Act 1.1 - The Silver Wood

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Oct 16, 2025 11:51 pm
OOC:
Sorry, yes that is 13
Oct 16, 2025 11:56 pm
Obsidian after the heavy blow will the use devastating rush to go at K1.b and strike as the other goblin is being knocked back into it.

5 dam +2 for squares charged for 7
Last edited October 16, 2025 11:57 pm

Rolls

Devastating Rush - (2d10+2)

(17) + 2 = 10

Oct 17, 2025 12:11 am
Obsidian, you severely hurt both goblins but didn't kill them.

https://i.imgur.com/giorkJN.jpeg

Stamina lost:
W1.a: 5
W2.b: 10 (Winded)
W5.a: 0
W5.b: 0
K1.a: 14 (Winded)
K1.b: 9 (Winded)

Next PCs:
Naercalad

Next Monster Groups:
Waiting for PCs - K1
Oct 18, 2025 8:10 am
OOC:
Pinging @Esidrix
Oct 19, 2025 8:22 am
OOC:
GM Note: As explained in the recruitment thread, ideally, players should post daily, but 5 posts per week are mandatory to keep the game flowing for the group.

Since it's been 3 days since Esidrix's last post, at least in my timezone, I'll be playing his character until he returns. Real life happens, so no problem. Let's continue.
Naercalad fires two arrows in quick succession.
OOC:
Main: Two shot vs K1.a & K1.b. Using the 2 surges given by Vordokov vs goblin b.

Won't move nor use maneuvers this time

Rolls

Two shot - (2d10+2)

(310) + 2 = 15

Oct 19, 2025 8:23 am
Both goblins die.

https://i.imgur.com/vXBB3hs.jpeg
Stamina lost:
W1.a: 5
W2.b: 10 (Winded)
W5.a: 0
W5.b: 0

End of turn 3
OOC:
It’s a new turn. All PCs may act. What do you do?
Oct 20, 2025 1:14 am
Shrike, seeing that the goblins next to hom are close will try to finish them off. Hoping to get some breathing room from his allies that finished off their opponents. He hits the two next to him with a flurry. One of the Goblins fall.
He slides around the remaining one and whilrnit is shifting feet to follow him Shrike kicks its legs and then punches it in the sternum to knock it back, tying to get some breathing room.
OOC:
Faster than the Eye. Using surge for +2 dmg.
Move to
Knockback vs W1b
Last edited October 20, 2025 1:22 am

Rolls

Faster than The Eye - (2D10+2)

(34) + 2 = 9

Knockback - (2D10+4)

(76) + 4 = 17

Oct 20, 2025 2:49 am
Vordokov scales up the hill, just past the brush on the right. He sees Shrike battling two goblins, felling one and pushing back the other. He focuses and blasts it with divine light.
OOC:
Moving to D18. Blessed Light against W2.b; 2 surges for Shrike
Last edited October 20, 2025 2:51 am

Rolls

Blessed Light - (2d10+2)

(83) + 2 = 13

Oct 20, 2025 3:38 am
OOC:
Brought me back from 3 stamina! Thanks!
Oct 20, 2025 3:47 am
Malfina trots along the high ground and wheels around to see two goblins harassing Marbin. She speaks to the Flame, saying, "Oh all consuming flame, I call on thee! Take these two and make them yours!"

She points at the two goblins below her and twin jets of sizzling flame shoot across the battlefield, searing the goblins!
OOC:
Malfina gains 3 Essence and moves to R17. For her Main Action she uses Bifurcated Incineration again! A 10. Ah well. She uses the Practical Magic maneuver to add 2 damage to one of the goblins. W5.a takes 4, W5.b takes 6.
Last edited October 20, 2025 3:52 am

Rolls

Power roll - (2d10+2)

