IC Story Thread: Ch.1, Ad.3 - Black Hand

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Nov 6, 2025 5:58 am
OOC:
I am under the impression the PCs were "asked" to leave camp ASAP, so they’re spending the night elsewhere. Maybe a mile away for a quick return when we’re ready?
Nov 6, 2025 3:13 pm
OOC:
Certainly Cirion was. That doesn't mean you have to listen.

Last action he took besides talking was sitting down and stoking one of the camp fires, so... wasn't clear to me if you were gonna regroup here or farther away.
Nov 6, 2025 4:00 pm
OOC:
I'm all for trying to sneak inside the keep tonight, while Astalor is still weak and hasn't had the time to organize his defences.
Maybe we make a show of camping there at the village below the keep cliff, leave our horses there, etc. Then sneak back to the keep at nighttime.
Nov 6, 2025 9:56 pm
OOC:
Yes, set up a fake camp somewhere close by and sneak in.
Apart from the whole congregation of potential followers gathered here and the priest, does Astalor have a personal guard or henchmen? We might have seen that at the keep.
Duinhir looks back at the oathway to the keep. They need to get back in unnoticed, perhaps there is a better way to do it. At least remembering the way and the choke points could prove to be valuable knowledge.
OOC:
Leaving a Perception roll to help us get in later. If that is no the proper skill for what I'm trying to do then perhaps Investigation insted?
Ouch...
Last edited November 6, 2025 9:57 pm

Rolls

Perception - (1d20+3)

(1) + 3 = 4

Nov 10, 2025 4:54 pm
OOC:
Ok, so is that the path forward?

"set up a fake camp somewhere close by and sneak in"
Stefron says:
OOC:

Apart from the whole congregation of potential followers gathered here and the priest, does Astalor have a personal guard or henchmen? We might have seen that at the keep.
OOC:
You know what you've seen: the campers, and Astalor and the priests. That's all you've seen. Doesn't mean there's not henchmen you haven't seen. As you haven't seen inside the ruined stronghold.

But I will help you out a bit here to remind you that, at the end of things there, Astalor shouted out two names. Wondering where they were.

Also, are you taking a Short Rest/do any of you have any HD left that you could use to recuperate if you Short Rested?
Nov 11, 2025 1:44 pm
OOC:
I think the idea was to press on without resting, to maximize the advantage?
"We should go. The quicker we act, the least they will expect it."
Cirion sees Duinhir looking for a discreet way to the ruined keep, and joins in the search. "There must be another way to get close..."

Rolls

Wisdom check - (1d20+2)

(5) + 2 = 7

Nov 11, 2025 3:01 pm
OOC:
So now I'm hearing no pause to go find/ set up a different camp spot for yourselves, is that correct?
You looked for a discreet way in to the upper fortress when you initially approached the place by climbing up the cliff off to the side to spy on the camp, and the fortress appeared quite impenetrable then, short of an even more difficult climb.

In the darkness of night nothing further reveals itself.

It appears to be either up the stairs, a very difficult climb up sheer walls, or a greater search of other sides of the mountain peak.
Nov 11, 2025 9:44 pm
"Indeed. Lets go" Duinhir replies
OOC:
Yes, set up fake camp. Unless you want something else, rpgventure?
Nov 12, 2025 4:32 am
OOC:
I’m good with this plan. Will we need torches to safely search on the mountain at night?
"Let’s build some quick shelters and a fire circle with the rocks nearby, in case someone comes looking."

He pauses a few moments, then says "Sometimes fortresses have a tunnel and hidden exit to the outside. If we’re lucky, there’s one on a different part of the mountain."
Nov 12, 2025 3:11 pm
OOC:
You guys...
Quote:
Maybe we make a show of camping there at the village below the keep cliff, leave our horses there, etc. Then sneak back to the keep at nighttime.
Quote:
Yes, set up a fake camp somewhere close by and sneak in.
Quote:
Cirion sees Duinhir looking for a discreet way to the ruined keep, and joins in the search.
Quote:
Yes, set up fake camp.
Quote:
Sometimes fortresses have a tunnel and hidden exit to the outside. If we’re lucky, there’s one on a different part of the mountain.
OOC:
You're still giving me, like, 7 different narratives.

Sweet up a fake camp in the village.

Set up a fake camp nearby. (Is that the village?)

Sneak in.

