critially glazes over the few held watchmen and his hazel eyes focus on one of them as he points to that one with saying, "You'er the one that caused this." Appears that he is rightly now accusing the one evil watchman for the unconscious serious condition that priestess Ayra is in. Obviously by the bandaging that it is rather life threating and serious wound upon her neck. Simple Morton is rather pissed.

He places potato sack Ayra down and now checks to see if she might have a healing potion or such among her goods but he doubts that she does. "It is going to be hours before she is awake if we don't find a means to heal her." He snears greatly at the one watchman as he records a simple report of her condition. Appears that the watchman spear'ed her off the wall.
Last edited November 17, 2025 8:46 pm
Nov 17, 2025 11:43 pm
Chase will move over to Arya and put his hands on her and let healing flow from his hands to her person.
OOC:
Cast cure wounds on Arya 1d8 +4 healing
Nov 18, 2025 1:33 am
Ferranzo has some sympathy for the guards doing their job, but it disappears when he sees their brands and hears about the ordeals of the others. He can"t help blurting, "My cousin was kidnapped by you people. Do you have any prisoners here?"
Nov 18, 2025 8:29 am
"Good," Myrtha answered the gray-haired man. "We keep this courteous, and no one gets hurt."

Myrtha was perturbed by the fact that all of these men were branded with the symbol of the accursed cult. Were they true-believers, or had they been forced into taking the mark out of a twisted sense of loyalty to the town?

"That's a good question to start with. Where are the people who get taken by your leaders? We've heard they are taken to 'her', is this here in Orlane? in the Temple? Somewhere else?"

"And while you're thinking about that one, who branded you? Were you pressed into joining this cult?" The last question, she asked eyeing the assembled prisoners, and not their presumptive chief.
Last edited November 18, 2025 8:29 am
Nov 19, 2025 4:58 am
mathias0077 says:
Cast cure wounds on Arya 1d8 +4 healing
OOC:
@mathias0077 - Chase is casting it, so you get to roll it.
Nov 19, 2025 5:31 am
The older watchman writhes as he speaks, not just because he's trying to keep everyone in view as he's lying on his face with his hands and feet tied behind his back, but because he's having a hard time answering some of the questions...as if they're causing him additional discomfort. "I haven't kidnapped anyone. We're just in charge of keeping people out of the temple at night, so I don't know how much I can tell you...but-but I will tell you everything I can!" He takes a deep, shuddering breath. "I think the people who are taken are brought into the Temple, at least at first. If they come in during the day, we wouldn't know, because we only work the night shift. But I think maybe sometimes a group will arrive at night. I don't always recognize everybody when these groups arrive. Then they come out, and they...nngh! NNGH!!" He convulses as he tries to speak, all his muscles contracting. After twenty seconds of this fit, he relaxes, and continues: "We come back from Her changed, all our troubles, our worries, and our shame washed away! All praise her!" At this, the other three, who've been grunting and panting through their gags, all hum through their gags in unison. "You'll find out. You'll join us, one way or another." He begins to cackle and the other three gasp and guffaw around their gags. Eventually his mad laughter slows and stops. "Then we'll all live together in harmony."

At some point during the interrogation, Aanbo wanders off to explore the courtyard as he suggested he might.
Nov 19, 2025 9:21 am
Lyrel looks deeply conserned.
This stinks of a gesh. A mental complution to act acording to some given peramiters. Usally it say nothing about the evil plan and when they try, the responce is something like we just saw.
The mind figthing the gesh, and usally the mind looses


She looks to the others.
I don't think we should explore the temple now. We are all spent and need to regain our strength. But its clear that the answers we seek is here
Nov 19, 2025 10:35 am
"That was never our plan,", Myrtha looked at Lyrel with a hint of stress, "and whatever we do, we will not discuss it here," she added, still turned to the flamboyant wizard, her eyes darting at the prisoners, as if saying 'hush hush'.

"Does she brand you, or is there someone else who does it for you?"

