Remote valley of Timberhollow

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Feb 5, 2025 3:03 am
OOC:

@htech,@Drgwen,@Dastuun Your story starts here
@Octavian John will be joining the story in a bit.
The walls of the settlement can be seen in the valley below from your vantage on the road coming down the surrounding hills. The sun is setting on the western horizon and a gentle breeze brings welcome relief from the heat of the day. More worrying is the hint of water ait carries and the storm clouds moving in from the north. Looking down the road you estimate it might take half an hour to reach the shelter of the settlement and if you are lucky just beat the storm bearing down on you

Alden, Des, and Cas are traveling together on a commission Alden is tasked to fulfill somewhere in the area. Des and Cass were found as Alden traveled enroute to this are from his homeland deeper in the more civilized lands of the Nations. Having left the major caravan routes behind you have been traveling a couple of days but are only vaguely familiar with each other. being strangers before that time.
Feb 5, 2025 3:15 am
You have been traveling through the grassy hills of the area for several days now and are a bit surprised at the lush greenery of this valley. Though the region has some woods they tend to be small clumps or thin ribbons that border the occasional stream or runn off streambeds. This valley has a thick tree treeline that begins just below the surrounding hilltops and fills most of the valley. Sections have been carved out near the settlement and there is a small lake a short ways from the settlement walls.

The road you started on upon leaving the caravan has dwindled to a small cart track and disappears quickly into the thick overgrowth of the valley, only to appear in the cleared lands near the settlement . As you descend into the valley the trail runs along a stream and you begin to see stonework scattered around the valley floor. All of it is old and heavily overgrown with little more than a couple blocks in most places while other sections have standing walls though you see no complete structures. The wind is beginning to pick up and Alden begins to feel the ambient magic become turbulent. The approaching storm is most likely a Border Storm and you pick up your pace, even more determined to reach the settlement before the storm arrives.
[ +- ] Border Storms
https://images.nightcafe.studio/jobs/QliUiScEd1JBfmaKN97G/QliUiScEd1JBfmaKN97G--3--v1352.jpg?tr=w-1080,c-at_max
Feb 5, 2025 4:32 am
[ +- ] Alden Thornbrook Backstory
OOC:
If the other players can introduce their characters a bit at the beginning of this story it may help get the group and story flowing. You can post in past/present tense to intro your character and act in the moment. I will move the story along after all 3 have posted. After that I will respond as players post.
Feb 5, 2025 5:52 am
Cass walks along the path smiling at the lush countryside surrounding them. She always delights to see plant life thriving; she feels a kinship for them for obvious reasons. Cass is a Florian, after all, a plant person. She resembles a humanoid tree or bush, with skin that resembles light brown bark and small green leaves covering her torso and the top of her head, like clothes and hair. She carries a wooden staff and wears a backpack, which contains a few items for survival, as well as a few totems for her shamanic magic. When she uses them, she can speak to spirits and call on them to do her bidding, though at the moment they are stowed away. Cass pauses at one point, squatting down to examine some wildflowers growing next to the path. She speaks first to her traveling companions about the plant, and then wishes the plant a good day.
Quote:
What do we have here? Oh, lovely! This is an aster; notice the delicate purple petals? Have a good day, my lovely!
https://i.imgur.com/CtnCKr7.jpeg
Feb 5, 2025 9:40 am
John narrows his eyes at the storm to the north, dark eyebrows furrowing over his brown eyes. He runs his hand over his very short hair and puts his metal helm back on his head.

"Well that can’t be good."

John stands about average height for a human, clad in chainmail and half plate armor. Shouldering his heavy pack, full of camping gear and tools, and placing a hand on the hilt of his sword he begins his trek back. Showing his youth and strength by starting a quick march, laden as he is. John even starts a merry tune by whistling as he makes his way back towards the stream that he followed here.
John stops as he spots a track through the woods, one that goes in the direction of town.

"Lucky me."

John says aloud as he continues his jaunty whistle and starts making his way through the woods towards the track. Armor jingling as he steps over roots and pushes past bushes, slowing slightly as he spots three figures also moving towards town. John curiously looks at the woman that seems to be made of plants, amazed at the sight.
Feb 5, 2025 4:40 pm
Alden pulls his cloak tighter around his shoulders as the wind picks up, carrying with it the unmistakable charge of magic in the air. His dark eyes flick toward the storm in the north, watching the swirling clouds with growing unease. He suspects it has not just the natural fury of an oncoming tempest, but the raw, shifting energy that marks a true Border Storm. The magic in the air is erratic, like the currents of a river suddenly thrown into chaos, and that is never a good sign.

He glances at his companions. Cass is still admiring the wildflowers, speaking to them in that gentle, reverent way of hers, while Des walks ahead. Alden clenches his jaw. They need to move faster. If this storm is what he fears, the settlement’s walls may not be enough. A Border Storm changes things—it reshapes land, warps creatures, pulls things from one world into another. And if this one is strong enough, not even the strongest stone might keep them safe.

That’s when he sees movement ahead—a figure stepping onto the track from the woods. Alden instinctively tenses, one hand hovering near his weapon. But as the man draws closer, Alden relaxes slightly. A traveler, a warrior by the look of him, clad in chainmail and half-plate. He whistles as he walks, his sword at his hip and his pack heavy with supplies. He doesn’t seem hostile—if anything, he seems relieved to have found the road.

Still, there’s no time for pleasantries. Alden steps forward, raising a hand in greeting.

"Greetings traveler! You’re heading for the settlement, right?" he calls out, his voice urgent. "You should pick up the pace. That storm isn’t just wind and rain—it’s something worse. We need to find real shelter, underground if possible, before it hits."

His gaze flicks back toward the darkening sky, feeling the magic churn. He doesn’t know what might come with this storm, but he knows one thing for certain: they don’t want to be caught in it.
Feb 5, 2025 4:51 pm
Sensing the urgency in Alden's voice, and looking up at the coming storm, Cass stands and looks to the others.
"Yes, let's make haste." She looks down the path to examine this person who has stepped into view.
Feb 6, 2025 1:06 am
John stops on the track ahead of the trio as he hears the greetings. Realizing that he is an armored and armed stranger walking out of the woods in front of them, John quickly takes his hand off the hilt of his sword. He smiles and raises a hand in a similar greeting to the other man.

"Greetings! I was out for a stroll when I noticed that storm and started heading back." John calls out. His smile diminishing as he hears the man’s hinting of the storms severity and urgency in his tone. What could he mean by the storm being worse? It had looked quite normal to him, but as he looks back towards the storm a shiver runs up his spine. Something in the back of his head giving a silent warning.

Looking back towards the trio he does a slight bow of his head. "Well I know the way and a nice place to stay." He says looking at them. "If this storm is as bad as you say I could accompany you to the town. At the very least should anything happen, I’ll be able to help." He finishes speaking and smiles again, waiting for some response.
Feb 6, 2025 1:41 am
Cass waves at John as he speaks. "Oh hello! Yes, let's get to shelter!"
Feb 6, 2025 3:22 am
John raises his hand again, to return a wave to Cass. Then waits for the them to get closer before putting a hand out for a handshake. "John, John Smithson. A pleasure to meet you."
Feb 6, 2025 3:33 am
"My full name is Cinnamomum Cassia. But please, call me Cass. These are my traveling companions!" She gestures to the others.
Feb 6, 2025 3:49 am
Des watches the interactions, nods, pulls his dark hood over his head, and looks into the distance at the coming storm.

Des is very aware his appearance is .. strange to some, so he lingers on the edge of the group, always eyeing the horizon.

Des looks like a tall raven. He carries a bow, wears a dark cloak, often pulled around him, and has a small token around his neck. His pack and supplies are second-hand, and patched. He looks nervously about in a large crowds, and the group will find him wandering off, but always in sight. He has a good eye, and is always looking for trouble. It's hard to get much else out of his hard visage.
Last edited February 6, 2025 3:54 am
Feb 6, 2025 4:21 am
John smiles when he hears the length of Cass’s name, wondering if he heard her right.
"I don’t know if I’ll be able to repeat that first part." John thinks as he nods his head towards Cass. John has to stop himself from asking a multitude of questions. He had never seen anyone like Cass before. It was like she walked out of one of the fairy tales told to him by his mother.

Looking to the others his eyes go wide in wonder as he sees Des or at least the beak of Des behind their hood. Seeing them keep their distance John nods at Des, curiosity growing even more.

After nodding to Alden, John turns back to Cass. "An interesting group! I’d love to talk more but maybe as we walk?" John says noticing Des’s focus on the storm and remembering Alden’s words of warning.
Feb 6, 2025 5:26 am
You move quickly along the trail that runs fairly straight toward the center of the valley where the walled town lays. The dirt track is soon engulfed by the thick foliage of the valleys forrest. The tree branches to whip about, causing the faint light of sunset cast flickering shadows everywhere as the winds of the leading edge of the storm sweeps over the valley. The four of you are nearly jogging and the sound of your pounding feet, heavy breathing, and John's clanging armor is such that you barely have a moments notice as the sound of rain arrives mere moments before the deluge of the storm. The forest blocks much of the rain but that ends as you break free of its cover to sprint for the town walls as the storm chases your. Ahead you see several figures on the wall, huddled under a canopy atop the gatehouse, watch you but it is not until you are close enough to call out over the rain that they challenge you as you.

Edrik Vale
Halt and identify yourself
John thinks he recognized the man as Edrik, the local watch commander. You have little choice but to halt as the gates are currently shut tight and though you are all drenched it is what is behind you that has you concerned. Behind the leading edge of the storm, that is full of wind and rain, you see a sky full of clouds that dance with lightning and look to have flames within them. Golden drops descend form those clouds causing the entire landscape beneath them to begin to glow as if on fire.

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
Feb 6, 2025 7:46 pm
Des moves closer to the group, eyeing the stranger warily. His head flicks from one party member to the next, then back to the stranger. He noted the flash of recognition in John's face, and he visibly relaxes a bit.
Feb 6, 2025 10:41 pm
Edrik says:
Halt and identify yourself
"Greetings! I am Alden Thornbrook, southern scholar. I was traveling on a commission along with them when we saw the storm approaching. If you would be so kind as to open the gates before it hit us, I would be most grateful. We have no intention of causing you any harm."
Last edited February 6, 2025 10:42 pm
Feb 6, 2025 11:18 pm
John blinks away water as he looks back at the storm, mesmerized by the lightning and golden light. He’s brought to as he hears Alden and Erik speak. Looking up at the watchmen he yells.
"And I am John Smithson! I arrived a day ago, and stayed at the Hallow Hearth!"
He then points to the storm,"Let us in that we might seek shelter and help warn the town! This storm is strange and it would be wise to fear it"!
John had seen strange magics and some feeling made him wary of this storm, if the strange golden rain didn’t already do so. His companions words and demeanor cementing his feelings.
Last edited February 6, 2025 11:19 pm
Feb 6, 2025 11:25 pm
Cass waves and smiles at the guards and adds, "Yes, what they said is true! I too am friendly and peaceful and simply wish entry and shelter. Please, we must hurry!"
Feb 7, 2025 2:56 am
Des adjusts his bow on his back, fidgeting, pulls his cloak tighter around himself and moves to stand directly behind his companions. He turns his back to the gate and looks up at the golden sky. He has positioned himself into a rear-guard watch—seemingly an instinct when aware of an approaching threat. When lightning from the approaching storm crackles again it reveals a long narrow split down one side of his beak.

