Chapter 4: Level 3 dungeon

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Aug 8, 2025 10:41 am
Tinkara looks sadly at Nyx's body.

"I'm so sorry, Nyx. You were a good companion."

I fly back out to the others.

"I'm not inclined to mess with that control panel, unless we do it from outside the room with magical means. We've already lost one of our party."

I give Orsik a distinctly unhappy look.
Aug 8, 2025 11:53 am
https://i.pinimg.com/originals/e6/82/0f/e6820f4a79f3ad993ef1e31aa0b559c9.jpg "I would say moving on is best course of action. Also finding a spot to rest is good as well."
Last edited August 8, 2025 11:54 am
Aug 8, 2025 12:16 pm
"OK, where to then"
OOC:
Of course GM said he would finish with the current scene, then we are done, so moving on may be closing out.
Last edited August 8, 2025 12:17 pm
Aug 8, 2025 2:40 pm
OOC:
Well I could see following choices:
1. We call it a game, I answer any meta questions you may have and retire the game
2. You try to take a long rest and I throw BBEG to meet you before we do (1)
3. You try to interact with control panel avoiding the two hazardous controls and ... depending on your luck picking things and rolling dice we still have a few alternative game endings
Aug 8, 2025 7:35 pm
I like #2. :)
Aug 12, 2025 12:44 am
OOC:
I like #2 as well.
Aug 12, 2025 12:47 am
I lean to #1 but will stick for whatever the group decides.
Aug 12, 2025 9:48 am
Party retreat to a safer location and create a tiny hut for safe night sleep. Or at leas that's what they expect it to be.
But before the ritual is finished an undead creature approaches
https://i.imgur.com/lg6tyKg.jpeg
Puny mortals it say in condescending tone you mustnot destroy the servants I've put to maintain this place. Their job is to maintain it clean for your own satisfaction. Is that clear?

Tinkara - the soul of the dead god you carry with your cries for revenge against this creature as it the Acererak himself. Soul you carry promise to protect you against it should you decide to fight
Aug 12, 2025 9:51 pm
I am ready for an honest (more or less) fight rather than this riddle and puzzle marathon.

"You may think us puny, foul one, but we stand against you! If you are so convinced of our insignificance, then bring your evil to us, and watch it wither and die! Your days of harvesting souls are OVER!
Aug 12, 2025 11:12 pm
https://i.pinimg.com/originals/e6/82/0f/e6820f4a79f3ad993ef1e31aa0b559c9.jpg Frightened Criella looks on with fear in her eyes and grasp her Unicorn Horn out in a protective measure.
Aug 13, 2025 2:26 am
With Tink's challenge, it looks like the die is cast. "Let's take down this creature." Tante Lude exudes her Twilight Sanctuary and casts a Dispel Magic as a 5th level spell at the lich, hoping to take down some of his defensive spells.
[ +- ] Twilight Sanctuary
[ +- ] Dispel Magic (at 5th level)
Meanwhile, the Celestial, driven to righteous fury at the sight of the unholy being, flies at him with his weapon.
[ +- ] Celestial
Last edited August 13, 2025 8:05 pm

Rolls

Dispel Magic (all spells 5th level or below dispelled automatically, or roll DC of 10+spell level - (1d20+8)

(17) + 8 = 25

Celestial Mace (adds 1d10 temporary HP to Lude if within 10', else to itself) - (1d20+8)

(20) + 8 = 28

Celestial Damage (radiant) - (1d10+8)

(2) + 8 = 10

Initiative - (1d20-1)

(14) - 1 = 13

Extra Crit damage from Celestial - (1d10)

(7) = 7

All of Party (including Celestial) Remove charm/fear or gain temporary hit points - (1d6+10)

(3) + 10 = 13

Aug 13, 2025 4:14 pm
OOC:
UGH!
Initiative:
Last edited August 13, 2025 4:17 pm

Rolls

Initiative - (1d20+2)

