A Brighthorn Reunion, in the making

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Sep 1, 2025 6:43 pm
McGuf
The goat-kin replies to your questions Well, me an my family have lived here several generations. Most of us are herdsmen but I picked up a bit of wanderlust as a youth and never quite lost it. I help the fmaily as well as hunt and trap the area so am quite familiar with most of the mid-range, thats the hills below the highlands.

My beliefs? Well mostly I believe in hard work and what I can see. My family are followers of Korvath and I respect him but don't really have much use for gods.

Well, as for local magic, there are several bush and stone warlocks and witches, as well as the odd hermit. Mostly they mind their own business and leave us be save the occasional shopping spree or a local seeking a magic cure or the like. Now this new one, hes been much more flashy, pushy too. I mostly stay away from them but know about where they hold up at the lower reaches of the highlands.


McGuf seems to be strait forward, though a hint of boasting is brought to his words whenever he mentions his family. He himself is a sturdy looking fellow with simple and practical clothing but of obvious quality and durability to handle the sometimes rapid changes in the local weather. He carries a pack, long knife, and stout walking stick with an odd fork at the top.
[ +- ] Other deity in the local Pantheon
Shale
The kobold watches your exchange keenly and when you turn to him a glint, of greed you suspect, flashes in his eyes. He replies in a hissing sibilant voice but obviously is not a native speaker of the common tongue. I live and work mountains many years. Me know many places, high, low, and hidden. If want tour or hunt, you talk McGuf. You seek hidden thing, you talk me.

New sorcer is bad business. Me warn may time
and a grunt from McGug nod from Elprekt confirms this Sorcerer meddle in dark things. Go places best left alone, seek things best left forgotten. Shale warn him but sorcerer is greedy and dumb. Listen to old book more than Shale. Try hire Shale, but I not work for fool. You fool too? and he looks you over apraisingly.

The kobold has a well rehearsed sales pitch but judging more form McGuf and Elprekt most of what he says is likely true. While you do not get the sense he is completely forthcoming his opinion and feelings on the sorcerer are clear to see but you wonder if there is already conflict between him and the sorcerer. His clothing is rougher, and more tattered than McGufs but just as serviceable. He caries a long knife, short bow, and cudgel. He has a large pack for his small frame with odd lumps and occasional rods or bits of rope poking out of one of the many flaps. He stands only a bit taller than you but likely could be even taller if he stretched himself out but his race tends to hunch forwards instead of standing fully erect.
Sep 2, 2025 3:33 pm
So Shale, you know this sorcerer and he tried to hire you. What did he want you to do?

Shale

Psybermagi Inactive for 14 days

Sep 3, 2025 2:57 am
Shale
Shale just grins wide, lots of sharp teeth, and adjusts his pack. We best be heading out if you want to get to a good rest place before sunset. and cocks his head at you. So, am I hired?
OOC:
If you have multiple questions you can give multiple at once if you like.
Sep 3, 2025 10:50 am
Feeling uneasy, an perhaps against is better judgement, Egbert decides to hire Shale.

Ok, you're hired. So now you are on my silver, you can answer me, why did the sorcerer want to hire you? What did he ask you to do? And tell me everything you know about him. We can talk as we walk

Shale

Psybermagi Inactive for 14 days

Sep 4, 2025 12:37 pm
Shale

Shale takes the coin and you bid farewell to McGuf and the council woman. The small kobold sets a hard pace, but less so than the one you set the day before. Still your legs and feet make it all to clear that this is not something you have fully prepared for. Shale begins to chatter.

At first his stories are of his childhood with his clan and you learn that they are predominantly subterranean but Shale had always been fond of the open sky and considered odd by his people for this. His stories then progress to the cover the local area, his exploration and growing didn't fit investigating it's legends. Included in his rambling are a few first hand encounters including a clan of stone giants to the west, roaming ogre fighting a family of trolls, and a rather dramatized recounting of a mountain lion tracking the kobold for days after he suffered an unfortunate injury.

Being patient at first you let him tell the tales, as it does give a bit more background about the mountains and tidbits ring true from the stories your mother used to tell. Then Shale tells a tale that sounds amazingly like one you father told you, only certain aspect do not line up.

On you father's story the band of adventures were selling to restore a list heirloom but in Shale's they were treasure hunters who ignored the locals advice and their warnings concerning entering the Highlands. The party ascends regularly then finally disappears into the Highlands only for a single survivor to return after a weeks, in this both stories agree. The ending suggest though as in you father's tale the line survivor was bereft of any gain while Shale's story indicates he returned with fabulous wealth. Again both agree the man was severely injured and weak and taken in and cared for by some locals down on their luck. The man recovers, falls in live with one of the families daughters and leaves to start a new life. Shale adds that the man's wealth vanished and the family split and the two halves feud to this day but both halves are done of the few locals that regularly have individuals to go adventuring into the Highlands.

Finally you are able to steer the conversation to the sorcerer.

