[Gameplay] 8. Vault of Hidden Wisdom

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Feb 17, 2026 7:20 am
"Good climbing, Selqet! It seem too intentional, the builders must have been hiding something up there. See what you can see, but be careful!" Tabat positions himself below his companion - in case of a fall he will do his best to catch him.
Feb 17, 2026 1:01 pm
Kyra waits with clerically-minded anticipation. She too positions herself to try helping catch her friend in case of a tumble!
Feb 17, 2026 11:46 pm
As carefully as possible, Selqet attempts to climb up higher onto the true wall.

Rolls

Climb - (1d20+4)

(18) + 4 = 22

Feb 17, 2026 11:46 pm
As carefully as possible, Selqet attempts to climb up higher onto the true wall.
OOC:
21 total
Last edited February 17, 2026 11:47 pm

Rolls

Climb - (1d20+4)

(12) + 4 = 16

Derring Do - (1d6)

(5) = 5

Feb 18, 2026 1:02 am
OOC:
The false dome is attached to the walls, making it impossible to climb past it. You can barely see the space between the dome and the wall, just that the wall doesn't become the dome as it would normally be designed, but continues past the lip of the dome.
Feb 19, 2026 1:14 am
Selqet explains this to the others; "I am not sure how to proceed? Smash off some of it? "
Feb 19, 2026 6:18 am
"Try what Callum suggested - the hammer from your climbing kit, see if you can smash a bit of it," he suggests.
Feb 19, 2026 6:03 pm
Select will try to break off the dome with the hammer
Feb 20, 2026 4:38 am
It becomes apparent very quickly that the false dome is, in fact, a trap. The dome collapses and an immense pile of rubble crashes to the floor. As you catch your balance, you also see two creatures in the settling dust, like mummified wild cats. They shake themselves and get ready to pounce.

Everyone in the room must make a DC 15 Reflex save or take the damage rolled below.

Also, roll initiative.


https://i.imgur.com/tKW7X97.jpeg

Rolls

Rubble damage, DC 15 Reflex save for half - (8d6)

(26223656) = 32

Lynx initiative - (1d20+7)

(3) + 7 = 10

Feb 20, 2026 6:08 am
OOC:
Look at us, just stirring up trouble!
Tabat tries to dodge the rubble then sees the cat-like creatures. He readies his posture, prepared to fight.
OOC:
-16hp
Last edited February 20, 2026 6:08 am

Rolls

Tabat Menes: Reflex - (1d20+9)

(10) + 9 = 19

Initiative - (1d20+1)

(5) + 1 = 6

Feb 20, 2026 6:09 am
OOC:
did not see that coming
Surprised by the trap, Callum is battered, bruised, and bloodied by the falling rocks. He crawls out from the rubble, quickly getting to his senses, and feet, at seeing the cats ready to pounce.
OOC:
38/70 HP
Last edited February 20, 2026 6:18 am

Rolls

Reflex Save - (1d20+5)

(4) + 5 = 9

Initiative - (1d20+11)

(20) + 11 = 31

Feb 20, 2026 10:51 am
"It appears I've made a tactical error!"

Secret recovers his feet and will swing at one if he can reach it.
Last edited February 21, 2026 9:47 am

Rolls

Reflex - (1d20+10)

(14) + 10 = 24

Init - (1d20+6)

(12) + 6 = 18

+2 cold iron khopesh - (1d20+18, 1d8+11)

1d20+18 : (10) + 18 = 28

1d8+11 : (1) + 11 = 12

Feb 20, 2026 2:27 pm
Kyra dextrously evades falling debris, and glares at the two monsters with wary hazel eyes.
Her magical keen rapier in hand, Kyra makes clerically-minded assault!
Last edited February 20, 2026 2:31 pm

Rolls

Kyra: Dexterity - (1d20+3)

(17) + 3 = 20

Initiative - (1d20+7)

(13) + 7 = 20

Kyra: +1 Scimitar, power attack - Atk/Dam - (1d20+9, 1d6+8)

1d20+9 : (8) + 9 = 17

1d6+8 : (2) + 8 = 10

Kyra: Iterative - Atk/Dam - (1d20+4, 1d6+8)

1d20+4 : (7) + 4 = 11

1d6+8 : (6) + 8 = 14

Feb 21, 2026 6:27 am
OOC:
@ctme2000 You beat their initiative, so I believe you can take actions now :)
Feb 22, 2026 5:47 am
Spitting out blood, "Not a problem Selquet, happens to the best of us!" Callum meets the undead cat head on, lightning swirling around his blade.

Rolls

Spellstrike - (1d20+11)

(10) + 11 = 21

Damage (if hit) - Scimitar + Shocking Grasp (w. Intensify Spell) - (1d6+5+8d6)

(1) + (15353325) + 5 = 33

Feb 23, 2026 12:13 am
Iseret tumbles to avoid the falling debris (using Evasion). Positioning herself for a sneak attack, Iseret attempts to take down the wounded lynx.
Last edited February 23, 2026 12:17 am

Rolls

Reflex save - (1d20+12)

(3) + 12 = 15

Initiative - (1d20+4)

(11) + 4 = 15

Attack and damage (sneak attack) - (1d20+11, 1d4+5+3d6)

1d20+11 : (19) + 11 = 30

1d4+5+3d6 : (2) + (246) + 5 = 19

Crit confirm? - (1d20+11, 1d4)

1d20+11 : (14) + 11 = 25

1d4 : (2) = 2

Feb 24, 2026 5:16 am
Kyra. Selquet, Callum and Iseret all gang up on the first undead lynx and quickly take it down.

The second lynx let's out an unearthly howl.
OOC:
Succeed at a DC 16 Will save or be frightened for 1d4 rounds. This is a sonic, mind-affecting effect.
Tabat is up, then everyone else. Post on whatever order you want, but I'll process Tabat's actions first.

AC 17, hp: 60

Rolls

Duration of frightened - (1d4)

(2) = 2

Feb 24, 2026 9:25 am
OOC:
I believe Tabat's 'Aura of Courage' will help here.
Tabat watches the others take down the first enemy with ruthless efficiency before moving forward to the other feline fiend, drawing yet again his heavy flail and swinging it hard at the creature.
[ +- ] (Class) Aura of Courage (Su)

Rolls

Tabat Menes: Adamantine Heavy Flail - Atk/Dam (Reckless Strike) - (1d20+13, 1d10+18)

1d20+13 : (9) + 13 = 22

1d10+18 : (8) + 18 = 26

Feb 24, 2026 9:43 am
Frightened, Selqet flees.
Last edited February 24, 2026 9:44 am

Rolls

Will save - (1d20+2+4)

(8) + 6 = 14

Feb 24, 2026 11:51 am
Steeling himself against the unearthly howl, Callum steps toward the lynx and slashes at it.
OOC:
10 x 2 = 20 damage total
Last edited February 24, 2026 12:07 pm

Rolls

Will Save - (1d20+10+4)

(5) + 14 = 19

Attack 1 - (1d20+11)

(17) + 11 = 28

Attack 2 - (1d20+6)

(4) + 6 = 10

Confirming Crit (17) - (1d20+11)

(14) + 11 = 25

Crit Damage (Scimitar) - (1d6+5)

(5) + 5 = 10

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