Edrik Vale

Psybermagi Inactive for 1 months

Feb 7, 2025 5:34 am
Edrik Vale
The man peers close and then calls down to the gate wish is opened to let you pass before it is promptly closed again. The man that spoke to you soon joins you, directing you into a small room near the gate then looks your group over, dismissing Alden, frowning in confusion at Cass, then focusing on John and Des.

You are lucky you are close to town when that thing hit and he nods his head to the chaotic storm. Blasted things are a menace. We've only seen a couple but tales from travelers say some places have it worse than hear. As it is things could still be bad so I may need to ask you for your assistance. The shrine in the village keeps the vale from suffering too much from these things but still they bring or transform local animals into strange monsters that all seem bent on reaching the shrine and destroying it. We we surprised when the first storm hit but knew what to expect when the second arrived. But this storm looks larger and we fear it may deliver stronger creatures. Should that happen can I count on your blade and bow? For is the creatures reach the shrine and defile it then the full might of the storm will likely fall onto us here as well.
Feb 7, 2025 6:01 am
Cass nods in agreement, saying, "You have provided us shelter, so we will do what we can to help! Well, I will, at least."

Edrik Vale

Psybermagi Inactive for 1 months

Feb 7, 2025 6:22 am
Edrik Vale
The man turns to face Cass and queries Are you sure, it could be dangerous. Perhaps you should stay with the other women and children, or if you wish to fight you could aid those that guard the shrine. Though he eyes Cass's staff he obviously is uncertain how to treat her.

As he is speaking everyone feels a strange pressure building before a strange pulsating sensation accompanied by a deep tone washes over you all.
[ +- ] Cass
Edrik excuses himself The shrine is active. I need to return to the wall to oversee the towns defense. Join me if you will be of aid. and he pulls his hood close before leaving quickly
Feb 7, 2025 11:26 am
John rests his hand on the hilt of his sword, mind whirling as he makes sense of what Edrik had said. He doesn’t know anything about storms, shrines or any of the magical phenomenons that he finds occurring around him. He feels lost, and dangerously out of his depth. Though as he grasps the hilt of his sword, he finds a sense of courage in the memories of acquiring the fine weapon. His also mind goes to his armor, finding strength in its legacy. Taking a deep breath, John turns to the others trying to gauge what they all might be thinking. "I think I will stay at the gate to help in the defense." John finally says, still watching the others. "What of you three?"
Feb 7, 2025 3:11 pm
Though it continues to rain you can see over the wall that the deeper portion of the storm, with the odd color, strange lightning, and rain of light, it parting around the valley as water around a stone.

As the Border Storm break around the shrines protection you see pieces of it fall to the ground. Unlike the rain of light you saw earlier the things falling at the border of the shrines protection appear larger and some do not fall all the way to the ground before bursting and a flying figure emerging. Fortunately you see less than a dozen pieces of the storm fall though what they may be you can not tell at this distance.

The wall around the village has 8 watch towers, each with 2 or 3 men. You can tell man if them are nervous and several look to be a bit young or old, though still willing to fight to protect their homes. The village is about 300' wide and roughly octogonal, with a tower at each corner. Inside the buildings are clustered together, with shared living spaces above shops and workshops. The only independent structure is the shrine, which you can see down the main road, sitting to one side of a small central square.
Feb 7, 2025 6:21 pm
If the people here are asking us to guard the chapel, then Cass will do so. She heads toward it, preparing for the worst.
Feb 7, 2025 6:40 pm
Des nods without hesitation, then looks to the rest of the group for affirmation.
Feb 7, 2025 6:58 pm
Edrik Vale
Edrik thanks you as he organizes bundles of arrows to be run by boys to the men in the towers. The city is like a wheel with spokes leading to the 8 towers. Those in the towers will alert us should the creatures move on the town. Should the walls be topped the tower archers should have a clear shot at anything coming over or within the walls so long as the creatures are kept out of any buildings. If you will be using your bow, he says nodding at Des then join one of the towers with 2 archers. The towers have shields and a trap door to a small room beneath them for emergencies.

Turning to John he says If you are any good with the blade then I would ask that you station yourself in the town square. It will be your job to attack any creature that attempts to enter any of the building facing the square. Those that can not fight will be sheltering in the basements of those building. We need not kill, so long as anything that attacks is driven off, that is all we ask. I and the few others trained to fight will do the same. The rest are farmers and craftsmen that keep a hand to the bow from time to time.

Moving to the center of town you see the shrine, which is the only stand alone structure. The simple stone structure looks, by its carved wooden accents, to be dedicated to a nature deity. It's front doors are wide open and within you see flickering lanterns illuminate simple wooden carvings of the gods. Standing next to the door is a human priest, and a young lady dressed in simpler robes.

Father Havel
The elderly man greets Cass as she draws near. Ah, it seems our esteemed captain sent you to me since he did not know what to do with you. Please forgive him, he is unfamiliar with the Spiritfolk and remains an unmarried ex soldier so women are equally a mystery to him, though he thinks he understands them. he chuckles at that.
I am Father Havel and this is my acolyte Lenna. Tell me, are you proficient with that log of a stave you hold? Do you have other abilities to aid us in our time of need?

Lenna has some minor gift bestowed by her faith but is unexperienced in combat so will bestow blessing to those in need. I myself would do more but I must spend all my efforts to help focus the shrine on keeping the storm at bay
Feb 7, 2025 7:07 pm
OOC:

Kind of throwing you guys into the thick of it here. I will give it another round of posts, say a day or so, then start the main event.
Any questions at this point?

Here are the basics of this system
[ +- ] Tests
[ +- ] Advantage
[ +- ] Disadvantage
[ +- ] Focus
Feb 7, 2025 7:14 pm
Des says "Understood," in a low, gravely voice. He nods to the group, says "good hunting," then grabs a bundle of arrows. He continues "when this is done I will look for you," and heads to the nearest tower.
Feb 7, 2025 11:49 pm
Surprised by hearing Des speak John looks to him and nods. "I wish you luck." After watching him leave John then turns to Edrik, "You can count on me to be in the square, Ill do my best."
He continues to the square and sets himself to helping the townsfolk move into the basements, suggesting makeshift barricades should these "beasts" try getting inside. Then he aids in any preparations for the defense of the square. he offers his knowledge as a smith to sharpen blades or fix up makeshift armor if there are any. He even offers his old weapon, a one handed battle axe, to anyone that will be aiding in the defense of the square.
John does his best to busy himself with these tasks, though he constantly glances around and listens. Not knowing when the "beasts" will show themselves.
Feb 8, 2025 12:28 am
Alden stands near the gate, arms crossed, watching as Edrik assigns roles to John and Des without so much as a second glance in his direction. He’s used to it—being overlooked, underestimated. He doesn't wear heavy armor, nor does he carry a bow or blade that marks him as a warrior. Just a simple cloak, a few pouches, and a dagger that doesn’t quite scream "battle-mage." Still, it stings.

It’s not that Alden expects respect, but being outright dismissed grates on him. He had felt the storm’s magic before they even saw it coming. He knew the dangers before anyone had to explain them. And yet, when it comes to preparing for the fight, the guards see only soldiers, not spellcasters.

Fine.

Without a word, Alden follows John as he heads toward the square, trailing just far enough behind that it doesn't seem like he's following him—at least, not obviously. As John helps the townsfolk into basements, offering his smithing knowledge to sharpen blades and reinforce armor, Alden does what he can in the background.

He’s no blacksmith, but he understands wards. While John barricades doors, Alden discreetly traces simple runes onto the wooden beams, barricades and stone thresholds with a piece of chalk. They aren’t powerful spells—he never mastered grand incantations—but these small sigils should help reinforce the wood, making it harder to break. A well-placed ward might turn a reckless charge into a stumble, buying precious seconds. He doesn’t explain what he’s doing. If Edrik or anyone else notices, they can ask.

As he finishes marking another doorway, Alden tightens his grip on his dagger. He may not have been given orders, but that doesn’t mean he won’t fight. When the creatures arrive, he’ll be ready—and he’ll prove he’s not just some forgettable scholar.
Last edited February 8, 2025 12:31 am

Rolls

Wards - (2d6)

(45) = 9

Acolyte Lenna

Psybermagi Inactive for 1 months

Feb 8, 2025 2:05 am
Acolyte Lenna
As Alden moves about the buildings he is joined by the priests acolyte, who smiles shyly at him and continues to quietly observe him then adds a benediction of her own on top of his wards. The girl is still young as a woman and seems a bit hesitant around the new strangers though obviously appreciative of the help they give to her people.

The scholarly mages wards sink into the doors, their frames, and hinges finding flaws and repairing and strengthening them. The acolyte's spells seem more geared at concealing those within or perhaps just making the building less interesting. Alden has always wondered about the divine magics but to his knowledge those that wield it understand little of how it does what is does and focus more on what and to whom they must follow to gain the power.

Old woman

Psybermagi Inactive for 1 months

Feb 8, 2025 2:14 am
As the villagers and party finish their preparations the storm continues to wrap around the valley, making the protective dome from the shrine all the more evident. A few other pieces are seen falling from the clash between the Borderstorm and the warding dome, dropping to the ground to either side as the storm fully encloses the valley.

Old woman
By now most of the villagers are hidden below but a lone figure walks out of one of the buildings with a bundle in her arms. Glancing around she nods her head then walks over to Cass and proffers her the bundle. Just in case dear. You look like you would know how to use this. Inside the bundle is found clean bandages and several small jars of simple healing ointments as well as some pliers and several needles with spools of thick thread. Patting Cass she smiles then totters back to the building to to close the door.
Feb 8, 2025 2:54 am
Des joins one of the watchtowers to the side where you youth and middle aged man, who looks to be a shopkeeper, greet him. From his vantage he sees the strand rain falling from the Borderstorm wash over the hills and edges of the valley. The leading edge appears to be the most violent portion of this storm and he estimates the whole thing should pass them by in about half an hour.

Minutes pass and no sign of anything strange near the village as the storm rages beyond is cause for thanks, though the rain falling on all the towns guardians makes the wait a bit miserable as well as tense. Then Dessees something in the trees that looks like a swarm of fireflies. After a moment he notes several of these swarm in the trees near the road he had just come by to town. He does not recall seeing any fireflies at that time and his suspicions are confirmed when one of his companions follows his gaze and gasps a curse before preparing his bow.