The sorcerer seeks war forge knowledge, of Dawn War. He thinks the storms hide ancient power of that time. He probably correct. Him ask about buildings. I show him some ruins, but he want still intact buildings. I only know one place like that but I didn't tell him. He perhaps use magic to learn I not tell all I know and gets very demanding. Shale sneak away after pretending to agree.

Man is very bad. No care about action causing problems for others. Shale no great saint but me not that bad. He had two good warrior and two apprentice with maybe ten more who work for coin. They stay in first ruin I show them. It is place near ogre den, though by now ogre are dead or flee. Me not go back that place since I learn he move in there.
OOC:
train is almost done, I can move the story to the next scene tonight. Ask questions if you have any for Shale
Sep 10, 2025 2:46 pm
OOC:
Apologies, I have been on vacation, not anticipating that I wouldn't get internet where I was.
Sep 10, 2025 2:48 pm
What was the place you mentioned, the intact place? Do you belive he was looking for that place specifically?

Shale

Psybermagi Inactive for 14 days

Sep 11, 2025 12:56 pm
OOC:
No worries. As long as you post weekly, or at a minimum touch base within 2 weeks you're fine. Some players move one or quit without telling so I have a 2 week no notice eviction policy to make room for other players, but archive the stories if they ever come back.
Shale

Maybe is place he seek, but maybe place he seek is worse. Shale find place, and think to live there but learn place is already home to bad things from war time. Shade leave and never go back. Place not all unbroken but had magic protection, and road. Maybe road to more working places of war. If sorcerer find one he may find other. If he learn to use then war tool come back. and he shakes his head.

Thinking back to the stories you have heard of the Dawn War before the Shattering you shudder at what that power could do. The entire world at war with the outer planes. Armies in the millions, constructs of immense power, engines of war greater than dragons. Such things brought to bear on the world they were created to protect would be devastating and cause great sorrow.

The hike through the mountain trails quickly leaves the roads used by most and at first you complain about the "goat trails" that seem to double back and meander meaninglessly. But after reaching a high vantage point, and recovering your breath, you look back down and can trace that though your climb was hard it also saved miles of travel.

By the third evening you find yourself looking across a small valley at a half collapsed walled keep. With the sun setting to the west and dusk coming on you see a couple traces of smoke drifting up from the small castle. Shale indicates the knows of several ways into the keep and offers to guide you in, but cautions that he will prioritize his life should the guards corner you.

Be big door, easy find, easy guard. Also broken wall but guards there too but is sections easy to climb for me and have rope to help you over wall. Is also small door on back and also access to Deep Gloom of my people. My clan not here but place used to be access to trade with goblin tribe. They live in mountain below. May allow us use passage to keep if we pay or gain other benefit.

At the mention of the goblins you recall all you know of them. They are one of the "warborn" races of the Dawn People and considered to be of the Duende, like yourself. Changed to help win the war they breed fast, are clever, and were used as scouts and marauders. Since the end of the war and the Breaking many goblin tribes have become brigands and most are considered untrustworthy on the whole but the few individuals you have met are much like other races, just with a different view of "ownership" and a harder life due to prejudice of the other races.

Basic options : Front gate, try to sneak in the broken section of wall, try to sneak in over the wall, seek the goblins for their help.
Sep 19, 2025 2:39 pm
Ok Shale, I fear the big door will be our certain doom, but I fancy my abiluty to clomb this broken wall. Let's pray the light of Bridget aides my over
Egbert stops to say a slient prayer, then attempts to climbt he broken wall

Rolls

Climb the wall - (2d6)

(53) = 8

Sep 19, 2025 9:54 pm
Making your way around the valley you get closer to the castle. As the sun sets you see all three moons in the sky, a portent of change, and use the multiple shadows they cast to work yourselves to the base of the wall. Only faint occasional noises of life from within make it over the wall and you only see sporadic patrols of 3 cloaked figures atop the wall. Timing it as best you can Egbert and Shale deftly scale the wall along a corner in the shadows of the primary silver moons shadow. As you reach the top you flip over and quickly essay the interior of the wall.

The main keep looks to be in even worse shape than the outer wall with an entire corner in ruin opening more than half the interior to the night sky. The third floor is almost entirely open with much of the 2nd and more than half of the 1st still sound enough for general use. A flicker of light from within the gloom of the exposed great hall on the 1st floor show where the guards cook and sleep. Across the open courtyard an even fainter flicker of torchlight though barred windows reveals the gatehouse to be occupied, likely by the guards between patrols. Shale informs you that there is one set of stable stairs that leads up to the 2nd floor, where the sorcerer stays, but a second set also grants access but is attached near the broken wall and not used by the humans. A third set of stairs leads down to the cellar which also has a gate that opens to the Eternal Dark passages below.

