A Brighthorn Reunion, in the making

Aug 16, 2025 9:28 pm
OOC:
PC thread
Egbert hails from Weaversfield, a sleepy village in the Salt Lands, a region known for the piety of its people.. He apprenticed as an a Altar Maker in the carpenters cooperative, crafting the elaborate altars the lordly folk of the region used to worship the gods. One day, Egbert was working on a particularly ornate trame for a triptych of The Holy Badger, Weasel, and Fieldmouse, when he had a vision of the high goddess Bridget in a field of blinding light, calling him to adventure beyond the Salt Lands. Egbert ran home to tell his Mother and Father of the calling, only to find their cottage empty, a kettle on the fire as if his mother was making tea, and a burning pipe on at the side of his father's armchair.
Once gain, in a bright flash Bridget spoke to him; You must quest to find your family .
With equal parts trepidation and excitement, Egbert gathered his meager belonging and set forth beyond quite Weaversfield, and out into the wide world,
Aug 16, 2025 9:41 pm
Staring back at the county he grew up in Edbert remembered all his happy times with family, friends, and the occasional longing for more, well "more" has happens. But it shouldn't happen to his family. The neighbors would look after the home for a month but beyond that, should Edbert or other family not return then he is unsure what they might return to. Still the goddess had given him hope that some or all of his missing family members could be recovered.

As prepared as he can be Edbert set out, following the goddesses guidance as best he can. As the glory of Bridget washed over him with a gentle comforting Edbert was gifted a vision to guide him in this quest.

A mote of flame, beginning as a mere spark flares high and expands into the image of a bird in flight, wings beating frantically. The bird is ensnared by dark chains that glow with crimson runes, and dragged toward a jagged mountain.
The vision is burned into Edbert's memory, as are the words that accompanied it from Bridget .

"The chains that bind your kin are forged in envy. Seek the mountain where the storm never ceases—there, the first link may be broken."

The clue was clear, and Edbert was setting off for the Immortal's Wrath mountains. A remnant from the Dawn war that survived even the Shattering that broke the mortal realm. The mountains foothills are two days travel to the north. If Edbert is lucky he may find his parents and their captors along the way but without horse or other means of rapid travel he wraps his hopes tightly in the goddess's words and focuses on finding the first clue.
Aug 16, 2025 10:13 pm
OOC:
Go a head and fee free to add details on your preparations and setting out. You can add any items you might expect to find in your families home that you feel your character would take as useful. I will move the story along on Monday
Aug 18, 2025 9:19 pm
Resting along the road, Edbert gripper hugged his pack to him, remembering his last moments at his family home.

He grabbed rhe honeybuns his mother had laid out on the table, wrapping them in waxed cloth, along with the wound salve his mother made every srping from the pink betony flowers that grew in the salt marshes. Next, heading to the back room where he had bedded down since he could remember, he grabbed the pack, travelling cloak and study boots hung in the corner. Returning to the main room, he took his father's pipe and his mother's enchanted stone, wanting to keep something of his loved ones as his set out. Turning to leave, he remembered. Rushing back to his room, he grabbed the staff he had been training with praying that what the constable had taught him was enough for whatever lay ahead. Finally, as he headed for the door, Edbert hoped by the blessing of the Goddess, he would return with his family.

.
Last edited August 18, 2025 9:34 pm
Aug 19, 2025 1:01 pm
The first leg of the journey was uneventful and were it not for the urgency driving you it would have been much like any other seasonal trip to one of the quarry at within the lower range of the mountains. Each morning and evening you perform the rituals of devotion, guided more by instinct than memory as Bridget teaches faith is personal though devotion can be a common strength. The peace returned by the goddess is likely the only thing letting you keep a reasonable pace allowing you to reach the inn at the base of the mountains by noon on the second day. A quick exchange of words and a bit of coin secures you food and directions for the trip up the hill to the next town that will be a difficult climb if you wish to reach it by sunset. But a clue has been found that confirms the divine hope that has guided you thus far.

