Turn 1
Malfina, the room is filled with corruption and necrotic energy—wrong, distorted, alive in a way it shouldn’t be.
Regardless, your gaze flicks toward the undead Obsidian just wounded, and without hesitation, you raise your hands. Two gouts of brilliant flame arc across the chamber, spiraling in perfect, practiced unison before slamming into the rotting corpses and bones. The impact is thunderous—the flesh blackens, the skull cracks, and everything collapses in on itself as the flames consume them. Within seconds,
both creatures are nothing more than smoldering heaps of ash and bone, their unholy animation snuffed out for good.
As the smoke clears, your eyes return to the glowing skull and its rune. The realization comes quickly—the magic radiating from it isn’t passive. It’s the source.
The skull and the rune are what animate the dead within this chamber. You can feel the pulse of the spell, like a heartbeat in the stone itself.
OOC:
This is an object with a lot of Stamina, immune to corruption, poison, and psychic effects, but the party can definitely destroy it, if you want.
Moreover, you get the sense that
Vordokov, with his divine insight, might be able to uncover more through his knowledge of Religion.
OOC:
ctme2000 says:
Would the religion skill garner any information as well?
Yes. Get inside and use a Maneuver as well, please =)
Stamina lost:
G1.b: Dead
S2.b: Dead
Next PCs (in any order):
Vordokov
Naercalad
Marbin
Shrike
Next Monster Groups (in any order):
Can act - 2
Waiting for PCs - 3, 4, 5, 6