First landing

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Sep 1, 2025 10:20 pm
Talin turns his attention to the mosquitoes, focusing on the ones harassing Daedle, sending his blade spinning through the cloud of them.
OOC:
Guess I'll add to your collection of Fear. At least I'll hit. I don't know if the Guiding Bolt would have applied, but I hit either way.
Last edited September 1, 2025 10:21 pm

Rolls

Attack - (2d12+2)

(610) + 2 = 18

Damage - (1d8+1d6)

(8) + (4) = 12

Sep 2, 2025 8:01 pm
Daedale curious and almost oblivious of the new mosquito threat goes up to the felled beast and touches it.
OOC:

Marking a Stress. For Death Connection, related to "a sense of duty"..
[ +- ] Death Connection
I think I can also do this same turn? not sure how that works but I think I can basically make it so I net just gain one stress if not I will do Death Connection first then Clarity of Nature later? Once you rule I will mark my stress approrpriate.
[ +- ] Clarity of Nature
Last edited September 2, 2025 8:01 pm

Giant mosquitoes

runekyndig

Sep 3, 2025 9:57 am
OOC:
@valdattaMadun Death Connection can be done in a moment, but the clarity of nature is several minutes where you commune with nature.

Spell and blades tears into the mosquitoes but they are in a blood frenzy. Baedale is focused on the dead Magnatite beast and the mosquitoes bites into him for 7 damage
Giant mosquitoes
[ +- ] Fear counter is 0
OOC:
Spot light all 3 mosquitoe swars: 3 fear

Rolls

Baedale - Guescinbert - Talin - Torrek - Vethalia - (3d5)

(154) = 10

Mosquitoes 3 @Baedale diff11 - (1d20-2, 1d8+3phy)

1d20-2 : (15) - 2 = 13

1d8+3phy : (4) + 3 = 7

Mosquitoes 4 @Vethalia diff12 - (1d20-2, 1d8+3phy)

1d20-2 : (10) - 2 = 8

1d8+3phy : (8) + 3 = 11

Mosquitoes 5 @Torrek diff8 - (1d20-2, 1d4+1phy)

1d20-2 : (7) - 2 = 5

1d4+1phy : (2) + 1 = 3

Sep 3, 2025 1:22 pm
"Looks like we just have a few mozzies to take out now then. Should hopefully be easier, unless Mother Mozzie suddenly turns up."

Guesclinbert flaps up into the air, and swats away at a few of the insects with his axe.
OOC:
Success with Fear for me.
Last edited September 3, 2025 1:22 pm

Rolls

Attack roll - (2d12+2)

(512) + 2 = 19

Damage, if hit (ignore the D6 if guiding bolt is out) - (1d8+1d6)

(5) + (4) = 9

Sep 3, 2025 2:21 pm
Fire sprays once more from Vethalia's fingers into the mosquito swarm attacking her. "They're bugs." She snaps back at Guesclinbert, "Mossys sounds like something cuddly, these are not cuddly."
OOC:
Success with Hope
[ +- ] BOOK OF TYFAR
Last edited September 3, 2025 2:23 pm

Rolls

Knowlegde (to hit) - (2d12+2+1d6)

(119) + (2) + 2 = 24

Damage - (2d6)

(13) = 4

Sep 3, 2025 2:39 pm
"Mozzies, not mosses, you daft thing," shouts Guesclinbert. "Short for mosquitoes. You need your ears cleaning out."
Sep 3, 2025 3:52 pm
"Less arguing, more protecting each other!"

Talin again sends his blades through whichever cloud of mosquitoes is most closely harrying someone else.

Rolls

Attack - (2d12+2+1d6)

(411) + (1) + 2 = 18

Damage - (1d8+1d6)

(3) + (3) = 6

Sep 3, 2025 5:02 pm
runekyndig says:
OOC:
@valdattaMadun Death Connection can be done in a moment, but the clarity of nature is several minutes where you commune with nature.
OOC:
That is fair, I will still do Death Connection. marking my last armor to reduce to minor damage again
Last edited September 3, 2025 5:02 pm

Magnatite Beast

runekyndig

Sep 3, 2025 5:23 pm
valdattaMadun says:
OOC:
That is fair, I will still do Death Connection. marking my last armor to reduce to minor damage again
OOC:
Quote:
Bloodsucker - Reaction: When the Mosquitoes’ attack causes a target to mark HP, you can mark a stress to force the target to mark an additional HP.
Mark an additional HP - your last! We have to talk about death moves now
BookPage182 says:
CHOOSING A DEATH MOVE
When a PC marks their last Hit Point, they must make a death move. Two of the three moves give the player full control over whether their PC lives or dies: with Blaze of Glory, the player is accepting the PC’s death, and with Avoid Death, the player is defying the PC’s death. Risk It All comes down to a dice roll—the PC has a nearly even chance of living or dying.
When a player is considering which death move to choose, make space for them to work and talk through their decision. You might give them a moment to think by shifting focus to another PC, or keep focus on the dying PC to let the player take the reins of the story.
Character death is not always satisfying in the moment, especially if the character’s cause of death isn’t directly tied to their personal story. But in a heroic fantasy adventure, death is always a possibility for characters trying to change the world. Death moves give a fatally injured PC a chance for a memorable moment, whether it’s going out in a Blaze of Glory or Risking It All on a roll of the dice.