A fell sorcerer has risen high on the mountains slopes above any of the villages that brave their dangers. Though little is known of the sorcerer himself, his henchmen and apprentices are all braggarts and bullies, but they have the coin to let them be ignored by the locals so long as they do not cross any real lines that should not be. They are known to be looking for something higher yet in the mountains and a quick guess brings dread to your heart. Your mother is from the little stone cutters village of Thundergranite and met you father who had been a hunter who got hurt in one of the frequent high storms. You never thought much of it before but your fathers tales of hunting beast were always more cautionary tales than filled with any real details and now you wonder just how high he may have traveled in his youth.

Setting out with renewed purpose you begin the arduous climb to the Cliff Face inn. Your rapid hike the day before was nothing compared to the exhaustion and pain that grips your legs within the first hour, yet you press on. Soon the lowlands lay behind you and the sun is touching the western horizon. As you push yourself onward each new rise of the trail is another blow as it reveals not the comfort of the highland village but yet more trail to be trod.

Roll a save test vs fatigue and a test to determine how well you pace your climb.
[ +- ] Tests
[ +- ] Save Tests
Aug 19, 2025 2:14 pm
OOC:
Out of interest, do you prefer me to write in the first or third person whe writing in character?
Aug 19, 2025 2:38 pm
Beginning to feel like the hill will never end, Egbert grits his teeth and once again takes to the road. There's no time to rest, not with his family possibly in peril at the hands of an at best unkind (and at worst outright evil) sorcerer! By The Holy Badger, Weasel, and Fieldmouse, surely this Inn must be close by!
OOC:
edit: shoot! sorry, I typo'd my pace roll! will post again with the correct roll
Last edited August 19, 2025 2:40 pm

Rolls

save test against fatigue - (2d6)

(62) = 8

test for pace - (12d6)

(226244245246) = 43

Aug 19, 2025 2:41 pm
OOC:
pace test

Rolls

test for pace - (2d6)

(63) = 9

Aug 20, 2025 3:19 am
OOC:
You can post in whatever form you find comfortable. 1st or 3rd is fine. I prefer posts to be in present tense with possible future tense and/or conditional statements used to express plans and intents
EX " Egbert moves stealthily across the clearing, intent on moving past the slumbering guard then into the closest tent if he makes it.
As the sun sinks behind the horizon the overhead storm clouds block out much of the night sky, making these mountains darker than other areas at dusk. Fortunate the dim light of twilight is pierced by flickering lights of the village not too far off and you push through the fatigue to reach their welcoming light. Staggering on feet more sore than you have ever felt you sigh with relief as you walk up to the village wall, a 12 ' wooden palisade and an unfortunately shut gate. Thankfully there is a small window set above the gate that spills light onto the ground before the heavy wooden doors. You know these highland villages usually lock the gates at night but the guard can usually be roused and convinced to allow travelers entry. Calling out you get a mumbled response before a voice barks out at you.

Guard
Come back in the morning. Gates closed
Aug 20, 2025 10:51 am
How odd, he must think me some brigand
I call out:
Aww, please friend! I've been travelling all the way from Weaversfield and need shelter. There may be wolves or bears out here. Or wolves AND bears! Please I promise I am no ne'er-do-well, just a poor Altar Maker from the Salt Lands looking for my missing family. Please, by Bridget, let me in.
Aug 20, 2025 3:17 pm
Guard

There be worse than mere beasts of late and I'll not be letting a stranger into the steading after the gates been closed. replies the old sounding guard from within.
Stranger

A younger and less belligerent voice murmurs something to the spokes-guard who snaps back at their companion but the narrow opening and distance muffle their voices.

You can roll perception to try and eavesdrop on their conversation or try and convince them of your identity, throw in a test roll, with details about your business and nature as a priest as that may offer additional consideration. I ask test roll for any kind of challenge/conflict but what you do and how you describe it affect the rolls and can shift a failed test into a success but with limits or setbacks
Aug 21, 2025 12:41 pm
I listen carefully to eavesdrop on the guards
OOC:
do i roll with advantage due to perceptive trait?

Rolls

perception check - (2d6)

(13) = 4

perception advantage is appropriate - (1d6)

(3) = 3

Aug 21, 2025 1:04 pm
OOC:
Yes, Perceptive grants advantage. When in doubt roll more dice and explain why you feel it is appropriate. I will let you know if I disagree or there are factors you may not have considered.
[ +- ] Advantage
[ +- ] Disadvantage
Standing in the light you strain but can only make out half of the discussion from above. All you learn is that the guard is objecting to their companion, a friend or another guard, about how to handle the current situation. Though you do not get much of what they say it is clear the guard does not want to open the gate for you as dusk has fully transitioned to night by time you reached the village. Occasional sounds reach your ears from within the walls indicating there are still a few other locals moving about besides the guard and his companion as the village settles in for the night.

