7. Return to the Halls

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Nov 21, 2025 2:23 pm
Jacky sighs. "Fine. Catch." He pulls out a pouch (filled with fish hooks and other miscellany) and tosses it toward Roskelly. At the same time, while the other halflings' attention is hopefully on the pouch, he hurls his flask of oil at Roskelly's feet.
Nov 21, 2025 6:04 pm
Ella sighs softly.

She then, begins the measured and intense hand gestures, along with the sibilant enunciation of the runes of power to her most powerful enchantment.
OOC:
Seeing as we've apparently chosen violence, Ella will prepare to cast sleep. I hope the attack was not triggered by my late reply. Ella was ready to accept the stupid deal. It seemed like a good compromise, justified until we knew more about these halflings and their boss and could take them out. If somehow I have misread the situation, Ella will cease casting the spell.
Last edited November 21, 2025 6:11 pm
Nov 21, 2025 9:57 pm
OOC:
The supposed counteroffer didn't seem very appealing to me, with us taking on the Dalton's Darlings mantle. I expect that they've made more than a few enemies.

Ella's reluctance is fair, but the majority voted being open to combat, so I went for it!
Last edited November 21, 2025 9:57 pm
Nov 22, 2025 6:35 am
OOC:
Not complaining, I saw the majority voted for a fight. I was just concerned with the timing: had I posted a few hours earlier, accepting the offer, would Jacky have initiated combat anyway? In any case, I hope this turns out good for us all!
Nov 22, 2025 10:00 am
If Jacky definitely wants to go ahead with his plan, please make me a "to-hit" roll. It’s a missile attack and Roskelly has an armour class of 5.

However, I won’t assume that Jacky actually throws the oil until you make the roll.


---
9:10 am, Mitrasday 26th Lucrios (April) 2993 AEP
Ellagel, Elven Fighter/Magic User 1/1: 6/6, 60’
Grimidek, Dwarven Cleric 2: 13/13, 60’
Jacky, Halfling Fighter/Thief 1/1: 6/6, 60’
Thrudmarr, Wiskin Fighter 2: 7/7, 60’
Zacharias, Archontean Fighter 2: 14/14, 60’
---
Eric, Labourer, 90’
Hector, Linkboy, 90’ (Hooded Lantern)
---
Billie, Mule: 120’

Link to Jacky’s maps …
Nov 22, 2025 10:06 am
OOC:
Not the best odds (and thank you @Burbage for offering the option of a takeback) but let's dice.
Jacky launches the flask.

Rolls

Throwing a flask (AC hit) - (20-1d20)

- (6) + 20 = 14

Nov 22, 2025 12:08 pm
That will be a miss.

Strangely, OSRIC doesn's seem to have any rules for grenade-like missiles, so we'll follow those in the 1E Dungeon Masters Guide.

Jacky - please can you roll a d6, a d8 and a d20 (for the oil flask's distance, direction and whether it breaks respectively).
Nov 22, 2025 1:05 pm
OOC:
You got it.

Rolls

Where does the oil go? - (1d6, 1d8, 1d20)

1d6 : (3) = 3

1d8 : (6) = 6

1d20 : (6) = 6

Nov 22, 2025 2:41 pm
Jacky’s flask of oil misses to the left (Jacky’s left). The flask shatters, creating a 3’ wide pool on the floor of the chamber.

OK, let’s move into combat rounds. There’s no surprise, so please declare spells and general actions - no need to roll anything yet.

https://i.postimg.cc/nz8XQ315/Heroes-vs-Halflings-Start.png

---
9:10 am, Mitrasday 26th Lucrios (April) 2993 AEP
Ellagel, Elven Fighter/Magic User 1/1: 6/6, 60’
Grimidek, Dwarven Cleric 2: 13/13, 60’
Jacky, Halfling Fighter/Thief 1/1: 6/6, 60’
Thrudmarr, Wiskin Fighter 2: 7/7, 60’
Zacharias, Archontean Fighter 2: 14/14, 60’
---
Eric, Labourer, 90’
Hector, Linkboy, 90’ (Hooded Lantern)
---
Billie, Mule: 120’

Link to Jacky’s maps …
Nov 22, 2025 3:02 pm
Jacky will reposition behind the oil splatter and raise his bow to shoot at Roskelly.
Nov 22, 2025 4:19 pm
Ella continued the intoning of words of power trying to compel arcane slumber.
OOC:
Casting sleep on the tightly packed group of halflings, centering toward the back of the group so as to hopefully hit any additional hidden halflings behind the gate.
Nov 22, 2025 6:49 pm
Clutching trusty hammer in calloused grip, our dwarven fellow waddles up to the nearest foe, for mail-minded melee!
Nov 23, 2025 3:05 am
Zach yells at the hirelings to fall back as he draws his bastard sword with a flourish, grips his shield tightly, and closes into combat with the front-ranked halfling. He attempts to do so at an angle, so that the halfling(s) will be caught between Zach and the pool of flaming oil.
Nov 24, 2025 3:49 pm
To keep things moving, let's assume Thrud will also join the fray.

