IC Story Thread: Ch.1, Ad.3 - Black Hand

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Dec 10, 2025 6:39 pm
Given the circumstances, Duinhir reckons that it would be acceptable to take and transport the remains by whatever means available - as ignominious as piling them into a simple bag might seem; getting them away from use in dark magic is more important, but to do them proper honor the remains should be kept separate (so that they can be re-interred whole, and they should be re-interred at a marked grave (wouldn't have to be a fancy marking, given the circumstances, but something so that they could be found), and preferably in their homeland (Gondor), if it cannot be done here at the outpost where they were stationed.

So, doable, but not super convenient if you're trying to take them with you as you complete the rest of your business here...

As you close the opened tomb, and ponder what to do with the remains, you get a better understanding of the other room as well.

It is also a catacomb, there are three graves dug into the walls of the second room, and all three of these have been disturbed. All three have skulls and major bones of the arms and legs missing.

And indeed, these patterns match up to the bone pyramids you witnessed and disrupted in the courtyard above, during Astalor's ritual.

These graves are marked with inscriptions indicating that these were workers who died in a collapse during the construction of this stronghold. And that it happened over 2,000 years ago.

Also in the other room is a small iron-bound chest sitting on the floor. Looking at it, you cannot imagine that it is nearly as old as anything else in these catacombs.
Dec 11, 2025 10:10 pm
Duinhir cautiously approaches the chest. It feels so out of place in this ancient tomb. He checks the surface of the chest and then (if nothing seems suspicious) he carefully tries to open the lit.
Dec 12, 2025 9:22 am
Cirion steps closer to Duinhir, also curious about the box. It looks so out of place, here.

He squints his eyes, knowing that some such containers are sometimes armed with traps against intruders.
OOC:
tries to see signs of a trigger-trap on the box lid and sides...

Rolls

Perception - (1d20+4)

(15) + 4 = 19

Dec 16, 2025 4:31 pm
As you get down around it, you realize it's really more of a sturdy traveling case or a trunk than a chest. It is rectangular, low wide and deep with leather strap handles at the ends, it's a good dark wood, with iron bindings at the corners and the edges of the trunk covered in leather.

Whomever it belongs to must have considered the location safe because it is not locked, despite having a key hole. And you see no sign of danger or trapping.

Upon opening it, you're hit with a not-unpleasant smell of... some sort of herb or incense. The smell takes your brain back to the small sailing ship in the bay with ghost... and so do the rest of it's contents. There are white, red, and black candles. A couple of small trays and bowls made of brass. A folded-up velveteen cloth with strange symbols on it, and that's just what you can see on this layer. The height of the trunk would imply there's more below it.

And on top of it all is a skull, and a corroded sword.
Dec 16, 2025 7:18 pm
"It's the same smell as on the ship. The chest must belong to Astalor" Duinhir concludes before examining the content closer. Especially the strange symbols.
He tries to guess what they are or if he has seen them before.
OOC:
Rolling shadow Lore but it is the same bonus as regular Lore if that is more fitting
Last edited December 16, 2025 7:18 pm

Rolls

Shadow Lore - (1d20+3)

(11) + 3 = 14

Dec 17, 2025 5:59 am
Éothain shares his knowledge of lore and symbolism as they discuss what they found so far.
OOC:
Help action. Éothain is proficient in Lore. Rolling the advantage die with Duinhir’s bonus.

Rolls

Second die of advantage - (1d20+3)

(12) + 3 = 15

Dec 17, 2025 4:00 pm
They certainly look like workings of sorcery. You both recognize the general patterning of the symbols: concentric circles with geometric shapes drawn across them, as being similar to those you saw on a table covering on the ship, where Astalor had the drowned-spirit bound. Only stopping it's attack upon you when you disturbed and destroyed the paraphernalia.

You think this cloth and these items must be used for a similar, spirit binding, purpose.
Dec 21, 2025 5:33 pm
"The box seems taller than this... Let's see..."

He tries to see if there is a hidden compartment, and a trigger to open it.

Rolls

Perception - (1d20+4)

(19) + 4 = 23

Dec 21, 2025 9:44 pm
"We must be cautious." Duinhir warns grimly "I fear Astalor have bound another soul in the bondage of his service. Like the one we met on the ship."

