spaceseeker19 says:
OOC:
Question 1: did the slime drop out of a secret compartment, the recess that holds the portcullis, or something else?
Question 2: is the portcullis also dissolving?
To be honest, the exact mechanism of a lot of old school traps is not completely clear! All the module says is "Slime Trap (lifting portcullis drops Green Slime down upon the lifter)". However, I imagine there must be some sort of recess in the ceiling that the portcullis lifts into and that the slime was lurking up there. Probably, if you look carefully, the top of the portcullis will show tell-tale signs of pitting.
And, of course, as with all traps in B/X / OSE, they are not very reliable, only triggering on a 2-in-6 chance. You just got unlucky on this occasion.
His sword safely flung away, Ricard begins frantically unbuckling his armour. All the while, the armour smokes and warms, as the acidic slime continues to corrode it. It takes a few rounds, but Ricard manages to jettison his plate mail before the slime completely destroys it. Once he is safely out of it, Luther finishes the Green Slime with his torch.
Ricard looks disconsolately at the blackened, smoking husk of his once fine armour, now utterly useless.
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Day 4, 12:40 pm
Gabbro, Elf 1: 7/7, 90’, Sleep
Horath, Cleric 1: 4/4, 90’
Luther, Cleric 3: 6/10; 90’, Cure Light Wounds, (Torch)
Pickles, Halfling 2: 10/10, 90’
Ricard, Fighter 3: 16/18, 90’
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Johann, Gnome 1: 3/5, 90’
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