You can try to convince the guard, call out to the companion, shout to get the attention of other residents, sneak in over the wall, find someplace nearby and wait till the morning, or some other action.
Aug 21, 2025 5:31 pm
Fearing for my safety outside of the town fell appealing to those inside the gates is my best chance or safety. Hoping to get the attention of the guard's conpanion, abd possibly one of the townsfile, I use my most pious tone and call out:
Quote:
Please my child, by the light of Bridget's flame, I am a humble devotee of that most holy goddess. I Im plore you to allow this supplicant into you town, so I might lay the blessing of Bridget on you and yours.
I pause, and cough lightly beofre coyly adding:
Quote:
... and perhpas Bridget will impore me to part ways with these copper pieces. She moves in myserious ways.

Rolls

Egbert Brighthorn: Test DC: 4 - Persuasion - (2d6)

(21) = 3

Aug 21, 2025 11:44 pm
[ +- ] Focus
OOC:
The official TinyD6 system only uses focus in combat but I allow it to be used any time you can spend a bit extra time/effort to succeed.
I often use Test rolls to simulate world/npc reactions so I added a toll to your post
Guard
The guard scoffs, obviously doubting you while the other voice seems upset at their companions doubts.

Stranger
Calling out over his companion, you discern from their voice that the other person is much younger Wait but a moment I will go fetch Elprekt! and he rushes off with the guard calling after him to not disturb the elder. The guard grumbles a bit and though he seems to ignore you he does not close the little window and after a few minutes you hear feet approaching the gate. After a muffled conversation another hatch opens, this one in the gate itself then closes a moment later before the gate is opened.

Elprekt Norbrav

Before you stands an elderly lady with a youth in his teens behind her. She looks you over then snaps Well, you coming in? and hastily you step inside and the door is shut once again. The elderly woman grunts and you begin to wonder if being this surly is a cultural or familial trait, though the lad seems not to suffer the same affliction. Looking you up and down once more the lady turns. Com on then. We best get you settled. I am council woman Elprekt Norbrav, and it is by my leave that you are staying here. So mind your manners. Her brisk walk quickly takes you to one of the larger building in the village which proves to be both the communal meeting place and inn. A few quick words from Elprekt secures a table and food is ordered as the village elder joins you for the evening.

What news from the lowlands and what brings you here is such a rush?
Aug 26, 2025 10:56 am
I have come from Weaversfield, and the village has been struck by a terrible fate. My parents have been taken, I came home to find athem missing... Wait, my mother, she is one of the moutain folk perhaps you know her, Mira Brighthorn? Oh though perhaps you'd know her as Mira Chiselwick. Anyways, she and father are in trouble, I just know it. I hear talk of a sourcerer, pray tell kind coucil woman, where can I find them? I fear it is them that has taken my family

Elprekt Norbrav

Psybermagi Inactive for 14 days

Aug 27, 2025 12:53 am
Elprekt Norbrav

The council woman listens to you stories and at the mention of your mothers name you see a reaction before her expression returns to that of mild curiosity and interest. As you finish talking she ponders a moment before asking several questions before answering your own.
Were your parent the only ones taken from your village? What are the circumstance of their abduction? Do you have any other family in the lowlands? What do you know of your parents youth and years before moving to the lowlands?

After listening to your answer she sighs and grumbles before informing you of the local sorcerer. I am sorry to tell you but it seems someone is after your mothers family, though mostly just to harass them. The sorcerer's minions have been snooping around and some time the last coupe weeks started asking lots of questions specifically about any who may have foolishly gone high on the mountains, your family amoung them. We mostly only see the more common and acceptable races but some outlying farmers and hillsmen have reported seeing small bands of goblins in the area around the same time he and his lackeys showed up. As for where they might be . . well mostly up hill. Other than that the best we know is somewhere to the east. I doubt they have been bothering to hide their tracks but if you wail till morning we can get one of the older shepherd boys or a hunter if one can be to found, to guide you closer