Motes
Though not at the closest point to the swarms Des's skill as a marksmen will allow him to target the swarms and he readies his own bow. Then the swarms rush across the open field toward the town. Des can roll a test to attack

Back in the heart of the village Cass feels an odd spiritual sensation pressing in from outside the village walls but drawing nearer. Cass, roll a test to try and feel out more information.. The guards around 3 sides of the village are calling alarm and those closest to the gate are readying their bows.

Aldem and John have another round of preparations, waiting idly, or other actions
Feb 8, 2025 4:10 am
Cass waves at Father Havel when he greets her and she smirks knowingly at what he says. She nods when he instructs her on what to do and says, "I'll do my best to help. If Lenna wishes to bless me, she may. I will be calling on the spirits to aid us. as well as smacking things with my staff, of course. And yes, I can tend to the wounded, as well."

She turns and prepares for what is to come. When the old woman hands her the bundle of supplies, Cass smiles warmly and thanks her, vowing to use the supplies to help any injured folks.

Finally, she senses a coming threat. She calls on the spirits to assist her as she focuses her feelings on the sensation and tries to sense more about what approaches.
Last edited February 8, 2025 4:10 am

Rolls

Regular test I guess! - (2d6)

(42) = 6

Feb 8, 2025 5:46 am
John feels better as he assists the townsfolk. Helping to move any goods they needed or objects to block the doors. Even finding some dull weapons or loose armor to touch up. Anything to take his mind off of the storm. He hadn’t found anyone to give his axe to, so he stowed it in a loop of his belt.

Then, as he moves to join the other defenders, the shouts of the watchmen on the wall begin to ring out. He marches over to the center of the town square and double checks his own armor.

Lastly he draws his sword looking at the light of the storm, reflected in the blade. Wondering if it will actually work this time, he rings the blade against the ground. John is relieved as he sees the blade spark as it strikes against the cobblestone, the sparks bursting to flames along the blade instead of disappearing.
John spots Alden and Cass, salutes them with the burning blade, then turns to watch the streets leading to the town square. Readying himself for whatever may come.
OOC:
One action to trigger the blade, another to focus.
Feb 8, 2025 10:43 am
Alden steps back from the last doorway, flexing his fingers as the magic settles into the wood. The rain drums steadily against the rooftops, but the tension in the air drowns out everything else. Then the shout comes from the watchtower.

Alden’s head snaps up. There—beyond the walls, something move through the trees. His stomach tightens as he hears the curse from one of the guards.

It’s starting.

He steps back from the building, slipping his dagger from its sheath. The blade is simple, well-worn, but it’s not for fighting—it’s mainly for focus. Magic is about willpower, but having a physical conduit helps. Alden turns the dagger in his hand, pressing his thumb against the flat of the blade.

He closes his eyes for a heartbeat, pulling at the currents of energy that weave through the world. His pulse slows, his breathing steadies. Then, he pulls.The air around him tenses, bending inward. A low pressure hums in his ears as raw force gathers in his grip, coiling like a storm held just at the edge of release.The magic waits, held tight, balanced on the edge of his will. One movement, one word, and he will unleash it.

Now, all he needs is a target.
OOC:
I will use Focus for my next, offensive, spell.
Last edited February 8, 2025 10:45 am
Feb 8, 2025 1:45 pm
Des knocks an arrow, and aims at the swarm. Deep breath... release!
OOC:
Not sure I'm doing this right—but "Basic" roll, and 2d6... let me know if I'm doing this wrong. :) Fun so far! Thanks, Psybermagi

Rolls

Ranged attack on the swarm (I'm assuming no adv) - (2d6)

(32) = 5

Feb 8, 2025 3:00 pm
OOC:
As stated above a basic test is a success only on a roll with 5 or 6. However I allow Focus out of combat provided there is ample time to do so for the activity. So I am allowing Cass a partial success
Cass focuses on her spiritual sense and is nearly overwhelmed by the divine presence of the shrine, which is filled with a sense of warmth and comfort. She is however also able to feel two other spiritual presences. A bright and warm on beyond the gate and a cold and dark one from either side (left and right if facing the gate)

John's flaming blade catches the eye of all the defenders. Some look on with envy and others with caution. Alden stands with the guards scanning the walls for any target.

Des takes aim and releases an arrow that passes through a swarm, causing it to dim slightly. The sparks fly quickly but as they near several other arrows fly to strike at them

Rolls

defenders attacks - (2d6, 2d6, 2d6, 2d6, 2d6)

2d6 : (45) = 9

2d6 : (34) = 7

2d6 : (33) = 6

2d6 : (15) = 6

2d6 : (22) = 4

smoke serpent

Psybermagi Inactive for 1 months

Feb 8, 2025 3:09 pm
Cass feels the dark cold presence moving in from the sides and looks in the direction of its nearest point as sees down one of the streets a dim shadowing forme pushing its ways through the gaps in the wall. Startled she call a warning and points out the figure. A guard reacts and spots another on the far side of town, also pushing its way through the wall.
smoke serpent


The bright motes top the wall and continue into town, still under fire from the archers, though one of the swarms has already been destroyed in the crossing of the open field. A coupe of the swarms slow to fire off beams of sparks at the guards. One tower is hit, causing a guards closes to begin to burn and he yelps in pain, as he swats out the hot embers on his cloths.
OOC:
Enemies are about 120 feet away. 1 to 2 round of ranged combat them melee/ranged
Standard movement is about 25' per action. Des saw the swarms flew faster than this crossing the fields.

@htech,@Drgwen see the announcement on magic/shaman use in combat in the Announcement/Q&A thread

Rolls

Swarm bem attack - (2d6, 2d6)

2d6 : (15) = 6

2d6 : (41) = 5

Feb 8, 2025 3:27 pm
Des growls "watch their speed! Fire at where they will be, not where they are!" He quickly knocks another arrow, aims at one of the swarms, and let's fly.
Last edited February 8, 2025 3:28 pm

Rolls

Ranged attack on a swarm. - (2d6)

(41) = 5

Feb 8, 2025 3:36 pm
With a sharp breath, Alden thrusts his dagger forward, the motion snapping the gathered energy free. A ripple of force erupts from his outstretched hand, an invisible wave distorting the rain as it hurtles toward the swarm.
OOC:
Magic Attack and, if necessary, Evade. Otherwise I just wait for my next round
Last edited February 8, 2025 3:37 pm

Rolls

Alden Thornbrook: Test DC: 4 - Magic - (2d6)

(32) = 5

Feb 8, 2025 3:48 pm
OOC:
I guess Dess can attack twice using his bow, right?
Feb 8, 2025 4:08 pm
OOC:
Ranged weapons require one Action to load, and one Action to fire. See full text HERE
This limit can be overcome with an additional trait, Quick Shot, which allows loading and firing in a single action.

I have extended this rule about slower ranged attacks to magic, though it is not explicitly stated in them, so as to balance magics might and versatility against more mundane attacks and abilities. See my notes HERE
Feb 8, 2025 4:49 pm
John spies the glowing swarms of light cresting the walls. He prepares himself to attack, should any of those swarms make it to the square.
Feb 8, 2025 6:55 pm
OOC:
Thank you for the explanation
Feb 8, 2025 8:07 pm
Cass backpedals to keep as much space as possible between her and the shadows. While she does so, she attunes to the natural world around her and calls forth spirits of earth and air to combat these shadows. Next round she instructs them to attack the nearest shadow!

When she gets a moment, Cass tries to glimpse what is creating the warm energy in the center, beyond the gate.
Feb 8, 2025 8:56 pm
OOC:
Hm... question: would you consider giving me advantage if I use my flying skill to gain a strategic advantage? Happy to use a turn to "double-move," or something similar, to gain advantage on the next round.

Or (separately)... could I do something similar (flying skill) to call out strategic information to folks on the ground? Give them advantage?
Last edited February 8, 2025 8:59 pm
Feb 8, 2025 9:16 pm
OOC:
@Drgwen : Cass already had prepared a spirit so she can go ahead an Test her attack, then prepare another. Looking around is free but if you want to use Shaman spirit sense to gain other types of information in combat I will ask for an Action and Test.
@Dastuun : I am OK with Advantage being applied to "surprised" or targets that are unaware of combat. But like many combat functions in RPG it is assumed all targets are basically aware of their surroundings so just flying up would not work. It is very situational to gain Advantage. One of the simplest ways is through cooperative efforts. Ex mage cast an illusion to hide you and you attack from concealment with advantage. Or priest blesses you, etc. If you had Sneaky and used an action to hide first that could grant advantage. This keeps it balanced as all benefits have a cost, be it yours or another characters action granting Advantage. So you could try and coordinate with the other archers so that one sacrifices his actions to grant you advantage, etc. But these guys are currently relying more on volume than skill.

Acting as a scout for others would allow a sharing of information but this game tris to keep it simple so reduces most tactical advantages to basic combat only. So back attack, flanking, attack from above, all of these are just combat.
Note: after this scene plays out everyone will gain Weapon Mastery, which grants Advantage on attacks, or an their 3rd non-heritage Trait. I start all PC out as novices to any real combat or life threatening situation but with potential to grow quickly. I try to keep things simple in this game but have gotten the impression from several characters creation results that players are referring to the system material. Which is great but I do make some changes in how I run it. This resulted in some longer explanations than I would otherwise give.
Feb 8, 2025 10:37 pm
Cass watches as a nearby nature spirit arises from the ground, its body shaped of crystals and minerals from deep below. It approaches the nearest shadow and begins to fight.

Rolls

2d6

(13) = 4

Feb 9, 2025 2:02 am
OOC:
DM Highjacked this post due to post below being out of order
The party releases their attacks. Though these deal little damage it alerts the guards on the other towers to the strange smoke like snake things. All the towers let lose their arrows at the invading creatures. You see 7 swarms and at least 4 of the smoke snakes, two to either side

Edrik Vale
Edrik Calls to John Guard the shrine. I will attack the swarms. Men support us. The two guards with Edrik stand a bit behind him, waiting to attack.

Acolyte Lenna
The young acolyte softly whispers a prayer and touches Cass and Alden. Each feels the divine energies heighten their will and perception. Both have advantage on their next Test

Flickering Motes
the Swarms split up. A two continue firing on the towers, two more spread to either side and fire on things you can not see, but 3 continue straight towards the shrine and enter the town square but do not quite reach the shrine.
OOC:
This game keeps positional tracking simplified. Basically if someone is close, within 20', then you can attack them without expending an action for movement.
Update Edit : the swarms are close enough to engage in combat without using and action to move
smoke serpends
The dark serpents forms swim through the air toward the shrine. but are still halfway out.

