Jul 24, 2025 7:25 pm
MaJunior says:
I know the NWoD implemented using XP to raise those traits. In that version, what we consider Backgrounds were collectively called Merits, and most could be improved with XP. You still need to put the time/roleplay into improving them -- nights at the dojo, online college courses, business and personal meetings, etc. -- but once you had done the "legwork," you spent the XP and the trait was now officially better.
I like it, so long as you're not required to spend XP on it, to gain a narrative benefit.
MaJunior says:
From a tableside perspective, there is also a general belief many folks have that things you spend a resource (like XP) to attain are generally shielded from Storyteller screwjobs.This is the way I've always played it, and seen it played.
Particularly with these 2 qualifiers:
MaJunior says:
Most of the time, if you spent XP on something and your ST takes it away, either 1) it's a temporary loss, or 2) they refund the XP and let you reinvest it in something else. Simply, most STs won't say, "You and only you -- erase 15 xp off your sheet because fuck you that's why."RE:
MaJunior says:
If the ST gives you Resources or Allies, the ST can take them away.I don't see that as a bad thing though. The ST should be able to "take away", or another way to put it: you should be able to lose something if you mess up big enough, no? If your grasp upon it is "only" narrative?
I wasn't joking when I said it's an interesting prospect to me.
Few Backgrounds that I could earn in the narrative would be important enough to me to spend XP on to protect them. But they do exist...
Last edited July 24, 2025 7:29 pm