Myrtha considered asking further questions, but she was concerned that dawn would soon break, and with it, the change of guard. "Do you see the dwur?" she asked Lyrel, using the flanish term for dwarf so as to not name Aanbo.
Last edited November 19, 2025 1:40 pm
Nov 19, 2025 10:53 am
Healing on Arya

Rolls

Cure wounds - (1d8+4)

(2) + 4 = 6

Nov 19, 2025 10:57 am
"What if we stay here and ambush the new group of guards?"
Nov 19, 2025 4:49 pm
OOC:
In case it got lost in the conversation, Aanbo went to look for a back door or side entrance.
Nov 19, 2025 5:05 pm
OOC:
Yep, Myrtha knows Aanbo is examining the temple’s perimeter. She’s just concerned that by the time he’s back the next shift of the guards might arrive. Perhaps Chase is right and we should just try to catch them as well, and have the way clear to explore the Temple. Myrtha is just concerned that we are making our plans explicit in front of these prisoners who, in all likelihood, will be freed soon and be able to relay all our deliberations to our enemies.
Nov 19, 2025 9:31 pm
OOC:
Exactly, that is why I think we should ambush the new set. Probably not really fighters.
Nov 20, 2025 4:39 am
With Chase's urging, the energy of green and growing things flows up through the floor and into his feet. The hairs rise on his arms as the power fills him, and then Chase directs this vitality into Mother Arkon. Arya revives, coughing and wheezing and clutching her neck, which is still very painful to the touch under Morton's bandage. She starts to speak: "What happened? Where are we?" revealing that her clear mezzo-soprano voice is now a husky, rasping contralto. But the others shush her, pointing to Myrtha's ongoing interrogation of the watchmen that have been hog-tied and dropped on the floor.

"No, she doesn't brand us!" the man says, his mouth muffled somewhat by the floorboards. He tries to crane his neck to the side again so he can speak more clearly. "We did this ourselves, long ago. It's the symbol of Telchur; a bunch of us..." his voice drops into a mumble.

"What did you say??!?" Arya interjects, her low, scratchy voice cracking with indignation.

"I said," the man sighs, "a bunch of us tried worshipping Telchur years ago. The spiral is clearly the sign of a wind god!" Arya, a Pelorite, stares at him with burning eyes. It's unclear to the rest of you what she is angrier about: being nearly killed, or the worship of a wind god.
Nov 20, 2025 4:59 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp In a vain attempt to calm Arya down, "You need to stop jumpping off walls."
Last edited November 20, 2025 4:59 am
Nov 20, 2025 5:32 am
While this was happening, Aanbo has made a quick survey of the courtyard and the exterior of the Temple of Merikka itself. The outbuilding with the kennels where the others are interrogating the watchmen stretches along the inside of the western face of the wall surrounding the Temple. Along the north wall are smaller buildings: an enclosed shed and an open hut with an overhanging roof. The monk's quick glimpse into these buildings reveal that they are filled with agricultural tools and gardening supplies...exactly the sort of thing you'd expect in a Temple to the goddess of agriculture. As Aanbo continues his circuit of the huge building, he sees that there are no further buildings in the courtyard.

The Earthshaker monk turns his attention to the Temple building itself. The Temple is taller than the walls surrounding it, but like the walls, it has been formed from massive granite blocks. He counts out the number of steps he has to take to pace the length of each side. The Temple appears to have a square floorplan, with each side about 50 paces long. Aanbo estimates that the Temple is about 15 paces tall. The first ten or twelve paces of height are very nearly vertical, but after that, the roof slopes in a shallow peak that is bisected by a squashed-looking onion dome which makes up the remainder of the height. In the southern wall, curved steps lead up to large, ornately-carved wooden double-doors. There are no windows or other doors in the Temple's walls. Sconces set into the Temple's exterior walls hold lit torches, which will burn out well before dawn, which is now a bit over an hour away, judging by the advent of false dawn in the night sky.

Having seen all this, Aanbo hurries back to the outbuilding to join the others.
Nov 20, 2025 10:33 am
Myrtha was happy to see Arya resurface, and relieved to see Aanbo return.

To the priestess she asked "Good you're back. Do you want to share something about this god of theirs?"