Rolls

Guard attacks (simplified attacks 1d6 per guard DC4) - (VSswarm:8d6VSsnakes:8d6)

(45355243) + (35555212) = 59

Feb 9, 2025 2:31 am
OOC:

Dastuun says:
Understood! Thank you for the explanation. That all makes sense! I'll play it straight. Looking forward to that mastery! :)
DM says:
This post is out of order, but I will let you keep it, just have to move things around. give me a minute
Des
Des takes a moment to pick an arrow he fashioned, rather than the clutch of arrows from the town. He draws slowly, aims at another swarm and fires.

Rolls

Ranged attack on a swarm. - (2d6)

(45) = 9

Feb 9, 2025 3:16 am
Dres pierces another swarm. Between him and the other guards they eliminate the two swarms attacking the towers.
There are now only 5 swarms, 3 at the central square and to over the buildings to either side fighting something out of sight.
OOC:
In combat like this just remember that it is simple in that each side takes turns. I do not care about the order of player actions but you need to wait for the other side to act before you can go again.
Feb 9, 2025 3:31 am
John hears Edrik’s command, already heading towards the swarms that made their way to the town square. His blade leaves a trailing line of flame as he quickly dashes in between the swarms and the shrine.
The blade whooshes as he delivers powerful swipes of his blade at the first swarm.
OOC:
I’ll put two attacks, you can not count one if I had to use movement to reach the swarms.

Rolls

Sword attack-swarm - (3d6)

(165) = 12

Sword attack-swarm - (3d6)

(335) = 11

Feb 9, 2025 5:58 am
[ +- ] Blade of the Scorching Furnace
John's attack bursts one of the swarms apart as his flaming blade bursts through it before fading to a simple looking blade once more.
Feb 9, 2025 10:45 am
Alden uses his magic powers once again, trying to destroy one of the swarms. Then tries to evade.
Last edited February 9, 2025 7:27 pm

Rolls

Alden Thornbrook: Test DC: 5 - Adv - (3d6)

(112) = 4

Feb 9, 2025 2:42 pm
OOC:
Right! Sorry. Was just anxious to get rid of these swarms, apparently. haha.. Will make sure I see the resolution of the "bad guys" before I act again.
Feb 11, 2025 1:05 am
Cass moves back further from the shadowy form, but again tries to see what might be emanating the warm feeling. She commands her spirit friend to ram the shadow once more.

Rolls

2d6

(63) = 9

Feb 11, 2025 2:52 am
The spirit summoned by Cass strikes one of the shadow snake, wounding it.


Edrik Vale
Edrik slashes at the Flickering Motes while the two guards move to attack the dark smoke serpents. The guards on the wall shoot at the two motes still over the town as well as another smoke serpents that flits from building to building, evading the motes that pursue them.

Acolyte Lenna
With the enemy engages Lenna switches her support to the two guards with Edrik. John must Save each round be become confused, suffering disadvantage until Save succeeds. The sparks flare around both burning 1 damage each them and the dazzling strobing light nearly blinds them with its chaotic patterns.

Flickering Motes
One mote envelopes John and the other does the same to Edrik.

smoke serpents
The dark sinuous forms reach the square heading for the shrine, ignoring all attackers.

Rolls

Flickering Motes - (vsJohn:2d6, vsEdrik:2d6)

vsJohn:2d6 : (52) = 7

vsEdrik:2d6 : (43) = 7

Town Guard archer attacks - (VSswarm:8d6, VSsmoke:8d6)

VSswarm:8d6 : (45552315) = 30

VSsmoke:8d6 : (56353363) = 34

Edrik & Guards - (vsMote:3d6, vsSmoke:3d6)

vsMote:3d6 : (526) = 13

vsSmoke:3d6 : (216) = 9

Edrik save - (2d6)

(63) = 9

Feb 11, 2025 4:07 am
John blinks and tries swatting away the mote as it envelopes him. His armor sparks as the heat of the creature starts to warp his armor. Breathing in the superheated air John gasps as he tries to gain control of his senses.
OOC:
I’ll roll for my save before I do any actions. I’m also assuming I took one damage, so I marked that down.

Rolls

Mote confusion-Save test - (3d6)

(553) = 13

Feb 11, 2025 5:46 am
Able to clear his head of the mote’s influence, John shakes free, armor smoking, and delivers two quick slashes at the fiery mass. He sees the shadowy snakes but knows he must deal with his immediate threat first.

"The shadows! At the shrine!"
John yells, as he slashes at his assailant.

Rolls

Sword attack- mote - (3d6)

(436) = 13

Sword attack-mote - (3d6)

(632) = 11

Feb 11, 2025 8:38 am
Alden uses his magic against one of the smoke serpent

Rolls

Alden Thornbrook: Test DC: 5 - Basic - (2d6)

(64) = 10

Feb 11, 2025 7:50 pm
Des leaps from the tower to join the battle on the ground. He glides (flying ability) toward the center in pursuit of the dark serpents.
OOC:
Not sure if this counts as a double move, or if he still has an attack action this round..?
Feb 12, 2025 4:50 am
Once again, Cass directs her spirit to attack the injured shadow that it had attacked before.

Rolls

2d6

(63) = 9

Feb 12, 2025 1:49 pm
John finishes off his swarm, clearing the town center of them. Alden and Cass also finish off one of the smoke serpents leaving the imediate area clear of targets. Des notes that half the archers continue to scann the village interior. The other half has turned to face outside and fire on additional threats.

The remaining mote swarms and smoke serpents continue to move through the buildings. From the ocasional shots from the watch tower archers and trails of smoke from fires started by the swarms it seem they are continuing towards the center.

Edrik Vale
Curse thes things. Those dark ones will be able to slip into any building to hide and those swarms can burn this place down. he orders one of the guards to stay with Lenna and Father Havel and the other to acompany him in hunting down the remaining invading creatures as Des descends to join the others.

Glancing up at the storm that continues to roil overhead he shakes his head before turning to face the adventurers present he asks Will you join me in clearing these things from our town or stay and guard the shrine?
Feb 12, 2025 2:34 pm
Alden wipes rain from his face, catching his breath as the last of the smoke dissipates from the defeated serpent. He glances at the burning rooftops, at the villagers fighting to save their homes, and then up at the storm, still churning in the sky. The shrine’s barrier is the only thing holding it back.

If it falls, everything falls.

He turns to Edrik, gripping his dagger tightly. "If the shrine fails, none of this will matter. I’ll stay and protect it."
Last edited February 12, 2025 2:34 pm
Feb 12, 2025 5:18 pm
Cass looks conflicted. "Well, I was told to guard the shrine... Maybe I will patrol around its area, but not stray too far, in case it comes under attack."
Feb 12, 2025 5:26 pm
Des, noting that Alden and Cass are guarding the shrine, turns to Edrik and says in his gravely voice "I will assist with clearing the buildings."
Feb 12, 2025 8:49 pm
John regroups with everyone, still blinking away spots of light from his encounter with the mote. As much as he wants to go clear out the town, Alden’s words ring true to him.

His mind also goes to the defenseless villagers that are in the barricaded buildings around the center of the town. He can’t help picturing his own family in that situation, the very thought stoking a fire in his chest.
He is fueled by the desire to protect the people of this town. John strikes his blade point down against the ground, the summoned flames climbing up the blade.

"The shrine is the focus, like he said." John gestures to Alden. "I will stay here, the people in the basements are relying on us." John finishes by looking around at the buildings they had barricaded.
Feb 13, 2025 1:11 am
Edrik Vale
Edrik nods in appreciation to Des and Cass. Thank you. As they are heading this way it will likely be easier to drive them here and crush them between those that remain and ourselves. But we must be quick as I would rather they not burn down the village making the shrine useless. I will start to the east. You two can start to the west.

Lenna casts a coupe blessings while you talk. One on Edrik's blade and the other on Cass's staff (advantage on next attack).

Father Havel
As the other head out to check the houses the priest calls to those that remain. We had best forewarn those that hide in the basements. With one creature made of smoke and the other igniting all it touches perhaps hiding in teh cellars will not save them.

A few columns of smoke scattered to either side of the village indicate where the flickering motes have set fires that are growing. Those towers with 3 men quickly send their third down to hellp combat the fire and creatures in town.
OOC:
Let me know your planed actions. Add tests to spot/find any of the creatures.
Feb 13, 2025 1:31 am
John hears the priest’s and Edrik’s reasoning, sobering his mind the the reality of the situation. He nods to the priest, "I’ll let them know of the danger.". Then he quickly runs to the buildings that the townsfolk have taken shelter in, to spread the word of the possibility of having to flee the cellars.

John runs to each building, banging on doors and windows to get the occupants attention to pass on the word. As he does a circuit he keeps an eye on the surrounding streets looking to catch sight of the shadows or motes.

Rolls

Spotting enemies-test - (2d6)

(21) = 3

Feb 13, 2025 8:44 am
Alden doesn’t hesitate. As soon as Father Havel speaks, he turns and moves swiftly in the opposite direction of John, darting from building to building. He pounds on doors, pressing his palm against the wood to reinforce his wards where he can.

"Stay alert! The creatures may slip inside—if you see smoke or hear anything moving, don’t stay trapped below!"

The rain continues to hammer down, mixing with the acrid scent of burning wood. As he rounds a corner, he catches a flicker of movement.
[ +- ] Perceptive

Rolls

Perceptive - (3d6)

(416) = 11

Feb 13, 2025 1:27 pm
Des nods, looks at Cass and heads west, taking point. Looking for signs of smoke and activity...
OOC:
(Perceptive)
Last edited February 14, 2025 1:47 am

Rolls

Spot/find creatures - (3d6)

(532) = 10

Feb 14, 2025 9:30 am
John and Alden move around the town center passing the information along while Des and Cass move outwards hunting the creatures. Between you and the townsfolk acting as guards in the towers and working with Edrik you manage to clear the village with minimal damage to it or it's people. The peril is when one of the smoke serpent manages to force it's way into the shrine only to have a quick call for aid by Father Havel be answered by John, Alden, with support from Lenna and the guard positioned there.

