Inside the Hut
Lirann's command echoes throughout the small hut, but the spirits respond only with... cruel laughter? Howling? It's hard to tell. But there's a note of something else beneath it, a deep pain and fury, and a rattling of chains as they circle above.
Gaelan's axe finds the spectral woman's neck. On any mortal, such a blow would have cut the head clean off. But his axe passes through it like mist. It does cause the ghost to react, dropping Ana and gripping her own neck in reflexive defense. The witch falls to the ground with a loud thud in front of Gaelan. Ana makes a rasping sound as she draws in breath, her neck darkly scorched as if by an invisble flame. She remains lying on the ground, her eyes clouded with pain.
Tracing out the lines in her mind, Ophira draws out the final sigil. Though hurried and crude, the circle matches the one in her memory.
The effect is instant. The air trembles around them, as if in anticipation. Then the force of the ritual bursts outward. The formless spirits above scatter, their voices turning to panic. The tattered form of the ghost-woman frays and disintegrates as she is repelled upwards, through the roof and out of sight.
Silence falls in the hut, broken only by the strained breathing of Anathema. To Lirann and Ophira, it is particularly quiet, as their supernatural senses grow numb.
OOC:
Alright, great job! We're out of combat now, so you can just post what you do in any order. Lirann and Ophira are (only temporarily, of course) unable to cast spells, cantrips and rituals. Same for Ana.
In the WoodsOOC:
Yes, sorry, forgot about the stealth, that would have applied. (Un)fortunately it wouldn't have changed the outcome, I guess. There are 4 attackers remaining thanks to Beric, so I'll roll to see how many of them can get to Thalen in his vulnerable state.
As Thalen lands in the muck, he sees Beric's last rock sail overhead. Before he can get to his feet, the undead are upon him. Thea charges into one with her shield, swipes in wide strikes with her axe at two others. But the fourth gets through and slashes at Thalen with a rotting hand.
Raising its gnarled hand to strike again... it suddenly stops mid-motion. The light in its eyes dim, and it looks away, confused and listless. Both Beric and Thalen watch as they begin to wander aimlessly through the woods in separate directions, showing no sign of aggression or even interest in the three young heroes. Whatever force has been driving them onwards, its control seems to have been severed.
OOC:
2 points of damage to Thalen. Not as bad as I expected, honestly. The zombies aren't posing any threat now, so we're out of combat here too. You can make your way back to the hut if you wish, or dispose of the stragglers (you don't need to roll for it, just say that you're spending some time putting them down if so.