Act 1.4 - Delian Tomb: Hall of the Brave

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Nov 5, 2025 9:50 pm
OOC:
A Free Strike is just FREE because every character gets it free.
It is often the strike you can make as an opportunity attack, but still is a main action otherwise.
It isnt a free action.
(Emphasis made because those were my realizations when reading the book.)
Nov 5, 2025 10:24 pm
PhoenixScientist says:
OOC:
A Free Strike is just FREE because every character gets it free.
It is often the strike you can make as an opportunity attack, but still is a main action otherwise.
It isnt a free action.
(Emphasis made because those were my realizations when reading the book.)
Agreed, a bit confusing, could be worded better. It's be nice if the book had an index too. Otherwise, pretty dang neat!

In other news, Bleeding is pretty brutal! What's the Save to end it? (Couldn't find it in the book, see above)
Last edited November 5, 2025 10:28 pm
Nov 5, 2025 10:55 pm
PhoenixScientist says:
htech says:
OOC:
Drgwen says:
Question: if I had declared that a "shift" instead of a move, would I have triggered the opportunity attack and taken that one point of damage? Because I don’t think I ever left that ghoul’s "threat range"; I just pivoted to the side so I could push it.
If you had declared a shift (and moved only 1-2 squares, as that's your Disengage stat) then you wouldn't take the damage. But your strategy was based on moving more, so I thought you used most of your speed on purpose. =)
Pg275 says:
Opportunity Attacks
Whenever a creature has an enemy adjacent to them and the enemy willingly moves to a space that isn’t adjacent to the creature without shifting, the creature can take advantage of that movement to quickly make a melee free strike against the enemy as a free triggered action.
This is called an opportunity attack.
If a creature has a bane or double bane on the power roll against the
enemy, they can’t make an opportunity attack.
OOC:
I interperet the same as Drgwen?
You are correct.

Malfina, please restore that 1 Stamina.
OOC:
Drgwen, I hadn't realized Malfina was always willingly nearby. I didn't understand what you meant by "threat range," that's never mentioned in the book, but now, in retrospect, I understand what you meant.
Nov 5, 2025 11:18 pm
htech says:

Malfina, please restore that 1 Stamina.
OOC:
Drgwen, I hadn't realized Malfina was always willingly nearby. I didn't understand what you meant by "threat range," that's never mentioned in the book, but now, in retrospect, I understand what you meant.
Oh, sorry about using confusing terminology! Not sure what they call it in draw steel. Reach?

Probably one stamina won’t matter, but thanks regardless!
Nov 5, 2025 11:46 pm
OOC:
Drgwen says:
Oh, sorry about using confusing terminology! Not sure what they call it in draw steel. Reach?
Adjacent. =)

That's because everyone have Ranged Free Strikes and most creatures can hit targets up to 10 squares away. If a creature had to move out of your attack range, Opportunity Attacks would become useless. =)
Nov 5, 2025 11:48 pm
OOC:
This is all part of learning a new system.
But I already like this more than a D20 system.
Nov 5, 2025 11:57 pm
OOC:
ctme2000 says:
In other news, Bleeding is pretty brutal! What's the Save to end it? (Couldn't find it in the book, see above)
Tutorial notes
[ +- ] Saving Throws
Nov 6, 2025 4:18 am
Malfina conjures forth a crucible of flame to engulf the ghoul in front of her (dealing 15 fire damage to G6.b, or G6.a if G6.b is dead). Then she steps forward (to D14) and moves her Conflagration to engulf three ghouls (centering it on I5, dealing 4 fire damage to S5.b, S5.c, and S5.d, as well as the sigil/skull). If she is not in danger of receiving an opportunity attack, she moves, back two squares and out of sight of most of the ghouls.
Last edited November 6, 2025 4:19 am

Rolls

The Flesh a Crucible - (2d10+2)

(87) + 2 = 17

Conflagration - (2d10+2)

(15) + 2 = 8

Nov 6, 2025 11:40 am
Turn 2
Naercalad, you mark and kill the ghoul.

Meanwhile, the zombies advanced towards Shrike and Obsidian, trying to Clobber and Clutch them.
[ +- ] Zombie's Clobber and Clutch (Signature Ability)
OOC:
Take 4 damage each.

Shrike, Obsidian, how much Stamina you have?
Moreover, ravenous and rotting undead arms burst forth from the ground in front of the entrance, trying to prevent anyone from entering or leaving. (Green overlay, on the map)

https://i.imgur.com/O8fc4gw.jpeg
[ +- ] The Grasping, the Hungry (5 Malice)
Stamina lost:
G4.a: 14
G4.b: 4
G6.a: 12
G6.b: Dead
S5.b: 8
S5.c: 8
S5.d: 8
Z3.a: 5
Z3.b: 5
Skull and sigil: 8

Meta currencies:
Hero Tokens: 6
Malice: 12

End of turn 2

Rolls

Zombie's Clobber and Clutch vs Shrike - (2d10+2)

(26) + 2 = 10

Zombie's Clobber and Clutch vs Obsidian - (2d10+2)

(26) + 2 = 10

Nov 6, 2025 3:56 pm
OOC:
Inertial Shield activates so I take 2 damage.
8 stamina.
Shrike will look at this abomination, and, with a will knowing it should not be, his fist will shimmer, and as it streaks towards the thing becaome almost super-real, as if someone had turned the resolution up on specifically that. As his fist colides with the Zombie that effect washes over it just a moment, and his will and belief that this should not be start to raddle this thing apart at the magical seams.
OOC:
Use Arcane Disruptor 73b 18 psychic damage
Catch Breath
(If the Zombie is dead I wil move to I9 to flank with Obsidian.)
If Onsidian wants to activate something with Potency I can activate something to increase the potency by 1. I will doso retroactively.
OOC:
17 stamina
OOC:
As a side note, I think I lost track of rounds for Inertial shield damage reduction ability there in round 2...

