2. Beregost

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Aug 18, 2023 2:41 pm
With a nod to Stella I final sort of way. "now friends, we must be on our way. We, and Beregost, thank you for letting us search for clues. We hope to keep Beregost, your fine establishment included, safe and sound." With that response I try to usher the rest of the party out before there is an escalation in tensions.
Last edited August 18, 2023 2:45 pm

Rolls

Persuasion to deescalate tension - (1d20+5)

(11) + 5 = 16

Aug 18, 2023 2:57 pm
Feldepost nods. "I couldn't agree more. Say, I hope you don't take orders from Dastan, sir knight. You seem like a much more reasonable, knowledgeable, and well-bred person."

He waves the party downstairs and follows, then scowls after them as they leave through the common room's front door.
Aug 18, 2023 3:02 pm
Dieter follows the party out. He takes a quick scan of the common room hoping to see fewer patrons.
Aug 18, 2023 3:55 pm
It does seem as though a few patrons have left. Those who remain are gathered around the windows, looking out into the torches of passing townsfolk.
Aug 18, 2023 8:46 pm
Leaving Feldepost's Inn, the party heads back to the razed smithy and reports their findings to Officer Vai. She thanks them and asks again that they locate Tazok's camp of mercenaries/bandits. "And remember, that's 50 gold per bandit scalp you bring us. Or other proof you can show, if scalping isn't to your liking."

Taerom Fuiruim, along with the revived apprentice and his happy fiancé, are thrilled to receive some financial assistance from the party. "With your example, the rest of the town might just pitch in and help as well! They need us back to work as much as we need it."

With all that taken care of, the party heads for the Jovial Juggler for a well-earned rest.
OOC:
That's 2 gold per party member, and 1 gold per horse (let's just say they all came back after coming to their senses, or were easily tracked down.

Long rest achieved!
Despite the few hours' sleep after a late night, the party rises reinvigorated. They have a clear task: find Tazok's mercenary/bandit camp. As the conspiracy around the Iron Crisis comes to light, little by little, the group is sure they're on the right track.
Aug 18, 2023 9:44 pm
Ida raises before the sunrise to watch it rise through the temples grand hall window one one last time before she leaves. When the sun is over the horizon she prepares a simple breakfast of fruits, berries, honey, cheeses, and fresh baked bread. She brings the food and her gear to outside the guest quarters and waits for the party to awaken.
Aug 18, 2023 10:15 pm
Dieter stays at his parents house along with anyone that wants to come with. With the whole town abuzz with their antics his presence would be no secret.
Aug 18, 2023 11:01 pm
Runeson's diplomacy saves Fildepost from Aiwë taking his suggestion and turning her muscles on him—in jest, of course.

She winds down for the night regaling the Jovial Juggler with the story of the battle of the smithy, painting Taerom and his apprentices as heroes in the fire and fight.

In the morning, Aiwë fingers her nose as the group reforms.

"Good day for a hike and a fight," she grins, dour mood from the prior evening apparently burned off.
Aug 18, 2023 11:13 pm
Dieter walks up behind Ida and the assembling group "stop fidgeting with it Aiwë or it’ll straighten out. Can’t compromise your tough girl persona." Dieter says laughing. He turns to Ida "it’s good to have you here Ida, I don’t know how many times Stella can stitch me together before I’m just a ball of thread."
Aug 18, 2023 11:25 pm
Ida quirks in eyebrow at Dieters comment "For all intents and purposes you companion Stella has done an upstanding job with her practical medicine." She passes the platter of breakfast food around the group "Hopefully there will be fewer instances if needing stitches if you can keep your longsword to yourself." Ida picks up her pack and places it on her shoulder. She unconsciously touches the sun pendant hung from around her neck as she looks around the temple potentially for the final time. She understands the potential risk and although she does not know the full extent of the trouble this group has caused its serious enough to warrant multiple, intentional attempts on their lives.
Last edited August 18, 2023 11:27 pm
Aug 19, 2023 12:14 am
"Before we head out I want to break whatever foul magic is on this sword. We should go see the mayor before we leave" Dieter suggests.
Aug 19, 2023 12:53 am
Aiwë frowns. "It's already straight." She looks at Ida.

"Is fixing his sword something you can do?"
Aug 19, 2023 1:16 am
Ida tilts her head ever so slightly "If the item is of mundane origin I can remove simple curses, however, if it is a magic item I cannot remove the curse. I do however know Kelddath is skilled in such potent magics if this is the case."
Last edited August 19, 2023 1:57 am
Aug 19, 2023 2:20 pm
A quick visit to the temple is in order. When the party arrives, Kelddath is overseeing a pair of acolytes who are polishing the sunrise altar. The four watery women are taking a break from their singing, apparently. They've gathered in a corner, ankles still in the flowing water, and chat with each other in an unknown language.

Kelddath greets the party. "Welcome back, travelers! And Ida. What can I do for you?" When they explain about Dieter's cursed sword, the high priest/mayor takes the weapon in a silken cloth and lays it across the freshly-polished altar. He spends a few minutes chanting over it and sprinkling some sort of precious dust over its length.

