
Thankfully the creatures lack any real skill in combat or sense of self preservation and Lattremond deftly blocks the attack with little effort.
Encircled and focused solely on the blotting out the light within you, the last skeleton is no match for the combined blows of the party. You quickly render the last skeleton into a pile of broken bones. As the last hollow clatter fades, you find yourself standing in your circle of light with the only remaining sound being your heavy breathing as you catch your breath.
Okay, I figure no need to go through another round. The skeletons were rolling terribly and you wouldn't have killed it for sure next round.
You have stopped for a moment to recover at the top of the stairs. Everyone is just in the room except Elspaeth who remains about 5 feed down the steps.
Berith's torch casts flickering amber light across the walls of the room and now that your focus isn't on staying alive you can see that it is approximately 40' across the long end from the double doors to the far wall, and about 30' from the stairs to the the hallway entrace across from it. Dotting the wall opposite the doors, you see four alcoves and each appears to have some kind of bolt thrower or crossbow visible sticking out. The two farthest, and the closest appear to be loaded and ready to fire. The one that obviously fired at Borgo earlier is also loaded, but the bow arm doesn't appear to be cranked back, but as you see these things, you think you can hear a slow, soft and repetative clicking noise coming from the direction of that crossbow trap. You all presume that stepping in front of the loaded and ready crossbows would be dangerous.
The crossbows themselves seem to be mounted about 6" above waist height for a human.
You also notice something different about the ceiling of this room, there is a square hole in the ceiling, perhaps 10' on a side. Your torch light doesn't carry up the full height of the opening, but you can see the hole goes up at least 20' past the ceiling. Borgo immediately, thinks that if someone had fallen down from somewhere above, they would have found themselves in a very bad situation, assuming the fall didn't kill them outright.

Okay! You survived the skeletons! You are in a room that is plainly trapped with crossbows. You see two immediate exits to this room. What do you do!? You can reach and interact with both of the doors without passing in front of a crossbow. You cannot just walk to the hallway without passing in front of one.
Light Sources:
Berith - Torch (8)
Initiative Order:
Borgo 1/3HP
Thak 3/7HP
Lattremond 4/5HP
BerIth 4/10HP
Elspeath 6/6HP
Rolls
Last Skellie at Lattremond - (1d20+1)
(8) + 1 = 9
Boney Claws - (1d4)
(2) = 2


