Act II, Chapter One: Between Stone and Snow

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Jul 22, 2025 1:36 pm
Varin darts in, knuckles like iron. His fist slams beneath the dire wolf’s jaw line; the giant head snaps sideways, but brute endurance blunts the deeper shock and the monster shakes off the stunning strike before it can take hold. Still dazed by Jasir’s magic, the beast can only wheeze, muscles locked in tremor.

Ulfr bellows a Norther curse, hefts another jagged stone, and hurls it point-blank. The rock cracks against the wolf’s weather-blackened muzzle, blood spatters white snow. Never losing eye contact, through its stupor the dire wolf’s ears flatten, hackles rippling under the force of his will.

Off to the side, Azote murmurs an elder lullaby. A ripple of quiet drifts across the gully; two wolves quiver, then lower their heads, tension bleeding from their frames as the spell soothes predatory fury.

Yet instinct to escape remains. Though calmed, the snared wolf, tugs at the rawhide loop, snare stakes hold fast.

The dire wolf, jaws flecked crimson, can only glare, still stunned, trembling where it stands.
OOC:

@WhiteDwarf,@Mica_pun_worthy,@Itami You'r'e up.
[ +- ] Wolf Gully

Rolls

Wolf 1 Strength - (1d20+1)

(11) + 1 = 12

Jul 22, 2025 2:24 pm
Seelah strides five feet east and strikes at the dire wolf!
OOC:
Move to P13, attack dire wolf.
@WhiteDwarf Hit. It falls unconscious.

Rolls

Power Attack: Cold-Iron MW Longsword - Damage - (1d20+9, 1d8+10)

1d20+9 : (4) + 9 = 13

1d8+10 : (4) + 10 = 14

Jul 22, 2025 3:30 pm
Petra flinches with a healer's sympathy when the rock crashes into the dire wolf.

Azote's way of soothing the wolves is startlingly effective. "Good thinking, Azote," Petra compliments, her heart lurching with wonder at further proof of elvenkind's mysterious resonance with the natural world.


Rather than attack the now calmed wolf in front of her, Petra lowers her knife and drops it into her offhand.

The dwarrow backs away from the ensnared wolf and turns in time to see Seelah lunge toward their biggest threat. If that dire wolf had been lulled too--hard to tell, because its stance is oddly still but not tensed?--that calm won't last under renewed attacks.


Petra grips the riverstone in her pocket and asks Aryth's help again in the primal language of dwarves. Saliva in her mouth becomes bitter bile, and she spits an acidic gob at the...

dire wolf only wolf still attacking, before her own cheeks blister. It's just as disgusting as the first time she ever managed it.
OOC:


@GM: WHICH wolves are calmed and lowered their heads and lost their aggression? Wolf #3 was one because you mentioned the snare that we were discussing in the Private Subforum. But was the other "calmed" wolf #1?

EDIT: Was aiming for Dire Wolf when I first posted. But Seelah put it unconscious by the time I finished that post....and it would be silly to attack an unconscious enemy....so I am switching targets now that I have updated information to ANY wolf not calmed by Azote's calm animals.

IF Wolf #2 is the only one left still fighting....then Petra would not take -4 penalty on ranged attack for it being in melee.


Turn actions:
Free action 'drop' knife from one hand to the other.

5-foot step to N13. (Or Move to N16 if needed to avoid 'soft cover' against Wolf #2??)

Standard cast cantrip acid splash ranged touch attack within 35 feet against WHICHEVER of 3 wolves is NOT CALM?

(Into melee, with -1 Dex to usual Dex mod) total penalty -5, see rolls.
[ +- ] Wolf Gully
Last edited July 23, 2025 3:55 am

Rolls

Acid Splash cantrip - (d20+0)

(16) = 16

Potential acid damage to Dire Wolf - (d3)

(3) = 3

Jul 22, 2025 6:26 pm
Azote calmed Wolf 1 & Wolf 2. Wolf 3 is caught in Entrapment. And by looks the dire wolf is dead. I believe that is the status. Both Entanglement last & calming last 40 rounds each. She can end the entangle area & the calming has no area effect.

And Azote did not cast any channeler spells. Appears the effects are caused by her connection to nature as there is no visible casting either. She did call upon nature. (Rather druidic like)

Suggestion is to kill the entrapped one then deal with the two calmed ones, one at a time. Azote is not interested in having a wolf for a companion/pet. (Wolf steaks)
Last edited July 22, 2025 6:41 pm
Jul 22, 2025 6:38 pm
Given the odds turning rather overwhelmingly in the favor of the intrepid band, Jasir lowers his hands which he'd clearly been intending to use for more magic. His arms drop back into his cloak and he starts seeking to extrapolate from his knowledge of wolves and direwolves the likelihood of their den being close by, whether for purposes of shelter.
OOC:
Jasir hangs back and does nothing for the moment. Basically going to do some thinking regarding what comes next rather than get in the way.
Jul 22, 2025 6:45 pm
Azote likes the thought to just track the wolves back to the den, but leaving these three to our rear means they will probably come again at us and Azote ability to entrap & charm are both used up for the day. Otherwise, the best time to end the wolves is now. She can however if needed rebute or command the wolves but that lasts only 10 minutes.

