OOC:
Out of combat basic magics do not need Test rolls, just time. Basically Tests are for then there is a major consequence for failure and/or when pressure or circumstances make success difficult. The more chance of failure and the worse the outcome if you fail the more a Test is needed. At this point Cass can heal everyone in a couple minutes w/o a Test roll.
I often let ranged weapon users carry a simple knife or club as backup but a torch will do in a pinch. This is all a story so creative license is allowed and the actual gear is not my major concern.
You are able to track down and finish off the last of the mud creature, which retreated further around the bend. This entire section of cavern is full of mud which the creature tries to absorb but you still manage to finish it off without any major difficulty. As you track the creature you find another stone archway separating another passage that leads down to more caverns below.
After the battle is done Cass heals everyone while Alden takes a moment to decipher another message has been carved onto the arch at the descent.
Entered at 2 tunnel goes up to bottom of image, Descent beyond 1 heading down to the right of image, candles south of descent
Water weeps where sorrow sleeps,
A voice long lost, a wound too deep.
Fire burns a safe haven to make,
The heat safuses the structure safe.
To open the gate, to cross the line,
Shall you mend, or break, the shrine?
Beyond the archway you find a cavern with a roughly flat floor. Across the floor are candles arrayed in a complex pattern with aged lines connecting them. As you study this you note that the ceiling is covered with cracks that somehow remind you of the pattern on thee floor but not matching exactly.