To Chase, she simply nods. The idea of ambushing the fresh guards makes sense, assuming they can be handled quietly. Her eyes went to Ferranzo. It was after all his incantation that led to the fall of the guardsmen. Looking at the halfling, she ponders "What you did earlier, can you still do it? I mean, make them sleep..."
Nov 20, 2025 10:51 am
Standing just off to the side Eugenios’ eyes scanning both interrogator and prisoner, a cold look of concentration upon his features as if taking mental notes of the conversation. He searches his memory at the mention of Telchur, a Goodess of the Wind, hoping his depth of reading has covered the fore mentioned. . .

Rolls

Religion - (1d20+4)

(5) + 4 = 9

Nov 21, 2025 4:16 am
Eugenios recognizes that Telchur is one of the four Oeridian gods of wind: the winter wind.

Arya croaks a response to Myrtha's question, wincing with each syllable. Despite the pain from her nearly-mortal wound, she is too accustomed to speaking with authority on every subject, and she can't seem to abbreviate herself. "I don't know anything other than Telchur is cousin to Merikka...Merikka, whose temple they are defending! Imagine what kind of degenerate would abandon their god for some other! I can't stand people who are fickle in their faith."
Nov 21, 2025 4:41 am
Aanbo will knock upon the door to the building and wait for acknowledgement before daring to identify himself in a whisper. Best not surprise his heavily-armed companions with a sudden intrusion, especially since he himself is on edge and alert in such close proximity to their target. He checks over his shoulder for any other unusual or suspicious activity.
Nov 21, 2025 4:47 am
Silence is golden. Ferranzo turns his back to the prisoners. He nods at Myrtha and holds up his right index finger in front of his chest, indicating one more.
Nov 21, 2025 5:41 am
Aanbo approaches the door, where Lyrel - who is keeping watch in the doorway - sees him and nods.
Nov 21, 2025 7:02 am
Eugenios moves closer to the group and addresses the speaker guard in a calm, controlled voice similar to that a father would use when explaining something to a child. "As my wise colleague points out, why is it that so many followers of a Chaotic God would change to one of Law and protection? And for them to put you in a position to watch over the flock." The Wizard’s eyes not straying as he waits an answer.
Nov 21, 2025 6:27 pm
"Answer my friend," Myrtha added, emphasising Eugenios' question. She nodded at Ferranzo, happy to hear he might still have the retired power to put the second group of guardsmen to sleep.
Nov 21, 2025 6:33 pm
Aanbo takes a moment to listen and gauge where the group is in the conversation. He leans over to Myrtha and whispers, "Wind God? What's the deal with all the snakes, then?"

When there's an appropriate time, he will report to his companions about the main entrance to the temple being the only visible access.

Rolls

Insight - (1d20+5)

(13) + 5 = 18

Nov 22, 2025 8:52 am
"It was something we did long ago, when we were young and rebellious. What better way to rebel than to reject the goddess?" the watchman sighs, his face still pressed into the floorboards. He groans a little as he tries to shift to a less-painful position: an impossibility. "We saw the error of our ways long ago, of course. "Now we all serve Her, and of course She is happy to have us work for the greater good. We're not the ones going around killing dogs and invading holy ground."

Aanbo only caught the tail end of this conversation, but he can tell that the watchman is lying in some aspect of his story. The fervor in his voice reminds the dwarf too much of Jonbon to be taken credulously.
Nov 22, 2025 10:55 am
Eugenios slides closer allowing the uncomfortable guard to see the smile and look of interest and pleasure at his predicament, "Tell me about her, and your love for her. I want to hear about her love for you." The Gnome has closed the gap on the elder guard now, placing his hand on the guard’s shoulder applying just enough pressure to making is slightly more difficult to catch one’s breath.
Nov 22, 2025 3:00 pm
While all this is going on Chase will move out and bring the wolf bodies in so they won't be seen and clean up the ground as much as possible.
Nov 22, 2025 3:38 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "I will head to the gate and do a lookout for trouble." Morton finds a fine spot to watch the gate area but fairly much out of sight while doing it.

Rolls

Hide - (1d20+2)

(6) + 2 = 8

Nov 22, 2025 10:55 pm
While Eugenios slips comfortably into his bad cop routine, Chase exits and fetches first one wolf corpse and then the other. Dumping them on the floor, he stands as an imposing figure, covered in blood. Aanbo moves from companion to companion, whispering to each that the only obvious way into the Temple is through the door. Arya, relieved to focus on something other than incipient torture, nods her understanding. A bit less than an hour remains before dawn. The watchman wheezes, pressed into the floor.