Azote can affect things but she cannot charm or communicate with the wolves. Next level it will take a saving throw for them to even attack her. And next level she may get new spells so who knows what she will receive.
[ +- ] Animal Friend
Last edited July 22, 2025 7:13 pm
Jul 22, 2025 7:06 pm
Seelah approaches the fallen dire wolf, and gives a final stab with Dawn-Ward. Simply to ensure proper death. A canine most corrupted, Seelah remarks in warrior-minded disdain!
OOC:
Attempting coup de grace on the dire wolf.
Last edited July 22, 2025 7:08 pm
Jul 22, 2025 7:23 pm
If the thought is not to kill the wolvies then Azote voluntaries to try to make them more friendly to us. It is up the party if they want her try this. But this is per animal and not all three at once. She has no limit on the number of tries short of GM intervention. But the DC is probably a 20 and a failed attempt could/should make the situation worse.
[ +- ] WILD EMPATHY
Edit: Grrr Wolf 3 is trying to break free of the entanglement!
Last edited July 22, 2025 7:36 pm
Jul 22, 2025 7:26 pm
Seelah steps through drifting mist, covenant blade gleaming frost-blue. With measured breath she pivots, then drives Dawn-Ward in a two-handed arc. The edge bites deep beneath the dire wolf’s ruff; ice and blood burst skyward. A hollow crack of spine, and the pack-lord topples, breathing shallow upon trampled snow.

Across the gully Petra sights along her fingertips; a bead of green acid hisses away. It splatters Wolf #3’s flank, smoking through winter coat and drawing a sharp yelp.

The remaining wolves stare at their fallen alpha. The one beside the Dire Wolf's flank whines, backs away and bolts up the bank, tail tucked. The two still tangled, one calmed by Azote’s magic but still snare bound, the other entangled in both snare and vine, strain and snap at the cords, but the bindings hold tight.

For a heartbeat, the gully is quiet save for ragged breathing and the distant, receding patter of fleeing paws.
OOC:
Combat is effectively over, Coup de grace likely successful. We can get out of initiative. Wolf 1 was the only to escape. Once we determine final actions toward the wolves we can move along.
[ +- ] HP Tracker

Rolls

Wolf 3 Strength - (1d20+1)

(10) + 1 = 11

Jul 22, 2025 8:01 pm
WanderOne says:
If the thought is not to kill the wolvies then Azote voluntaries to try to make them more friendly to us. It is up the party if they want her try this. But this is per animal and not all three at once. She has no limit on the number of tries short of GM intervention. But the DC is probably a 20 and a failed attempt could/should make the situation worse.
[ +- ] WILD EMPATHY
Edit: Grrr Wolf 3 is trying to break free of the entanglement!
"What do you want to do Azote? If we turn them loose, do you have a way to keep them from chasing us down when they think we are tired? I know the urine of their leader could ward them for a night or so... it'll also keep the bears away most likely."
Jul 22, 2025 8:04 pm
https://t3.ftcdn.net/jpg/05/69/26/16/360_F_569261619_Rh4Ny75nD1lNyBuDFNMhEjCxg1ShmFgJ.jpg "I fear that they will indeed cause us problems, so it unfortunately best to end them. " (wolf steaks) "The corruption from the dire wolf is no doubt too strong for me to counter. It has made them into very hostile creatures. "
Last edited July 22, 2025 8:09 pm
Jul 22, 2025 8:37 pm
Varin’s teeth chatter as stands next to the dire wolf his breath rising in thick, angry clouds. His skin is pale and raw from the bitter wind, fingertips nearly numb around his weapon. With a low growl, he mutters, "Kill them already and be done with it. We're freezing our gods damned bones out here." He glances toward the horizon, jaw clenched. "We need to move—soon."
Last edited July 22, 2025 8:37 pm
Jul 22, 2025 9:26 pm
Smiley says:
Varin’s teeth chatter as stands next to the dire wolf his breath rising in thick, angry clouds. His skin is pale and raw from the bitter wind, fingertips nearly numb around his weapon. With a low growl, he mutters, "Kill them already and be done with it. We're freezing our gods damned bones out here." He glances toward the horizon, jaw clenched. "We need to move—soon."
Úlfr throws a big rock at one of the wolves with a grunt.
OOC:
Same modifiers, wolf 3, yeet.