OOC:
Edit: Added to previous post: Using hero tokens tk gain stamina.
26 stamina
Last edited November 6, 2025 11:46 pm

Rolls

Arcane Disruptor - (2D10+2)

(105) + 2 = 17

Nov 6, 2025 11:51 pm
Turn 3
Malfina, you burn the ghoul and the 3 skeletons. They are all gone now.

Shrike, you destroyed the zombie with your fists and psionic attacks. But the skeleton fires an arrow...
[ +- ] Skeleton's Bone Shards (Signature Ability)
OOC:
Take 6 damage
Obsidian, before you could strike, the zombies drops on the floor and releases rot and dust. Shrike, that also affects you...
[ +- ] Zombie Dust (3 Malice, Maneuver)
OOC:
Shrike, take another 3 damage. Obsidian, you lose 3 Stamina as well, you're now dying, unless you use Hero Tokens or catch your breath as your first Maneuver.

Either way, neither of you are weakened, as your Might is greater than 0.
https://i.imgur.com/qc5n04G.jpeg

Next PCs (in any order):
Vordokov
Naercalad
Obsidian Rockcrusher
Marbin

Next Monster Groups (in any order):
Waiting for PCs - 4

Meta currencies:
Hero Tokens: 6 4 (Shrike used 2)
Malice: 14

Stamina lost:
G4.a: 14
G4.b: 4
Z3.a: 5
Skull and sigil: 12

Conditions:
Z3.a: Prone

Rolls

Skeleton's Bone Shards - (2d10+2)

(84) + 2 = 14

Zombie's Dust - (2d10+2)

(47) + 2 = 13

Nov 7, 2025 12:15 am
Obsidian coughing and wheezing a bit will use catch breath than charge to F7 and use melee weapon free strike on S5.a.
OOC:
So that is 4 damage but I will use a surge to a 2 to the damage for 6. I am back up to 10 stamina.
Last edited November 7, 2025 12:17 am

Rolls

Melee weapon free strike - (2d10+2)

(41) + 2 = 7

Nov 7, 2025 12:27 am
OOC:
mathias0077 says:
Obsidian coughing and wheezing a bit will use catch breath than charge to F7 and use melee weapon free strike on S5.a.
I am assuming you shift (1 square, move action) before you charged (main action, can also move your token up to 6 squares as part of it)

This way you dont receive an opportunity attack. =)
Turn 3
Obsidian, you damage the skeleton, but that's not enough to destroy it.

https://i.imgur.com/Z6zgeT5.jpeg

Stamina lost:
S5.a: 6
G4.a: 14
G4.b: 4
Z3.a: 5
Skull and sigil: 12

Conditions:
Z3.a: Prone

Next PCs (in any order):
Vordokov
Naercalad
Marbin

Next Monster Groups (in any order):
Can act - 4
Nov 7, 2025 12:28 am
OOC:
I keep forgetting the dang shift. Also I am rolling like crap in this game!!
Last edited November 7, 2025 12:28 am
Nov 7, 2025 12:32 am
Turn 3
Marbin, Vordokov, once again the ghouls attack you.
OOC:
Marbin, take 5 damage. As you're already bleeding, nothing else happens. Vordokov, take 4 damage
[ +- ] Ghoul's Razor Claws
https://i.imgur.com/Z6zgeT5.jpeg

Stamina lost:
S5.a: 6
G4.a: 14
G4.b: 4
Z3.a: 5
Skull and sigil: 12

Conditions:
Z3.a: Prone

Next PCs (in any order):
Vordokov
Naercalad
Marbin

Next Monster Groups:
None. All monsters already acted or were destroyed.

Rolls

Ghoul's Razor Claws vs Marbin - (2d10+2)

(79) + 2 = 18

Ghoul's Razor Claws vs Vordokov - (2d10+2)

(46) + 2 = 12

Nov 7, 2025 12:43 am
OOC:
@mathias0077 Did you mean to use Devastaring Rush? It is a better move tha the free strike? It lets you move as much as you did and do extra damage for the movement.

Also, we, as a team, should not underestimating the flanking bonuses in the future.
OOC:
Can we use Make Or Assist A Test maneuver to attempt an to remove a condition?
Last edited November 7, 2025 12:45 am
Nov 7, 2025 1:09 am
I would have used it but at first I was going to attack the zombie between us but figured it already attacked and you would be able to finish it. then forgot about it and used charge and attack. I messed that up.
Nov 7, 2025 3:16 am
Naercalad will mark G4.a and fire Two shot at G4.a and G4.b. The mark will move to G4.b if G4.a dies. If both die, then the mark will move to S5.a.

Rolls

Two Shot - (2d10+2+2)

(103) + 4 = 17

Nov 7, 2025 8:32 am
OOC:
PhoenixScientist says:

Can we use Make Or Assist A Test maneuver to attempt an to remove a condition?
Nope. The conditions are meant to stay until the end of the turn or a successful save (depending on how you got them). Nobody can Test to remove it...

BUT there are some special abilities and the Heal main action that lets an ally make another saving throw.
[ +- ] Heal (Main Action)
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