Search for a way in (from where you are, in the camp/village). It failed. Or rather, you saw the same things you saw earlier when you looked for a way in.

Let's go. Act quickly.

Set up a fake camp. Ok. Where are you doing that. was my earlier question. Still haven't gotten a straight answer - in the village or "nearby" - which I have understood as outside of the village. Still seeing both or indefinite.

But also now search the mountaintop for a back entrance (not a quick thing).

I don't know where to push the narrative or what checks to ask for, because you guys are talking past each other, and/or not giving direct positive confirmation, and/or giving too short of narrative descriptions.
Nov 12, 2025 3:24 pm

Please select the option you wish to pursue: Multi

Take a little bit of time to set up a fake camp within the village area.
Take a larger amount of time to find a spot and set up a fake camp nearby, but outside of the village area.
Do not take any time to set up a fake camp. Go to the next step quickly.
Nov 12, 2025 3:28 pm

Please select the option you wish to pursue (AFTER setting up a camp, or not), given that you have searched the village and keep area where you are currently, and found no viable other entrance from here: Multi

Sneak into the Ruined Keep through the way you know - up the stairs, and through the lit opening you saw in the courtyard above. This will be quick.
Try to find a new way into the Ruined Keep by searching the mountaintop outside of the village and keep area. This will take possibly a large amount of time.
Nov 13, 2025 10:39 pm
OOC:
I changed my vote in the latter poll. Let's search that mountain.
Last edited November 13, 2025 10:39 pm
Nov 14, 2025 9:37 pm
After walking a not very far distance from the village, Duinhir finds a suitable place for them to set up their mock camp.
"So, let's find another way to get to that keep, shall we?" he asks as they ready themselves to go searching the mountains for a more discreet way into the keep.
Nov 15, 2025 9:21 am
Cirion helps with setting up the camp, nodding at the ranger.
"Let's take our time, once the villagers believe we have camped here. It is dark, but between the three of us we can try find a way in."
Nov 19, 2025 5:57 pm
You venture a ways down the trail that first lead you up to the encampment, and then off to a side with jutting rocks that would protect you from at least some of the wind and weather to set up your camp. There didn't appear to be anyone outside of their own tents in the makeshift village as you departed, though there were still people awake within some of the tents shuffling about.

This way, if anyone does come looking for you, they will at least find an appearance that you have left, but also bedded down for the night, so long as they don't look too close.

As you go off to find an alternate entrance to the fortress above, you find that the going isn't easy, particularly in the dark.

The stronghold was no doubt constructed where it was for a reason - it is basically unapproachable from all but one direction. You must contend with irregular rocky terrain, sudden elevation changes, and fields of loose scree that threatens to take you with it any time it begins to slide.

But it is possible to make your way around the backside of the peak to look for - what Eothain pointed out is - a pretty standard design feature for fortresses such as this; an emergency escape route or secret entrance in the case of a siege.

And while the going is slow and difficult, at about an hour before sunrise you find a cleft in the cliffs with the fortress looming high overhead, in which there is an ironbound, heavily rotted wooden door worked into the shadowed rock.
OOC:
As you're going the night without rest, please give me a Constitution DC11 save to resist taking a level of Exhaustion.

Also - fun fact - in the intervening years since we started this campaign - new rules have come out for Exhaustion. And we will switch to those (tho at 2 levels, it won't be any less punishing than the earlier ones).
Nov 19, 2025 9:35 pm
The long search makes Duinhir regret their plan but once he saw the door his spirit lifted. Eothain had been right in his guess.
Last edited November 20, 2025 10:37 pm

Rolls

Constitution save - (1d20+3)

(10) + 3 = 13

Nov 19, 2025 10:15 pm
Finally! he feels great relief at the sight of the rotting door. He heaves in exhaustion.

Rolls

Constitution save - (1d20+2)

(9) + 2 = 11

Nov 19, 2025 10:19 pm
OOC:
oops, it posted twice somehow. I must have pressed twice. Anyway, both rolls are fails!

Can I use 'Over Dangerous Leagues' ability of the Men of Minas Tirith, to ignore the first level of Exhaustion?
Nov 19, 2025 10:42 pm
OOC:
No problem, I deleted the dual post, and meeting a DC is a successful save. So at 11, you pass.

Also, upon finding the door, and representing the first turn around in fortunes for awhile, everybody gains Inspiration.
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