You chat a bit longer and learn that other than the sorcerer has two swordsmen and an apprentice that come to town to shop and ask questions about all the mountains legends. It seems clear to all that they are after something specific but have paid well for any new or different tales about the mountains. The few fools who tried to take advantage of the outsiders by making things up always seemed to suffer misfortune within a few days. So while most locals ignore or avoid them there have been others too eager for the coin. The other nearby villages all have been visited but until a couple weeks ago nothing to bad happened, save to those who lied to the sorcerer's agents. The recent harassment on locals who have ascended the mountains, or their families if the person themselves could not be found, escalated with higher pay and threats. As far as the council woman knows your parent may be the first taken in relation to this.
OOC:
Feel free to create reasonable backstory info/details about Elprekt's questions any anything else you do in town or the next morning. (shopping, ask questions, etc) This can be in character or out of character

Let me know if you have any preferences on game content? Social/political intrigue, combat, peaceful/sly situation resolution, etc.
Aug 27, 2025 1:11 am
The following morning you eat a hearty breakfast and, though the delay agitates you, wait for Elprekt. The elder promised to meet you at 8 AM with the best help she can find. When the time to leave draws near you head towards the gate looking around for Elprekt. As you reach the door you see her walking briskly with two figures, both smaller than her. As they get closer you see one is a small goak-kin and the other is a tattered kobold.
McGuf
Shale
The council woman indicates both have agreed to help guide you but will requires payment and have restrictions. McGuf only requires a silver a day and will accompany you for 3 days at most, while Shale wants 2 silver a day but has not time limit.


Elprekt Norbrav
Both are familiar with the area and wiling to guide you higher on the mountain and help track down the sorcerer or his followers. However, neither wishes to fight but will help in other ways as necessary. Leaning in she whispers McGuf is a bit more trustworthy but Shale has been in the area for years and never quits a contract, though getting him to do his best can at times be challenging.
OOC:
@Beigian : you can just take the elders recommendation out interview both before making a decision. Tests can be done to help evaluate honesty, confidence, bravery, etc
Sep 1, 2025 12:53 pm
responding to Elprekt's quesitons about my Egbert's family:
Quote:
Were your parent the only ones taken from your village? What are the circumstance of their abduction? Do you have any other family in the lowlands? What do you know of your parents youth and years before moving to the lowlands?
Yes, only my parents, as far as I know. I had been working, building an altar at the workshop I share with my father, and returned home and they were… just… gone. I don’t know how to explain it, but I know they’d been abducted. I asked around the village, but no one had seen them all day. The guard and the constable hadn’t seen anything suspicious. The baker was surprised my mother hadn’t been to collect the order of penny buns she took every other day. My father’s drinking pals down the Square and Compass wondered where he was up to, as he didn’t make it for their usual afternoon game of cribbage. They just disappeared.

Egbert chooses not to let the elder know about the visions he had, for fear of the old woman thinking him a madman.


I don’t have any other family. Father was orphaned as a young lad, I know not how, and well, mother came down from the mountains. Father always told me that he saw her while hunting in the foothills. He said he rescued her from a pack of hungry mountain wolves. Mother said she spied a handsome young lowlander in the forest one day and pretended to be in danger to make him feel important. They fell in love, and I they lived in the mountains for several years, going down to salt plane, where my father’s people originated from, when mother fell pregnant with me. I don’t know what they did in the mountains, but in the salt lands, father took up the trade of altar maker, and well, he passed that trade on to me.
OOC:
I had initially thought that a combat filled adventure would be fun, but now I think someting more peaceful and intruiging might work better with the pbp format
Sep 1, 2025 12:59 pm
Egbert first addresses McGuf well, Mr McGuf, tell me about your self. What do you know of these lands? What do you belive in? What do you know of the local magic users?

He then asks Shale and you Mr Shale, what about you? What is your experince in these lands? How about this local sorcerer? What do you kno of him?

I roll checks for their honesty, and if i think they are holding anything back, both with advatage due to perceptive trait

Rolls

McGuf Honesty Check - (3d6)

(624) = 12

McGuf Perception Check - (3d6)

(141) = 6

Shale Honesty Check - (3d6)

(155) = 11

Shale Perception Check - (3d6)

(655) = 16

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