Stationed at the door, Lyrel nods to the elf as he announces his intent to watch the entrances/exits. The wizard, having raised the possibility of a geas, turns over the nature of such magic compulsions in her mind. She knows that people under a geas cannot act against the commands of the caster, but she's not sure what could end a geas. The caster can stop a geas voluntarily, but would killing the caster also break the geas? She's not sure. Could there be other magic that produces a similar effect?

Morton leaves and finds a twisted, overgrown bush to hide behind. The grounds would have been lovely at one time in the past, but they've been badly neglected despite all the tools that Aanbo found in the other outbuildings. From his crouched position, Morton can easily see both the gate in the wall and the door in the Temple.
Nov 23, 2025 6:14 pm
OOC:
Sorry I'm late with this.
For overcoming the forces guarding the Temple when it's closed at night, each character in the party gains 20 XP.
Nov 23, 2025 6:22 pm
Gasping through the pain, his voice muffled by being pressed into the floor, the watchman keeps talking. "Strong or weak, high or low, She treats us all as equals. How else would I be treated the same as a rich innkeeper, a priest in charge of a flock, or an important foreigner with fierce eyes? There's room for all of you, too! She'd welcome you with open arms! We all would!"
Nov 23, 2025 6:31 pm
"But you are abducting people by night, taking them against their will. That isn't a choice, it's slavery!"
Nov 24, 2025 5:33 am
Eugenios shifts his weight back onto his heels, pulling the guardsman up providing a little respite. "You haven’t said who ‘She’ is? What is your goddess names?" he asking in his fatherly voice.
OOC:
Persuasion and Insight checks added for Eugenios’ enquiry and check of answer.
Last edited November 24, 2025 5:36 am

Rolls

Persuasion - (1d20+1)

(7) + 1 = 8

Insight - (1d20+3)

(5) + 3 = 8

Nov 24, 2025 4:46 pm
"Slavery??!" The watchman is clearly offended at Ember's objection. "We all choose to love Her willingly! No one regrets their decision, right?" There is a chorus of grunting assent, muffled by sodden gags. It's clear that these people cannot recognize how they've been controlled, no matter how much evidence is presented to them. It's becoming clear to everyone what Lyrel has already understood: no amount of talking is going to change their minds. "Slavery? The idea is ridiculous. She brings freedom!"

"Ahh..." He sighs with relief when Eugenios removes his pressing hand. "Goddess...?" The watchman is clearly confused by the gnome's questions. "Oh, you must mean Merikka." He says the deity's name with clear derision. "Nobody cares about Merikka once they meet Her. She's so much better than some god. I forget sometimes how it is for people like you, who haven't met Her. Names are unimportant, trivial compared to the closeness you feel when you become one with Her. Gods are far away, but She is here and now, as real as you or me. She asks, merges, blends, gets to know you inside and out, closer than anyone you've ever known. Do you know what it feels like to be completely known, and accepted?" He giggles. "You will! Everyone will come to love Her eventually!"

It doesn't take much insight for Eugenios to realize that the man doesn't actually know "Her" name, and that he's not bothered by that ignorance.
Nov 24, 2025 5:05 pm
Aanbo, catching the tail end of the interrogation, finds that nothing new has been revealed and that this cult remains as obfuscated as before. "It's clear we won't get good answers from the rank and file," he says. "Make sure they're comfortable, but kept quiet."
OOC:
Do we believe we have time for a short rest? Or shall we head immediately for the temple doors?
Nov 25, 2025 1:04 am
CancerMan says:
Do we believe we have time for a short rest? Or shall we head immediately for the temple doors?
OOC:
Everyone knows that about an hour remains until dawn, which the earliest any of you would expect a guard shift.

