3. City Streets
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Dieter is using the help action for Aiwë
Rolls
Persuasion - (1d20+6)
(13) + 6 = 19
And who is this Eldoth Kron? A singer and poet, if you believe what he says about himself. An alcoholic, womanizer, and conman if you believe anyone who's met him. From what it sounds like, Skie's smitten with the man and would help him with some of his cons. But everyone who knows Eldoth can tell he doesn't care a whit about the girl, aside from the fact that she's helping to line his pockets with gold.
One tavern patron says he heard the two of them talking about a big score they planned to make soon, one that would let them retire together in another city.
Dieter follows Aiwë back to the estate.
"Halbazzer said we could get a discount on his wares if we found Ossein for him," Stella explains, looking slightly worn out, but significantly better than when they left the meeting. "We could use the extra protections."
Moving around and through the large greenhouse, Stella doesn't sense Ossein's presence anywhere.
"You gonna buy somethin' or what?" the shopkeeper growls.
She looks around for two things: first, any unique bobbles or symbols on the man or around the shop—anything that might be a sigil for Ravenscar's guild—and second, any flowers she knew from home.
They should probably just get Xzar and Moranton on this. "Real" work, they might call it.
Rolls
Investigation - (1d20+5)
(20) + 5 = 25
But the real discovery is when she notices the dirt. It's everywhere in the greenhouse, really, but in one far corner she finds signs that there is a trapdoor hidden beneath a layer of soil. Putting that knowledge together with what Halbazzer Drin told her about the Thieves' Guild, she's sure that the trapdoor must lead down into the city's sewer system.
As the group exists, she gestures at one of the lilies she's holding and speaks a druidic word, as if casting a spell on it.
After they're outside, Stella murmurs to Aiwë and Dieter. "Trapdoor in the far left corner. Almost certainly a front for the thieves' guild. I sent my familiar to see if there's a gap it can squeeze into to explore inside. It may be a few minutes." She leads the group into a nearby shop to browse so she can remain in telepathic contact with her familiar and see through its eyes occasionally.
Rolls
Sleight of Hand (if needed) - (1d20+2)
(11) + 2 = 13
Spider Stealth - (1d20+4)
(10) + 4 = 14
Stella closes her two eyes to see through the spider's eight, looking for footprints or other signs of humanoid activity. Then, she instructs the spider to explore (following the signs if she finds any), planning to resummon the spider back to her in a few hours to get a report.
"This may be a good job for Xzar and Moranton," she tells Aiwë and Dieter as she opens her eyes. "Thoughts?"
Rolls
Survival w/ Guidance - (1d20+4+1d4)
(4) + (1) + 4 = 9
She furrows her brow. "What is it you want to buy? Maybe this is a task better suited for after our main mission is wrapped."
"Is there another way you wanted to spend our time? It could be a while before the Dukes are ready for us to engage," she says, quietly. "I suppose we could focus on intel instead..."
After a few moments, sparks of green and yellow appear among her eyes.
"What about Viconia?" she asks, turning to Aiwë. "I mentioned this before, but now may be the time. We could ask Ida to Send to her and set up a meeting, then, with your help, I could dispel her geas. She might have invaluable information to help."
Rolls
Ehhhh, I probably need to roll for Deception again... - (1d20+1)
(12) + 1 = 13
At the mention of Viconia, Aiwë clenches her jaw. "The geas was probably put on her by Rieltar." She nearly spits the man's name. "If either of us were powerful enough to meet him spell for spell this whole thing would be..." she trails off as she looks Stella in the eyes. Her face slowly shifts into a look of shock and hurt overlaid with utter bewilderment.
"Are you... lying to me?"
Rolls
Insight - (1d20+2)
(19) + 2 = 21
Cosmic Omen - (1d6)
(3) = 3