"Nearly finished," he murmurs. "There's just something..." The sword begins to smoke. "Lathander's Anointed Bunions! This is no mere cursed sword! 'Tis possessed by a most unwholesome spirit. Ready your weapons! I'm going to-"

There's a flash of unholy light, and Kelddath is thrown backwards into the waterfall feature. The women in the corner shriek in surprise as a massive form materializes, like some kind of demented centaur with a muscular, serrated tail. It sees the party and attacks!
Aug 19, 2023 2:21 pm
Round 1 Player Phase!
https://i.pinimg.com/564x/5e/82/51/5e8251bb08d570f28455b63705fa26b0.jpg
Aug 19, 2023 2:28 pm
"What the-!" dieter gasps he raises his sword "follow me! Beregost!" Dieter shouts charging the fiend.

Unsure of his own effects on the otherworldly thing he pours everything he has into it

dieter potentially deals 22 damage to armanite

Hp 38/38
Ac 21
First layer of hell.
Last edited August 19, 2023 2:45 pm

Rolls

Attttttttttaaaaaaack!!!!! Distracting - (1D20+7, 2D8+4)

1D20+7 : (6) + 7 = 13

2D8+4 : (18) + 4 = 13

Disarming - (1D20+7, 2D8+4)

1D20+7 : (13) + 7 = 20

2D8+4 : (55) + 4 = 14

Lucky attack 1 - (1D20+7)

(5) + 7 = 12

Action surge distracting - (1D20+7, 2D8+4)

1D20+7 : (15) + 7 = 22

2D8+4 : (31) + 4 = 8

Attack - (1D20+7, 1D8+4)

1D20+7 : (2) + 7 = 9

1D8+4 : (8) + 4 = 12

Aug 19, 2023 2:37 pm
"This is our plane!" Aiwë bites the corner of her mouth and spits in the direction of the demon/devil thing. "You are weak here!"

Aiwë casts Bane.
Aug 19, 2023 3:14 pm
Ida curses herself, how could she have not felt such a sinister presence right under her nose!? She stretches her hand forward chanting an incantation as her hands begin to glow. Over the demon, a blazing ring of holy fire erupts and quickly descends upon the fowl creature.
OOC:
The target must succeed on a Dexterity saving throw or take the 2d8 radiant damage.
Last edited August 19, 2023 4:57 pm

Rolls

Sacred Flame - (2D8)

(58) = 13

Aug 19, 2023 7:06 pm
I groan. This foul presence has been with the party long enough that I should have noticed.
My groan turns to a roar as I move towards the creature to attack.

HP : 44/44
AC:20


19 Damage to Armanite
OOC:
Target just succeed a strength saving throw or be pushed 10 feet away and knocked prone.
Last edited August 19, 2023 7:20 pm

Rolls

Attack 1 - - (1d20+8)

(12) + 8 = 20

Damage 1 - - (1d8+4)

(8) + 4 = 12

Thunderous smite! - (2d6)

(34) = 7

Attack 2 - - (1d20+8)

(2) + 8 = 10

Aug 19, 2023 8:23 pm
Round 1 Summary

The demonic creature meets Dieter's charge and tries to claw at him, but the young fighter ducks under the swipe and drives his sword in deep to the thing's side. Full of rage, it hardly seems to notice. Runeson steps up alongside Dieter and delivers a divinely-powered smack to the demon's elbow. It rears up on its hind legs and brings its front hooves smashing down at Runeson - but Dieter slams into it with his shield, putting the creature off-balance. The hooves come down to Runeson's side, smashing the temple's tiled floor.

Dieter scores another hit, but is unprepared for the thing's agility. The serrated tail sweeps around and slices up Dieter's shoulder blade, a sneaky strike (Dieter takes 18 slashing damage).

Meanwhile, the party's spells all seem to roll off the monster. It appears to have some form of magic resistance!

Four arrows fly from one corner of the hall as the watery women begin singing a song of angry rebuke, each with a shortbow of silvery sheen in hand. The demon's horned head lifts to regard these dangerous water spirits. Still fending off the party, it leans down to touch the fountain of water behind it with a clawed hand that glows with racing red electricity. In the blink of an eye, the nefarious lightning travels into the water and through it to where the four sirenes stand with their feet in the water. All four of them scream in a disharmony of pain, though two of them shake off the magic and nock another arrow.

Rolls

Armanite vs Dieter - (1d20+8)

(2) + 8 = 10

Armanite vs Runeson (disadv from Dieter) - (1d20+8, 1d20+8)

1d20+8 : (7) + 8 = 15

1d20+8 : (16) + 8 = 24

Secret Roll

Armanite vs Dieter - (1d20+8)

(15) + 8 = 23

Dmg to Dieter - (2d10+5)

(58) + 5 = 18

Secret Roll

Secret Roll

Secret Roll

Armanite save vs Bane (adv) - (1d20+1, 1d20+1)

1d20+1 : (10) + 1 = 11

1d20+1 : (16) + 1 = 17

Armanite save vs Sacred Flame - (1d20, 1d20)

1d20 : (17) = 17

1d20 : (1) = 1

Armanite save vs Thunderous Smite (adv) - (1d20+5, 1d20+5)

1d20+5 : (18) + 5 = 23

1d20+5 : (19) + 5 = 24

Sirenes vs Armanite (4 attacks) - (4d20+6)

(11121215) + 6 = 56

Dmg to Armanite - (4d6+16)

(6215) + 16 = 30

Sirenes' Dex saves (4) - (4d20+4)

(17201120) + 4 = 72

whoops disadvantage - (4d20+4)

(101538) + 4 = 40

lightning dmg - (6d8)

(223613) = 17

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