From their previous time spent in Orlane, however, Eugenios (the past few days) and Ferranzo (from many previous visits) both know that the Temple opens its doors to the public during the day; there aren't guards patrols during the day. The night guardsmen may be missed, but that shouldn't happen in less than an hour: enough time for a short rest if that groups wants to do that.
Nov 25, 2025 11:03 am
Myrtha shook her head with disappointment at the last round of questions and responses. Lyrel was right, these people had been put under some powerful charm and would not cough up any valuable information. She considered silently what the party's options were. They might take advantage of the ebbing night to strike the Temple with the remains of surprise. They could move out under cover of darkness, regroup and plan a raid at a different moment. Or they could breath for a few moments and then strike as soon as the temple doors were opened to the people of Orlane. Surprise supposed at least being able to slip through the Temple's doors without causing such a ruckus that all within could prepare to respond to their assault.
OOC:
I would lik to know what the other players, as players, think. Myrtha is awfully aware that they shouldn't be discussing in front of the prisoners. So before she articulates any tentative planning (and a smokescreen to our prisoners), I'd like to have an idea what you all are inclined to do...

What are you inclined to do? Public

Strike while the iron's hot! Let's hit the temple now
Retreat and regroup! (We know more now, and those who want to leave to Hochoch can do so more easily)
At dawn we attack! (take a short rest, manage the prisoners, and go in as soon as the doors are opened)
Nov 26, 2025 6:24 am
OOC:
@matmaisan,@Mathfuric,@WanderOne - how do you vote? Right now, the vote could go either to leaving to resupply/train/regroup or to short rest/enter the Temple. As soon as there is a clear winner, I'll continue in the direction of that choice.
Nov 27, 2025 6:40 pm
As the party waits for the dawn, each character gets the benefit of a short rest. Each PC consumes a ration/portion of food. If you want to spend one or more hit dice (if you have any available), declare and roll them. The wizards Eugenios and Lyrel each regain a L1 spell slot. Aanbo regains all of his ki. Myrtha regains her second wind. Morton regains his spell slot.
Nov 27, 2025 9:14 pm
OOC:
Ember is spending the one die she has available.
Ember stretches after her brief rest and winces slightly. She felt better, but still had a lasting pain where the wolf had chomped on her.
Last edited November 27, 2025 9:15 pm

Rolls

Healing roll - (1d8)

(2) = 2

Nov 27, 2025 10:04 pm
Eugenios moves all the captured guards onto their sides to ensure they don’t die from asphyxiation, before spending time reading through his spell book though annoyed at himself for not bringing his pack and brass brazier.

Eventually he gets up checks the guards and sets himself to assist this new band he has found himself allied with.
Nov 27, 2025 10:33 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton is in little need for a rest. After depositing Arya he quickly recovered and more than ready for action. He maintains his lookout for trouble while others rest.
Last edited November 27, 2025 10:34 pm
Nov 27, 2025 11:04 pm
Chase will take up post by the door just in case anyone comes in.
OOC:
Do I get clw back?
Nov 28, 2025 7:47 am
OOC:
The regained spellslot is immediately used to recast magearmor

Rolls

Hitdice use 1 - (1d6+3)

(1) + 3 = 4

Nov 28, 2025 2:00 pm
Myrtha paces about nervously as the party prepares to strike at dawn.

Passing by the supposed leader of the band, she asks, ungagging the man if necessary to obtain a response.

"The doors of the Temple are kept wide open during the day, is that right? Are there lot of villagers coming for a dawn service here? "
OOC:
Myrtha will sharpen her longsword's blade, check her gear and keep an eye on the prisoners. We should have someone observing when the doorway into the Temple would be opened.
Nov 28, 2025 8:49 pm
mathias0077 says:
Do I get clw back?
OOC:
Unfortunately, no. Ranger spell slots regenerate only with a long rest.
Nov 28, 2025 8:58 pm
Myrtha removes the man's spit-soaked gag so he can respond. "The sanctuary is open to all during the day," he agrees, "But few come at dawn. Most farmers are out in the fields or tending their stock at sunrise. Anyone coming now would be because there is a problem on their farm and they're seeking Merikka's blessing to remove a blight or disease."

Day breaks; Morton, Chase, and Lyrel, the lookouts, see the brightening of the sky first, but soon everyone can see the rising light. The dew has condensed on Morton's cloak. So far, he has seen no one emerge from the Temple to open the gate in the wall again.

What is the party going to do?
Aanbo (19/27)
Arya (15/19)
Chase (17/17)
Ember (9/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (11/13)
Morton (9/9)
Myrtha (29/30)

Rolls

Arya hit die - (1d8+2)

(7) + 2 = 9

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