He looks around as if he fears the ghost would be here already.
"We must destroy this as best we can when you are done, Cirion."
Dec 22, 2025 7:39 pm
"He gets power from the dark arts of necromancy. He and his allies are dangerous. When we are done here, perhaps we should make a plan to remove his companions."
Dec 23, 2025 6:27 pm
There's no hidden compartment. You find the bottom layers of the trunk are primarily books.

Old books. Big and bound in wood and leather. Some have an iron binding with a ring braised onto the spine - such as is seen in the most valuable books found in great libraries. Where there would be a chain fastened to the ring, hopefully preventing it from being removed from such a respiratory of knowledge.

This development brings something back to mind, something you recall hearing... several weeks ago now, when you first met Lady Blackridge, after returning her children to her in Minas Tirith, after the meal she shared with you all in her home...

When Astalor first came to her, before he ever kidnapped her young, it was in an effort to try to procure from her a very old, very valuable book.

It was because she denied him the tome, and in an effort to extort it from her, that he kidnapped her young. Which was of course what set off all of your involvement in this.

Your journey into the Harad.

The warehouse in Umbar. The fire.

The search for Astalor in Dol Amroth.

The pursuit of him far out here to the West, where you encountered the Druedain.

And their Stone Sisters which which led you into these mountains.

And there where you encountered the Swordsman and the Spearman from the Harad.

Which led you ultimately here.

All of it started over... old books.
Dec 25, 2025 11:04 pm
"Should we destroy these sinister books? Or would it be more useful to the Lady Blackridge if we carried them back to her for study? Perhaps much can be learned about the enemy..." he whispers in the dark tomb.
Dec 28, 2025 7:23 pm
"Nothing good wilk come from this. It must be destroyed. Let's us burn it now, if we fail at least we'll have spoiled some of his sorcery." Duinhir says grimly.
Then adds "And when it is done we must press on."
OOC:
We talked about reinterring the bodies. Do we take the time to do it now or later?
Dec 29, 2025 9:08 pm
"I say burn the books. If we fail in our attempts to capture Astalor, we have destroyed a known evil."

"Let us leave this place with the appearance that no one was here. We can try stay hidden nearby and recover. A day or two probably won’t matter as they prepare for winter."
Last edited December 29, 2025 9:09 pm
Dec 30, 2025 4:24 pm
OOC:
Ok so there's lots of actions being speculated upon here/questions that need answers:

1. Do you re-inter the bones in this box here and now (which begs the question: which grave they belong to? - there's the open grave of the warrior missing a skill, and then there's three open graves of workers missing skulls and arm and leg bones)? Or are you re-interring them elsewhere so Astalor could not again find/use them?

2. Do you burn the books here and now (sounds like, yes), and if so where? It's been proposed to do so in the stairwell.

3. It has also now been proposed to leave this place as you found it(was that what Eothain meant? So that Astalor couldn't tell you were here of he comes down), while you all go somewhere nearby (outside the secret door?) and recover.

4. RE: trying again to recapture Astalor. You guys know/can assume that in the few hours while you put up your decoy encampment, and searched for this secret door/came here that Astalor and his cult-priests were resting. So you could be facing Astalor, the 2 priests that weren't killed, and 3 - 6 commoners.

Let's get these questions answered. Would another poll format help, with the options as I understand them?
Dec 30, 2025 9:46 pm
OOC:
While the best thing to do would be to bury the bones outside somewhere. But as this would spoil our element of surprise. I'll be content with us just placing the bones in the box back in the most likely place and burning the book in the staircase. I feel we need to do this to avoid having to deal with a ghost again.
Then go for Astalor.
Dec 31, 2025 5:25 pm
OOC:
I'm aligned with Stefron. Guess the best place for placing the bones, burn books in staircase, carry on to Astalor to keep some element of surprise
Jan 1, 2026 12:06 am
OOC:
l’m good with that plan. This way, we know he won’t be using these bones against us.
Jan 1, 2026 9:11 pm
"My guess is the bones of the workers were used in the show Astalor performed. The skull in this box must belong to the knight buried in the disturbed tomb. The sword must be his, and Astalor may have bound his spirit to serve him." Duinhir shares his thoughts.

"Let us put the skull and sword back in the tomb and recite a Gondorian poem suitable to a man of his stature."
Jan 5, 2026 10:08 pm
As the others didn't seem to object, Duinhir solemnly picks up the skull and takes it to the tomb of the knight.

"O, fallen knight.
O, fading light.
Thy passing not in vain, valor well observed.
May thy rest thenceforth be undisturbed"


he recites an old Dunedain lamentation as he places the skull in the tomb as best he can.
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