Hesitant to turn his spear on his blinded fellow villager, Nikk charges after Hobb, taking aim at the wounded cultist.
6 Damage to the red-robed guy next to Hobb.
Rolls
Spear Attack, AC 11 - (1d20+1)
(16) + 1 = 17
Spear Damage - (1d6)
(6) = 6
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Spear Attack, AC 11 - (1d20+1)
(16) + 1 = 17
Spear Damage - (1d6)
(6) = 6
Strength Check - (1d20+3)
(15) + 3 = 18

Red 4 Attack on Hobb (AC 13) - (1d20+1)
(3) + 1 = 4
Round 9 Light Roll - (1d8)
(4) = 4
STR check vs DC13 - (1d20+2)
(17) + 2 = 19
Attack - (1d20+6)
(18) + 6 = 24
Damage - (1d8+1)
(6) + 1 = 7
STR - Mastery - (1d20+3+1)
(1) + 4 = 5
Damage + Mastery - (1d6+1)
(2) + 1 = 3
Luck ReRoll Attack - (1d20+4)
(17) + 4 = 21
Spell check! - (1d20+5)
(9) + 5 = 14
Damage - (1d4)
(1) = 1
INT (Spellcasting) - (1d20+3)
(14) + 3 = 17
INT (Spellcasting) - Advantage - (1d20+3)
(11) + 3 = 14
Damage (Magic Missile) - (1d4)
(1) = 1
Spear Attack, DC 11 - (1d20+1)
(10) + 1 = 11
Spear Damage - (1d6)
(4) = 4
to hit, damage - (1d20+1, 1d4+1)
1d20+1 : (15) + 1 = 16
1d4+1 : (1) + 1 = 2
Who will Red 5 Attack? - (1d3)
(3) = 3
Who will Red 6 Attack? - (1d3)
(3) = 3
Try again Red 6 - (1d2)
(1) = 1
Red 5 Cultist Attacking Lillit (AC 11) - (1d20+1)
(9) + 1 = 10
Red 6 Attacking Orm (AC 10) - (1d20+1)
(6) + 1 = 7
On a 1 one something really bad will happen to Red 5 or 6 - (1d6)
(5) = 5
Secret Roll
INT (memory) - (1d20+3)
(9) + 3 = 12
INT (memory) - disadvantage - (1d20+3)
(2) + 3 = 5
Attempt to ignite the pool of oil in front of me - (2d20l1)
(717) = 7
Luck? - (1d20)
(2) = 2
Maneuvering in the dark - (1d20+1)
(17) + 1 = 18
Maneuvering in the dark - (1d20+1)
(1) + 1 = 2
Attack - (1d20+2)
(6) + 2 = 8
Disadvantage (If No Light) - (1d20+4)
(5) + 4 = 9
Damage - (1d6+1)
(6) + 1 = 7
Spear Attack - (1d20+1)
(10) + 1 = 11
Spear Attack (disadvantage) - (1d20+)
(4) = 4
Spear Damage - (1d6)
(5) = 5