Avoid Death
If a player is certain they aren’t ready to say goodbye to their PC, this death move ensures the PC’s survival—though they have a chance of taking a scar and permanently crossing out one of their Hope slots. If the character only has one Hope slot remaining when they make this move and they gain a scar, the player must retire the character. Even so, that ending may be preferable for players who would rather see their character give up the adventuring life than die. Using this move, the PC stays unconscious until healed by an ally or until the party’s next long rest. Try to give the player chances to participate in play if the party isn’t able to heal their PC or finish a long rest in short order. You might invite them to temporarily control an NPC in the meantime or, for something more character focused, narrate a scene of their PC on the knife’s edge between life and death. On this precipice, they could be visited by the spirit of a departed loved one, receive a vision of a disaster they need to avert, or encounter something else that keeps them involved in the story.
Even without gaining a scar, this move still comes with a cost: the current situation worsens, no matter the PC’s fate. Work with the player to determine how that manifests. The situation might escalate as a new wave of enemies approaches or a countdown ticks down. Alternatively, the PC’s fall might be what turns the tide of battle in the enemy’s favor—they might seize an important item from the heroes or draw power from the character’s suffering.

Risk It All
This is the move that the GM has the least say in. The Duality Dice decide the character’s fate, and with the exception of the 10th-level Resurrection spell (which can only be used once), that roll is final unless you provide another means of resurrection in your story. If the player rolls with Hope, help them decide how to divide the value of the Hope Die between Hit Points and Stress to clear. You might remind the player that if they choose to clear only a small number of Hit Points, they may be forced to make another death move after just one further blow.
Though it is important to reward your player if they roll with Hope by spotlighting this moment when their PC defies death, it is just as important to reward your player if they roll with Fear and their character meets their end. Let them have some final words with a friend or a memory that plays as they fade from consciousness. This gives them a moment to say goodbye to their character in a way that feels important and satisfying.

Blaze of Glory
If the player decides that their character will go out in a Blaze of Glory, work with them to ensure that the one action they take is as meaningful as possible without breaking the integrity of the story. When the seraph goes out in a Blaze of Glory, you might rule that their final attack is fatal, even if the adversary had more HP left than a critical success could possibly deal. But it might be a bad idea to let that same seraph shatter the barrier between the Mortal Realm and the Hallows Above to allow their god to walk freely among mortals. Consider the group’s agreements about tone established in your session zero when deciding the scale of action the Blaze of Glory can accomplish.
@valdattaMadun its your choice what move you want to make
Daedale is deeply meditating on the beast's duty and what it lived for - and died for. His vision of the Magnatite beast life gets darker and darker as he sees how this beast is using the enemy's tools against them. There is something more, but Daedale cant really understand it. It so dark and he is getting sleepy.
Magnatite Beast
Sep 3, 2025 8:04 pm
Daedale tries to hold on to maybe understand more and keep from getting too sleepy
OOC:
Risk It All! should be fun. basic understanding is that this is either green and I am good or red and my fungril is no more.

Rolls

Risk It All - (2d12)

(29) = 11

Sep 5, 2025 6:36 am
The battle ranges on.
Vethalia is blasting the air with magic, dropping mosquitoes left and right.
Talin's blades flies around the swarms, cleaving blood-filled bodies one by one
Guesclinbert, flies fast, dragging his axe through the swarm
And Torreks hammer makes bloody paste of the critters.
Once the last mosquito is gone they turn their attention to Daedale, who have been kneeling over the body of the Magnatite beast. They find under his armpit sits a mosquito, filled to the brim with his life essence. It is quickly slain, but the damage is done. Daedale Digitatum is not responding. He entered a communion with the beast and he is not returning - he is dead.
OOC:
Combat is over, now you have to deal with this lose and summon the ship
Sep 5, 2025 7:40 am
Talin kneels next to Daedle's unresponsive body then slowly collapses until he's sitting next to it with his back against the dead creature. After a moment, he grabs the largest piece of fabric, a cloak or a sack or whatever else is at hand and attempts to capture the mosquito without harming it.

"It holds the last of his life essence, perhaps his father can do something with it and his body when we return it to the high places where he grew up."
Sep 5, 2025 1:10 pm
"Daedale asked of me that if he were to die, that I fly to the highest point around and release his spores there. I intend to fulfill that wish."
Sep 5, 2025 4:54 pm
"Why did he just stop and decide to commune?" Vethalia asks pressing hard against her side where she's bleeding. "I do not understand that, those flying nasties were everywhere."
Sep 5, 2025 7:04 pm
"...oh, Spores..."

Torrek takes a knee by his friend's side, resting a hand on the now lifeless body. When Gues mentions carrying out Daedale's wishes, with closed eyes he makes a request: "A moment before you do, please."

And the knight simple is, in silence.
Last edited September 5, 2025 7:04 pm
Sep 8, 2025 12:14 pm
Its with a somber mood that you find the flair that Captain Freeman gave you. You were to fire it up in the air, when the beast was secure.
Sep 8, 2025 3:47 pm
While they wait for the ship Vethalia begins to look about the wreckage, at the blades the beast threw everywhere. Looking for anything unusual. Like the anvil and the building, untouched by the ravages of time.
Sep 8, 2025 7:23 pm
Vethalia plucks out a curved dagger that was stuck in her backpack. Its an Improved Returning blade (finesse)
There is also longsword that is top condition. An improved longsword (Agility)
An improved rapier is sticking up of the ground (Presence)
And on the top of a wall, precariously balanced is a Improved Greatesword (strength)
This is all the blades of improved quality that Vethalia could find
Sep 8, 2025 8:34 pm
The tiny goblin loads up on weapons and passed them out to the others as they wait for the ship to arrive.

"I found some goodies." She says laying the weapons out, "Most of the stuff looked like scrap but these ones were in much better shape."
Sep 8, 2025 10:03 pm
Talin takes the returning blade and spins it around in his hand before throwing it at a log to test it's balance. He clutches it as it returns to his hand.

"Notably better balance than my current blade and seems just as sharp. Thank you for finding it amongst the rusted and dull scraps the creature had assembled. Perhaps we can free that well preserved anvil for use on the ship."
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