2. Beregost
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Deep in the Woods of Sharp Teeth, just north of Peldvale...well-hidden, no fortifications. She had magic that could help them approach quietly, if they needed. Many archers, but distrust and rivalry...They could use that. Some clever misdirection with her familiar, illusion spells, and their patch they took from the Chill member...Sew a little discord and distraction, and thy could potentially infiltrate with relative ease. Or get them to destroy themselves even.
Stella shifts uncomfortably, as she realizes she's writing as if she had already decided to stay.
"I wonder how loyal he was to Tazok, though..." Stella says, when the body goes still. "How much of what he said is actually true, I mean? The location, the few fortifications, the division...It seems possible enough, though. Few fortifications could make their operation harder to find, but why would he bring up the division? Still, if that's true, it could be very useful..." she muses, continuing to write and sketch.
Ideas of misdirection rotated through her mind like constellations through the sky. Noctalia snatching a keepsake from one group, leaving it near tracks of the other group. Illusions of a mercenary skulking about or taunting the hobgoblins. Leaving a suspicious note from a Chill member near the Blacktalons, spreading rumors...And then as tensions peak, prepare in the Flaming Fist when fighting breaks out or just while their guard is focused on the other side, rather than outside.
Stella stops writing and blinks, surprised at the depth of her manipulative plotting. Perhaps she had spent too much time around Caliope, she wonders.
Rolls
Insight (How devoted was he? How likely are the answers to be true?) - (1d20+7)
(13) + 7 = 20
How can you ally yourself with someone you willfully hate and distrust.
"We could use that against them. These people don’t have rules like you and I. They’re probably already planning it themselves." Dieter says with his arms folded.
"Seems as if have all gotten yourself into a spot of trouble" Ida says as the body in the floor lay limp, the pitiful amount of life force granted to it diminished. "If you do not plan on leaving till morning I would personally recommend spending the night in the guest quarters where a hot meal and reasonably comfortable bedding can be provided." Ida retrieves a sturdy leather backpack from her closet and sets about putting various items into it, almost as an after thought she turns and adds "On your way out will you please dispose of the corpse? I would hate for it to stain the carpet." She turns back and continues to pack searching various closets and drawers for items she recalls being important while adventuring.
"I appreciate your concern but this isn't my first dealing with assassins" she says placing the chainmail on the bed.
I should go to the armory and get my crossbow, warhammer and shield if it really will be as dangerous as they're implying
Turning back to the party Ida says "If you follow me I will show you to the guest quarters and notify the staff that you require bedding and a meal. Kelddath won't be finished with the resurrection for another half hour or so but I'm sure he won't want to be disturbed again tonight after such an intense spell."
"Sleep and a meal sounds lovely, but we need to investigate the assassin's room at Feldepost's Inn in case there's any more clues there," she explains. "Then we should probably talk to Officer Vai...and Taerom...the assassin burnt down his smithy and home tonight while coming after us..." She looks to the others to see if they agree or not.
Outside, much of Beregost has come to life as townsfolk come out to see the commotion of the attack on the smithy. The group makes their way past lit windows and torch-bearing townsfolk to Feldepost's Inn. For a town this size, the Inn seems fairly well-to-do. The outside is freshly painted, and the common room is brightly lit by an intricate chandelier, showing fine wooden floorboards and furniture. The tables have pristine white napkins and metal silverware. The half-dozen patrons look to be merchants or minor nobility, and seem unconcerned with the goings-on outside, but frown at the party as they enter.
After the fireball, it seemed her travel skirt was little more than rags at this point, and her legging and armor were scorched. She blushes, a few eye stars shifting to pink. Her warding had saved her hair at least. The others—especially Aiwë—did look ragged and scorched even after they had recuperated.
They definitely needed to invest in a new wardrobe, Stella decided. She opens her tome and scratching a few notes.
She decided to let Aiwë or someone else take the lead here. She could read people well, but talk to them? Less so.
Rolls
Get besmirched ? intimidation - (1D20+2)
(8) + 2 = 10
Inspiration - (1D20+2)
(2) + 2 = 4
The room is much like the rest of the inn: ornate and clean. There's a four-poster bed with neatly-folded blankets, a small writing desk and chair, and a wooden armoire of impressive craftsmanship.