(3) + 2 = 5

Aug 13, 2025 5:50 pm
OOC:
So, you wanna fight, good! @WanderOne roll initiative
Everyone - please note that this is a legendary enemy, so we will be doing one creature turn at a time and you will allow me to take legendary actions by enemy between your turns, including between your and your summoned creature turn. It is fine for first round that @badbaron posted both his PC and his summoned creature turn, especially Since nat 20 were rolled I will not insert enemy turn in between this round, but mowing forward please wait for my response, I assure you I can do that response very fast most of the time.
Tinkara. You are going to realize soon enough that the protection the spirit in you is promising is very much real. More over it is promising to boost your attacks
OOC:
Tinkara has 50 temp HP thanks to the spirit inhabiting it. And when you make an attack roll against Acererak and hit, the attack deals an extra 3d6 psychic damage

Rolls

Acererak initiative - (1d20+3)

(13) + 3 = 16

Aug 13, 2025 6:48 pm
https://i.pinimg.com/originals/e6/82/0f/e6820f4a79f3ad993ef1e31aa0b559c9.jpg Frightened Criella is forced to battle. She said she want to kill Acererak but that was mostly words. See that hasn't a choice now she goes into action quickly.

She decides to at least hopefully hurt/bother him and she casts a magic missile at him with almost last of her slots. Then she moves hopefully a spot with a bit of cover if she can.
OOC:
Criella magic missiles him for 13 force damage. And then moves.
[ +- ] Magic Missile spell
Last edited August 13, 2025 6:56 pm

Rolls

INIT - (1d20+2)

(20) + 2 = 22

Magic Missile - (4d4+4)

(3141) + 4 = 13

Aug 14, 2025 6:59 pm
Acererak
Acererak waves a hand and pronounce magic word in a routine manner just as if killing an annoying fly - a magic barrier reflect all magic missiles. You! Will talk to you later! he say to Orsik casting a spell and Orsik disappears.

Acererak just as easily stops Dispell Magic cast by Tante Lude crying a word. But when Celestial hits him he look at the damage done to his body with annoyance.
Tinkara, the spirit in your mind informs you: this body is just a vessel for Acererak, but if you destroy that body he will need a few days to return to another body, so fight is not useless, but you can't kill Acererak just jet.
OOC:

Initiative:
1. Criella
2. Acererak (no more reaction until start of his next turn)
3. Tanke Lude
4. Celestial
5. Tinkara

Note: Acererak is concentrating on a spell that keeps Orsik away from this plane. I'll try to keep it this way because I don't have his charactrseet to NPC him

@thorsman99 your turn. Everyone else please wait
Aug 14, 2025 9:01 pm
I retreat 100 feet in flight and cast Chill Touch on Acererak.
[ +- ] Chill Touch

Rolls

Chill Touch to Hit - (1d20+8)

(5) + 8 = 13

Chill Touch Damage - (2d8)

(68) = 14

Aug 14, 2025 10:07 pm
That was annoying. I was really proud of that upcast Dispell Magic.
Aug 15, 2025 12:53 am
https://i.pinimg.com/originals/e6/82/0f/e6820f4a79f3ad993ef1e31aa0b559c9.jpg Criella can decide to frightened or pissed after it swatted her magic missile away. Either way she tries again. "Hate you Acererak!"
OOC:
She casts magic missile with 1st slot for 10 force damage. (Misread she has no 2cn slots and only level 1 slots.)
Last edited August 15, 2025 1:00 am

Rolls

Magic Missile - (4d4+4)

(2224) + 4 = 14

Aug 15, 2025 5:23 pm
Acererak
Magic maintaining Acererak body alive reflect skeletal hand. He touches celestial as if to try to push it as annoying item in between him and you
OOC:
This is legendary action after Tinkara's turn. Will continue with Criella's turn in next post.
Initiative:
1. Criella
2. Acererak (no more reaction until start of his next turn)
3. Tanke Lude
4. Celestial
5. Tinkara
Round 2
2.1. Criella
2.2. Acererak (no more reaction until start of his next turn)
2.3. Tanke Lude
2.4. Celestial
2.5. Tinkara
[ +- ] Paralyzing touch effect
@badbaron please make a COn save on behalf of Celestial Defender and account 20 cold damage for defender

Rolls

Paralyzing touch - (1d20+8)

(20) + 8 = 28

Crit damage (cold) - (6d6)

(156512) = 20

Aug 15, 2025 10:02 pm
The lich's attack freezes the Celestial defender.

Rolls

Con save v. Paralysis - (1d20+3)

(14) + 3 = 17

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