(62) + 2 = 10

Oct 20, 2025 8:27 am
Turn 4
Shrike's blows are enough to kill one of the goblins and injure the other, knocking it a great distance away (6 squares now).
htech sent a note to PhoenixScientist
Vordokov's prayer (Blessed Light) further damages the pushed goblin and leaves Shrike's fists glowing.
OOC:
Surges let you do more damage next round. To heal, unless Vordokov uses Healing Grace, you must use a maneuver: Catch Breath. Unlike D&D, you can self-heal as well, with the same effects. =).
Meanwhile, Malfina’s flames, slightly weaker than her full potential, deal damage to the goblins.
OOC:
Continues in my next post
Oct 20, 2025 8:28 am
The goblins glance around the battlefield, realizing the tide has turned. Once a large group, they are now outnumbered two to one by a party of hardened adventurers. Fear flashes in their beady eyes. One lets out a sharp, guttural cry. In an instant, they turn around and flee, retreating into the shadowed depths of the forest. Their spears clatter against their sides as they vanish into the undergrowth, leaving only the groans of the dying behind.

End of combat
Tutorial notes
[ +- ] Pursuing the Goblins
[ +- ] Victory
[ +- ] Recoveries

Ashleigh

htech

Oct 20, 2025 8:36 am
Ashleigh watches wide-eyed as the last of the goblins break and run, the adrenaline still thrumming in her chest. She lets out a shaky breath, clearly impressed by the brutal efficiency with which the group dismantled the ambush.

"Gods… you made that look easy," she mutters, half in awe, half still trying to process the chaos that just ended. Her gaze shifts toward the looming entrance of the Tomb, its dark mouth seeming even more menacing now.

"I suppose this means you’ll be going in after Violet, then?" she asks softly. There’s a flicker of worry and another of hope in her eyes.

"I… I want to help, I really do. But I’d only get in your way down there. I’m not a fighter." She swallows and straightens a little. "I can stay here, though, make sure no one sneaks up behind you. Just… bring her back."
OOC:
What do you do?
Ashleigh
Oct 20, 2025 9:51 am
Still in the fury of battle will chase off after the two goblins with his great maul and end them. Can't have them running into any friends and bringing them back behind us.
OOC:
Do you need any rolls?
Oct 20, 2025 10:35 am
OOC:
Nope. Combat ended, so it is now a pure roleplaying decision. It does affect the fiction, though =)
Obsidian, you barrel forward, unopposed. The two fleeing goblins glance back just in time to see your shadow loom over them. With a brutal upward arc, your first strike caves in the back of one’s skull, sending it sprawling into the dirt. The second barely has time to scream before your follow-through crushes its ribs with a sickening crack. Both fall limp.
Oct 20, 2025 10:42 am
Vordokov sees Obsidian bound off, confident the dwarf will stop the remaining goblins. He looks at the others and the destruction dealt around them, Grole would be pleased.

"I would go in and rescue your daughter, though doing so alone would be foolhardy. As for you Ashleigh, your best course of action now would be to head back to the safety of town, tell others what has happened here, and give them hope. We'll come back with your daughter, safe and sound." The orc wasn't quite sure he believed that last part, but best not to worry the woman more than needbe.
Last edited October 20, 2025 10:46 am
Oct 20, 2025 12:48 pm
"I agree, if we're going down there, we should go together. Ashleigh, it wouldn't be safe for you with us and I fear, you may not be safe loitering around this spot. If you stay, one of us would feel compelled to remain with, thus weakening our effort to retrieve your daughter."

Naercalad surveys the fallen goblins, "We should check the bodies for keys or other trinkets that may help us enter their hideout."
Oct 20, 2025 3:29 pm
"Naercalad, you make a good point, but we must keep moving. We made a lot of noise here and a girl's life coulld end at any moment for any reason."
Shrike will help check pockets and obvious spots, quick pat downs, for anything that may help us, but will say something again if we take more than a few minutes.
Oct 20, 2025 6:13 pm
Shrike and Naercalad, you kneel to check pockets and belts, turning over bodies when necessary. A few crude bone trinkets, some dull copper coins, and poorly made spears are all you find—nothing that would aid you deeper within. No keys, no maps.

Beyond the scattered corpses, the heavy stone slab concealing the tomb has already been dragged aside. A dark staircase yawns before you, leading down into the darkness below.
Oct 20, 2025 11:07 pm
Shrike is already moving to the tomb as soon as nothing interesting is found. He will go to light a torch and then ask "Malfina, can you circumvent our need for a held torch?"
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