With their leader gone, the remaining bow-wielding goblin commander snarls and snaps an order, taking control of both archer groups. The scattered minions scramble to reorganize, forming a single squad under their new captain’s command, bows raised and trembling with renewed desperation. The remaining archers fire against Naercalad, Malfina, Obsidian and Vordokov.
Shrike kills the first goblin, then moves and pushes the other.
Trigger: You or an ally force moves a creature
Tags: Fire, Magic, Ranged
Range: Ranged 10
Target: Self or one ally
Effect:The forced movement distance gains a +2 bonus.
Spend 1 Essence: The forced movement distance gains another +2 bonus (for a total of +4).

Stamina lost:
W2: 7
W4: Dead
W5.b: 5
W6.b: Dead
S4: 5
End of turn 2
Rolls
Bow (with Edge) - (2d10+2+2)
(75) + 4 = 16