The storm passes and once the strange clouds have passed the vigil is kept for another hour before people return to their homes while you are taken to rest in the Hollow Hearth, which you learn serves for as the town tavern, Inn, and brewery. The inn is a warm and inviting establishment run by Merris and Gorvin Holtwheel, a friendly half-elf and her gruff but good-hearted husband. After a somewhat subdued but still celebratory repast you are all given a couple of rooms to rest in for the night.
OOC:
I think you guys have the gist of combat figured out so we can just wrap this up.
Everyone can advance their character adding either another Trait or Weapon Mastery. John already took mastery so just adds a Trait.
After a good nights rest you are again fed well and chat with each other, discussion your pasts and plans. Alden shares that he was sent here to investigate more about the ruins you saw around the valley. His commission is to investigate and see if any are more intact as there are records of this area having some importance during or before the Dawn War. Unfortunately other than some vague descriptions by a traveler passing through the area finding larger, more intact, structures deep in the woods and the hint from records before the Shattering there are no concrete details as to what you may find or where to look for it.
Feb 14, 2025 8:12 pm
Cass takes in everything she sees around her like a sponge.
OOC:
Cass took the Perceptive trait. Do we raise HP or anything?
Feb 14, 2025 8:42 pm
OOC:
Not at this time, unless you take a trait
Tough: +2 HP
Diehard: once per day when you drop to 0, or less, HP you instead have HP set to 2.
Feb 15, 2025 1:46 am
John gladly talks with everyone after their victory. He tries to get acquainted with everyone and learn their names. If any of the group were interested to listen, he would also speak of his journey so far. Saying he is a blacksmith from a small town, leaving only to earn more money than he could make as an apprentice blacksmith.

John tells of his journey with a wizard into some ruins.
"We had to face off against the ghosts in the beginning, luckily my companion was a master of magic. He locked them in place after I distracted them. I then bypassed some magical doors, finding this blade and some fine tools. In the end I shattered a different magical blade, freeing the ghosts from their eternal watch." Tapping his armor as he reaches this part of the story. "They gave me this armor as a gift for freeing them."

When John finishes his story he would gladly listen to anyone else’s tales, listening attentively and asking questions. He is especially interested in Des and Cass, wondering what they are.

John would work on fixing up his armor in the morning, as well as sticking his blade in the hearth of the inn to recharge the blade’s flames. He eventually regroups with everyone and hears Alden’s quest. John nods after hearing the tale, "I wouldn’t mind joining you to aid in your search, if you want assistance?"
OOC:
I will take the defender trait.
Feb 15, 2025 3:30 pm
Alden listens intently to John’s tale, nodding along at the mention of magic and the ghosts. When John offers his assistance, Alden takes a moment to consider before giving a small, appreciative smile.

"I would be grateful for your help," he says, adjusting his cloak. "The search could take us far, and while I have my skills, I am no warrior. Having a strong blade beside me would be invaluable."
OOC:
I will take weapon mastery - dagger
Feb 15, 2025 10:15 pm
John feels content at hearing Alden agree to have him along. His journey so far had been wild and full of mysteries in such a short period of time. He found that he enjoyed the new discoveries and colorful people he met. John begins whistling a tune, learned from his master at the smithy, while he thinks about the path ahead.
Feb 16, 2025 2:05 am
Des remains close to the group, tending to his equipment. He listens to the conversation, and during a moment of John's story, he pauses, grips the pendant around his neck. Back to his gear, he adjusts the string on his bow, and starts to modify some of the bulk arrows distributed by the townsfolk.

After hearing John's offer to continue traveling with Alden, Des gargles "I would join you on your quest, if you would have me."
OOC:
Des will add mastery in the short bow.
Feb 16, 2025 11:57 pm
OOC:
Where do you want to go first? Besides the The Hollow Hearth Tavern, Inn, & Brewery there are several stores in town, as well as the shrine. The locals may be able to guide and advise you.
- Evergreen Provisions (General Store & Supply Depot)
- The Timber & Stone Workshop (Blacksmith & Carpenter)
- Willowbrook Remedies (Herbalist & Healer)
- The Hunter’s Roost (Fletcher & Tannery)
- Silverbrook Temple (Small Shrine to the Gods of the Wild & Hearth)
- Guard Barracks & Watchtowers
Or just head out to search on your own.
Feb 17, 2025 10:40 am
Alden turns to Des, studying him for a brief moment before nodding. "Your bow would be a welcome addition," he says simply, appreciating the hunter’s offer.

As he speaks, his gaze drifts around the Hollow Hearth Tavern, Inn, & Brewery. Alden scans the room, looking for someone who might have knowledge of the surrounding region—perhaps a well-traveled merchant, an old hunter, or even the innkeeper, who likely hears more than most.
Last edited February 17, 2025 10:41 am
Feb 17, 2025 4:09 pm
The door of you appear to be the only non local people in town. Combining with the fact that the runs you will be investigating are at least somewhat in the valley, though you research may take you beyond, the local woodsmen seem a good place to start. Any hunters were likely party of the defense force archers during yesterday's storm but you didn't see any at present. A quick chat with Merris points you to talking with a couple locals

Elder Rowan Marshwillow Leader of the Settlement, likely at the long house across the town center. The de facto leader of Timberhollow, Rowan is a wise and patient half-elf woman who has lived in the valley for decades. She seeks to keep the town safe and is wary of digging too deep into the valley’s history.

Old Mother Aedwyn Herbalist & Healer at the Willowbrook Remedies. A mysterious figure, Aedwyn is respected but feared, as she knows the valley’s hidden truths. Some whisper that she is much older than she appears.

Ralven Thornfoot, a quiet but respected halfling, and owner of The Hunter’s Roost. He wild be the best contact for recent information or getting in touch with the local woodsmen.
Feb 17, 2025 4:18 pm
"I suggest we start with Ralven Thornfoot at The Hunter’s Roost. What do you think, Cass?"
Last edited February 17, 2025 4:19 pm
Feb 17, 2025 10:17 pm
She nods and replies, "I am always happy to return to the wood! And if speaking to this Ralven leads us in that direction, I am in favor."
Feb 17, 2025 11:42 pm
OOC:
Giving the newer guys a minor reward for your fist challenge. John already got a reward for his.
I added them to your sheets under Equipment
While going over his instructions the night before Alden found a few minor magic items to help in his work. After unbundling them he hands them out to his traveling companions

Nimble Quiver Des
Once per day you gain Focus without needing to spend an action.

Channelling Amulet Cass
Once per day, the bearer may use a mystic power without requiring any gestures or speaking any words.

Shielding Boots Alden
Once per day you can impose disadvantage on an attack test after it has been rolled, remove all but the 1st dice.
Feb 18, 2025 8:47 am
"Great. Let's go and talk to Mr. Thornfoot."
OOC:
The marked checkbox in the character sheet means it's already spent today or is it the other way around?
Last edited February 18, 2025 8:47 am
Feb 18, 2025 1:49 pm
Des takes the quiver hesitantly, then nods and says "Many thanks." You get the sense that he is unaccustomed to gifts. After adjusting his equipment, he seems eager to visit this Hunter's Roost.
Feb 18, 2025 2:37 pm
OOC:
htech says:

The marked checkbox in the character sheet means it's already spent today or is it the other way around?
I use the check to indicate availability not didn't.
But that is just me. You do you. They start charged
Feb 18, 2025 3:02 pm
The Hunter’s Roost is a simple shop, and one of the few that sits at the dsge of town, not the center, positioned near the "back" door to the village it has a large yard and small warehouse behind it that cary the scent f blood, oils, and other scents tied to slaughterhouses and tanneries. The shop is simple and the door left opn. Stepping inside you are nearly overwhelmed by the scents that are thicker here.

Ralven Thornfoot
Straight ahead you see a large low counter, about 1 1/2' from the ground. Behind this low counter is a wide walkway and a door to the yard and another to the warehouse, which is closed. To one side of the room is a taller counter and behind it you see several items set out on display, including bows, arrows, leather goods, and simple armor. Standing behind the taller counter, likely on an elevated walkway, is a tanned duende who looks you over as you enter.

Morning. I hear you lot helped out with the town defense yesterday. I must thank you and will gift you 25% off of any single purchase. Now what can I help you with?
Feb 18, 2025 11:29 pm
Alden nods in greeting, taking a moment to adjust to the thick scent of the shop. His sharp eyes take in the halfling well-worn workspace and the quality of the goods on display, before he steps closer to the taller counter.

"I appreciate the offer," he says with a small nod, "but what I need most right now is information." He rests a hand lightly on the counter. "I’m investigating the old ruins in this region—specifically, any that might still be intact. There are records suggesting this area held some importance during or before the Dawn War. If you or anyone you know has knowledge of such places, I’d be willing to compensate you for your time."

Then, stepping slightly to the side, he glances at his companions. "That said, if any of you are looking to stock up on supplies, now’s the time." He waits, giving them a chance to browse or ask anything before continuing the conversation.
Last edited February 18, 2025 11:30 pm
Feb 18, 2025 11:31 pm
OOC:
Psybermagi says:
They start charged
Gotcha. Thanks!

Ralven Thornfoot

Psybermagi Inactive for 1 months

Feb 19, 2025 12:01 am
Ralven Thornfoot
Ralven looks over your group with a slight frown. Well, ther are sevral that know about the ruins. They're not that hard to find, so long as you look long enough and arn't blind a fool. There are actually a couple I even know of. But the question most would ask is what do you intend to do when you find some. and he appraises you as you respond.

Rolls

Insight into reasons for the search

Feb 19, 2025 12:22 am
John raises a hand in greeting to the two behind their counters. "It was an honor to protect the town."
Hearing Alden, he nods looking around the store. "I could take a look around."

John looks at all the goods offered, mainly just browsing. Letting Alden ask the questions, as he knows more of the quest ahead.
Feb 19, 2025 1:41 pm
OOC:
The Tiny info sheet has a section with basic store goods and prices, let me know if you need help accessing it.

FYI : Conversations with NPC do not need to be linear exchange you me you. Instad of walking through conversations you can just explain your characters intent, list things you wish to say and ask. I will respond in kind.

The store is mainly stocked with leather and wood goods, with anywhere from 1 to 5 of each item. There are cloacks, boots, a couple bows, arrows, packs, and more
Feb 19, 2025 1:46 pm
OOC:
Apologies, but I can't seem to find the equipment cost info sheet. Could you link it? Thank you.
Feb 19, 2025 1:47 pm
OOC:
The ~Tiny Info~ also has a bunch of information for quick reference and can be accessed by tapping the grey button below the Rolls section
https://i.imgur.com/t8yLGy8.png or opening it from the Characters menus at the bottom of the page. Additional information can be added here upon request.

Feel free to ask about other stuff not listed, as appropriat to each store, if you are looking for something specific, custom, etc and point out things you think should be added..
Feb 19, 2025 1:55 pm
OOC:
Oh wow! See, this is why I joined this game -- to learn awesome tricks like this. Thanks!
Feb 19, 2025 2:01 pm
Cass thanks the shopkeeper for the discount and says, "That is kind, Ralven! Thank you. I would like to take you up on that offer and purchase this Herbalism Kit and this Healer's Kit. So that would be 7 gold 5 silver instead of the normal 10 gold, yes?" She hands over the coin.
OOC:
That is, assuming they have a healers kit?
Last edited February 19, 2025 2:03 pm
Feb 20, 2025 2:27 am
Des looks around the shop. He listens to the conversation, spots a display of bows and goes to investigate.
OOC:
Out of curiosity, would you like me to track arrows?

