As far as faeries go, korrigans are among the most benign you could hope to encounter.
Chapter 4: Trip the Light Fantastic
As far as faeries go, korrigans are among the most benign you could hope to encounter.
"Eh? What's this? A metal man?" asks one of them
"And mortals beyond him!" another says with a little grin.
"Oh, my! It's been an age since we've had mortals visit us, hasn't it, me brothers?" the third faerie says.
"You must be hungry! Won't you all come in and have a nosh?" the fourth one says, eyes gleaming.
Lauretta recognizes these faeries as powries. Sometimes called redcaps, these faeries must keep their hats drenched in mortal blood or be destroyed by a curse that afflicts their kind.
"We are on a mission of great importance, and the only way we can stop to eat is if our mission is advanced. If you give us information on the Golden Bird, the Great Mean Man, the Starry Pond, Old Man Time, the swimming hill, or Ompha, then we may come in and dine with you, but that will depend on how much information you can give us here. I hope you understand." The monotone of her voice was approaching that of her clockwork companion's, but it was better than immediately slamming her axe into the nearest tricky bastard.
Her offer was all a lie, of course. The Preceptor's eyes stabbed down at the nearest of the creatures, looking to spot any falsehoods it spoke for what they were. Once she got the information she was looking for, she'd unleash judgment upon them.
Rolls
A Redcap's Luck Roll vs. Dire Attention - (1d20-1d6)
(6) - (1) = 5
The four faeries reach to the long, wickedly sharp razors tucked into their belts, their faces twisted into eager sneers!
Now clutched in Lauretta's fist, the silver skull of flames that rested on a chain on her neck began to glow. As orange light emanated from the amulet, it began to emit smoke between the gaps of her fingers. It did not burn her, but the air around the redcaps grew hot. Flames erupted around them, trying to cling to the devilish faeries.
Rolls
Luck Rolls vs. Castigation - (1d20-2d6h1, 1d20-1d6, 1d20-1d6, 1d20-1d6)
1d20-2d6h1 : (16) - (52) = 11
1d20-1d6 : (18) - (6) = 12
1d20-1d6 : (12) - (5) = 7
1d20-1d6 : (11) - (1) = 10
Castigation Damage - (1d6)
(5) = 5
A creature that takes damage from an attack you make with the weapon must succeed on a luck roll or catch fire (luck ends). If you get a failure on your roll to attack, one different enemy in reach must make an Agility roll. On a failure, it takes 1d6 damage from the flame
Rolls
Agility, Trickery boon - (1d20+3, 1d6)
1d20+3 : (17) + 3 = 20
1d6 : (1) = 1
Dagger Attack, boon damage - (1d6, 1d6)
1d6 : (5) = 5
1d6 : (6) = 6
Rolls
Intellect roll (corrosive globule) - (1d20+4)
(11) + 4 = 15
boon - (1d6)
(4) = 4
damage roll - (3d6)
(222) = 6
The burning faerie shrieks in anger and attacks Wolfram with his razor, scoring a horrid cut! As blood pours from the deep wound it soaks the powrie's cap, healing him. A second redcap moves in and delivers another horrible wound that takes the rogue down! The other two faeries rush up to attack Lauretta. One scores a devastating slice, but the last one fails to get past her armor.
Drench the Cap: If a flesh-and-blood target takes 10 damage or more, the powrie heals 1d6 damage.
Barring any reactions from R3N-L3, Wolfram takes a total of 41 damage which makes him incapacitated. Lauretta takes 21 damage.
@Lcythas R3N-L3 may act now before the round ends.
Rolls
Luck vs Catching Fire - (d20)
(4) = 4
Horrid Cut - (d20+4+d6;d20)
(1) + (5) + (6) + 4 = 16
Damage - (6d6)
(142434) = 18
Drench the Cap Healing - (d6)
(3) = 3
Horrid Cut - (d20+4+d6, d20)
d20+4+d6 : (16) + (3) + 4 = 23
d20 : (10) = 10
Damage - (6d6)
(152456) = 23
Horrid Cut - (d20+4+d6, d20)
d20+4+d6 : (15) + (4) + 4 = 23
d20 : (14) = 14
Damage - (6d6)
(262443) = 21
Horrid Cut, Weakened - (d20+4, d20)
d20+4 : (9) + 4 = 13
d20 : (10) = 10