Rolls

Rock Attack - (1d20+6)

(17) + 6 = 23

Rock Damage - (1d10+4)

(7) + 4 = 11

Jul 22, 2025 9:27 pm
OOC:
We can say if you want to kill them, they're dead. I meant skinning, hauling the bodies, letting them go, etc.
Jul 22, 2025 9:37 pm
OOC:
Can I just have Úlfr throws rocks until they all stop breathing?

@Greemology Sure.
Jul 22, 2025 9:40 pm
HeroOfSometimes says:
OOC:
We can say if you want to kill them, they're dead. I meant skinning, hauling the bodies, letting them go, etc.
OOC:
Survival to assess the area. I'd like to know if this is a relatively safe place to do that kind of after the kill work. If so, he'll either start or if not he'll start tying them up for transport.

@Greemology bit cold, but relatively safe.

Rolls

Survival Assessment - (1d20+8)

(6) + 8 = 14

Jul 22, 2025 9:42 pm
OOC:
And then to actually tie them up or skin them.
@Greemology cold will do mist of the work for you.

Rolls

Survival preserving the kills - (1d20+8)

(4) + 8 = 12

Jul 22, 2025 11:33 pm
Azote too will work with wolves to make them good for travel.

Rolls

Survival Check - (1d20+11)

(15) + 11 = 26

Jul 23, 2025 12:51 am
FROZEN BARRENS | GIANT'S TEETH, SCOUT'S SECRETS | BLIZZARD
The wind steals the horizon.
Snow knifes sideways across the Barrens, swallowing all but the nearest shapes, a line of weary figures, half-bent beneath the weight of ice-stiff wolf carcasses. Each step crunches through a fresh crust only to sink into powder beneath; the drag-marks they leave behind vanish almost as soon as they form, devoured by swirling white. Somewhere above, limestone tors loom like shattered fangs, but the gale shows them only in flickers before the curtain snaps shut again.

Breath fogs thick and clings to lashes. Armor creaks under a new skin of rime. Frost-bright blood pearls on fur and leather alike, proof of the gully skirmish already fading into memory. No song of victory follows, only the muted clink of gear and a low, relentless moan of wind through stone.

An hour bleeds into the next; time becomes measured in shivers and the slow bite of cold that no cloak can turn aside. The blizzard grows bold, pelting sleet hard enough to sting the eyes, rattling the snares lashed to packs. Voices are lost unless shouted; even then, words die a pace away, leaving each traveler alone with their doubts.

At last the ground pitches upward. Through the storm the first "tooth" materializes: a pale monolith crusted in hoarfrost, twice a man’s height, its eroded surface gouged by ages of wind-thrown grit. More stand beyond it in a broken crescent, but where the scout Kaelith should wait, there is only swirling snow.

Dismay settles in like fresh ice. Had he been delayed? Driven off? Worse?

For now, the ridge offers no answers, only sheltering eddies between stones and the promise of colder darkness to come.
Jul 23, 2025 4:22 am
RIGHT AFTER WOLF FIGHT:

Petra pockets her knife and shoulders her quarterstaff-and-bundle again.

She defers to Ulfr's expertise in finishing off the wolves, disappointed they must die but accepting Azote's logic for why---corruption, again, like that ice elemental they would have killed had they possessed the right tools for it. Like they'd killed the ambushers at the tavern.

What Azote has been trying to tell her about the war against Izrador with only two sides, and what is brutally necessary when those sides meet, to make oneself a weapon...it's all starting to sink in. Biting deeper than any icy wind.


"There is peace in a life on the river, among my people," Petra says wistfully, "but I think I begin to understand, Azote....that everywhere else is a battlefield."

She adds privately to herself, testing out some new thoughts, We are a warband. What my friends need most from me are the skills a warband needs.


They deal with the wolf carcasses efficiently without her. Small chance they can move unobtrusively now through the wintry lands, with bloodied bodies as cargo, but at least there's more warmth to go around.


* * * * * * *

AFTER TREK THROUGH SNOW, MISSING SCOUT:


Petra is dismayed not to find the scout Kaelith waiting at the rendezvous point. She begins scouring the ground for tracks or signs of disturbance or that someone was recently here.

And cocks her ears for any unusual sounds other than the bitter winds.
OOC:
Rolling Perception to look for signs of a struggle, or a passerby, or even animal tracks, along the ground where the scout was expected to be waiting.
Last edited July 23, 2025 4:29 am

Rolls

Perception - (d20+7)

(19) + 7 = 26

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