Ralven Thornfoot

Psybermagi Inactive for 1 months

Feb 20, 2025 3:48 am
OOC:
This store have a basic bandage kit but the full healers kit is available from Willowbrook Remedies. Go ahead and get it. We will assume your character goes to the correct store at some point.

No need to track things. The moder variant of the game uses "cinematic" ammo, that only runs out between combat, but most basic supplies are not tracked unless there is a reason you can not restock.
Food on a long adventure, water in a desert...

Moving the story along, hopefully along the direction you intend ?
Ralven Thornfoot

Ralven pulls a large leather scroll out and unrolls it. The map is of the valley and surrounding country side. He points out a the larger more intact ruins he is aware of.

1. Tower ruins near the north western road
2. The manor ruins in thedeepest forest
3. The sunken ruins at the edge and beneath the nearby lake

If you want a guide then likely you best talk with Karesohn. You can find him at the The Hollow Hearth tonight after dusk getting his dinner. He is the only hunter that is brave or foolish enough to take you to those pllaces.
The other will guide you close but he will acompany you if you ask..
Feb 20, 2025 8:51 am
"A guide sounds perfect. We will talk to Karesohn tonight, thank you."

Alden turns to his companions. "Do you have any preferences for the ruins? Cass, I think you would prefer if we go into the forest, right?"

If the group agrees, we will resupply, talk to Karesonn and go with him to the manor ruins in the deepest forest tomorrow.
Last edited February 20, 2025 8:53 am
Feb 20, 2025 1:30 pm
OOC:

If you are staying in town for the day you can just give a list of questions, actions, places to visit etc and I can dump a bunch all at once. If you have follow up questions we can role play through those specific scenes after
Feb 20, 2025 2:21 pm
Cass nods and says, "If it's all the same to you, yes, I would prefer that! Thanks. And yes, we should speak to Karesohn."
OOC:
Cass will also speak to folks (e.g., Edrik, Lenna, and Father Havel) about the forest and the manor, to see if they can share any wisdom, lore, etc.
Feb 20, 2025 11:06 pm
Alden will review his commission. What exactly he was hired to do, if it was just to map things out or not, and how could he use that to help civilization and this town progress, specially by sharing knowledge and improving cooperation.
Last edited February 20, 2025 11:07 pm
Feb 20, 2025 11:07 pm
John turns from the leather wares he was looking at, not actually looking to buy anything. He joins the group and rests a hand on the pommel of his sword, giving a smile.

"They all sound like an adventure to me. Wherever you all want to go is good for me. I will busy myself at the forge should you need me before we depart."

John will bid the group farewell and go to find a smithy to busy himself at, should any of the townsfolk accept his help. He will spend the night and the early morning at the smithy.
Feb 21, 2025 4:57 am
Father Havel mentions that the shrine is older than the village, and indeed it's core is likely as old as the ruins of the area. But the shrine has always been a refuge and safe haven for the people of the vale. As for other legends he tells of some local tales that focus on the lake.
On certain nights when the moon is full, figures draped in silver mist can be seen walking in solemn procession toward the lake, only to vanish upon reaching the water’s edge. Some claim they are spirits of the lost, others whisper that they are seeking something buried beneath the waves. The Fishermen whisper that on the darkest nights, when the lake is still, a golden light glows beneath the surface.

Edrik thinks little of the ruins and discounts the local legends but when pressed it is obvious that this is more wistful thinking and any real conviction that there is not more too these things. He sends you to talk with Old Mother Aedwyn . The herbalist prattles on about the wealth of the woods and mentions that the lake, hills, and woods each hold a piece of the tale. She is most familiar with the woods and tells the following tale
Deep in the woods, hidden beneath tangled roots, lies a great stone that weeps water even in the driest of summers. The shrine’s oldest texts suggest it is the remnant of a forgotten guardian, a being of living stone that once stood watch over the valley. Some believe its grief stems from a betrayal long ago.

Lenna mentions a local chant the children often sing
"Deep in the hollow, past root and stone,
A door stands waiting, alone, alone.
Knock three times and whisper true,
But never step beyond, or it takes you too
."
As she says the chant is a childish sing song way you see her face cloud over but when she finished she blinks and smiles once again.
[ +- ] Alden Thornbrook's Commission
John spends some time in the smithy, repairing his gear from the fight while working for the used of the tools and required materials.
OOC:
This is a pretty open scenario so you have a couple threads to pursue. All are tied to a shared history but will show a different side to what has happened and the current state of things.

Karesohn

Psybermagi Inactive for 1 months

Feb 21, 2025 5:04 am
Karesohn
That evening you gather to eat and discuss what you have learned. The inn has a slow but almost constant rotation of locals wandering in and out. You get the feeling this is so common that many can tell the time of the evening by who is in the room at any given time. As evening turns to dusk a man enters the room that matches the description you were given. He waves hello to Merris and Gorvin, looks around, and heads straight for you.

I hear you may have need of a guide. May I join you? After pulling up a seat he looks you over as his food is brought over then starts eating before continuing. I hear you are interested in the ruins around here. As you have plainly seen the valley is not short on tumbled down ruins and most have ceases to wonder much about them, myself included. That don't mean we think they're all harmless. There are some things best left along. But I have been most places here abouts and was a bit braver and more foolish to boot when I was a bit younger. What exactly are you looking for? and he sudies you keenly.
Feb 21, 2025 8:39 am
Alden leans forward slightly, resting his elbows on the table as he studies Karesohn in return. His expression is calm, measured, but there’s a keen interest in his gaze.

"I’m looking for ruins that still hold their shape—places that haven't completely crumbled with time. My commission is to investigate, not disturb, but I need to confirm the truth behind certain records." He taps a finger against the table thoughtfully.

"An inscription recently translated suggests this valley was once the site of a conflict unlike any other—a silent war between forces not of this world. And yet, the historical records are strangely absent of any mention of battle. That raises questions." He pauses, choosing his next words carefully.

"The final line of the inscription warns: ‘That which was buried was not slain. Do not wake what sleeps.’" He watches for any reaction. "I intend to find out what that means, whether the danger still lingers and if it needs to be protected from careless looters. If you know of any places that fit the description—ruins that feel... different, untouched, maybe even mystic —I’d be very interested in hearing about them."
Last edited February 21, 2025 9:25 am

Karesohn

Psybermagi Inactive for 1 months

Feb 21, 2025 4:25 pm
Karesohn
The huntsman ponders, then shrugs. Most know of the lake but though there are some structures that seem mostly intact under its surface I doubt that those are what you seek. Kids, like myself in my youth, dive in and explore the shallow ones. They seem ordinary enough by daylighy. There is something going on there but seems so long as no one goes there at night there is not issue. You can go and see for yourselves. Just don't enter the water at night

There are a couple ruins in the hills around here, one in particular is in better shape than most and has some doorways to dark depths underneath. The ruins themselves seem simple enough to me but those caverns . . . I can take you as far as I have gone before but beyond that you will be on your own.

But if you ask me the true secret is dep in the woods. There are a couple places I can take you that are more intact or have other openings into the depths beneath the vale. One is only a building foundation and floor. The walls are all gone but the foundation and a great stone platform are oddly untouched. The other is an old witch or druid mound. There is a door on one side made of great carved stone slabs. I can show you these well enough but again will only take you so deep into them.
Feb 21, 2025 4:54 pm
"The building foundation and the mound sound exactly like what I am looking for..." He turns to the companions. "Do you have any preferences?"

Alden goes with the majority.
Feb 21, 2025 6:52 pm
Cass says, "I agree! Deep in the woods sounds best, and that mound in particular could be exciting. Maybe that and then the house foundation?"
Feb 21, 2025 7:05 pm
John rubs his chin, with a hand dirty from working at the forge. Leaving smudges of ash on his face as he does so.

"That lake sounds interesting but I have no idea how we’d go underwater. So the Forrest sounds good to me."
Feb 21, 2025 7:14 pm
OOC:
With groups I often take any seconded proposal to keep things moving.
You come to an arrangement with Karesohn and after chatting a bit more he retires, as do you all, with plans to meet at first light. You have an uneventful night and awake refreshed in the morning, dress, prepare, and head out the smaller back gate at first light so join up with Karesohn.

https://i.imgur.com/ONKyBli.jpeg You follow a narrow track into the woods ("into the woods, into the woods" and repeat . . .) The calm morning air is cool and the scent of thick vegetation and water fills you with vigor, or at least the desire to move enough to get a bit warmer. The path winds around rocks, trees, streams, and the occasional tumbled down stone ruin. The bird calls in the trees still as you near, only to pick back up once you move on letting you all know the local wildlife is having no difficulty tracking your trek through the woods. Most noticeably Johns heavy armor makes even his lightest step a jingle of pack, harness, and weapons against his armor. Then as the sun is cresting the hills and shining down onto the tree tops above you step out into a small clearing around a mound, or small hill, with a stone doorway on one side.

https://i.imgur.com/nG1mJI6.png

Karesohn

Psybermagi Inactive for 1 months

Feb 21, 2025 7:16 pm
Karesohn
Have you any lanterns or torches?
The entrance is a steep tunnel down and is large enough to allow light only to the first room
Feb 21, 2025 7:17 pm
Des is quiet during the trip. "I wonder about the guardian the herbalist mentioned..." he gargles, and trails off in contemplation.
Last edited February 21, 2025 7:19 pm
Feb 21, 2025 7:18 pm
Cass rummages through her pack and replies, "I have a torch, yes, and also a lantern and oil."
Feb 21, 2025 7:21 pm
Des nods and says "I also have a lantern, and will guard the rear." He positions himself toward the back of the group, bow out and arrow knocked, held in one hand, lantern in the other.
Feb 21, 2025 7:32 pm
John goes through the process of stashing some bulkier items to retrieve later. Items they won’t need in a cave like a tent. After which he also pulls out a lantern, noticing everyone else has one as well he laughs.

Ha ha! Looks like we’re all prepared! I can take the front in case there is any danger?
Feb 21, 2025 8:14 pm
OOC:
Side note, but one I always think of now
While playing another game we had our sorcerer in the back going through a dungeon and he got smacked hard twice by a sneaky monster. After almost dying the 2nd time he moved to the middle and pushed someone a bit less squishy behind himself :) LoL
Remember, no one expects the spanish inquisition. ( name the reference, origin or movie it is used in, lets see how old or full or trivia everyone is )
Feb 21, 2025 8:17 pm
Monty Python’s Flying Circus
Feb 21, 2025 8:56 pm
OOC:
Winner, though I always remember it from "Sliding Doors" :)
You move forwards and see the stone blocks used to create the doorwar have deeply carved runes along each. Alden is able to read them, with a bit of uncertainty, to

The war was waged in silence, not won.
Beneath this door, the hunger stirs.
Turn away, lest you feed it once more.