Jacky - as you got the party into this mess, do you want to roll for initiative? Remember, in OSRIC, the result of the d6 initiative die is the segment in which your opposition acts.

Avraham says:
... so that the halfling(s) will be caught between Zach and the pool of flaming oil.
Unless I missed something, the oil is not alight (yet).

Rolls

Initiative for the haflings - (1d6)

(4) = 4

Nov 24, 2025 4:02 pm
OOC:
You got it.

Rolls

Initiative - (1d6)

(4) = 4

Nov 24, 2025 6:53 pm
Hah - tied! So everyone acts simultaneously, just to add to the chaos!

OK, you may go ahead and take your actions. I recommend that you refresh yourselves on the combat actions in OSRIC (pages 126-8 in my version), particularly the difference between "charging" and "closing" into combat for those planning to melee.

Also, for those engaging in melee, please clarify whether you will engage Roskelly (AC 5) or one of his foot soldiers (AC 6).

Ella's Sleep spell will be cast in segment 5, after everyone else has acted, assuming she isn't interrupted.
Nov 24, 2025 9:24 pm
Ella continued intoning the runes of power!
OOC:
I might be confusing Ad&d 1st ed with OSRIC rules but I’m not sure I understand how actions are going to transpire here. Am I to understand that all actions of all characters are going to start and finish within segment 4, whereas the sleep spell being cast will only take effect in segment 5?

In my recollection of how initiative ties work in ad&d, all actions were initiated simultaneously, but did not all finish at the same time: in melee your dexterous rogue wielding his dagger (speed factor 2) would act before the hulking warrior swinging his two handed-sword (speed factor 10), even though blows on both side would land even if said rogue’s attack had slain the warrior.

More importantly in the present case, if a spell-caster could take out a number of foes with a spell, you had to consider whether the melee attackers could get to the spell-caster and attack him before the spell went off. But movement, and swinging weapons consumed time too. For instance, my chainmail clad character with a 9" base movement could move at most 9feet per segment (18 ft if charging), so that the distance separating the melee types from the spell-casters and archers bought the latter some time to act…

Whatever you rule is fine with me Burbage, but I’d like to understand the underlying reasoning so I can plan my actions accordingly in the future, assuming there will be one for Ella… :-P
Last edited November 24, 2025 9:26 pm
Nov 24, 2025 10:19 pm
OOC:
I stated above that I was closing into combat. I will target Roskelly. You are the DM, so you decide EVERYTHING, but the OSRIC rules (2.2) do say say on pg. 127 that "When faced with more than one opponent, it is not possible to pick which opponent will be the one receiving the attack; in the rapid give and take of melee, any one of the opponents might be the one to let down his guard for a moment.
When a character is in melee with multiple opponents, the target of an attack roll must be determined randomly, but note that characters or creatures with multiple attacks that are part of the same routine (such as a bear with a claw/claw/bite attack or a character wielding a sword and dagger) must make all attacks against the same opponent unless otherwise specified in the relevant monster’s entry.
"

Also subject completely to your discretion, Zach has bastard sword double specialization, which means he gets multiple attacks, now 3/2 (unless he is fighting creatures of < 1 HD, in which case he gets one attack per fighter level or 2/1) so every odd round he attacks twice, which, according to the rules on p. 14, means he attacks BEFORE everyone and AFTER everyone on odd rounds and in his initiative slot on even round.

Of course, as DM, if you tell me Zach attacks last in every round, that is what will happen :D :D

So, all else equal, Zach intends to close with Roskelly and wallop him as often as he can with the sharp edge of his big, pointy, metal stick.
Last edited November 24, 2025 10:24 pm
Nov 24, 2025 11:05 pm
Jacky's bow twangs. As the halfling acts, he calls out. "Lob a torch at the oil, Hector!"
OOC:
Ah, I remembered we're following this Unearthed Arcana table for rate of attacks, so Jacky should get a second shot. If I'm in error, feel free to ignore the 2nd.
Last edited November 24, 2025 11:13 pm

Rolls

Ranged attack (AC hit) - (20-1d20-4)

- (11) + 16 = 5

Damage (if hit) - (1d6+2)

(2) + 2 = 4

Ranged attack (AC hit) - (20-1d20-4)

- (15) + 16 = 1

Damage (if hit) - (1d6+2)

(2) + 2 = 4

Nov 25, 2025 1:32 am
Grim loves up to the closest foe and attacks.

Rolls

Hammer - (1d20, 1d6+1)

1d20 : (7) = 7

1d6+1 : (2) + 1 = 3

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