The Daggerwake

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Oct 6, 2025 8:19 pm
Now we are talking! Mole smiles biggest smile you have seen, pocketing the pendant. If Biscuit is occupied with potion he will also pohe axcket Broach, at least for now.
Then he tries ax comparing it with the one he have got. A good dwarf ax do not deserve to to rest in peace. he announce, taking also the ax

Filling up the waterskin Mole try to use oven to make some dinner from the dried food he has in his backpack.
Oct 6, 2025 10:04 pm
The ax is indeed surprisingly well balanced. Mole suspects it may be enchanted. The Clay pot bakes anything placed in it to perfection. You are surprised at how well your food tastes, hot and ready.

The potion is for healing wounds. You are familiar with this type of draught and so keep it safely tucked away...just in case.

You sleep peacefully and any wounds or scrapes you have suffered recently have disappeared once you awaken. You press onward.
Oct 8, 2025 12:10 am
OOC:
Day 2
1. Aquatic Environment changes
2. Look Out for dangers ahead
3. Guide, to keep from getting lost.
4. Exploration to see what's there
5. Travel Event to see if anything happens
6. Camp Phase - use rations and sleep


The end of day you must rest.

Rolls

Aquatic Environment - (1d12)

(3) = 3

Lookout - (1d20)

(5) = 5

Guide - (1d20)

(15) = 15

Consult the Bones - (3d4)

(223) = 7

Fate - (1d6)

(4) = 4

Oct 8, 2025 12:14 am
The watery environment today looks murky due to sediment suspended in the water. Biscuit sees dark shadows ahead. Mole attemps to avoid by circling around, but the creatures have spotted you and head your direction!
Oct 8, 2025 12:32 am
You make your stand on a derelict ship.
(Varos, you may make your intro here if you like.)
https://i.imgur.com/uS2ZD6c.jpeg
Oct 8, 2025 3:42 pm
Biscuit: "Bring your pretty faces to my even prettier sword."
Oct 9, 2025 12:55 am
Varos have been sent by the village elders to the funnel with coral necklace they gave him and said it would allow him to breathe underwater stands at the edge of the funnel. Will this necklace really allow him to breathe water? He has always heard that drowning is one of the worse ways to die. Looking around Varos spies a couple decent sized rocks to put in his pockets to help him stay on the bottom. After he does this he figures there is no use in stalling and jumps into the funnel. The circular motion of going down the funnel is a bit disorienting. He finally hits the ground and is a bit dizzy and must get his bearings.
Oct 9, 2025 1:58 am
OOC:
Initiative!

Rolls

Fishy Initiative - (1d6)

(3) = 3

Oct 9, 2025 2:36 am
Varos sees in the distance the shadowy images of the two heroes fighting finned ghosts.
Oct 9, 2025 5:37 am
OOC:
Just in case we need to roll inititive

Rolls

Initiative - (1d6)

(6) = 6

Oct 9, 2025 9:55 am
Varos will unshoulder his bow and move up to see what help he may provide.
Oct 10, 2025 1:30 am
OOC:
The Party goes First

ROUND 1

Mole
Biscuit
Varos

Driftkin


When the party of adventurers comes into contact with enemies, the order of events is as follows:

1. Check for Surprise: The Referee determines if a surprise roll is required, and if so, both sides roll to see if they are surprised by the sudden encounter. (None required at this time.)

2. Declare Spells: This is not an option for a group that was surprised; they have to wait until the beginning of the next round.
(Declare your spells at this time if any.)

3. Determine Initiative: Each side rolls a d6 and the side with the highest result is the winner. One roll is made for each side, not for each individual. If this is the first round and one group was surprised, the other side gets to go first automatically, without
having to roll a die. (Naturally there is no surprise round at this time. You won initiative.)

4. Movement and Missile Fire: Each combatant on the side that won initiative may move, OR may fire any missile weapons. Then the losers of the initiative roll may move or fire missile weapons.

5. Melee Combat and Spells: Each combatant on the side that won initiative makes any melee attacks (if in melee range) or casts spells. Spells take effect immediately. Spells cannot be cast if the caster is in melee combat with enemies. Losers of the initiative then make their attacks and cast spells.

6. The round is complete. Go back to STEP 2 (Declare Spells) and repeat the process until the combat is finished.
Oct 10, 2025 4:48 am
OOC:
no movement or missiles here
Oct 10, 2025 7:35 am
Biscuit will hold his ground. If any are in melee range during phase, will strike with sword.

Rolls

To hit - (1d20+1)

(8) + 1 = 9

Damage - (1d6)

(6) = 6

Oct 10, 2025 9:53 am
Varos will shoulder his bow and pull his staff as they prepare for combat. He will slowly start spinning his staff in a circular motion always ready to strike.
OOC:
Sorry, wasn't thinking about being underwater. hahaha

Rolls

to hit, damage - (1d20+1, 1d6+1)

1d20+1 : (16) + 1 = 17

1d6+1 : (4) + 1 = 5

Oct 14, 2025 1:19 pm
OOC:
Not sure what we are waiting for, just in case I need to roll my attack for step5 bevure step 4. Movement and Missile Fire os resolved, I'm adding the roll here

Rolls

Battle Axe, 2 hands - (1d20+1+1, 1d8+1)

1d20+1+1 : (17) + 2 = 19

1d8+1 : (8) + 1 = 9

Oct 14, 2025 6:59 pm
Driftkin dart in and try to strike, but Varos swings his staff and bludgeons one of the creatures while Mole rips one in twain. The third one tries to attack Biscuit who misses his own attack.

Rolls

Driftkin attack vs Bisuit - (1d20)

(7) = 7

Damage Ripping Bite - (1d6)

(5) = 5

Bleeding 5% - (1d100)

(39) = 39

Oct 14, 2025 7:01 pm
OOC:
Miss. One Driftkin left, Initiative.
Well! The beast fights on. Going to roll attack on Biscuit. If you roll a 6 on initiative, it all happens simultaneously.

Rolls

Driftkin Initiative - (1d6)

(6) = 6

Driftkin Morale - (2d6)

(62) = 8

Oct 14, 2025 7:05 pm
The beast attacks once more!

Rolls

Driftkin Attack vs Biscuit - (1d20)

(7) = 7

Damage Ripping Bite - (1d6)

(1) = 1

Bleed 5% - (1d100)

(7) = 7

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