A check by both Alden and Cass reveals that both magic and spirit energies are tied to the mound, and doorway and even more can be felt deeper within.

A steep stone ramp descends into the mound and Karesohn lead you down to a cavern about 40'wide x 60'long and 20' tall. The central floor of this chamber is covered in a tile labyrinth. Two passages lead to off from the far end, one to the left another to the right.

Karesohn
To the left is a dead-end of little interest as far as I know. There are more to the right, but I have only entered the next chamber. There are more beyond, but I will not go with you should you continue.
Feb 21, 2025 9:11 pm
Cass recites a rhyme she heard children singing back in the village.
"Deep in the hollow, past root and stone,
A door stands waiting, alone, alone.
Knock three times and whisper true,
But never step beyond, or it takes you too."


She adds, I wonder if this is that door?

Karesohn

Psybermagi Inactive for 1 months

Feb 21, 2025 9:17 pm
Karesohn
Shrugging he comments If it is then the rhyme is wrong. I and dozens of others have dared each other beyond this point in out youth. I did see another stone doorway like this down in the caverns to the right. But I dared not descend to the next level.
Feb 21, 2025 9:44 pm
Cass shrugs as well and says, "Who knows? Maybe it refers to a door deeper within, or somewhere else entirely. Or maybe it is nonsense."
Feb 21, 2025 10:56 pm
John looks at the runes on the doorway, interested but shrugs his shoulders as they descend into the dark. Upon reaching the crossroads he peers down each with his lantern as he listens to Cass and their guide speak. He’s gets a familiar feeling to the other ruins he had braved.

"That sounds like a warning to me. I would guess spirits from ages past lie in these ruins. If the ruins I went through are related at all. I freed the spirits there, maybe we can do the same here."

John shrugs as he says what little he knows, just from his experiences days before. Returning to the dead end passage, he holds the lantern out.

"I’d like to check out this dead end just in case, you never know."
OOC:
I’d like to check out this dead end. I have a shovel and pickaxe so if it looks like I can dig around a bit I’d like to do that.
Feb 22, 2025 12:42 am
"Sure, let’s check the dead end first."

When they get there, Alden will inspect it for traps, magic, and hidden doors or items.
Feb 22, 2025 1:15 am
The short passage to the left opens to a smaller cavern (30x20) that is all rough, natural, rock. Karesohn mentions that this is typically where those that are dared to enter will go and mark the walls as proof. Indeed you see many small name glyphs etched into the stone of this room. A search reveals nothing of interest and all the stones look, feel, and sound solid.

https://i.imgur.com/14I7hHd.png The other passage opens into a cavern that splits left and right (wide v shape with 20-40 wide branching caverns). The lantern light reveals more dirty and damp rough stone. The damp stones glisten in the flickering lantern light but a glint of something metallic else catches your eye to the right (right down). A soft but cool air current comes from the passage to the left (right up).
OOC:
entered bottom of map into 2. dead end in top left, forking cavern top right
Feb 22, 2025 1:35 am
Disappointed after inspecting the dead end John looks down the two new paths. He sees the light from his lantern catch on a metallic object. He makes sure everyone’s together, then slowly moves down the right passage to see what the object is.

"I see something in the light."
Feb 22, 2025 4:57 am
Cass follows behind, her perceptive eyes scanning for danger.
Feb 22, 2025 2:57 pm
John finds a small amulet of bronze among the rocks of the cave. As he bends to inspect is he sees some faint scratches on the wall nearby depicting two figures, one wreathed in fire, another draped in mist. The carvings details stop at their waist though vague outlines show hints of them below. A few simple words of the common language show "Two stood, neither submits. Fires of home. Tears of loss. Neither gives, the valley weeps and burns in silence forever."
Feb 22, 2025 8:50 pm
Cass follows and studies the markings. She says, "I had heard that two mighty powers had clashed here long ago and wrought great destruction. These must be a depiction of that. Hmm, I wonder if we might learn more further in?"
Feb 22, 2025 9:03 pm
John inspects the amulet for any design or markings of significance before putting it in a pouch. He listens to Cass as he ponders the carvings on the wall, turning to her when she finishes speaking.
"Thats amazing that you know some of the history of this place, be it tall tales or reality."
He chuckles as he looks back at the carving, as if something will reveal itself if he looks long enough.
"Well I guess we can continue down this path?"
Feb 24, 2025 1:33 am
Des grips his bow tighter.

If Des sees any movement or anything unusual approaching from the rear he will toss the lantern, call out to the group, and draw his bow prepared to fire. He is ignoring all details of the tunnels, instead focusing on keeping the party safe. He seems content to let the others analyze the details.
Feb 24, 2025 2:30 am
With nothing else of interest you move back where you entered this section then proceed to the other unexplored sections of the tunnel. Your "guide" stays back at the passage to the first cavern watching you quietly.

As you move into the other caves you note that the humidity is increasing and sections of walls, floor, and ceiling are all extremly wet and there are muddy puddles with small pools of water. However, there are small pieces of stone that jut out from the moisture and sparkle with reflected lantern light. About 60 feet from the passage back to the first cavern the room you are in turns to the left and you leave the line of sight of your guide. Further ahead of you can be seen a narrow passage that continues down further into the earth and splitting off from this is a larger cavern.

https://i.imgur.com/6xA40H3.png
Entry and 1st cavern #2, amulet #3, muddy cavern #1
unexplored below the passage that leads down / off screen to the right


As you move to look down the passageway and into the cavern to the right of it you hear a strange sucking sound and Des instantly spots a mound of mud growling larger as it slides towards you all.

As Des was on guard he can do 2 full actions, all the others get 1 action before contact with the muddy whatever
Feb 24, 2025 2:45 am
Case takes the turn to summon a fire spirit, hoping to burn away the muck protecting this creature.

As she calls to the spirit, which involves her singing a song of wild nature, she slowly steps backward from the moving mud.

Rolls

summon spirit - (2d6)

(33) = 6

Feb 24, 2025 2:51 am
John eyes the mud mound as Des brings their attention to the thing. Drawing his blade he swings it in one motion to strike it against the cave wall, causing sparks to ignite into flame along the blade.

"Stay behind me."

John stands in front of the thing, ready to react or recieve a blow. Not knowing what the thing will do.
Feb 24, 2025 3:32 am
OOC:
Okay, if I'm reading my sheet right, I automatically get focus with my bow (mastery), and with Marksman I succeed with focus on a 3 or higher. So for my first action, I will fire. For my second, I will draw another arrow.
Des tosses the lantern at the shambling mound, pulls the drawstring on his bow—breathes—fires the arrow.

He moved behind John, and quickly grabs an arrow preparing another shot.
Last edited February 24, 2025 3:35 am

Rolls

Focused ranged (w/mastery) + Marksman (3+ succeeds) - (2d6)

(64) = 10

Feb 24, 2025 9:16 am
Alden uses this few seconds to prepare his next spell.
OOC:
I will Focus
Feb 24, 2025 1:39 pm
OOC:
@Dastuun : correct, the quiver lets you gain focus without action once per day, I unchecked the item on your sheet for tracking this

FYI : while there are some creatures with special defenses that allow them to ignore specific damage it is typically elemental or magical in nature. Ex : fire heals a flame elemental, skeletons can be killed but have a chance to rise back up...

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRC54HCKVYF7aE6VfBVFU3lHIP6edLss3hBLd1gXBBnk9OKuF8GLEPZJ4Y&s
Des quickly unleashes his prepared arrow only for it to sink into the muddy mass as he knocks his next arrow. The mud does not even react to the attack and continues on its charge, slamming into John who stops it with his shield. Cass calls to upon the spirits to answer he summons but the flames are slow to respond to her and do not manifest a corporeal spirit.

Rolls

Mud beast attack vs John - (3d6, 3d6)

3d6 : (212) = 5

3d6 : (421) = 7

Feb 24, 2025 2:27 pm
Alden uses his focused magic to hurt the monster

Rolls

Alden Thornbrook: Test DC: 4 - Basic - (2d6)

(21) = 3

Feb 25, 2025 7:38 am
John grits his teeth as he absorbs the impact of the monster’s blow, shaken but not hurt. He retaliates with two slashes of his sword, the flames whooshing through the air as he makes his attacks.

Rolls

Sword attack-mud monster - (3d6)

(156) = 12

Sword attack-mud monster - (3d6)

(655) = 16

Feb 25, 2025 2:10 pm
Two great gashes form on the creature but slowly start to close up
Feb 25, 2025 5:57 pm
Des recognizes his arrows are not useful against this creature, he moves to what was the front of the line to guard from that end. He readies himself for anything that comes from that direction.
Feb 25, 2025 10:51 pm
Once more Cass implores the spirits to come to her aid in this dark place!

Rolls

Here little spirit! - (2d6)

(36) = 9

Feb 26, 2025 5:23 am
OOC:
I assume Cass still wants a fire spirit to attack? Going with that for now.
Des backs off and looks around but sees no other threat while Cass is able to call forth a fire spirit that instantly bathes the mud creature in flame. The flames harden the creatures outer surface slowing it a bit and hindering its reformation from the attacks, causing it to crack and crumble.

Mud Creature
The fallen pieces of the creatures drawing in more earth and water from the cavern and it rises up now with 3 separate, though smaller, bodies. Two of them presses the assault, targeting the knight that slashed it. 3 damage to John The third rushes at Cass in pursuit of the flames attack and slashes her with a muddy tendril 1 damage.

Rolls

Mud beast attack vs John - (2d6, 2d6, 2d6, 2d6)

2d6 : (64) = 10

2d6 : (51) = 6

2d6 : (34) = 7

2d6 : (56) = 11

Mud beast attack vs Cass - (2d6, 2d6)

2d6 : (33) = 6

2d6 : (61) = 7

Feb 26, 2025 6:21 am
Once again Cass concentrates on maintaining the fire spirit she has summoned, urging it to scorch an dessicate the mud creature currently attacking her.

Rolls

fire attack - (2d6)

(32) = 5

Feb 26, 2025 6:40 am
John lets his guard down when he saw Cass’s fire spirit cause such damage to the mud creature. He quickly learns his lesson as he is battered by two attackers now, his armor getting denting as it absorbs the blows. Gritting his teeth he pushes them away again, clearing the space around him. He sees that Cass is under attack but hopes they can stop that one while he keeps these two occupied. He goes to strike at the mud creature again, hoping now that it’s smaller his strikes may do something.

