@htech how does flanking work inthe case of Marbi ln. Is the boon for only one, since only one os flanked? I dont think the shared space counts as a flank ?
Act 1.4 - Delian Tomb: Hall of the Brave
@htech how does flanking work inthe case of Marbi ln. Is the boon for only one, since only one os flanked? I dont think the shared space counts as a flank ?
"Finish this thing off."
Grab G1a
Note: Obsidian has a boon for this next attack, does he have two from the creature being grabbed too?
Rolls
Inertial Step - (2D10+2)
(98) + 2 = 19
Grab - (2D10+4)
(107) + 4 = 21
Shrike, the last 2 zombies moves and attack you.
Range: Melee 1
Target: One creature or object
Roll results:
- ❌ 4 damage
- ✅ 6 damage
- ⭐ 7 damage; grabbed
Effect: A target who starts their turn grabbed by the zombie takes 2 corruption damage. A creature who takes 5 or more corruption damage this way becomes insatiably hungry for flesh, and must complete the Find a Cure downtime project to end this effect.

Stamina lost:
G4.a: 9
G4.b: 4
G6.a: 7
G6.b: 6
End of turn 1
Rolls
Zombie's Clobber and Clutch (flanking) - (2d10+2+2)
(28) + 4 = 14
Zombie's Clobber and Clutch - (2d10+2)
(44) + 2 = 10
If a creature is grabbed by another creature and that creature moves, they bring the grabbed creature with them. If a creature’s size is equal to or less than the size of a creature they have grabbed, their speed is halved while they have that creature grabbed.
A creature who has another creature grabbed can use a maneuver to move the grabbed creature into an unoccupied space adjacent to them.
A creature can release a creature they have grabbed at any time to end that condition (no action required). A creature targeted by an effect that would grab them can attempt to escape being grabbed using the Escape Grab maneuver. If a grabbed creature teleports, or if either the grabbed creature or the creature grabbing them is force moved so that both creatures are no longer adjacent to each other, that creature is no longer grabbed.
A creature can grab only creatures of their size or smaller. If a creature’s Might score is 2 or higher, they can grab any creature larger than them with a size equal to or less than their Might score.
Unless otherwise indicated, a creature can grab only one creature at a time.

Stamina lost:
G4.a: 9
G4.b: 4
G6.a: 7
G6.b: 6
G1.a: 12
Meta currencies:
Hero Tokens: 6
Malice: 17
Next PCs (in any order):
Vordokov
Malfina Bramblebush
Naercalad
Obsidian Rockcrusher
Marbin
Next Monster Groups (in any order):
Waiting for PCs - 3, 4, 5, 6
Rolls
Escape Grab - (2d10+2)
(26) + 2 = 10
Ghoul's Razor Claws vs Shrike - (2d10+2)
(25) + 2 = 9
Rolls
Knockback (Pratical Magic) - (2d10+2)
(39) + 2 = 14
Conflagration - (2d10+2)
(95) + 2 = 16
Rolls
Melee weapon free strike - (2d10+2)
(97) + 2 = 18
Back (3 ferocity) - (2d10+2)
(35) + 2 = 10
Tags: Magic, Melee, Strike
Range: Melee 1
Target: One creature
Roll results:
- ❌ 4 corruption damage
- ✅ 7 corruption damage
- ⭐ 9 corruption damage
Effect: You or one ally within distance can spend a Recovery.
Range: Self
Target: Self
Roll results:
- ❌ No effect
- ✅ You can escape the grab, but if you do, a creature who has you grabbed can make a melee free strike against you before you are no longer grabbed.
- ⭐ You are no longer grabbed.
Effect: You take a bane on this maneuver if your size is smaller than the size of the creature, object, or effect that has you grabbed.
Rolls
Drain - (2d10+2)
(58) + 2 = 15
Escape Grab - (2d10+1)
(25) + 1 = 8
Tags: Melee, Ranged, Strike, Weapon
Range: Melee 1 or Ranged 10
Target: Two creatures or objects
Roll results:
- ❌ 5 damage
- ✅ 7 damage
- ⭐ 11 damage
Rolls
Insight - (1d3)
(3) = 3
Knockback - (2d10+-1)
(18) - 1 = 8
Two Throats at Once - (2d10+2)
(41) + 2 = 7
Malfina, by moving, you provoked an Attack of Opportunity. Take 1 damage. The Ghoul's free strike is very weak ;)
I am assuming yes, but please let me know.
Vordokov, you realize now that the Ghoul is resistant to Corruption damage.
Tutorial Notes
Marbin, you're able to hurt the first two ghouls and push the third away from you.

G1.a: Dead
G4.a: 14
G4.b: 4
G6.a: 12
G6.b: 9
S5.b: 8
S5.c: 8
S5.d: 8
Z3.a: 5
Z3.b: 5
Skull and sigil: 8
Range: Melee 1 or Ranged 10
Target: One creature or object
Roll results:
- ❌ 4 damage
- ✅ 6 damage
- ⭐ 7 damage
Effect: Until the start of the skeletonʼs next turn, the target takes 2 damage the first time they willingly move on their turn
Vordokov, take 4+5 = 9 damage. You're also bleeding (save ends)!
Range: Melee 1
Target: One creature or object
Roll results:
- ❌ 3 damage
- ✅ 4 damage
- ⭐ 5 damage; M < 2 bleeding (save ends)

Stamina lost:
G4.a: 14
G4.b: 4
G6.a: 12
G6.b: 9
S5.b: 8
S5.c: 8
S5.d: 8
Z3.a: 5
Z3.b: 5
Skull and sigil: 8
Meta currencies:
Hero Tokens: 6
Malice: 17
Next PCs (in any order):
Naercalad
Next Monster Groups (in any order):
Waiting for PCs - 3
Rolls
Skeleton's Bone Shards vs Shrike - (2d10+2, 2d10+2)
2d10+2 : (28) + 2 = 12
2d10+2 : (54) + 2 = 11
Skeleton's Bone Shards vs Obsidian - (2d10+2, 2d10+2)
2d10+2 : (16) + 2 = 9
2d10+2 : (72) + 2 = 11
Ghoul's Razor Claws vs Marbin (flanking) - (2d10+2+2, 2d10+2+2)
2d10+2+2 : (14) + 4 = 9
2d10+2+2 : (97) + 4 = 20
Ghoul's Razor Claws vs Vordokov (flanking) - (2d10+2+2, 2d10+2+2)
2d10+2+2 : (87) + 4 = 19
2d10+2+2 : (56) + 4 = 15
Tags: Melee, Strike, Weapon
Range: Melee 1
Target: One creature
Roll results:
- ❌ 7 damage
- ✅ 10 damage
- ⭐ 13 damage
Effect: The target is taunted until the end of their next turn.
Rolls
Protective Attack - (2d10+2+2)
(83) + 4 = 15
Whenever a creature has an enemy adjacent to them and the enemy willingly moves to a space that isn’t adjacent to the creature without shifting, the creature can take advantage of that movement to quickly make a melee free strike against the enemy as a free triggered action.
This is called an opportunity attack.
If a creature has a bane or double bane on the power roll against the
enemy, they can’t make an opportunity attack.


