Outside (Beric, Thalen, Lirann & Thea)
The rock from Beric's sling strikes the nearest shambler straight in the forehead. It stops mid-step, head thrown backwards by the impact. It sways in place for a moment, and then it collapses onto the ground. It twitches slightly as whatever unlife it had drains from it.
OOC:
That's one down! You can make another attack if you wish, while dante_dark is distracting them.
The other undead continue their steady advance towards the group. While Thalen leads the creatures away, Thea keeps herself near him, ready to jump in should they get too close.
OOC:
The enemies are slow enough that Thalen could outrun them. But since he's trying to bait them further away, give me a Dexterity Check, to represent keeping just far enough away while still drawing them towards him.
Since Thalen has both the Stealth and Deceit Skills, I think one of them should apply, so raise his Dex by +2 for this roll.
From her hiding space, Lirann gets a better look at the undead as they shamble past, unaware of her presence. Caked in mud and grime and bits of foliage, they are barely holding together as they stumble forwards. It seems very much like they've just recently clawed their way out of the soft forest soil, after who knows how long beneath the earth.
And there is something else too, carried on the wind as the creatures pass her by. At once familiar and strange. That feeling of mist brushing past, a cold, harsh intelligence sweeping over her. Incense, gravedirt. A faded whisper, like a promise of power. Those and many more of the little telltale signs she knows to associate with her old teacher in the dark arts, Queen Theune.
But something is decidedly off. It's not quite the same feeling she's accustomed to. It's somehow... colder. Harsher. Wrathful.
Inside the hut (Ophira & Gaelan)
Gaelan's boot slams into the door. With a crack and the splintering of wood, the door is thrown open.
The hut is all one singular room, and the only window is tightly shuttered. A handful of candles lie in disarray on the floor, extinguished, and the fireplace is cold. Only the faintest moonlight stream past Gaelan's broad-shouldered frame.
Even so, it is not dark inside. A spectral light fills the entire room, swirling mist blanketing the whole ceiling, tendrils of glowing smoke stretching down across the walls. The bed in the corner is cracked down the middle, Ophira's favorite chair has been thrown across the room, fractured wood and ruptured pillows strewn across the floor. Shattered jars lie haphazardly, dried herbs and spices among the shards
And in the middle of the room, floating in the air a foot of the ground, is Anathema. Her robes hang loosely around her frame, her silver hair drifts and sways in the air even without the slightest breeze. Her eyes are rolled back, her body limp. Another figure—the spectral outline of a woman, face contorted in rage, her body seemingly formed from mist and fog itself—grips her throat tight, choking the life out of the witch. Where the ghostly woman's hands touch her, Anathema's skin has grown blackened and scorched.
And all around the two of them, the air shimmers with motion. Ophira does not need to extend her sight to know what they are, their presence is painfully clear. All throughout the hut drift spirits of the restless dead, not as fully formed as the one gripping Ana, but all of them circling her, like sharks scenting blood.
OOC:
Both Gaelan and Ophira can see the woman gripping Anathema, as well as the mist, but only Ophira can sense the other spirits.
What do you wish to do?
Dmbrainiac says:
Sorry, yes, Thea will stay outside. I've been in a busy stretch and kind of out of sorts, I'll try to catch up when I can next week.
No worries, just wanted to make sure you weren't forgotten about! I've been pretty swamped last week as well. I'll pilot Thea a little during this encounter, until you have the chance to catch up.