Rolls

Sword attack-mud creature - (3d6)

(131) = 5

Sword attack-mud creature - (3d6)

(146) = 11

Feb 26, 2025 10:23 am
Alden quickly moves to John's side, positioning himself to prevent the knight from being overwhelmed by the two mud creatures. With a sharp breath, he focuses his will, noticing the effect of the heat from Cass's summoned spirit. Alden thrusts his hand forward, and flames burst into existence, shaping into a flaming fist that lunges toward the nearest mud creature.
OOC:
Move + Magic attack

Rolls

Magic attack - (2d6)

(51) = 6

Feb 27, 2025 3:18 pm
Des remains vigilant against any new threats, while staying out of the way. He appears a bit wary of the scorching flames of Cass's spirit summon, pulling his wings tighter in under his cloak.

Mud Creature

Psybermagi Inactive for 1 months

Feb 27, 2025 4:05 pm
John and Alden combine to overwhelm and destroy one of the snake mud creatures leaving only 2.

Mud Creature
One continues to harass Cass while the other turn on Alden. B2 damage each

Cass and Alden are both now moderately wounded. John's armor let him handle the damage better and is only battered on the armor.

Rolls

Mud creature vs Cass - (3d6, 3d6)

3d6 : (363) = 12

3d6 : (544) = 13

Mud creature vs Alden - (3d6, 3d6)

3d6 : (415) = 10

3d6 : (253) = 10

Feb 27, 2025 4:43 pm
Cass cries out in pain as these creatures relentlessly attack. She grits her teeth and once more directs the fire spirit to aid her. If this attack doesn't do it, she may have to flee.
OOC:
WHELP. That makes it clear, I suppose!
Last edited February 27, 2025 4:43 pm

Rolls

yikes - (2d6)

(11) = 2

Feb 27, 2025 4:49 pm
OOC:
Due to the slow speed of the shamanic trait in melee combat simply attacking with a weapon is more effective at straight damage.

However, the shamanic trait is very versatile in that it also allows you to heal and summon familiar spirits to scout, bless a weapon, etc. So . . . Just survive and adapt.

I may have inadvertantly mislead you about damaging the mud creature. When I was talking about some creatures having methods of avoiding damage I was not trying to say this was the case here. Just that it is possible. Known common examples : trolls regenerate, skeletons can raise after being destroyed, for elementals are healed by fire. The fact that the arrow had no apparent affect could have multiple reasons, high HP, resist piercing, regenerate, damage immunity to non magic.

Hint, Des only suspects his weapon had no effect. When the flight is tough you can always use Anthony as a weapon and attach with disadvantage. Torch = club
Feb 27, 2025 8:54 pm
John breathes a sigh of relief as they end one of the mud creatures. Flicking the mud from his blade he turns to face the last 2, armor grinding and pinching at him from the damage taken. Seeing Alden and Cass get hit he gets ready to intervene should any attacks from the mud creature look like they’ll land.

He sees the morale of some of his companions may be wavering and he calls out to reassure them, before striking twice at one of the creatures.

"Stand fast! Focus on one at a time! We can do this!"
OOC:
I will use my defender trait if an attack will hit Alden or Cass.

Rolls

Sword attack-mud creature - (3d6)

(353) = 11

Sword attack-mud creature - (3d6)

(344) = 11

Feb 27, 2025 9:16 pm
Alden uses his magic against the one attacking him and tries to evade any attacks against him.

Rolls

Magic attack - (2d6)

(24) = 6

Evade (if necessary) - (1d6)

(3) = 3

Evade second attack (if necessary) - (1d6)

(1) = 1

Feb 27, 2025 9:18 pm
OOC:
gotcha. OK, I’ll use the melee weapon and then call a spirit to heal.

mud creature

Psybermagi Inactive for 1 months

Feb 28, 2025 3:47 pm
mud creature
John and Alden finish off another of the creatures leaving only one that tries to flee back the way it came.
Feb 28, 2025 4:13 pm
Alden wipes a streak of mud from his face, wincing slightly at the ache in his side. His breath is ragged, but his eyes remain sharp, watching the last creature slither away into the darkness.

"We can’t let it escape," he says, voice low but urgent. "If it calls for more or warns something worse, we’ll be in real trouble. Let’s take a moment to patch ourselves up—then we follow. Can you heal me, Cass?"
Last edited February 28, 2025 4:13 pm
Feb 28, 2025 8:45 pm
Cass nods and turns to the spirits once more. She raises her hand and beckons a spirit of life and renewal to join them for a time. "We are deep in the earth and such forces are all around us," she says.
Last edited February 28, 2025 8:45 pm

Rolls

Shaman healing - (2d6)

(14) = 5

Feb 28, 2025 9:00 pm
OOC:
It's funny you say that, I was actually thinking of trying the torch...
Des pulls out his torch and takes a round to light it. He looks for an opportunity to make a hit-and-run attack on a mud monster.
Feb 28, 2025 10:52 pm
OOC:
Out of combat basic magics do not need Test rolls, just time. Basically Tests are for then there is a major consequence for failure and/or when pressure or circumstances make success difficult. The more chance of failure and the worse the outcome if you fail the more a Test is needed. At this point Cass can heal everyone in a couple minutes w/o a Test roll.

I often let ranged weapon users carry a simple knife or club as backup but a torch will do in a pinch. This is all a story so creative license is allowed and the actual gear is not my major concern.
You are able to track down and finish off the last of the mud creature, which retreated further around the bend. This entire section of cavern is full of mud which the creature tries to absorb but you still manage to finish it off without any major difficulty. As you track the creature you find another stone archway separating another passage that leads down to more caverns below.

https://i.imgur.com/6xA40H3.png

After the battle is done Cass heals everyone while Alden takes a moment to decipher another message has been carved onto the arch at the descent. Entered at 2 tunnel goes up to bottom of image, Descent beyond 1 heading down to the right of image, candles south of descent

Water weeps where sorrow sleeps,
A voice long lost, a wound too deep.
Fire burns a safe haven to make,
The heat safuses the structure safe.
To open the gate, to cross the line,
Shall you mend, or break, the shrine?


Beyond the archway you find a cavern with a roughly flat floor. Across the floor are candles arrayed in a complex pattern with aged lines connecting them. As you study this you note that the ceiling is covered with cracks that somehow remind you of the pattern on thee floor but not matching exactly.
Mar 1, 2025 12:21 am
Alden studies the patterns, trying to understand how they could heal the shrine. Maybe by lighting the correct candles? Repairing the ceiling?

Rolls

Puzzle test (Perceptive, Educated) - (3d6)

(233) = 8

Mar 1, 2025 6:53 am
John shifts around in his battered armor, still functional but heavily damaged. Striking his blade against a stone he ignites the blade again and looks down the way the mud creature went.

"Well we almost got the thing, I’ll be in front again."

He joins the group, and gives them all a reassuring nod.
"I think we did good for our first time, we’ll do better the when we find the creature again."
He gives them all a smile and waits to start leading the party further in.
Mar 1, 2025 7:50 am
Cass joins Alden is studying the lines and candles. "Yes, we should light the candles, and look for an opportunity to mend the shrine, whatever that means. We should light them as we descend further, but let’s make sure we do so in the right order."
OOC:
Cass has the Perceptive trait; can she discern a pattern or see something else significant?
Mar 1, 2025 11:06 pm
OOC:
Even with low rolls w/o a "success" you can still lean things based on character trats/background.
@Octavian, I just skipped finishing off the other mud creature, see earlier post.
Alden quickly deduces the cavern to be a site of a binding ritual. The cracks on the ceiling seem to have been created by the ritual or an opposing force, you are uncertain. Cass looks over the ritual and recognizes some spiritual elements of the design. Together you concur the ritual was to bind in place, send away, or prevent entry by a spiritual entity (entities?). Additional study would need to be done to really understand what its true intent of the floor and ceiling diagrams are.
Mar 2, 2025 12:32 am
Alden looks around trying to understand if there are more places to explore. He is looking to investigate but not disturb any ruins.

" 'Here lies a great stone that weeps water even in the driest of summers' " - Alden quotes what they learned at the village. - "I believe that's the mud creature we defeated. But they also told us that the shrine’s oldest texts suggest it is the remnant of a forgotten guardian, a being of living stone that once stood watch over the valley. Some believe its grief stems from a betrayal long ago. We need to investigate this, preferably without fighting with it, I think."

He also remembers the kids song:

"Deep in the hollow, past root and stone,
A door stands waiting, alone, alone.
Knock three times and whisper true,
But never step beyond, or it takes you too."


He looks for that door to knock 3 times.
Mar 2, 2025 5:37 am
John gazes around cavern, letting Cass and Alden take the lead with their superior knowledge of magics. He eyes the candles, they would be pretty easy to light.
Mar 2, 2025 2:43 pm
Cass considers the engraving they just saw. "Ok, so you think the betrayed guardian is grieving own here somewhere? And these candles are, or lead to, a shrine that seals it away, or maybe gives it a refuge? Well, I hope its grief hasn't driven it mad. And I hope this isn't the betrayer sealed away, as opposed to the guardian."

And then with perhaps naive optimisim, or foolishness? she adds, "Well, only one way to find out!"

She studies the lines connecting the candles, looking for the candle that seems to be the first one to light. She will then proceed to light them following the lines, hopefully in order.
Mar 2, 2025 9:29 pm
All of this makes Des visibly on edge. He watches Cass interacting with the candles, then wanders back up toward the descent, careful not to go further. He readies and an arrow, watching from a distance.
Mar 2, 2025 11:39 pm
As Alden walks up to the doorway he can see down the passage beyond and sees another open doorway below. He notices the air wafting up is both warn and humid. Knocking on the stone elicits no further reaction.

Cass studies the diagram and tries to reactivate it. Roll a test
OOC:
I will proceed with Cass's stated intent tomorrow, adding a roll if needed, if nothing else changes.
Mar 3, 2025 12:28 am
Cass continues to light candles, hoping to repair the shrine, complete this ritual, or otherwise put this grieving guardian to rest. If the lines and candles seem to be creating a ward that they could get inside of, she recommends they do so before she lights the last candle. She says, "'Fire burns a safe haven to make' might mean that the fire of the candles can protect us? I am unsure. Well, haha..." she says, laughing blithely -- or perhaps naively -- "I guess we'll find out! Isn't it exciting?"

Rolls

Cass: Test DC: 5 - Basic - (2d6)

(44) = 8

Mar 3, 2025 12:28 am
OOC:
Anyone wish to assist, because I think that is a failure?
Mar 3, 2025 12:37 am
John wanders over seeing that Cass is lighting the candles.
"I don’t really know what’s going on but if you need me to do something just let me know."
John chuckles to himself, feeling more comfortable when he was fighting the mud creature than with these mysterious puzzles.

Rolls

Helping Cass - test - (2d6)

(12) = 3

Mar 3, 2025 12:51 am
Des looks suspiciously at the whole situation, but moves near Cass. He will follow her lead if there is a recognizable place to stand.
Mar 3, 2025 1:01 am
Afraid they are playing with fire, literally, Alden tries to help Cass as well.

He does so while thinking about the song:

Maybe there are 3 guardians for us to knock?

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