Shale
Where is to be looking first for family? Basic options: sneak up to the 2nd via one of the stairs, creep closer to listen in to either the gatehouse or man camp, seek the cellars below the keep, or your choice . . ?
Sep 20, 2025 2:06 pm
Egbert asks Shale Why ar eyou so keen on heading down ito the Eternal Dark? Why do you think my parents will be there

Shale

Psybermagi Inactive for 14 days

Sep 20, 2025 8:15 pm
Shale
The kobold feigns surprise Me no say we have to go to the gloom. Just . . . me know that place. More options to move and avoid trouble. Inside castle is all rooms and corridors that they know. If we caught, the alarm cause big rukus and it be hard to flee. Maybe we just check the Everdark first, in case we be lucky?

You can do a test to get more of a sense of the kobolds honesty or intentions. This would be an Insight test about a person not Perception on physical situation, so only basic test 2d6
Sep 21, 2025 11:14 am
hmm, ok.

Rolls

insight test to check Shale's intention - (2d6)

(25) = 7

Sep 21, 2025 4:33 pm
You noticed that everyone the sorcerer of going up to the 2nd floor comes up Shale looks benefits and quickly changes the topic. Perhaps its less an interest in the caverns deep then a fear of being caught and more especially the sorcerer
Sep 21, 2025 7:38 pm
ni, we're going to find my parents

Egbert crreps to listen at the gate house

Rolls

Perception with advantage - (3d6)

(312) = 6

Sep 21, 2025 8:11 pm
Shale follows behind and together you slide around the walls to the gatehouse. As you draw near you hear a pair of gruff voices, slurred and complaining about the night.

Stranger A
"Heh, I swear if I'm gonna sit here freezing, I’d at least want a tankard that didn’t taste like stale barley and molding wood."

Stranger B
"Aye, but better this than actually walkin the wall. I'd pick cold barley with you over freezin in the moonlight. Just remember we need to make another round, and be loud about it, is a couple minute or the capt'n will know we stayed in too much and dock our pay."
Sep 21, 2025 9:04 pm
Ok, Egbert thinks, nothing ventured nothing gained, and by The Goddess and her sacred friends, we will find my parents.
He then decides to ascend the stairs by the broken wall
Sep 22, 2025 2:38 am
Moving like shadows along the crumbling interior of the outer wall, your party slips through the ruined castle. Overhead, the three moons, silver, red, and pale blue, hang in in sky, casting layered shadows across the ruined courtyard. The shifting moonlight paints everything in ghostly hues.

You crouch low and keep to the deeper darkness near the wall’s interior, skirting around piles of debris and the hollowed-out remains of the old barracks. The main keep looms ahead, skeletal in its decay. An entire corner has collapsed, leaving exposed chambers gaping toward the sky like wounds. The third floor is nearly gone, but the second remains intact, the sorcerer's quarters somewhere within.

Shale growing increasingly agitated but still accompanies you up to the inner keep walls. However this took apparently took too long or you are just unlucky as by the time you reach the shattered walls and peer inside to determine where the sorcerer henchmen are you nhar the door to the gatehouse open and the two guards grumbling make their way into the ramparts. Shake hisses in agitation and slips ahead of Egbert with a whisper to follow.

You quickly follow and pause in the gloom of the building briefly l as the patrol makes is way out of you like of sight. The three shapes moving with slow, measured pace, unaware of your presence. Soon only the occasional murmur of voices or the clink of metal always you to the patrols progress.

The gloom of the keeps interior is matter by dimly flickering firelight from further inside but all that can be seen from your hiding place are ruined rooms and vacant hallways leading to the back where you presume the sorcerers this are asleep.

Shale points silently to the far side of the open space within the walls where the lesser-used stairwell hugs the broken edge of the wall. Weeds grow through the stone steps, and patches of moss mark years of disuse. This is not the path of the guards, but it remains mostly intact. Above, the second floor waits in stillness.

do you want to focus on stealth, much cautiously to stay safe on the precarious stairs, attempt to use you magic to aid in over of these actions.... Or something else?
Oct 10, 2025 2:05 pm
Egbert contintues to ascend the precarious staircase.

Rolls

movement - (2d6)

(41) = 5

Oct 11, 2025 12:26 am
Moving quickly across the opening you reach the stairs safely and begin your ascent. The stairs are set into the wall and by staying as close as possible to it they seem able to support your weight. Moving cautiously up the stairs you reach an open area with your back still exposed to the chill night air. Ahead you see a dim corridor witch splits wit one branch turning a short distance away to head deeper into the interior while the corridor itself dead ends further on at a closed door.. Moving quickly away from the shattered wall and precarious stairs your tension hitches a moment before you turn back to see Shale behind you and just as eager to get out of the dim moonlight and into the buildings interior. The first corridor curves again out of sight, but look to be heading to the front of the keep. Pausing to listen and look around you notice that this corridor is covered in dirt and dust clearly outing your tracks that will be easily notice should anyone come this way.


Shale
At your glance and hesitation Shale moves up next to you and whispers Sorcerer rooms to back, straight ahead. as he continuously looks about nervously.
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